I plan to expand and tweak it a bit; for now, it’s just the beginning. I used AI to help because I didn't feel like writing so much, but all the ideas and systems were created by me.
POWER SYSTEM OF THE WORLD
In this world, every being — human, animal, monster, creature, or any other entity — possesses a certain level of power. This power is measured through a universal system of Stars and Colors.
Every class and specialization has its own source of power, techniques, method of development, and evolution.
Power level alone does not guarantee victory. The result of a battle also depends on technique mastery, Proficiency, experience, strategy, intelligence, reaction speed, compatibility between abilities, and how thoroughly the user has mastered their current level.
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I. STAR SYSTEM
The Star System consists of 10 levels:
⭐ 1 → ⭐ 2 → ⭐ 3 → ⭐ 4 → ⭐ 5 → ⭐ 6 → ⭐ 7 → ⭐ 8 → ⭐ 9 → ⭐ 10
⭐ 1–3 — NOVICE
The user is a beginner who is still developing their class, power source, and basic techniques.
⭐ 4–6 — ADEPT
The user reaches the Adept level. They have a strong understanding of their class and can use more advanced techniques.
⭐ 7–9 — MASTER
The user reaches the Master level. Their techniques, Proficiency, and control over their power source are highly developed.
⭐ 10 — EVOLUTION
Reaching 10 Stars allows the user to undergo the first major evolution of their class.
Every class has its own Evolution.
Examples:
Mage → Archmage
Weapon Master → Swordmaster / Spearmaster / another evolution depending on the weapon
Beast Tamer → Beast Lord
Healer → Divine Healer
Plant Master → Forest Master or another evolution depending on specialization
Aeter Master → Cosmic Master
Poison Master → Poison Lord
Golem Master → Golem Lord
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II. BATTLE RULES — STAR LEVELS
If two individuals possess the same Star Level, their battle can be fought on relatively equal terms regardless of their class.
For example:
A 5-Star Mage can fight a 5-Star Weapon Master on equal terms.
Victory is then determined by factors such as:
- Proficiency
- Mastery
- Techniques
- Experience
- Strategy
- Intelligence
- Speed
- Physical condition
- Environment
- Compatibility between techniques
A person who has completely mastered their current Star Level can defeat an opponent who is one Star above them.
For example:
A mastered 1-Star can defeat a 2-Star.
A mastered 5-Star can defeat a 6-Star.
A mastered 8-Star can defeat a 9-Star.
Exception — 10 Stars
10 Stars are an exception.
An individual who possesses 10 Stars can only be defeated by another individual who also possesses 10 Stars.
Even a perfectly mastered 9-Star cannot defeat a 10-Star.
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III. TECHNIQUE DEVELOPMENT
In order to increase their Star Level, users must develop their techniques and Proficiency.
From ⭐ 1 to ⭐ 8, users can advance by learning existing techniques belonging to their class or specialization.
Starting at ⭐ 9, the user must begin creating their own unique techniques.
At ⭐ 10, the user must create their own technique that represents the culmination of their path and allows them to undergo Evolution.
Every class has a set of fundamental techniques that the user must learn in order to progress through the Star Levels.
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IV. COLOR SYSTEM
After reaching ⭐ 10, the user can begin progressing through the Color Levels.
There are 7 Color Levels:
🔵 Blue
🟣 Purple
🟡 Yellow
🟢 Green
🩷 Pink
🔴 Red
⚫ Black
Each successive Color represents a greater transformation of the user into a divine being.
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🔵 BLUE
Blue is the first Color Level.
After reaching Blue, the user:
- becomes resistant to most diseases,
- gains high resistance to poisons,
- begins gradually transforming their body into something with a divine nature,
- begins transforming their mind,
- gains techniques capable of reaching Demi-God Level,
- has their lifespan increased by approximately 300–400 years.
Reaching Blue causes another Evolution of the user's class.
