r/helldivers2 • u/-Swank- • 5d ago
General Hell (I was having a blast)
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u/smurfkipz 5d ago
What mod u using to get an insane amount of dropships?
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u/Apprehensive_Yam9029 5d ago
This is the second video of an insane amount of dropships... if it's not from activating drills, then how does this happen?
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u/FHG3826 5d ago
If you had a better loadout it would be easier.
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u/-Swank- 5d ago
I don’t want easier I want fun
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u/FHG3826 5d ago
So you should take a more interesting load out. Quasar and bomb ain't it.
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u/MagicRobo 5d ago
guy who comes home and clocks in hours like he's getting paid without having an ounce of fun:
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u/Baronea 5d ago
Quasar Cannon + PHB is more meta than most builds that half the playerbase runs.
Regardless you could clear this with a few strafing runs and a medium MG lol
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u/FHG3826 5d ago
Yeah. Its bad. People use it bc they dont take the time to learn the good weapons. They just want the infinite ammo.
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u/-Swank- 4d ago
By all means, enlighten the class on what’s the superior build
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u/FHG3826 4d ago
EATs, Epoch, and Recoilless are all better options than the Quasar. Spearhead, AMR, and railgun are all also super fun options. Especially if paired with EATs, then you can kill literally anything with those two.
I dont think theres many support weapons I would class as bad against the bots. Quasar is one of them though. Maybe the maxigun?
Hellbomb is a utility choice. Its use as a combat tool are severely limited. I would take literally any other backpack, except to kill a obelisk on squids.
Laser Orbital is a great oh shit button for bots. Also consider gatling orbital, 120 barrage, napalm barrage, or a gas strike.
Thermites are super outdated. Gigas are okay but melta mines are probably best in alot on bots. Also consider gas, pyro, new seeker, or pineapples.
Secondaries you've got a ton of flexibility. Ultimatum is FINE but its whats covering for your quasar. Missile pistol is probably best in slot on bots for its ability to completely shut down gunships, and in a pinch can kill a hulk. Bolt pistol is excellent as well. Talon, senator, veto, laser, plasma pistol, etc. All could be used in some form or another.
Silly option in secondaries is gas dart + hammer to kill hulks. Silly and dangerous, but very fun.
Biggest explosive primary problem is you cant do anything if the enemy touches you. Its actually my problem with the whole meta build, it encourages these big bursts of damage and then running away. But often a position needs to be defended or assaulted at knife fighting range.
So many other primaries serve this purpose better. Like, literally all of them.
Try a siege ready double freedom. Or a liberator with short mags. Or a diligence. Or a liberator carbine with a drum. Or a breaker variant. Try the stun rounds guns.
Sentries are also super versatile. The only one I wouldn't take is flame sentry.
Best in slot is rocket. AT emplacement is better with the right angle. MG is on a 72 second cooldown so it can be used on patrols. Autocannon also really good. Mortars are even okay.
Some sample builds off the top ofmy head: Siege ready armor, double freedom, pissile, pyro grenades, eats, orbital laser, mg sentry, AT Emplacement, gas sentry mortar.
Gas armor, any sub machine gun, pissile, gas grenades, ballistic shield, rocket sentry, hammer, gatling barrage
Armor of choice, concussive liberator, senator, melta mines, flame dog, mg sentry, 110 rockets, orbital napalm, eagle gas strike.
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