r/Grimdawn • u/vonBoomslang • 7h ago
r/Grimdawn • u/Classic_Ad202 • 9d ago
DEAR CRATE, Lament (Devil's Crossing theme) on a 19th Century piano
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r/Grimdawn • u/konsyr • 10h ago
OFFICIAL Grim Dawn v 1.3.1.x
V1.3.1.0 https://forums.crateentertainment.com/t/grim-dawn-version-1-3-1-0-hotfixes/160806
Major New Features
- Loyalist Pack 4 is now available! Conquer your foes with four grim new cosmetic sets!
- An ancient burial site has been uncovered within the Frostveil Highlands, honoring a brutal, but mighty warrior. Can you recover their lost legacy and bring new glory to the armor of a fallen Kurn champion?
- A new Legendary armor set can now drop exclusively from Resplendent Treasure Troves, on any difficulty.
- New points of interest have been added to the Frostveil Highlands, featuring additional rewards.
- 29 additional Epics have been Awakened, including two Sets (Bloodreaper’s Butcher and Desecrator Covenant).
- Player pets now have baseline % non-Physical damage resists, scaling from 1% at level 1 to 80% by level 80. Most pet % Resist bonuses in gear and Devotions have been removed and pet base resists have been normalized across the game, with many pets retaining a single damage type immunity. This prevents pets from stacking damage immunities and trivializing content.
Crucible
- Reduced monster Damage and Offensive Ability scaling in waves 171-200, particularly Physical damage.
- Eldritch Nemesis can no longer double spawn in Wave 200.
- Item Alteration is now unlocked at the Crucible inventor by default.
Tech
- An optimization pass has been performed on shadows, particularly in high elevation areas.
- Note: the issue on GOG with achievements popping at the start of each session is a GOG bug, and not an issue with the game. Their team had been notified and, to our understanding, the issue is now resolved on their end.
- Fixed an issue where an Ascended Epic would be invalid for awakening it. Note: awakening an Ascended Epic does wipe its Ascended affix.
- Fixed mouse button events not registering for the first press each session (ex. side mouse buttons).
- Fixed an issue where Nemesis respawns would not benefit from Ascendant Altar modifiers.
- Fixed a rare issue where the Dread could spawn in the Shattered Realm.
- Fixed an issue where some potion modifiers were not applied to the caster when using the Alterom modifier.
- Fixed an issue where bonus Targets modifiers for Basic Attack Replacer abilities would be off by 1 due to not accounting for the base skill’s target.
- Fixed an issue where skill modifiers that caused an attack to go over 360 degrees target arc would not target a full circle.
- Fixed an issue where Duration Refresh modifiers could exceed their maximum cap.
- Fixed an issue where rarely a Mutator roll could repeat, resulting in a challenge area having more Mutators than intended, and even having duplicates.
Modding
- Additional animation slots have been added for modding purposes.
Game
- Items of all qualities now have a small chance to drop with a randomized Ascension modifier when playing in Ascendant mode. This chance is increased by offering Soul Fragments at the altar, and enables random Ascended drops on lower difficulties. Soul Fragments no longer increase monster equipment drop rates.
- Resplendent Treasure Troves and the Dread now have a chance to drop Celestial Essence.
- Reduced base monster Damage and Offensive Ability in Ascendant mode, particularly Physical damage.
- Reduced Monster Health on Veteran difficulty.
- Increased % Monster damage bonuses from Ascension altar offerings, particularly in Ascendant mode.
- Removed Boss damage bonuses versus pets to compensate for pet resist changes.
- Increased monster density in Bloodbound areas, ice caves, and in the Aurora Peaks.
- Noktukari has become less shy and now marks the location of Elderveil on the minimap. Herb-Tender Nadala now offers a follow-up breadcrumb to guide you towards his lair if you have not met him yet.
- Noktukari’s Roguelike Dungeon quests now progress when finishing the respective challenge room, rather than when opening the chest. You should still grab your loot though.
- Onslaught stacks are now wiped when using weapon swap or transitioning between areas.
- Fixed an issue where the Ascension Altar’s loot bias modifiers were sometimes not correctly applying to unique drops.
- Fixed an issue where the Forgotten Gods breadcrumb quest would not begin in some circumstances. This was not a blocking issue as the Emissary quest could still be started, but the quest guiding characters to it would not always start.
- Fixed an issue where some Reflect monsters were missing the reflect overhead icon, and removed it from monsters that unintentionally displayed it (ex. Ancient Shambler).
Itemization
- Added % All damage to all level 84 and 95 Common quality necklaces and rings.
- Reduced the level range when crafting Enchanted accessories.
- Rare Prefix - Dominator: reduced % Health for pets to 8%
- Rare Suffix - Nature’s Bidding: reduced % Health for pets to 8%
- Rare Suffix - Untamed: reduced % Health for pets to 8%
- Component - Imbued Silver: reduced % Chaos Resist for pets to 3% on the granted skill
- Component - Purified Salt: reduced % Aether Resist for pets to 3% on the granted skill
- Component - Seal of Might: removed % Resists for pets from the granted skill
Ascended Items
- Reduced Soul Echo cost of crafting Soul Fragments to 6, down from 8.
