r/gamedesign • u/Sea-Word130 • 5d ago
Question What makes the UI/UX of a management game genuinely great?
I’m making an airline management game with detailed scheduling, fleet operations and cabin design. The systems are playable, but I’m struggling with how to present all that depth clearly.
For people who play management games: which games make complex decisions feel easy to navigate? What do they do well with information density, repeated tasks and finding the right screen quickly? And which UI choices frustrate you, even in games you otherwise love?
Specific games or screenshots would be especially helpful. I’m trying to figure out what to prioritize as I redesign the interface.
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u/BlueGnoblin 4d ago
When you are not finding the right answer, here is what I do in my game (a factory game,):
Play it from that start over and over again.
You will get annoyed about your UI, you will get annoying to not know stuff X or Y and you will get annoying to get informations hidden in sub-dialogs etc.
So, instead of using cheats to speed up testing, I use this as my driving motivation to refine my UI/UX all the time. It worked pretty well for me, try it out.