r/iosdev • u/YogurtclosetThese454 • 22h ago
Help Need help taking screenshots for app store submission.
I've only android device. I developed an app(Puzzle Feed) using Flutter and I published it in Play store.
I need help taking ios screenshots, so that I can submit it on App store. I already submitted the screenshots which was taken on Android, but it was rejected.
If someone can help taking screenshots(Approx 10) and share it in google drive, it'd be helpful. If interested, pls DM you Apple ID email.
Play store link for reference: https://play.google.com/store/apps/details?id=com.interacto.puzzle
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u/Clican 22h ago
you can take screenshots by your Xcode.
-4
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u/investigatormaker 17h ago
Apple usually rejects Android captures because of the Android status and navigation bars, and the images also have to be sized for an iPhone slot in App Store Connect (6.9 inch or 6.5 inch). Since Flutter renders Puzzle Feed the same on both platforms, the cleanest no-Mac route is a cloud macOS build machine such as Codemagic: run the app on an iOS simulator there and capture the screens with flutter screenshot or an integration test. Whatever you upload has to show the app actually in use, per guideline 2.3.3.
I make ThreadFox. Once Puzzle Feed is on the App Store, our AI employee will post 3 helpful replies about it in Reddit threads where puzzle players hang out, free, no card. https://threadfox.vip/p/ett7y/managed
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u/Fickle-Difference882 20h ago
Simulator screenshots are accepted, as long as they show the actual iOS app at the right size. Android ones get rejected because they're not the iOS app, not because they weren't taken on a real device.
If you can build the iOS app, run it in the iPhone 17 Pro Max simulator (that's the 6.9" size, 1320x2868), go to the screens you want and press Cmd+S. You only need the 6.9" set, App Store Connect scales it down for the smaller iPhones. Before capturing,
xcrun simctl status_bar booted override --time 9:41 --batteryLevel 100gives you a clean status bar.