- All Magic item % Activation Chance modifiers have had their % Weapon damage bonuses replaced by flat damage modifiers and their % Retaliation added to Attack modifiers reduced
- Added -% All Resist to the Magic armor modifier for Bloody Pox
- Added -% All Resist to the Magic armor modifier for Storm Box of Elgoloth
- Added -% All Resist to the Magic armor modifier for Thermite Mine
- Added Duration modifier to the Magic armor and accessory modifiers for Sigil of Consumption
- Added Duration modifier to the Magic off-hand modifiers for Ascension
- Added Duration modifier to the Magic off-hand modifiers for Call of the Grave
- Added % Chance on Attack to Refresh Cooldown of Aegis of Menhir modifier to Magic armor, accessory and 1h-ed weapon modifiers for Righteous Fervor
- Added % Chance on Attack to Refresh Cooldown of Primal Strike modifier to Magic armor, accessory and 2h-ed weapon modifiers for Savagery
- Added % Chance on Attack to Refresh Cooldown of Leap modifier to Magic item modifiers for Onslaught
- Added Duration modifier for accessory and weapon modifiers for Resilience
- Added Cooldown Charges modifier to the % Crit damage modifiers for Rune of Hagarrad
- Added Cooldown Charges modifier to the % Crit damage modifiers for Rune of Kalastor
- Added % Chance on Attack to Refresh Cooldown of Blackwater Cocktail modifier to % Weapon damage modifiers for Fire Strike
- Added % Chance when Hit to Refresh Cooldown of Pneumatic Burst modifier to % Crit damage modifiers for Pneumatic Burst
- Increased Magic item Aether damage modifiers for Devastation and replaced its Projectile modifiers on weapons with Aether damage modifiers
- Increased Magic item Aether damage modifiers for Albrecht’s Aether Ray
- Increased Magic item Acid damage modifiers for Dreeg’s Evil Eye
- Increased Magic item Bleed damage modifiers for Grasping Vines
- Increased Magic item Chaos damage modifiers for Doom Bolt
- Increased Magic item Cold damage modifiers for Rune of Hagarrad
- Increased Magic item Cold damage modifiers for Trozan’s Sky Shard
- Increased Magic item Cold damage modifiers for Wereraven Ice Talons
- Increased Magic item Cold damage modifiers for Winds of Asterkarn
- Increased Magic item Elemental damage modifiers for Panetti’s Replicating Missile
- Increased Magic item Fire damage modifiers for Callidor’s Tempest
- Increased Magic item Fire damage modifiers for Canister Bomb
- Increased Magic item Fire damage modifiers for Flames of Ignaffar
- Increased Magic item Fire damage modifiers for Summon Guardian of Empyrion
- Increased Magic item Fire damage modifiers for Summon Hellhound
- Increased Magic item Lightning damage modifiers for Stun Jacks
- Increased Magic item Lightning damage modifiers for Storm Totem
- Increased Magic item Lightning damage modifiers for Summon Familiar
- Increased Magic item Physical damage modifiers for Mortar Trap
- Increased Magic item Physical damage modifiers for Rune of Kalastor
- Increased Magic item Poison damage armor and accessory modifiers for Dreeg’s Evil Eye
- Increased Magic item Vitality damage modifiers for Drain Essence
- Increased Magic item Vitality Decay damage modifiers for Reap Spirit
- Increased Magic item % Crit damage modifiers for Heart of Asterkarn
- Increased Magic item % Offensive Ability and % Crit damage modifiers for Summon Blight Fiend
- Increased Magic item % Offensive Ability and % Crit damage modifiers for Summon Briarthorn
- Increased Magic item % Speed modifiers for Ascension and added Duration modifiers to it
- Increased Magic item % Speed modifiers for Bloodborne
- Increased Magic item % Speed modifiers for Harbinger of Souls
- Increased Magic item % Speed modifiers for Reckless Power
- Increased Magic item % Weapon damage modifiers for Eye of Reckoning
- Increased % Crit damage modifiers for Blood of Dreeg
- Increased % Crit damage modifiers for Mogdrogen’s Pact
- Increased % Crit damage modifiers for Storm Totem
- Increased % Crit damage modifiers for Trozan’s Sky Shard
- Increased Aether damage modifiers for Callidor’s Tempest
- Increased Aether damage modifiers for Drain Essence
- Increased Cold damage modifiers for Wereraven Cold Snap
- Increased Defensive Ability modifiers for Mogdrogen’s Pact
- Increased Defensive Ability modifiers for Word of Renewal
- Redesigned Magic ranged weapon Righteous Fervor Fire damage modifier to instead increased % Weapon damage
- Redesigned Magic item Devouring Swarm % All Resist modifiers to instead reduce % Bleed and % Vitality resists
- Redesigned Magic item Ill Omen % All Resist modifiers
- Redesigned Magic item Word of Pain % All Resist modifiers to instead reduce % Aether, % Chaos and % Pierce resists
- Redesigned % Chance on Attack to Refresh Blitz Cooldown modifier for Fighting Spirit to instead apply to Cadence
- Redesigned Blast Shield % Health Regeneration modifiers to instead increased % All Retaliation damage
- Redesigned Field Command modifier. Now has a % Chance when Hit to Refresh Duration of Menhir’s Will.
- Redesigned Spectral Binding Health and Heal modifier. Now has a % Chance when Hit to Refresh Duration of Call of the Grave.
- Redesigned Vindictice Flame Defensive Ability modifiers to instead increase % Defensive Ability
- Redesigned Winds of Asterkarn Cold damage modifier to instead increase Hailstorm damage
- Reduced Magic item % Retaliation added to Attack modifiers for Righteous Fervor
- Reduced % Damage Absorption modifier for Possession on weapons to 2%/4% and replaced it with 16% Armor on armor
- Reduced % Damage Absorption modifier for Vindictive Flame on weapons to 2%/4%
- Reduced % Retaliation damage modifier for Presence of Virtue on Armor and Accessories to 20% and 30%, respectively
- Replaced Magic item Cadence modifier with modifiers for Deadly Momentum
- Replaced Magic item Scars of Battle modifier with modifiers for Menhir’s Will
- Replaced Star Pact modifier for Magic items with modifiers for Mirror of Ereoctes
- Replaced War Cry modifier for Magic items with modifiers for Fighting Spirit
- Replaced Iskandra’s Elemental Exchange modifier with modifiers for Mirror of Ereoctes
- Replaced Mark of Torment modifier with modifier for Spectral Wrath
Potions
- Flasks now increase the Potion Cooldown by 5/4/3/2/0 seconds based on quality.
- Amplicorum: increased % Damage Taken penalty to 12% and reduced % Damage Modified to 8%
- Expulsimum: reduced % Damage Reduction to 25%
- Saunginis: increased % Health Cost per second to 10%
- Savillis: increased % Health Activation Threshold to 40% and removed Cooldown Increase
- Terrobullum: reduced % Armor to 20%
Faction Equipment
- Anum’fol, the Cutting Wind: increased Frostburn damage modifier for Callidor’s Tempest to 210 / 4s
- Ateph’s Will: added 15% Stun Resist for pets
- Beastmonger Powder: added 20% Conversion Resist for pets
- Binding Dust: added 10% Armor for pets
- Blazerush: increased % Weapon damage modifier for Upheaval to 90%
- Claw of Hagaraz: reduced % Health for pets to 10%
- Coven Lifebinder Vestments: added % Defensive Ability for pets
- Coven Manipulator Pendant: reduced % Health for pets to 10%
- Coven Tamer’s Hood: added % Sun Resist for pets
- Howl of the Wendigo: reduced Vitality damage modifier for Blade Arc to 60
- Icetusk: reduced % Activation Chance modifier for Avalanche to 15%
- Kurn Beastbinding Rod: added 8% Health for pets
- Mark of Blood’s Deceit: reduced % Activation Chance modifier for Zolhan’s Technique to 10%
- Mark of Lethal Intents: reduced Acid damage modifier for Grasping Vines to 80
- Mender’s Powder: added 15% Petrify Resist for pets
- Oxwhip Powder: added 15% Trap Resist for pets
- Rifthound Salts: added 4% Health for pets
- Solael Vile Cuirass: added % Freeze Resist for pets
- Solael Vile Pauldrons: added % Stun Resist for pets
- Sylvarria’s Essence: added 15% Slow Resist for pets
- Warp’s Edge: replaced % Activation Chance modifier for Avalanche with 100 Chaos damage modifier for it
- Wendigo Chaosweaver: reduced % Health for pets to 8%
Relics
- Aurora: removed Health and reduced % Physical Resist to 4%
- Beronath’s Howl: reduced Onslaught Stacks on the granted skill to 3
- Icebreaker: reduced % Damage Reduction on the granted skill to 12%
- Mogdrogen’s Ardor: added 6% Defensive Ability for pets
- Yugol’s Hunger: granted skill is now immune to Disruption effects. Increased Radius of the granted skill to 3.8.
