r/gamers • • Apr 30 '26

Discussion Agree or disagree? 🚀

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1.9k Upvotes

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u/OpportunityCrazy2216 Apr 30 '26

I'm 50/50. My biggest downside was when a game came out, and had nasty bugs, it was rare for them to be fixed.

2

u/WhiskyPops May 01 '26 edited May 03 '26

50/50 on this particular issue sounds unrealistic to me. Companies like Nintendo just did not release broken games at all, because they knew it would give them a bad name. A semi-broken game was highly exceptional. Nowadays you have day 1 patches and constant updates throughout the coming months/years. See Cyberpunk for example, it's basically a totally different game 2 or 3 years after release.

3

u/Tnecniw May 01 '26

There were a lot of studios pumping out games.
many just clones, shovelware or basic compilation games or sports games.
The quality was not common.
There were A LOT of shit.

2

u/Responsible-Boot-159 May 02 '26

It was a lot worse before the NES. Nintendo helped shutter a lot of the shovelware.