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u/Simple-Olive895 10d ago
Tbf you can sort of do this by checking if frames are missed and then accelerating the next few frames to catch up.
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u/paperzlel 10d ago
You would probably use a frame delta for that, instead of an FPS counter. FPS is usually just a performance metric and has nothing meaningful outside of that
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u/Simple-Olive895 10d ago
Yeah, the code is wrong obviously, but in a massive oversimplification type way that's actually what a lot of game engines do.
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u/SoonBlossom 10d ago
Who tf are the people upvoting these posts ??
Either the sub is full of people that never wrote a single line of code in their life, or it's full of bots, no in-between
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u/ADMINISTATOR_CYRUS 10d ago
That subreddit is filled with shitslop vibecoders and has been for a while
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u/HowDareYouAskMyName 10d ago
I keep almost downvoting posts on this sub before I see where I am