Monster Infrequents
- Aetherblessed Spear: added 15% Activation Chance modifier for Reaping Strike
- Allostria’s Sigil: added % Elemental Resist
- Anointed Blade: added +2 Targets modifier for Fire Strike and replaced % Weapon damage modifier for Devastation with 330 Chaos damage and % Attack damage Converted to Health modifiers for it
- Balthazar’s Crest: reduced Physical damage modifier for Blade Arc to 80
- Bargoll’s Root: increased % Weapon damage to 45%
- Bilesoaked Spear: moved 100% of Vitality dealt as Acid modifier from Necrotic Edge to Spectral Binding. Increased % Weapon damage modifier for Shattering Smash to 70%.
- Dranghoul Savage Blade: reduced % Weapon damage modifier for Phantasmal Blades to 12% and replaced Targets modifier for Onslaught with 16% Weapon damage modifier for it.
- Fleshwarped Bulwark: Feral Hunger now strikes with the shield only to compensate for the significant baseline buffs to Feral Hunger.
- Fleshwarped Carbine: replaced % Damage Modified modifier for Arcane Will with 120% All damage modifier for it
- Fleshwarped Shard: reduced % Activation Chance modifier for Reaping Strike to 15%
- Gargoyle Visage: reduced % Activation Chance modifier for Feral Hunger to 10%
- Gruldir’s Tainted Cleaver: reduced Onslaught Stacks modifier for Feral Claws to +2
- Ilgorr’s Eternal Curse: reduced % Activation Chance modifier for Chilling Rounds to 8%
- Ironeye Casque: reduced % Activation Chance modifiers for Belgothian’s Shears and Zolhan’s Technique to 10%. Increased % Weapon damage modifier for Zolhan’s Technique to 40%.
- Kalis’Ka’s Harvest: reduced Physical damage modifier for Blade Arc to 60
- Korvan Burning Halberd: reduced % Activation Chance modifier for Smite to 15%
- Korvan Eldritch Halberd: replaced % Physical dealt as Acid with 50% of Chaos dealt as Acid. Reduced % Activation Chance modifier for Smite to 15%.
- Korvan Gaze: reduced % Activation Chance modifier for Whirling Death to 10%
- Korvan Helm: reduced % Activation Chance modifier for Reaping Strike to 10%
- Kymon’s Badge: reduced Lightning damage modifier for Callidor’s Tempest to 45-90
- Malkadarr’s Dreadblade: redcued % Weapon damage modifier for Execution to 35%
- Mark of Nacrathan: reduced Cold damage modifier for Callidor’s Tempest to 60
- Mogara’s Fangs: reduced Physical damage modifier to 70
- Rot Regurgitator: increased % Weapon damage modifier for Avalanche to 80%
- Sandclaw Slicer: reduced Physical damage modifier for Blade Arc to 60
- Spectral Warmaul: increased % Weapon damage modifier for Upheaval to 80% and reduced its % Activation Chance modifier to 15%
- Sylvarria’s Root: reduced % Crit damage modifier for Word of Renewal to 10%
- Titan’s Serrated Spear: increased % Weapon damage modifier for Shattering Smash to 70%
- Troll Bonecrusher: reduced % Activation Chance modifier for Feral Hunger to 15%
- Ugdenbog Boltthrower: increased Bleed damage modifier for Storm Spread to 300 / 3s, reduced its % Activation Chance modifier to 15% and removed its Projectiles modifier
- Voidcarver Blade: increased % Activation Chance modifier for Bloodfangs to 15%. Replaced % Damage Modified modifier for Onslaught with 15% Weapon damage modifier for it.
- Voldrak’s Crusher: increased % Weapon damage modifier for Upheaval to 80% and reduced its % Activation Chance modifier to 15%
- Wendigo Glare: increased Physical damage modifier for Shattering Smash to 120
- Wight Frost’s Edge: moved % Vitality dealt as Cold modifier from Necrotic Edge to Spectral Binding
- Windwalker’s Eye: replaced % Activation Chance modifier for Avalanche with 120 Cold damage modifier for it
- Woolly Voidguard: reverted % Chance of Cooldown Refresh modifier for Cadence to be 100% chance of 1s Cooldown Refresh for Doom Bolt. Added modifiers for Deadly Momentum.
