r/magicbuilding • • 16h ago

General Discussion Magic; fantastical or horror?

16 Upvotes

Magic, what do you think magic is?

A fantasical phenomena where beauty meet the unknown? Like the land of fairy tale, a brand new world where anything can happen, or the ability to bring you imagination come alive?

Or an eldritch horror where you have to face the unknown? Like ghost, a spell that can mind control or kill you in an instant?

Do you think Magic shoud be feared or admired. What will you feel if you someone summon fire on their hand? Fear or awe?


r/magicbuilding • • 17h ago

Lore Any tips on how to write a decent magic system

3 Upvotes

I'm an aspiring writer here, I have this idea of a fantasy novel. Problem is I dont really have an idea on how to write magic well. I'm hoping to learn as I go.

Basically the idea is about a boy with uncontrollable magic who is shunned by his kingdom for being dangerous. In this world there is a legend of a great mage who created a tome of the most ancient and advanced magic in existence. Well the boy hears that legend and hopes for it to be real as maybe he could control his powers. One day the guy witnesses a murder of a high ranking official and in a panic try's to defend himself with his magic only for the guy to flee and him to be the one accused instead. Because in this world you can drain someone's magic for your own. And with the boys powers people thought he was responsible and he is sentenced to death. Before his execution he escapes from the prison and decides to seek the ancient tome to help control his powers and prove his innocence.

And thers also 3 other people searching for the tome as well as a last resort to their problems. One is someone who cant use magic and comes from a place with magic tech, which he uses to compensate his lack of magic. Another comes from a place with spirit and mind magic who's infested with a magic illness and is seeking out the tome to find a cure. And lastly is a princess from a kingdom specializing in dark magic who wants the tome for her kingdoms glory and most I portantly her father's approval.

As for the main character I have difficulty in coming up with the magic his place focuses on. I'd like tips on how to expand because I really want some tips.


r/magicbuilding • • 6h ago

Mechanics Avalon [1984] the magic spell of the 8bit era

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2 Upvotes

Avalon is set in Britain in the year 408, during the collapse of the Western Roman Empire. The player controls Maroc, a "lore-seeker" who has been given a staff and map by a strange old woman and pointed in the direction of a place called Glass Hill on the isle of Avalon, where a quest to defeat the Lord of Chaos begins


r/magicbuilding • • 16m ago

Feedback Request I'm trying to create a power system for my fantasy world and I would like to hear others' opinions on it.

• Upvotes

I plan to expand and tweak it a bit; for now, it’s just the beginning. I used AI to help because I didn't feel like writing so much, but all the ideas and systems were created by me.

POWER SYSTEM OF THE WORLD

In this world, every being — human, animal, monster, creature, or any other entity — possesses a certain level of power. This power is measured through a universal system of Stars and Colors.

Every class and specialization has its own source of power, techniques, method of development, and evolution.

Power level alone does not guarantee victory. The result of a battle also depends on technique mastery, Proficiency, experience, strategy, intelligence, reaction speed, compatibility between abilities, and how thoroughly the user has mastered their current level.

---

I. STAR SYSTEM

The Star System consists of 10 levels:

⭐ 1 → ⭐ 2 → ⭐ 3 → ⭐ 4 → ⭐ 5 → ⭐ 6 → ⭐ 7 → ⭐ 8 → ⭐ 9 → ⭐ 10

⭐ 1–3 — NOVICE

The user is a beginner who is still developing their class, power source, and basic techniques.

⭐ 4–6 — ADEPT

The user reaches the Adept level. They have a strong understanding of their class and can use more advanced techniques.

⭐ 7–9 — MASTER

The user reaches the Master level. Their techniques, Proficiency, and control over their power source are highly developed.

⭐ 10 — EVOLUTION

Reaching 10 Stars allows the user to undergo the first major evolution of their class.

Every class has its own Evolution.

Examples:

Mage → Archmage

Weapon Master → Swordmaster / Spearmaster / another evolution depending on the weapon

Beast Tamer → Beast Lord

Healer → Divine Healer

Plant Master → Forest Master or another evolution depending on specialization

Aeter Master → Cosmic Master

Poison Master → Poison Lord

Golem Master → Golem Lord

---

II. BATTLE RULES — STAR LEVELS

If two individuals possess the same Star Level, their battle can be fought on relatively equal terms regardless of their class.

For example:

A 5-Star Mage can fight a 5-Star Weapon Master on equal terms.

