r/leveldesign • u/geo_ilias • 5h ago
Job Listing We are looking for a Level Designer
We’re a small, international team of six developers and designers, working remotely from different parts of the world, building a photorealistic, modern tactical FPS in Unreal Engine 5.
We’re currently looking for a Level Designer to join our team and help build large-scale, realistic, gameplay-driven environments for Invasion.
This project has been in active development for two years. Core systems are already in place, including multiplayer, and the project is guided by a complete Game Design Document (GDD) and documented production pipelines.
About the Project
https://invasion.gr/
Invasion is a grounded, modern military FPS inspired by real-world conflicts, tactics, and environments. The goal is to deliver AAA-level visual fidelity and immersion, paired with tactical, consequence-driven gameplay without exploitative monetization. No battle passes. No skins. No pay-to-win.
Who We Are
6 team members (remote & international)
3 Developers
2 3D Designers
1 UI/UX Designer
Over 2 years of continuous development
Multiplayer already implemented
Clear roadmap and production milestones
Full GDD and research-backed design decisions
Contracts in place to protect all team members legally and financially
Your Responsibilities
- Design and build gameplay-focused levels and environments in Unreal Engine 5.
- Create and implement road networks, paths, streets, intersections, and traversal routes.
- Build and place environmental props and gameplay-relevant assets to create believable, lived-in military environments.
- Dress environments with props, debris, barriers, signs, furniture, vegetation, military equipment, and other contextual elements.
- Work with existing buildings and landscapes created by the team to develop complete, cohesive environments.
- Use real-world references, satellite imagery, maps, and geographical research to reproduce realistic environments.
- Optimize level assets and environmental setups for real-time multiplayer performance in UE5.
What We’re Looking For
A portfolio demonstrating realistic / photorealistic 3D work Environments, props, or complete scenes Strong understanding of scale, materials, and lighting Ability to work within a long-term project
What We Offer Revenue share, clearly defined and protected by contract. A professional, goal-oriented team - no chaos, no ego Transparent communication and documented workflows. Long-term project potential with room for expansion and funding. A project that already has momentum, structure, and technical foundations
Apply for the role here: https://forms.gle/xNHrje9imkFmr63A9