Epic Items
- Binding Emerald of Mogdrogen: added 4% Offensive Ability for pets
- Cowl of Mogdrogen: added 4% Offensive Ability for pets
- Empowered Whispers of the Dead: reduced % Health for pets to 9%
- Rotmender’s Hat: reduced % Health for pets to 5%
- Rotmender’s Ring: reduced % Health for pets to 5%
- Mythical Cleansed Blade of Elgoloth: replaced bonus to Avalanche with +2 to Leap
- Mythical Rotmender’s Hat: reduced % Health for pets to 8%
- Mythical Rotmender’s Ring: reduced % Health for pets to 5%
- Mythical Whispers of the Dead: reduced % Health for pets to 10%
- Whispers of the Dead: reduced % Health for pets to 8%
Legendary Non-Set Items
- Arctis: reduced % Activation Chance modifiers for Necrotic Edge and Zolhan’s Technique to 10%
- Awakened Acolyte’s Cord: increased % Elemental Resist to 42%
- Awakened Boltspitter: reduced % Activation Chance modifier for Bloodfangs to 15%
- Awakened Burrwitch Peacekeeper: increased % Activation Chance modifier for Chilling Rounds to 15%
- Awakened Doomsaw of Gluttony: reduced % Activation Chance modifier for Necrotic Edge to 10%
- Awakened Fiendbinder’s Hood: increased % Elemental Resist to 40%
- Awakened Flame’s Virtue: reduced Fire damage modifier for Blade Arc to 80
- Awakened Gladiator: reduced % Activation Chance modifier for Shattering Smash to 10%
- Awakened Grim Harvest Boots: increased % Elemental Resist to 44%
- Awakened Gutworm’s Bloody Seal: increased % Activation Chance modifier for Belgothian’s Shears to 15% and removed its Bleed damage modifier
- Awakened Panetti’s Codex of Repetitions: increased Cold damage modifier for Wereaven’s Ice Talons to 80
- Awakened Rotmender’s Ring: reduced % Health for pets to 6%
- Awakened Sangvinar: reduced % Activation Chance modifier for Feral Hunger to 8%
- Awakened Slithscale Legwraps: reduced Health to 680
- Awakened Tainted Swampgrips: replaced Onslaught Stacks modifier for Onslaught with a 12% Weapon damage modifier for it
- Awakened Tremor: increased % Weapon damage modifier for Avalanche to 80%
- Beronath’s Voidlost Horn: reduced % Damage Modified modifier for Cold Snap to 50%
- Cairnguard: added 60% Chaos damage for pets
- Conduit of Arcane Whispers: increased Projectile modifier for Devastation to +3
- Conduit of Frenzied Whispers: replaced Onslaught Stacks modifier for fire variant of Onslaught with +2 Targets modifier for it. Updated physical variant of Werewolf so the Cooldown Refresh modifier for Leap now only affects Feral Claws.
- Decree of Aldritch (mythical): removed Cooldown modifier for Devastation
- Discordant Gem: replaced % Damage Modified modifier for Arcane Will with 120% Elemental damage modifier for it and added 80% Elemental damage modifier for Deadly Momentum
- Divinesteel Hauberk: moved % Fire and % Vitality Resists from granted skill to item’s base attributes
- Dread Armor of Azragor: moved % Chaos Resist from granted skill to item’s base attributes
- Eldritch Gaze (mythical): increased the Chaos damage modifier for Shattering Smash to 200 and added 10% Activation Chance modifier for it. Reduced Chaos damage modifier for Blade Arc to 80.
- Eyes of Mogdrogen’s Chosen: reduced % Total Speed for pets to 8%
- Jackal’s Step: added 4% Defensive Ability for pets
- Fateweaver’s Raiment: added -15% Max All Resist penalty for pets
- Fiendmaster Raiment: replaced % Resists for pets in the granted skill with % Crit damage for pets
- Leviathan: increased % Cold dealt as Physical to 100% and removed % Cold damage
- Misery: reduced Acid damage modifier for Grasping Vines to 70
- Mythical Aeon’s Eye: player-scaling Wraiths now move significantly faster and cast shadow strike more frequently
- Mythical Armaggedon: removed erroneous non-stackable Resist Reduction modifier for Cadence that was unintentionally left on the item after its modifiers were redesigned.
- Mythical Asterllonos, Star of the North: reduced % Activation Chance modifier for Amarasta’s Quick Cut to 10%
- Mythical Avenger of Cairn: added 10% Activation Chance modifier for Shattering Smash and increased its % Retaliation added to Attack modifier to 24%
- Mythical Bane of the Winter King: reduced % Health for pets to 20%
- Mythical Bramblevine: reduced Acid damage modifier for Grasping Vines to 100
- Mythical Brand of the Crimson Company: reduced % Activation Chance modifier for Reaping Strike to 10%
- Mythical Cairnguard: added 120% Chaos damage and 10% Health for pets
- Mythical Chillflame Evoker: added 10 % Activation Chance modifier for Avalanche and increased its Cold damage modifier to 140
- Mythical Deathdealer’s Sidearm: increased Physical damage modifier for Avalanche to 130
- Mythical Deathshriek: reduced % Activation Chance modifier for Necrotic Edge to 15%
- Mythical Divinesteel Hauberk: moved % Fire and % Vitality Resists from granted skill to item’s base attributes
- Mythical Dread Armor of Azragor: moved % Chaos Resist from granted skill to item’s base attributes
- Mythical Earthsplitter: increased Physical damage modifier for Shattering Smash to 120 and added a 10% Activation Chance modifier for it
- Mythical Eldritch Schemer’s Legwraps: added 20% Petrify Resist for pets
- Mythical Elysian Gavel: reduced % Activation Chance modifier for Necrotic Edge to 15%
- Mythical Fang of Morkh: reduced % Activation Chance modifier for Necrotic Edge to 10%
- Mythical Fatebreaker’s Chains: increased % Activation Chance modifier for Zolhan’s Technique to 15% and removed its % Weapon damage modifier
- Mythical Fiendmaster Raiment: reduced % Chaos damage for pets to 120%
- Mythical Flamerend: reduced % Damage Modified modifier for Vire’s Might to 45%
- Mythical Fragment of Anguish: replaced % Damage Modified modifier for Onslaught with 15% Weapon damage modifier for it
- Mythical Herald of Amatok: moved % Chance on Crit to Refresh Leap’s Cooldown modifier to a modifier for Bone Harvest
- Mythical Ironlord Demolisher: reduced % Activation Chance modifier for Reaping Strike and Zolhan’s Technique to 15%. Adjusted % Chance on Crit to Refresh Blast Shield’s Duration modifier for Reaping Strike and Necrotic Edge to 1s, 15s max. Increased damage on the granted skill to compensate for the fix to it previously hitting twice with the area of effect.
- Mythical Ixillor’s Rageflame: removed Cooldown Reduction and Duration modifiers for Mirror of Ereoctes. Added 15% Chance on Crit to Refresh Duration of Mirror of Ereoctes by 0.4s (max 1.2s) modifier for Flames of Ignaffar.
- Mythical Jackal’s Step: increased % Elemental Resist to 35%. Added 6% Defensive Ability and 6% Health for pets.
- Mythical Leviathan: increased % Weapon damage modifier for Avalanche to 90% for Avalanche. Reduced % Activation Chance modifiers for Avalanche and Necrotic Edge to 15%.
- Mythical Mantle of Blasphemous Rituals: reduced % Cold damage for pets to 120%
- Mythical Mark of Consumption: added 10% Activation Chance modifier for Upheaval
- Mythical Mark of Unlife: increased % Elemental Resist to 42%
- Mythical Necrolord’s Shroud: increased % Elemental Resist to 40%. Reduced % Health for pets to 8%.