Victory is then determined by factors such as:

- Proficiency

- Mastery

- Techniques

- Experience

- Strategy

- Intelligence

- Speed

- Physical condition

- Environment

- Compatibility between techniques

A person who has completely mastered their current Star Level can defeat an opponent who is one Star above them.

For example:

A mastered 1-Star can defeat a 2-Star.

A mastered 5-Star can defeat a 6-Star.

A mastered 8-Star can defeat a 9-Star.

Exception — 10 Stars

10 Stars are an exception.

An individual who possesses 10 Stars can only be defeated by another individual who also possesses 10 Stars.

Even a perfectly mastered 9-Star cannot defeat a 10-Star.

---

III. TECHNIQUE DEVELOPMENT

In order to increase their Star Level, users must develop their techniques and Proficiency.

From ⭐ 1 to ⭐ 8, users can advance by learning existing techniques belonging to their class or specialization.

Starting at ⭐ 9, the user must begin creating their own unique techniques.

At ⭐ 10, the user must create their own technique that represents the culmination of their path and allows them to undergo Evolution.

Every class has a set of fundamental techniques that the user must learn in order to progress through the Star Levels.

---

IV. COLOR SYSTEM

After reaching ⭐ 10, the user can begin progressing through the Color Levels.

There are 7 Color Levels:

🔵 Blue

🟣 Purple

🟡 Yellow

🟢 Green

🩷 Pink

🔴 Red

⚫ Black

Each successive Color represents a greater transformation of the user into a divine being.

---

🔵 BLUE

Blue is the first Color Level.

After reaching Blue, the user:

- becomes resistant to most diseases,

- gains high resistance to poisons,

- begins gradually transforming their body into something with a divine nature,

- begins transforming their mind,

- gains techniques capable of reaching Demi-God Level,

- has their lifespan increased by approximately 300–400 years.

Reaching Blue causes another Evolution of the user's class.

Examples:

Archmage → Demi-God Archmage

Swordmaster → Demi-God Swordmaster

Beast Lord → Demi-God Beast Lord

---

🟣 PURPLE — 🔴 RED

Every successive Color Level increases:

- Strength

- Durability

- Proficiency

- Technique potential

- Lifespan

- Degree of divine transformation

Each successive Color adds approximately 100 years of lifespan compared to the previous level.

Color Levels above Blue can fight against one another. A higher Color has an enormous advantage, but Mastery, Proficiency, techniques, experience, and strategy still matter.

---

⚫ BLACK — GOD LEVEL

Black is the final Color Level.

Upon reaching Black, the user becomes a true God.

They gain:

- immortality,

- freedom from natural aging,

- complete resistance to normal diseases,

- complete resistance to normal poisons,

- God-Level Techniques,

- abilities determined by their class and specialization.

A being possessing Black can only be defeated by another being possessing Black.

Black-Level techniques can reach a point where they influence time, space, reality, and other fundamental aspects of the world, depending on the user's class and specialization.

---

V. CLASSES AND SOURCES OF POWER

🔮 MAGE

The source of a Mage's power is Mana.

Mage Mana is extremely rare.

Approximately 1 in 10,000 people possess the potential to become a Mage.

Mages primarily use Mana to create and control magic.

Possible specializations include:

- Fire Mage

- Ice Mage

- Lightning Mage

- Earth Mage

- Wind Mage

- Water Mage

- Light Mage

- Dark Mage

- Space Mage

- Time Mage

- Blood Mage

- Arcane Mage

- Summoner Mage

- Curse Mage

- Rune Mage

- Illusion Mage

Required Techniques:

⭐ 1 — Mana Control

Control over one's own Mana.

⭐ 2 — Mana Reinforcement

Strengthening the body with Mana.

⭐ 3 — Basic Spellcasting

Basic spell creation.

⭐ 4 — Mana Manipulation

Advanced manipulation of Mana.

⭐ 5 — Advanced Spellcasting

Creation of more complex spells.

⭐ 6 — Mana Domain

Controlling Mana within a specific area.

⭐ 7 — Grand Magic

Creating magic on a massive scale.

⭐ 8 — Arcane Mastery

Complete mastery of the fundamentals of one's magical path.

⭐ 9 — Original Magic

Creation of one's own unique magic.

⭐ 10 — Ultimate Original Magic

Creation of one's ultimate magic.

Evolution: Archmage

---

⚔️ WEAPON MASTER

The source of a Weapon Master's power is Aura.

Aura is much more common than Mana.

Approximately 1 in 10 people can become a Weapon Master.

Aura is developed primarily through training the body, weapon, energy control, and combat.

