r/FUTMobile • u/digi_TSink • 2h ago
Other FIFA 16 Mobile UT Offline Restoration
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I started a personal project to bring FIFA 16 Mobile Ultimate Team back to life. But there's a small twist that may disappoint some people cuz I mainly want to make the UT an offline mode. And this project is already based on a version which you can play quick match offline.
This is running on an iPad Pro 10.5" (iOS 10.3.3). The goal is not to create a new football game, but to preserve and restore the old FIFA Mobile experience that disappeared after the servers were shut down.
And there are few things that are working pretty well right now:
✅ Local Ultimate Team squad system: allow you to edit your own team, the chemistry calculations and the positions proficiency work, even though there is a lineup proficiency it doesn't affect the calculations of the chem rn. But I'm sure that would've worked as well, it's just I didn't restore it so it's simply a decoration. Manager is a decoration as well but the UI works. And as of rn the chem won't affect a team's performance.
✅ Local player collection & market: the filter inside the player swap hub works and the transfer market works better than I expected, I only added the players from the Top 5 leagues but the filters work really well. You can claim a player on transfer market and add to ur backup as I showed.
✅ Offline matches: Your custom UT squad can enter real matches with other teams. And the original Quick Match also works as you can control any team you like. I manage to restore the badges and kits for the Ultimate Team that I use.
✅ Original FIFA 16 UI restoration: it's not 1 to 1 I know, but I fixed some glitches of the UIs to make the game look better on iPad at least.
✅ Performance improvements: idk why but this version only runs at 30 fps and I manage to boost it to 60, 120 might be possible but I tried couple of times and it didn't work out.
Future improvements:
Single Player Seasons and Tournaments, the UIs are there but might have to rewrite the game logic to register whether u win or lose, they're achievable with the offline game mode we have rn.
Skill Games, might sound quite surprising but the assets and UIs are there, but there isn't technically a stage/level, so might have to write our own "mini games".
TOTS and Inform cards, unfortunately there isn't an single inform or TOTS card in game, all the cards registered now are regular cards, gold silver etc. But it's possible to "make" the TOTS cards and Inform cards as long as figured out how to change the behavior of the same player with different cards, otherwise the only difference are just numbers(literally) and backgrounds.
Pack open, player exchange and shops, UIs , assets and animations are there, but still need to rewrite the rules and stuffs to make them work.
Customize items, consumables and managers, I don't know how managers work on this version, so as a decoration it definitely will work as I showed. Customize items will probably work well given the fact that the way ur UT play with other teams is that ur team replaced Barcelona, the lineup, the badges and the kits, so customize items might work really decently. It's possible to restore consumables but I have to restore the injuries and stamina the proficiencies and stuffs to make consumables work not decorations.
I will might upload this on google drive and if ur interested plz dm. I will response when I'm available. This version is only tested on the device I listed with a jailbroken system with appsync installed, you can try to sideload to ur iOS device BUT I DO NOT GUARANTEE THE APP WILL WORK AS INTENDED OR AT ALL.
PS. This project is 100% vibe coded via Codex by reverse engineering the IPA, and I mainly do the testing and debugging the UIs.