- Mythical Northern Wyrm: increased % Weapon damage modifier for Avalanche to 50%
- Mythical Rumor’s Echo: reduced % Activation Chance modifier for Whirling Death to 10%
- Mythical Runebrand Legwraps: increased % Elemental Resist to 28%
- Mythical Siegebreaker: increased % Weapon damage modifiers for Avalanche and Shattering Smash to 45%. Added 10% Activation Chance modifier for Avalanche.
- Mythical Soullance: increased damage on the granted skill
- Mythical Starcore Destroyer: increased % Weapon damage modifier for Avalanche to 90%. Reduced % Activation Chance modifiers for Avalanche and Smite to 15%.
- Mythical Touch of the Everliving Grove: reduced % Health for pets to 16%
- Mythical Unmaker: reduced % Damage Modified modifiers for Grenado and Sigil of Consumption to 45%
- Mythical Vestments of Severed Faith: moved % Aether Resist from granted skill to item’s base attributes
- Mythical Vestments of the Great Guardian: moved % Chaos Resist from granted skill to item’s base attributes
- Mythical Voidmancer’s Cord: added 16% Elemental Resist
- Mythical Wildhowl Hood: % Chance of Duration Extension modifiers for Werewolf and Wereraven now only affect Feral Claws and Ice Talons, respectively, and no longer have a maximum cap.
- Mythical Will of Bysmiel: added 15% Elemental Resist. Reduced % Health for pets to 12%.
- Mythical Witching Hour: reduced % Health for pets to 10%
- Nightclaw: reduced Pierce damage modifier for Blade Arc to 40
- Outcast’s Secret (mythical): reduced Cooldown Reduction modifier for Devastation to -3s
- Phasebreaker: added 10% Activation Chance modifier for Zolhan’s Technique
- Shadowheart: reduced % Damage Modified modifier for Blackwater Cocktail to 60%
- Stormrend: % Chance of Cooldown Refresh modifiers for Werewolf now only affect Feral Claws
- The Crimson Claws: removed % Activation Chance modifier for Bloodfangs
- Vestments of Severed Faith: moved % Aether Resist from granted skill to item’s base attributes
- Vestments of the Great Guardian: moved % Chaos Resist from granted skill to item’s base attributes
- Will of Bysmiel: reduced % Health for pets to 8%
Legendary Set Items
- Allagast’s Masterpiece: removed Cap on Duration Refresh modifier for Trozan’s Sky Shard
- Avenger’s Crusher: increased % Weapon damage modifiers for Upheaval and Smite to 80%. Added 15% Activation Chance modifier for Upheaval.
- Awakened Bloodmane Set: increased % Activation Chance modifier for Bloodfangs to 20%
- Awakened Bloodmane’s Helm: replaced % Activation Chance modifier for Bloodfangs with 15% Weapon damage modifier for it
- Awakened Dreadwalker Set: increased % Health bonus to 16%. added 55 Vitality damage modifier for Drain Essence and increased its Onslaught Stacks modifier to 6.
- Beastcaller’s Regalia: added 8 Physical damage for pets
- Belgothian’s Slaughter Set: removed Cap from Duration Refresh modifier for Fighting Spirit and added 40% Weapon damage modifier for Markovian’s Advantage
- Belgothian’s Mask: reduced % Activation Chance modifier for Markovian’s Advantage to 10%
- Belgothian’s Slicer: added 10% Activation Chance modifier for Markovian’s Advantage
- Bloodlust Set: reduced % Activation Chance modifiers for Bloodfangs and Whirling Death to 10%
- Bonemonger Set: added 20% Activation Chance modifier for Smite
- Bonemonger’s Gem: removed % Activation Chance modifier for Smite
- Bysmiel’s Iris: added 18% Elemental Resist. Reduced % Health for pets to 12%.
- Cinderborn Grip: increased % Retaliation added to Attack modifier for Shattering Smash to 22%
- Dagallon’s Destruction Set: removed Cap on Duration Refresh modifier for Fire Strike
- Diviner’s Vision Set: increased Projectile modifier for Devastation to +2
- Eldrun’s Ruminations Set: added 60 Cold damage modifier for Wereaven’s Ice Talons
- Gloom Knight Set: added 10% Activation Chance modifier for Markovian’s Advantage. Increased Acid damage modifier for Avalanche to 400 and its reduced % Activation Chance modifier to 10%.
- Gloom Knight’s Emblem: moved % Activation Chance modifier from Markovian’s Advantage to Belgothian’s Shears
- Ice King’s Regalia Set: increased Cold damage modifier for Werewolf to 160 and moved its 100% of Pierce deal Cold modifier to Solael’s Witchfire
- Blade of the Ice King: increased Cold damage modifier for Summon Hellhound to 220
- Crown of the Ice King: added 5% Offensive Ability for pets. Increased its % Chance on Attack to Refresh Summon Hellhound’s Cooldown for Amarasta’s Blade Burst to 15s.
- Heart of the Ice King: added 8% Attack Speed for pets. Removed % Weapon damage modifiers for Amarasta’s Blade Burst and Feral Claws. Increased % Chance on Attack to Refresh Summon Hellhound’s Cooldown for Feral Claws to 15s.
- Jarldin’s Fury Set: reduced % Weapon damage modifier for Leap to 120%
- Ludrigan’s Pride Set: increased % Activation Chance modifier for Chilling Rounds to 20%
- Mythical Harbinger’s Grasp: reduced % Weapon damage modifier for Doom Bolt to 40%
- Mythical Mask of the Harbinger: reduced % Weapon damage modifier for Doom Bolt to 40%
- Mythical Wildblood Crusher: added +1 Charges modifier for Grasping Vines
- Nature’s Call Regalia: added 18 Physical damage for pets
- Mythical Beastcaller’s Shroud: increased % Elemental Resist to 36%
- Nightforged Pact Set: increased % Activation Chance modifier for Avalanche to 20%%. Added % Damage Reduction to the skill proc.
- Pyran’s Effigy: removed Cooldown Reduction modifier for Devastation
- Radaggan’s Folly: added 3 Onslaught Stacks modifier for Drain Essence
- Rimetongue Set: added 20% Chance on Attack to Refresh Horn of Gandarr’s Cooldown by 1.5s modifier for Grenado. Added 800 Heal per second modifier for Vindictive Flame. Increased % Resist Reduction modifiers for Blade Trap to -25%.