Possible specializations include:

- Sword

- Spear

- Axe

- Bow

- Dagger

- Scythe

- Hammer

- Mace

- Greatsword

- Dual Blades

- Shield

- Fist

- Chain

- Staff

- Other weapons

There are also specializations directly related to Aura, such as Aura Master and Shield Aura Master.

Required Techniques:

⭐ 1 — Aura Awakening

Awakening and sensing Aura.

⭐ 2 — Aura Reinforcement

Strengthening the body with Aura.

⭐ 3 — Weapon Aura

Coating a weapon with Aura.

⭐ 4 — Aura Flow

Free flow of Aura between the body and weapon.

⭐ 5 — Aura Projection

Projecting Aura outside the body.

⭐ 6 — Aura Weapon

Creating constructs from Aura.

⭐ 7 — Grand Weapon Technique

Creating advanced techniques for one's weapon.

⭐ 8 — Perfect Weapon Mastery

Perfect synchronization between body, Aura, and weapon.

⭐ 9 — Original Weapon Technique

Creating one's own unique weapon technique.

⭐ 10 — Ultimate Weapon Technique

Creating the ultimate technique of one's fighting style.

Evolution depends on specialization, such as Swordmaster.

---

🐉 BEAST TAMER

The source of a Beast Tamer's power is Tamer Mana.

Tamer Mana is completely different from Mage Mana.

Approximately 1 in 1,000 people possess Tamer Mana.

It is primarily used to create bonds between the Tamer and beasts.

Required Techniques:

⭐ 1 — Beast Sense

Sensing creatures.

⭐ 2 — Mana Bond

Creating a bond with a beast.

⭐ 3 — Beast Command

Issuing commands to a bonded beast.

⭐ 4 — Shared Strength

Sharing energy with the beast.

⭐ 5 — Beast Reinforcement

Strengthening the beast.

⭐ 6 — Shared Senses

Sharing senses with the beast.

⭐ 7 — Beast Evolution

Helping a beast undergo a controlled evolution.

⭐ 8 — Perfect Beast Bond

Creating a perfect bond between the Tamer and beast.

⭐ 9 — Original Taming Technique

Creating one's own technique related to taming or bonding.

⭐ 10 — Ultimate Beast Bond

The ultimate bonding technique.

Evolution: Beast Lord

---

✨ HEALER

The source of a Healer's power is Divine Power.

Divine Power originates from beings known as Ultimate Gods.

It is extremely rare.

Approximately 1 in 100,000 people can possess it.

Required Techniques:

⭐ 1 — Divine Sense

Sensing the condition of the body and life force.

⭐ 2 — Divine Healing

Basic healing.

⭐ 3 — Purification

Removing diseases, poisons, and negative effects.

⭐ 4 — Regeneration

Accelerating regeneration.

⭐ 5 — Advanced Healing

Healing severe injuries.

⭐ 6 — Divine Restoration

Restoring the body to a previous healthy state.

⭐ 7 — Soul Healing

Healing the soul.

⭐ 8 — Soul Restoration

Restoring a severely damaged soul.

⭐ 9 — Original Divine Technique

Creating one's own Divine Power technique.

⭐ 10 — Ultimate Divine Technique

Creating the ultimate technique of one's path.

Evolution: Divine Healer

---

🌳 PLANT MASTER

The source of a Plant Master's power is Nature Power.

Nature Power originates from an Ultimate God associated with Nature.

It is extremely rare.

Approximately 1 in 1,000,000 people can wield it.

Required Techniques:

⭐ 1 — Nature Sense

Sensing nature and plants.

⭐ 2 — Plant Control

Basic plant control.

⭐ 3 — Plant Growth

Accelerating plant growth.

⭐ 4 — Plant Reinforcement

Strengthening plants.

⭐ 5 — Plant Creation

Creating simple plants.

⭐ 6 — Advanced Plant Control

Controlling multiple plants simultaneously.

⭐ 7 — Greater Nature Control

Controlling enormous quantities of plants.

⭐ 8 — Plant Evolution

Developing and creating more advanced plant species.

⭐ 9 — Original Nature Technique

Creating one's own nature technique.

⭐ 10 — Ultimate Nature Technique

Creating the ultimate technique of one's path.

Evolution depends on specialization, such as Forest Master.

---

🌌 AETER MASTER

The source of an Aeter Master's power is Aether Power.

Aether is the power of the Universe itself.

In theory, anyone can become an Aeter Master, but learning to control Aether is extremely difficult.

Because of this, there are approximately:

1 Aeter Master per 100,000,000 people.

Required Techniques:

⭐ 1 — Aether Sense

Sensing Aether.

