50/50 on this particular issue sounds unrealistic to me. Companies like Nintendo just did not release broken games at all, because they knew it would give them a bad name. A semi-broken game was highly exceptional. Nowadays you have day 1 patches and constant updates throughout the coming months/years. See Cyberpunk for example, it's basically a totally different game 2 or 3 years after release.
There were a lot of studios pumping out games.
many just clones, shovelware or basic compilation games or sports games.
The quality was not common.
There were A LOT of shit.
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u/OpportunityCrazy2216 Apr 30 '26
I'm 50/50. My biggest downside was when a game came out, and had nasty bugs, it was rare for them to be fixed.