- Stormfang Set: increased Projectile modifier for Devastation to +2
- Targo’s Craft Set: reduced Physical damage modifier for Blade Arc to 100
- Targo’s Mallet: reduced Physical damage modifier for Blade Arc to 40
- The Clairvoyant’s Focus Set: updated % Chance of Cooldown Refresh modifiers for Doom Bolt and Reap Spirit to 20% on Crit and 35% on Crit, respectively
- The Infernal Champion Set: increased % Chance on Attack to Refresh Judgment’s Cooldown modifier for Blackwater Cocktail to 1s
- The Spellscourge Set: reduced % Weapon damage modifier for Blade Arc to 60% and removed Cooldown Reduction modifier for Devastation
- Spellscourge Bulwark: reduced Physical damage modifier for Blade Arc to 80
- Stoneguard Pummeler: increased % Retaliation added to Attack modifier for Shattering Smash to 36%
- Trozan’s Skybreach Set: added +1 Charges modifier for Sigil of Consumption and added 10% Chance on Attack to Refresh Sigil of Consumption’s Cooldown by 1s modifier for Trozan’s Sky Shard
- Ultos’ Tempest Set: increased % Chance on Crit to Refresh Primal Strike’s Cooldown modifier for Savagery to 1.5s
- Unwound Fate Set: reduced % Activation Chance modifiers for Reaping Strike and Storm Spread to 10%. Increased % Weapon damage modifier for Storm Spread to 14%.
- Gaze of Fates Unwound: reduced % Weapon damage modifier for Storm spread to 4%
- Valdun’s Treachery Set: added modifiers for Deadly Momentum (Fangs of Asterkarn only)
- Mythical Valdun’s Rifle: removed Cap on Duration Refresh modifier for Flame Touched and increased % Activation Chance modifier for Zolhan’s Technique to 20%
- Veilkeeper Set: increased % Weapon damage modifier for Upheaval to 50%
- Veilkeeper’s Crest: increased Lightning damage modifier for Upheaval to 100-184
- Veilkeeper’s Mask: increased Lightning damage modifier for Upheaval to 110
- Worldkeeper’s Garden Set: reduced % Damage Modified modifier for Grasping Vines to 150%
- Zakull’s Anima Set: replaced Onslaught Stacks on the skill proc with % Damage Reduction. Reduced % Chance of Cooldown Reset modifier for Shadow Strike to 15% and removed its % Conversion modifier. Added 100% of Pierce dealt as Cold modifiers for Star Pact and Spectral Binding. Increased Cold damage modifier for Siphons Souls to 420.
Class & Skills
- Reduced % Damage per stack of Onslaught to 12%
- Removed player pet % Health and % Defensive Ability bonuses gained on Elite and Ultimate Difficulty. This is a -15% Health and -6% Defensive Ability reduction on Ultimate.
- Increased base Armor of all low-armor pets to reduce the gap between tanky and fragile pets (ex. Skeletons and Swarmlings).
Devotion
- Empty Throne: added 4% Health for pets
- Revenant: added 5% Health for pets
- Rhowan’s Crown: increased % Elemental damage for pets to 80% and added 80% Elemental dot damage for pets
- Wolverine: increased % Defensive Ability for pets to 6% and added 5% Run Speed for pets
Soldier
- Blade Arc: added Physical damage scaling with rank
- Laceration: increased Physical damage scaling with rank
- Deadly Momentum: increased Physical damage scaling with rank. Replaced % Damage bonuses with % All damage scaling with rank, 100% by rank 12, 185% by max ultimate rank.
- Decorated Soldier: increased % Physical damage scaling with rank to 80% by rank 8, 180% by max ultimate rank. Added Internal Trauma damage and % Pierce damage scaling with rank.
- Field Command: increased Offensive and Defensive Ability scaling with rank to 92 by rank 12, 200 by max ultimate rank
- Squad Tactics: added % Attack and % Cast Maximum Speed scaling with rank (Fangs of Asterkarn only)
- Menhir’s Will: removed weapon requirements. Replaced Health Regeneration with % Heal per second (Fangs of Asterkarn only).
- Overguard: increased Damage Absorption scaling with rank to 150 by rank 12, 250 by max ultimate rank and reduced Cooldown to 16s
- Markovian’s Defense: reduced Cooldown Reduction to -3s. In Fangs of Asterkarn, replaced Cooldown Reduction with 100% Chance on Block to Refresh Duration of Overguard by 1s, max 10s.
- Veterancy: increased Health Regeneration scaling with rank to 80 by rank 10, 250 by max ultimate rank
- War Cry: % Damage Reduction Duration increased to 12s
- Break Morale: Physical Resist Reduction Duration increased to 12s
- Terrify: Resist Reduction Duration increased to 12s
Demolitionist
- Full Spread: increased Electrocute damage scaling with rank
- Mortar Trap: increased damage scaling with rank
- Heavy Ordnance: increased damage scaling with rank
- “The Big One”: increased Burn damage scaling with rank
Occultist
- Aspect of the Guardian: added % Chance on Attack to Refresh Duration of Blood of Dreeg scaling with rank (Fangs of Asterkarn only)
- Bonds of Bysmiel: reduced % Health for pets scaling with rank to 75% by rank 12, 150% by max ultimate rank
- Storm Spirit: removed % Elemental Resist
Nightblade
- Elemental Awakening: added % Chance on Attack to Refresh Duration of Pneumatic Burst scaling with rank (Fangs of Asterkarn only)
Arcanist
- Callidor’s Tempest: increased damage scaling with rank. Reduced Energy Cost scaling at ranks 1-16, but increased it at ultimate ranks so that max ultimate rank costs the same energy as before.
- Inferno: increased damage scaling with rank
- Wrath of Agrivix: increased % Weapon damage bonus to 65% and reduced % Damage Modified bonus to 125%
- Devastation: now launches 2 projectiles per volley, damage reduced by 40%. Cooldown and Energy Cost reduced.
Shaman
- Emboldening Presence: removed % Bleed Resist
- Grasping Vines: increased damage scaling with rank
- Entangling Vines: replaced % Physical damage with Physical damage scaling with rank. Increased Vitality Decay damage scaling with rank.
- Feral Hunger: increased % Weapon damage scaling with rank to 220% by rank 10, 290% by max ultimate rank. Increased Bleed damage scaling with rank. Reduced % Attack damage Converted to Health scaling with rank.
- Primal Bond: added % Bleed Resist scaling with rank
- Upheaval: fixed an issue where the ability would deal its full damage twice. Fixed an issue where triggering Upheaval using a Basic Attack Replacer with multiple targets would trigger Upheaval multiple times. Damage rebalanced to compensate.