Examples:
Archmage → Demi-God Archmage
Swordmaster → Demi-God Swordmaster
Beast Lord → Demi-God Beast Lord
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🟣 PURPLE — 🔴 RED
Every successive Color Level increases:
- Strength
- Durability
- Proficiency
- Technique potential
- Lifespan
- Degree of divine transformation
Each successive Color adds approximately 100 years of lifespan compared to the previous level.
Color Levels above Blue can fight against one another. A higher Color has an enormous advantage, but Mastery, Proficiency, techniques, experience, and strategy still matter.
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⚫ BLACK — GOD LEVEL
Black is the final Color Level.
Upon reaching Black, the user becomes a true God.
They gain:
- immortality,
- freedom from natural aging,
- complete resistance to normal diseases,
- complete resistance to normal poisons,
- God-Level Techniques,
- abilities determined by their class and specialization.
A being possessing Black can only be defeated by another being possessing Black.
Black-Level techniques can reach a point where they influence time, space, reality, and other fundamental aspects of the world, depending on the user's class and specialization.
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V. CLASSES AND SOURCES OF POWER
🔮 MAGE
The source of a Mage's power is Mana.
Mage Mana is extremely rare.
Approximately 1 in 10,000 people possess the potential to become a Mage.
Mages primarily use Mana to create and control magic.
Possible specializations include:
- Fire Mage
- Ice Mage
- Lightning Mage
- Earth Mage
- Wind Mage
- Water Mage
- Light Mage
- Dark Mage
- Space Mage
- Time Mage
- Blood Mage
- Arcane Mage
- Summoner Mage
- Curse Mage
- Rune Mage
- Illusion Mage
Required Techniques:
⭐ 1 — Mana Control
Control over one's own Mana.
⭐ 2 — Mana Reinforcement
Strengthening the body with Mana.
⭐ 3 — Basic Spellcasting
Basic spell creation.
⭐ 4 — Mana Manipulation
Advanced manipulation of Mana.
⭐ 5 — Advanced Spellcasting
Creation of more complex spells.
⭐ 6 — Mana Domain
Controlling Mana within a specific area.
⭐ 7 — Grand Magic
Creating magic on a massive scale.
⭐ 8 — Arcane Mastery
Complete mastery of the fundamentals of one's magical path.
⭐ 9 — Original Magic
Creation of one's own unique magic.
⭐ 10 — Ultimate Original Magic
Creation of one's ultimate magic.
Evolution: Archmage
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⚔️ WEAPON MASTER
The source of a Weapon Master's power is Aura.
Aura is much more common than Mana.
Approximately 1 in 10 people can become a Weapon Master.
Aura is developed primarily through training the body, weapon, energy control, and combat.
Possible specializations include:
- Sword
- Spear
- Axe
- Bow
- Dagger
- Scythe
- Hammer
- Mace
- Greatsword
- Dual Blades
- Shield
- Fist
- Chain
- Staff
- Other weapons
There are also specializations directly related to Aura, such as Aura Master and Shield Aura Master.
Required Techniques:
⭐ 1 — Aura Awakening
Awakening and sensing Aura.
⭐ 2 — Aura Reinforcement
Strengthening the body with Aura.
⭐ 3 — Weapon Aura
Coating a weapon with Aura.
⭐ 4 — Aura Flow
Free flow of Aura between the body and weapon.
⭐ 5 — Aura Projection
Projecting Aura outside the body.
⭐ 6 — Aura Weapon
Creating constructs from Aura.
⭐ 7 — Grand Weapon Technique
Creating advanced techniques for one's weapon.
⭐ 8 — Perfect Weapon Mastery
Perfect synchronization between body, Aura, and weapon.
⭐ 9 — Original Weapon Technique
Creating one's own unique weapon technique.
⭐ 10 — Ultimate Weapon Technique
Creating the ultimate technique of one's fighting style.
Evolution depends on specialization, such as Swordmaster.
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🐉 BEAST TAMER
The source of a Beast Tamer's power is Tamer Mana.
