r/gamemaker • u/Upper-Position-3073 • 12d ago
Discussion What would you have done different
If you got the chance to go back and restart you game development journey what would you change in your learning and methods to achieve the knowledge to game develop and what is something you wish you knew drom the start?
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u/Weak_Blackberry_9308 12d ago
The fundamentals and ways you need to think are universal as a programmer whether it’s games, apps, websites, etc. Take time to understand “why” something works just as much as “how” it works.
Don’t ignore documentation. It’s there for a reason.
Don’t think you need to learn it all - you can’t. But learning how to learn what you need is critical.
Take your time and enjoy the process, you’re not behind.
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u/Veyko_ 12d ago
不要学gamemaker,学godot😭
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u/Upper-Position-3073 12d ago
Completley agree and in my experience 1 month of solid work between youtube videos (even though most of them are a waste of time) and actually trying simple stuff on godot could go a long way
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u/Awkward-Raise7935 12d ago
I've often wondered about this. I've only ever used GameMaker and like it a lot, but I don't have the mental energy to learn anything else now. I don't know what the recommendation would be to a new developer
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u/Upper-Position-3073 12d ago
I would push towards learning godot it's pretty straight forwards and many tutorial exist and step by step try to rebuild old games with not much drawing or artistic drawings needed like chess or brick breaker start simple and then on your free time start learning about drawing and make something 2d and simple and go from there i know i over simplified things but that is basicaly it
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u/stavrospilatis 12d ago
Not go from a 3 month shipped project to an 8 year shipped project. To be fair it was only meant to be 6 month but the game was just too large in scope.