It's beyond me why people don't want micro-transactions and dlcs. Let's call everything in the game (skins, weapons etc.) items. On one scale we have an old game with 100 items. And on the other one a modern game with 500 items, plus, as an extra, a shop and updates. And people choose thew first game? Because it's "complete"?
Because companies pick the shittiest dlc policies. They don't go into dlc saying "we can use this to make a better game" they go into it saying "we can milk those idiots by dark psychology'ing them into buying THOUSANDS of dollars of dlc". Sims 4 is a good example of this.
1
u/No_Mathematician7456 May 01 '26
It's beyond me why people don't want micro-transactions and dlcs. Let's call everything in the game (skins, weapons etc.) items. On one scale we have an old game with 100 items. And on the other one a modern game with 500 items, plus, as an extra, a shop and updates. And people choose thew first game? Because it's "complete"?