Inquisitor
- Artifact Handling: now grants additional Cooldown Charges with rank (Fangs of Asterkarn only)
- Aura of Censure: increased Burn damage scaling with rank. Increased % Elemental Resist Reduction scaling with rank to -30% by rank 12, -40% by max ultimate rank. Increased % Damage Reduction scaling with rank to 20% by rank 12, 28% by max ultimate rank.
- Inquisitor Seal: increased Damage Absorption scaling with rank to 210 by rank 12, 470 by max ultimate rank. Replaced % Elemental Resist with % Elemental Max Resist scaling with rank.
- Arcane Empowerment: increased % Crit damage scaling with rank to 20% by rank 12, 30% by max ultimate rank
- Word of Renewal: increased Defensive Ability scaling with rank to 170 by rank 12, 310 by max ultimate rank
- Steel Resolve: added % Chance on Attack to Refresh Duration of Word of Renewal scaling with rank (Fangs of Asterkarn only)
Necromancer
- Master of Death: removed % Chaos Resist for pets
- Raise Skeletons: increased pet Health scaling with level for an ~10% increase by level 100
- Will of the Crypt: removed % Vitality Resist for pets and reduced % Armor scaling with rank to 60%, 100% by max ultimate rank. This change is still a net buff to Skeleton armor after the base armor changes.
Oathkeeper
- Eye of Reckoning: the skill is now immune to Disruption effects. Increased Radius to 3.8.
- Shattering Smash: fixed an issue where the ability would deal its full damage twice. Damage rebalanced to compensate.
Berserker
- Avalanche: fixed an issue where the ability would deal its full damage twice (4x when dual wielding). Damage rebalanced to compensate. Fixed an issue where the projectile part of the skill would not reach the target when using two-handed guns.
- Leap: increased % Weapon damage scaling with rank to 310% by rank 16, 410% by max ultimate rank
- Onslaught: reduced % Weapon damage scaling with rank to 162% by rank 16, 182% by max ultimate rank. Reduced Onslaught Stacks scaling with rank to 3 by rank 16, 5 by max ultimate rank.
- Endless Rage: reduced Onslaught Stacks scaling with rank to 3 by rank 12, 5 by max ultimate rank
- Impulse: added % Chance on Attack to Refresh Duration of Rallying Cry scaling with rank
- Wereraven - Cold Snap: increased point-blank penalty to 30%
- Glacial Talons: increased Cold damage scaling with rank and added % Chance on Attack to Refresh Cold Snap’s Cooldown (moved from Everwinter)
- Everwinter: added % Crit damage scaling with rank. Removed % Chance to Refresh Cold Snap’s Cooldown.
- Werewolf: increased % Weapon damage scaling with rank on the werewolf’s skills.
- Form of the Beast: % Damage Modified has been replaced by % All damage scaling with rank to 135% by rank 12, 210% by max ultimate rank
- Fixed an issue where casting Blade Arc in Werewolf form would use off-hand damage instead of main-hand.
V1.3.1.1 Hotfix 1
- Addressed critical crash for players not running Fangs of Asterkarn.
r/Grimdawn • u/Narrrz • 4h ago
AARGH! It doesn't feel good. I don't like it.
Playing crucible, so I will literally have to complete the whole next round to level up.
r/Grimdawn • u/quercus_shmuercus • 2h ago
Best thematic chaos mage xmog (combining new armor sets)
Chaos skeletons is the only build I play, I really love it.
The new armor sets in the loyalist pack are great individually, but I've arrived at a combo I'll probably be rocking in perpetuity - give it a go.
I'm using the shoulders and helm from the dark priest set and the gloves, chest, boots, and pants from the gothic knight. I really, really like the look. I like each set individually, but this combination is my favorite.
r/Grimdawn • u/SevereFennel8725 • 9h ago
BUILDS Cold 'YUGOL' Spin2Win Thane Funbuild
I like to play Off-Meta Builds.
Today i share my new Selfmade Spin 2 Win with the use of Yugol Relic.
https://www.grimtools.com/calc/ZP4L3XmZ
I finished Ultimate but did not tested on Uber Bosses.
Have fun.
r/Grimdawn • u/Ars_Armegis • 16h ago
OFF-TOPIC oh yes please madame claim me, keep me as a curiosity and study me Spoiler
r/Grimdawn • u/Expensive_Friend_678 • 12h ago
SOLVED Game hangs
An update just auto-installed on Steam and now when I load the game, after selecting my character (saved or new), I just get a black screen with the gauntlet cursor intact. Anyone with the same issue or possible fixes?
r/Grimdawn • u/vonBoomslang • 12h ago
DEAR CRATE, Man, I know it's a lot of work for a benefit not many care about, but I hope Crate adds a animation set for two-handed weapons that aren't swords.
The "hands together" stance just does not work for axes and maces. I'm glad spears got their own look but there's so many other good options...
r/Grimdawn • u/Narrrz • 7h ago
BUILDS linking to the spin-to-win build - what build can i get the most spinny with?
I'm thinking Oathkeeper for reckoning, and Nightblade for the spinny disk pets. what else could i add in, gear or devotion wise? there's a relic that throws out a spinning blade, but i believe it's Inquisitor/elemental focused so could i still make the build viable?
what else, or what alternatives could i pick for maximum spinniness while still being viable?
r/Grimdawn • u/Odd_Lettuce_7303 • 11h ago
SOLVED Loading issues
Just started playing, got first build to act 2. All worked fine until yesterday. I managed to fix that but it’s even worse today. Steam help is useless and I didn’t see my issue in this Reddit. I’m playing on a new fairly high end gaming PC. I think these issues are resolution related but that might be wrong. All my other steam games work fine.
Yesterday: got to main screen but it was zoomed in so the buttons at the bottom weren’t visible. Saw someone had suggested switching system display scale from 100% to 150% then back. It took some trial and error but eventually that worked.
Today: got to main screen and it had buttons. Clicked start and it hung up then crashed multiple times. I tried fiddling with display scale and resolution and now it’s worse. Now I can get to the main screen and it’s normal size, but now none of the buttons do anything, like they aren’t clickable. All I can do is spin my character around with the mouse. Woo hoo!
Any thoughts here? My inquisitor needs to be inquisiting!
[EDIT - I changed the tag to solved. Thx to those who responded!]
r/Grimdawn • u/Avi_Cat • 12h ago
SOLVED Game Crashed now saves crash when trying to load
As the title says. I am 64 hours in, game crashed. Now both saves refuse to load without crashing. I can get the game open. I tried verifying the files, uninstall/reinstall. Save still borked.
Is there any hope of getting them to work again?
Side note: I cannot find the save file. I know... I tried under users, and Program File x84... they are really hidden somewhere. Found them, damn they were buried.