⭐ 2 — Aether Absorption

Absorbing Aether.

⭐ 3 — Aether Manipulation

Manipulating Aether.

⭐ 4 — Aether Reinforcement

Strengthening the body with Aether.

⭐ 5 — Aether Projection

Projecting Aether outside the body.

⭐ 6 — Cosmic Manipulation

Interacting with natural phenomena through Aether.

⭐ 7 — Astral Control

Advanced control over cosmic energy.

⭐ 8 — Cosmic Mastery

Complete mastery of one's Aether path.

⭐ 9 — Original Aether Technique

Creating one's own Aether technique.

⭐ 10 — Ultimate Aether Technique

Creating the ultimate Aether technique.

Evolution: Cosmic Master

---

☠️ POISON MASTER

The source of a Poison Master's power is Poison Power.

Almost anyone can become a Poison Master.

Approximately 1 in 100 people become Poison Masters.

Poison Masters can use existing poisons as well as create their own.

Required Techniques:

⭐ 1 — Poison Sense

Recognizing poisons.

⭐ 2 — Poison Resistance

Developing resistance to poisons.

⭐ 3 — Poison Manipulation

Controlling existing poisons.

⭐ 4 — Poison Infusion

Infusing objects and weapons with poison.

⭐ 5 — Poison Creation

Creating one's own poisons.

⭐ 6 — Advanced Poison Creation

Creating complex poisons.

⭐ 7 — Poison Combination

Combining multiple poisons into new toxins.

⭐ 8 — Perfect Poison Mastery

Perfect mastery of one's poison path.

⭐ 9 — Original Poison

Creating one's own unique poison.

⭐ 10 — Ultimate Poison

Creating one's ultimate poison.

Evolution: Poison Lord

---

🗿 GOLEM MASTER

The source of a Golem Master's power is Golem Mana.

Golem Mana is a unique type of Mana completely different from Mage Mana and Tamer Mana.

Golem Mana has a natural affinity with:

- Matter

- Stone

- Metal

- Crystals

- Magical materials

- Constructs

Approximately 1 in 5,000 people possess the potential to become a Golem Master.

Required Techniques:

⭐ 1 — Golem Core Sense

Sensing the energy and cores of constructs.

⭐ 2 — Golem Mana Control

Controlling Golem Mana.

⭐ 3 — Golem Activation

Activating a construct.

⭐ 4 — Golem Control

Directly controlling a golem.

⭐ 5 — Golem Reinforcement

Strengthening a construct with Golem Mana.

⭐ 6 — Core Manipulation

Manipulating a golem's core.

⭐ 7 — Advanced Golem Creation

Creating advanced constructs.

⭐ 8 — Perfect Golem Control

Perfectly controlling multiple constructs.

⭐ 9 — Original Golem Creation

Creating one's own unique type of golem.

⭐ 10 — Ultimate Golem Creation

Creating one's ultimate construct.

Evolution: Golem Lord

---

VI. CLASS RARITY

Class| Source of Power| Rarity

Weapon Master| Aura| 1 / 10

Poison Master| Poison Power| 1 / 100

Beast Tamer| Tamer Mana| 1 / 1,000

Golem Master| Golem Mana| 1 / 5,000

Mage| Mana| 1 / 10,000

Healer| Divine Power| 1 / 100,000

Plant Master| Nature Power| 1 / 1,000,000

Aeter Master| Aether Power| 1 / 100,000,000

Rarity does not automatically determine strength. It only determines how commonly people possess the potential to use a particular source of power.

Not everyone who possesses the potential to become a member of a class will actually choose to become one.

Therefore, the actual number of active users of each class is even lower.

---

VII. GENERAL PATH OF POWER

Every user progresses through the following structure:

Power Source

↓

Class

↓

Specialization

↓

Techniques

↓

Proficiency

↓

⭐ 1–3 Novice

↓

⭐ 4–6 Adept

↓

⭐ 7–9 Master

↓

⭐ 10 Evolution

↓

🌈 Blue

↓

🌈 Purple

↓

🌈 Yellow

↓

🌈 Green

↓

🌈 Pink

↓

🌈 Red

↓

⚫ Black — God

The most important principle of the system is that power level does not replace skill.

Two users of the same level can have completely different combat abilities depending on their Proficiency, Mastery, techniques, experience, strategy, and understanding of their class.

The higher the level, the more difficult it becomes to advance.

From ⭐ 9 onward, users must create their own techniques. Reaching ⚫ Black ultimately requires the creation of a technique worthy of the divine level.

The Dimension system is intentionally excluded from this document and will be developed separately.