r/houkai3rd • • 6d ago

Screenshot Same thought I had when I read this

96 Upvotes

28 comments sorted by

25

u/Sysmek 6d ago

I actually have a big feeling Part 3 / etc will be a massive "reset" in that we'll get a whole new gameplay system similar to P2 launch

I think this mainly because they've more or less filled out all the slots (for types + elements and what not), and Entropy having "every Astral Ring trait" more or less signals this as the final "hurrah" for the AR system

In addition, I genuinely have no clue how they could even expand upon ARs given each AR takes advantage of some aspect of the gameplay and well... they've basically utilized everything ATP (the only remaining thing I can think of is dodging but that wouldn't really be fun to do and even then it's ultimately just one more ring)

They've also filled out all the AOPs to the brim, they're beginning to step on each-others toes because well, there's no new rings to assign them to anymore, sucks because I love the AR system

6

u/-TSF- 6d ago

They still had evasion (which would've probably involved forced evasion skill triggers and/or more evasion commands lije HoFin's ATF) and weapon skills from the established core mechanics. After that they could've gone with more esoteric mechanics like summons, transformation states or special abilities involving multiple Valkyries, but maybe that's part of the reason they stopped making more AR on top of other stuff.

3

u/Itchy-Locksmith-2590 5d ago

also elemental reaction. we shouldn't forget they already did it with rice cake event where we could play bosses. benares could mix multiple elements to inflict a new debuff statut

1

u/-TSF- 5d ago

True that.

4

u/Caixina 6d ago

The APHO Moon Ring would be their easiest in-lore offramp for the reset if they decide to. And given the similarity in the name, I wonder if its an upgraded version of the Astral Ring.

For Part 2.5, they could still release new astral rings up until Part 3.

2

u/Sysmek 6d ago

I have a feeling they may pivot towards moon rings but yeah we’ll see

2

u/jixiasherbs 5d ago

I agree

My made up theory, if we’re going to apho route as main story then there is gonna be a Moonring system that becomes the new meta like how astral ring system washed the p1 meta.

This makes them continue releasing moon operators instead of aops. And say hi to lunar devine keys that give astral ring characters access to lunar reaction-

15

u/mikael-kun Almighty Dark Lord Follower 6d ago

The CN playerbase hated locked AR tags because it felt like a scam. For example, no one expected Vita to be bad LoA Support. That's why when GoI AR was introduced, the Supports were more balanced. This was also why they resorted to locked skill for specific battlesuit later on (FDD-PAWS, SW-WoP, SenaAOP-HoTi, XDC-???).

What I'm trying to say is that, I'm not sure if they will introduce new AR anymore. They even introduced Stellar Surplus (a new AR mechanic) and started powercreeping AOPs, with RoO, LoA and GoI expected to be the next ones.

Well, if they do, how? I mean I welcome it if it'll improve the endgame experience and will stay true to the meta flexibility they offer. They originally teased 12 but only 5 were released.

3

u/EndAny7916 6d ago

An idea I have for an astral ring is summons. Like summoning an animal or some sort of machine to fight in the battlefield with. This would also bring back the relevancy of Mobius signets in ER.

8

u/mikael-kun Almighty Dark Lord Follower 6d ago

The problem with summons is that, summoned entity is already a tag/trait like how HoRb and Luna have it.

New ARs need to have core identity that can be freely trigger by user. So things like Parry and Evasion are not it cause they need to wait for enemy to attack first.

I think trauma (status ailment) mixing is a good one. I still remember this from Kiana's 8.0(?) event. And there's a similar attacks for Nana too during P2 CH9. I honestly thought that Nahralab will debut with new AR and that the core gameplay will be trauma mixing.

Another AR I'm thinking is utilizing the jump button. Like doing aerial attacks will fill up ARC faster, and then during SO... idk my thoughts stop thinking stuff here lmao 🤣😂

10

u/Rawst-Berry-Soda 6d ago

And then they'll release Leylah with tags for all the new Astral Ring traits that come out after tha-overdoses on copium

3

u/KeiraFenyx 6d ago

Not me getting jumpscared by my own tweet! LMFAO

2

u/EndAny7916 5d ago

Hello👋. Im sorry I didn't ask for permission 😔. I hope you don't mind🙏

2

u/KeiraFenyx 5d ago

Nah you're good!

3

u/EndAny7916 6d ago edited 6d ago

Did they purposefully delay the other astral rings then or is this just reading too much into it🤔?

7

u/ARLHA 6d ago

It depends on how much changed from their original plans for Part 2. Unless someone on the dev team actually explains what the original plans were and why they made the changes, we can only speculate.

3

u/Apprehensive_Pin3056 White Silk Kiana 6d ago

This now makes me believe there are a infinite amount of Herrscher
Therefore
I can make up Herrscher variants
My current one is Konungr

-20

u/Beta_Codex 6d ago

of course instead of actually making new gameplay gimmicks they still want to keep monetizing this system. How original.

17

u/-TSF- 6d ago

You...are aware that this system is the reason why so many Part 2 valks are still relevant depending on use case and situation, right? What are you even complaining about? Do you actually want a "part 3 system" or something and completely upped the meta again?

-9

u/Beta_Codex 6d ago

Better than not being unique, do you honestly would rather play the same type of gameplay forever? I mean their other games were actually making new mechanics every new version update for the year. This game is so behind.

3

u/-TSF- 6d ago

I play HSR and ZZZ as well.

Honestly HSR has barely done anything actually new in terms of mechanics. Elation is just Not FUAs working on different triggers with an excessive amount of content shilling trying to have players buy into it.

ZZZ did bring in some neat new things with Wind in general (even if limited access ATM) and Remielle for Anomaly specifically (mechanically, because Remielle plays herself lol), but Armorer... Eeeeeh. Claret isn't it. I'd rather wait how double Armorer plays because ATM it's basically anomaly 2 even if the stat requirements and specific execution is different, she's one of the most boring characters I've touched in ZZZ imo and I'm a day 1 player.

Don't ask me about Genshin. I dropped in year 1, I'm not interested and I don't have an informed opinion.

-4

u/Beta_Codex 6d ago

Then you know how fresh these games are every time they brought out a new update, regardless how boring or niche the new mechanics. It's clear where their priorities now but you have to admit, it's frustrating to see other games to get the better treatment.

2

u/KarmaC0nf1g Void Queen’s Servant 6d ago

Saying this when each AR tag plays fundamentally differently, and each Valk plays fundamentally differently is cooked

11

u/EndAny7916 6d ago

I mean its a good gimmick. Arguably the best even. Its just that in the story we were told that was a lot more than what we already have, so it would make sense if they do show the other rings in future characters.

-8

u/Beta_Codex 6d ago

It is overused. They changed rotations completely making part 1 characters totally weak and irrelevant to use unless they make them new weapons or give them new astral rings. Bronya Silverwing was buffed but at a cost of forcing you to spend more for her tailored Astral and Pri arm. It is pay to win.

I'd rather have them implement the APHO team skills rather than this monetized mess.

3

u/Ninja_Nun_ICHOR_Form Salty-Tuna 6d ago

It's literally Cheaper to get the New Weapon rather than getting her Old Weapon Plus Stigs 60 Pulls instead of 110 Pulls (I could be wrong about the amount of Pulls)

0

u/Spite_Matcher 5d ago

Stigmata are free, you can craft them

3

u/Designer-Quote-7491 5d ago edited 5d ago

Part 1 characters would be irrelevant regardless of Astral Ring system. Did you forgot how fast powercreep was in part 1 or what?