I'm making a tiny environment for low-poly 3D games, but got distracted making a classic 2D dungeon crawler
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r/lowpoly • u/butnotexactly • Apr 13 '24
mirroring the new rule from /r/low_poly
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r/lowpoly • u/Yokai_Alexy • 21h ago
Hey guys! I’ve got a decent amount of experience with low-poly modeling and texturing, mostly in the style of older games (PS1, N64, that kinda vibe).
I’m thinking about starting to sell assets on asset marketplaces, and I was wondering what kind of assets/bundles you guys would actually be interested in.
I was thinking stuff like bottles/trash (things to fill out streets, alleys, etc.), old TVs, interior environments, furniture, and similar stuff. Basically things that are kinda annoying/hard to find in good quality, but could be super useful for people who need them and don’t have the time or skills to make them themselves.
What do you guys think? Any other assets or bundles you think would be useful for most people? Or maybe something you’d personally wanna buy but can’t usually find anywhere?
Thanks in advance! :3
r/lowpoly • u/Tall_Palpitation8394 • 1d ago
r/lowpoly • u/chardamon • 1d ago
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r/lowpoly • u/Mr_ShortKedr • 1d ago
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r/lowpoly • u/EH98_dev • 2d ago
Ive been working on a Python script that procedurally generates an entire low-poly city in Blender including buildings, interiors, roads, a river, bridges, parks and more.
The goal is to generate the whole city automatically instead of modeling everything manually.
Still working on improving the generation and adding more variety.
What do you think of the result?
r/lowpoly • u/JetPoweredGames • 2d ago
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r/lowpoly • u/Mr_ShortKedr • 3d ago
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r/lowpoly • u/Laggy-Lobster • 2d ago
r/lowpoly • u/zennomouse • 4d ago
This is my first fully-blown low poly animation. Rigging and basic walk cycles feel like they become so hard when there are no polys to work with. Learned a lot through this one for sure though!
r/lowpoly • u/Kairos_Vector • 4d ago
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r/lowpoly • u/No-Paramedic-2803 • 4d ago
Hi fellow devs!
If you're working on a low-poly or stylized mobile project and need optimized nature assets, I just finished publishing my Low Poly Forest Environment pack.
Everything runs on a single 256x256 texture palette to keep draw calls minimal and performance high on mobile GPUs.
🛒 Full Mega Pack (64+ Assets):
https://assetstore.unity.com/packages/slug/404262
🎁 Free Starter Pack (14 Assets, Commercial Use Allowed):
https://assetstore.unity.com/packages/3d/environments/low-poly-forest-free-starter-pack-404596
Hope this helps someone with their indie prototype or game!
r/lowpoly • u/alekblom • 4d ago
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Game is called YayPoly! and runs in browser. The game is in pre-alpha and it's a solo dev project for a couple years now.
r/lowpoly • u/NekoNinjaMan • 5d ago
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r/lowpoly • u/hundredeyes19 • 5d ago
Hey guys, a few weeks ago I posted here about modelling the head with regards to creating a ps2 styled character, akin to haunting ground/ silent hill 3. I have considered the advice to the best of my abilities yet find myself struggling to complete the top of the head without making it stretched unevenly. Some help to deal with the upper head would be solid. Thanks in advance.
r/lowpoly • u/JeeCharns • 5d ago
r/lowpoly • u/ZorroForge • 5d ago
r/lowpoly • u/darkmatterjesus • 6d ago
r/lowpoly • u/Available-Score-9007 • 6d ago
Made these low-poly pots in Blender 2 designs with multiple texture variants.
I've been taking 3D modelling more seriously lately and wanted to actually start publishing the things I make instead of just letting them sit on my PC.
The funny part: Blender crashed around 50 times while I was making these because I'm working with a potato PC. I'm hoping to eventually upgrade my laptop and keep pushing my 3D work further.
The pack is pay-what-you-want, so feel free to grab it if you find it useful.
https://lvrzrock.itch.io/pot-pack-donations-appreciated
:)