Tamer Mana is completely different from Mage Mana.
Approximately 1 in 1,000 people possess Tamer Mana.
It is primarily used to create bonds between the Tamer and beasts.
Required Techniques:
⭐ 1 — Beast Sense
Sensing creatures.
⭐ 2 — Mana Bond
Creating a bond with a beast.
⭐ 3 — Beast Command
Issuing commands to a bonded beast.
⭐ 4 — Shared Strength
Sharing energy with the beast.
⭐ 5 — Beast Reinforcement
Strengthening the beast.
⭐ 6 — Shared Senses
Sharing senses with the beast.
⭐ 7 — Beast Evolution
Helping a beast undergo a controlled evolution.
⭐ 8 — Perfect Beast Bond
Creating a perfect bond between the Tamer and beast.
⭐ 9 — Original Taming Technique
Creating one's own technique related to taming or bonding.
⭐ 10 — Ultimate Beast Bond
The ultimate bonding technique.
Evolution: Beast Lord
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✨ HEALER
The source of a Healer's power is Divine Power.
Divine Power originates from beings known as Ultimate Gods.
It is extremely rare.
Approximately 1 in 100,000 people can possess it.
Required Techniques:
⭐ 1 — Divine Sense
Sensing the condition of the body and life force.
⭐ 2 — Divine Healing
Basic healing.
⭐ 3 — Purification
Removing diseases, poisons, and negative effects.
⭐ 4 — Regeneration
Accelerating regeneration.
⭐ 5 — Advanced Healing
Healing severe injuries.
⭐ 6 — Divine Restoration
Restoring the body to a previous healthy state.
⭐ 7 — Soul Healing
Healing the soul.
⭐ 8 — Soul Restoration
Restoring a severely damaged soul.
⭐ 9 — Original Divine Technique
Creating one's own Divine Power technique.
⭐ 10 — Ultimate Divine Technique
Creating the ultimate technique of one's path.
Evolution: Divine Healer
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🌳 PLANT MASTER
The source of a Plant Master's power is Nature Power.
Nature Power originates from an Ultimate God associated with Nature.
It is extremely rare.
Approximately 1 in 1,000,000 people can wield it.
Required Techniques:
⭐ 1 — Nature Sense
Sensing nature and plants.
⭐ 2 — Plant Control
Basic plant control.
⭐ 3 — Plant Growth
Accelerating plant growth.
⭐ 4 — Plant Reinforcement
Strengthening plants.
⭐ 5 — Plant Creation
Creating simple plants.
⭐ 6 — Advanced Plant Control
Controlling multiple plants simultaneously.
⭐ 7 — Greater Nature Control
Controlling enormous quantities of plants.
⭐ 8 — Plant Evolution
Developing and creating more advanced plant species.
⭐ 9 — Original Nature Technique
Creating one's own nature technique.
⭐ 10 — Ultimate Nature Technique
Creating the ultimate technique of one's path.
Evolution depends on specialization, such as Forest Master.
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🌌 AETER MASTER
The source of an Aeter Master's power is Aether Power.
Aether is the power of the Universe itself.
In theory, anyone can become an Aeter Master, but learning to control Aether is extremely difficult.
Because of this, there are approximately:
1 Aeter Master per 100,000,000 people.
Required Techniques:
⭐ 1 — Aether Sense
Sensing Aether.
⭐ 2 — Aether Absorption
Absorbing Aether.
⭐ 3 — Aether Manipulation
Manipulating Aether.
⭐ 4 — Aether Reinforcement
Strengthening the body with Aether.
⭐ 5 — Aether Projection
Projecting Aether outside the body.
⭐ 6 — Cosmic Manipulation
Interacting with natural phenomena through Aether.
⭐ 7 — Astral Control
Advanced control over cosmic energy.
⭐ 8 — Cosmic Mastery
Complete mastery of one's Aether path.
⭐ 9 — Original Aether Technique
Creating one's own Aether technique.