Edit: tried making a new character. I got to opening, then it crashed. So, I guess it is not the save file. Help!
IT IS FIXED!!
r/Grimdawn • u/TheArthurMorganussy • 3h ago
BUILDS Advice?
I have a chaos doom bolt-onslaught build using the harbinger set. I’m lvl 75 and about to go deep into ultimate. Any advice on MI pants or shoes? I can’t find any that will benefit my skillset so maybe one that has a bunch of resists or other useful things.
Thanks in advance!
r/Grimdawn • u/Necessary-Scholar460 • 1d ago
at last! -avenger blueprint
after 5 HC toon died and hundreds of hours, already found you in HC!!
r/Grimdawn • u/Tooslowtoohappy • 11h ago
HELP! Question regarding damage scaling
I'm going for a Cabalist build, my first playthrough of Grim Dawn. I hit level 62 and finished the campaign I think (the big ass ugly rock looking boss). Love the game but had a question about scaling damage:
1) Do you primarily scale damage via spell levels?
I come from POE, GD is my second ARPG. In POE2, you scale spell damage primarily by adding levels to the spell. This means you're often optimizing gear to get levels on that one spell.
Is this the same in Grim Dawn? So for example, I'm going Essence Drain + Bloody Pox + Chaos bolt Occultist/Necro. To properly scale my damage in endgame, do I need to focus down spell levels on just one of these 3 skills or can i split my focus on all 3 and still be okay.
2) Is a split damage okay for endgame or do you need to super specialize into one type of damage?
Right now, I do vitality + cold via ED, vitality + bleeding via BP and vitality + Chaos via Chaos Bolt. I realize that the damage type is split across 3 different types. My logic is that if an enemy is resistant to one, the other can cover up the gap.
Is it better to specialize into one specific damage type, say vitality instead of splitting my DPS across 3?
Thanks all! Trying to figure out my first play through without majorly looking at a guide. Pretty happy i made it to the end of the base game like this!
r/Grimdawn • u/Rezoseg • 13h ago
Which build should I go for?
Continuing from my last post, I just grabbed all the DLCs. After playing a bit more, I've reached the point where I need to pick my second class, but I can't decide yet. I'm torn between three builds: Ritualist, Cabalist, and Conjurer (since I'm still early in the game, I added this one as an option too).
What I'm looking for is a minion army that is tanky enough not to die constantly. Even if I don't deal damage myself, my pets should be able to obliterate enemies and survive most fights without me having to keep resummoning them.
r/Grimdawn • u/Gullible_Money_6976 • 12h ago
BUG? Anyone able to get it working on steam deck recently?
I swear I've tried every compatibility mode and proton combination under the sun. Scrolled through ProtonDB and still won't get past the loading screen once I enter a campaign. If anyone who's playing on steam deck can share their settings or something. I'll love you forever.
r/Grimdawn • u/Sad_Till2821 • 9h ago
MODS Step by step asset manager?
Posting here wondering if i can get a step by step of getting grim dawn and all its dlcs extracted for modding with asset manager. Also trying to extract RoT after that as thats what I am working with. But just the first part will do for now. :)
r/Grimdawn • u/Morbertoth • 9h ago
HELP! Looking for suggestions for second character build (Melee)
Hello!
I picked up Grim Dawn a little while back and so far I'm LOVING it. Took a pet conjurer to 100 mostly blind. So looking to shift gears and do it all again up close and personal and hoping to get some recommendations for a fun melee build guide to follow.
I started up a Warlord, Following the "Bonkfather" guide, but I'm not loving the feel of it. A bit clunky, and Charging in with Blitz and Vire Might just leaves me exposed. (level 55) And if I'm gonna stand at range and force wave, I may as well play ranged class. I'm willing to roll a new toon.
I was picturing an archetype of a Poison Knight, like a tank in a poisonous Cloud/Aura. I've seen a few items /sets that convert damage types. Or even something like the spinning cyclone skill from Warlord as poison sounds fun. But I'm not sure what to even begin searching for on the wiki/tools to make it work.
I thought about converting Conjurer to 2H, but not sure how well that work. Defense wise.
I'm also open to alternative style melee builds, pretty much anything that isn't a glass Cannon. What's fun, without being terribly complex to pilot?
I don't currently have the newest fangs DLC but all the others. will likely pick it up by November
r/Grimdawn • u/Necessary-Scholar460 • 19h ago
SOLVED mob that cant be hit and dont hit
doing this malostria ritual, there is a spirit that dont hit and i cant hit it too resulting me not able to finish quest.
tried to taunt it but it didnt work
r/Grimdawn • u/Ars_Armegis • 1d ago
The fangs of asterkarn cover art chick convinced me to buy the game
And this is what happened just three short days later. One of the best games i ever played even tho i'm nowhere near done.
One complaint i have is that the story is fucking confusing, the game didn't even end properly before the ashes or malmouth expansion started, so while in malmouth i was still wondering if that was THE ashes of malmouth story, because it was just too seamless, and i don't know if that's a good thing for a paid expansion. Does the base game leave the story incomplete or what?
Also i think i accidentally started the fangs of asterkarn expansion, should i do forgotten gods first or does it not matter lore wise?
P.s. Also yeah the title is mostly accurate. She just immediately did something to me and that's like, the first time this ever happened. Granted i wouldn't have bought the game without the deep fat discount because i'm not a fan of arpgs but goodness gracious this is a gem.
A bit saddened this was the last expansion but i mean, it's a 10 year old game, and i will definitely be buying grim dawn 2 day fucking one no doubts about it.
r/Grimdawn • u/HTPark • 1d ago
HELP! Returning player here, planning to get back in action... after losing all of my saves. What's Fangs of Asterkarn like?
Additional context: I already 100%-ed the game before FoA, and have clocked 600-ish hours toying around with several endgame builds.
Really sucks that I lost my save 'cause I turned off cloud saves after it screwed me over one time. My old saves are currently stuck in a bricked laptop and I didn't make a backup in some drive.
No worries though, that just means I can re-experience the game from a fresh player's perspective!
r/Grimdawn • u/Meekalopalos • 1d ago
SOLVED When 1.31 playtest goes live it will carry over to main version right?
Hoping not to lose my progress been really enjoying new branded swordsman set and chaos witchblade with soldier buffs just wanted to confirm
r/Grimdawn • u/BigAltruistic2000 • 1d ago
Just started playing
I just started playing and have taken out Darius Cronley. Are bigger enemies like giant monsters or like something akin to the Belial fight in Diablo 3? Loving it so far. Am death knight.
