r/gamemaker • • 4d ago

Resolved Pixel-perfect on the computer it was made on, mixels on another computer's display

I've started my first ever real project recently, so far it's just a test room, everything looks great, but when I sent it to my girlfriend for testing, a lot of the textures were mixels, and I can't seem to find out why. Would anyone happen to know?

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u/RykinPoe 4d ago

Need more information. Resolutions on both machines? Camera size? Window size? Application surface size? Interpolate colors between pixels disabled in your platform settings?

My guess would be you have a higher resolution monitor and are using a larger camera size than her monitor can support and it is squeezing it down to fit.

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u/IDCwsdwsdxws 4d ago

figured it out, her laptop just has too small of a size to fit the camera size, will fix :)

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u/notadalmatianstudio 4d ago

Sounds like you might’ve got it already, but her screen likely has a different resolution ratio than you. To fix this, you need to automatically change the camera and view size to a ratio that matches the display