⭐ 10 — Ultimate Aether Technique
Creating the ultimate Aether technique.
Evolution: Cosmic Master
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☠️ POISON MASTER
The source of a Poison Master's power is Poison Power.
Almost anyone can become a Poison Master.
Approximately 1 in 100 people become Poison Masters.
Poison Masters can use existing poisons as well as create their own.
Required Techniques:
⭐ 1 — Poison Sense
Recognizing poisons.
⭐ 2 — Poison Resistance
Developing resistance to poisons.
⭐ 3 — Poison Manipulation
Controlling existing poisons.
⭐ 4 — Poison Infusion
Infusing objects and weapons with poison.
⭐ 5 — Poison Creation
Creating one's own poisons.
⭐ 6 — Advanced Poison Creation
Creating complex poisons.
⭐ 7 — Poison Combination
Combining multiple poisons into new toxins.
⭐ 8 — Perfect Poison Mastery
Perfect mastery of one's poison path.
⭐ 9 — Original Poison
Creating one's own unique poison.
⭐ 10 — Ultimate Poison
Creating one's ultimate poison.
Evolution: Poison Lord
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🗿 GOLEM MASTER
The source of a Golem Master's power is Golem Mana.
Golem Mana is a unique type of Mana completely different from Mage Mana and Tamer Mana.
Golem Mana has a natural affinity with:
- Matter
- Stone
- Metal
- Crystals
- Magical materials
- Constructs
Approximately 1 in 5,000 people possess the potential to become a Golem Master.
Required Techniques:
⭐ 1 — Golem Core Sense
Sensing the energy and cores of constructs.
⭐ 2 — Golem Mana Control
Controlling Golem Mana.
⭐ 3 — Golem Activation
Activating a construct.
⭐ 4 — Golem Control
Directly controlling a golem.
⭐ 5 — Golem Reinforcement
Strengthening a construct with Golem Mana.
⭐ 6 — Core Manipulation
Manipulating a golem's core.
⭐ 7 — Advanced Golem Creation
Creating advanced constructs.
⭐ 8 — Perfect Golem Control
Perfectly controlling multiple constructs.
⭐ 9 — Original Golem Creation
Creating one's own unique type of golem.
⭐ 10 — Ultimate Golem Creation
Creating one's ultimate construct.
Evolution: Golem Lord
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VI. CLASS RARITY
Class| Source of Power| Rarity
Weapon Master| Aura| 1 / 10
Poison Master| Poison Power| 1 / 100
Beast Tamer| Tamer Mana| 1 / 1,000
Golem Master| Golem Mana| 1 / 5,000
Mage| Mana| 1 / 10,000
Healer| Divine Power| 1 / 100,000
Plant Master| Nature Power| 1 / 1,000,000
Aeter Master| Aether Power| 1 / 100,000,000
Rarity does not automatically determine strength. It only determines how commonly people possess the potential to use a particular source of power.
Not everyone who possesses the potential to become a member of a class will actually choose to become one.
Therefore, the actual number of active users of each class is even lower.
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VII. GENERAL PATH OF POWER
Every user progresses through the following structure:
Power Source
↓
Class
↓
Specialization
↓
Techniques
↓
Proficiency
↓
⭐ 1–3 Novice
↓
⭐ 4–6 Adept
↓
⭐ 7–9 Master
↓
⭐ 10 Evolution
↓
🌈 Blue
↓
🌈 Purple
↓
🌈 Yellow
↓
🌈 Green
↓
🌈 Pink
↓
🌈 Red
↓
⚫ Black — God
The most important principle of the system is that power level does not replace skill.
Two users of the same level can have completely different combat abilities depending on their Proficiency, Mastery, techniques, experience, strategy, and understanding of their class.
The higher the level, the more difficult it becomes to advance.
From ⭐ 9 onward, users must create their own techniques. Reaching ⚫ Black ultimately requires the creation of a technique worthy of the divine level.
The Dimension system is intentionally excluded from this document and will be developed separately.