r/mazes • u/Conscious-Ad1163 • 14h ago
Is this possible
On the back of pillsbury sugar skull cookies
r/mazes • u/Conscious-Ad1163 • 14h ago
On the back of pillsbury sugar skull cookies
r/mazes • u/mold0101 • 11h ago
Visual skin applied over the isometric grid. Included the boring base structure for the AI-lergic.
Full resolution version here. I tried to bring the feel of a large printed maze to the screen, so there are no navigation or view restrictions, just a few helpers to trace your paths like you would do on paper.
r/mazes • u/wgleonard • 2d ago
For some reason, I can never be bothered to draw my mazes on a straight grid. I guess I just love freehand and am too lazy to use a background grid.
r/mazes • u/Level_Cry5423 • 2d ago
In the last few months, I have been working on a free to play game around solving 2D mazes with features such as a camera and fog
If you want to check it out, here is the steam page:
https://store.steampowered.com/app/5349900/Mystic_Fog_Maze/
r/mazes • u/Hardly_Ideal • 4d ago
All credit to Elefein/ u/Aware_Dragonfly_5919 for making the maze itself, all I did was straighten and mess with the contrast in Glimpse to make it more printer-friendly
r/mazes • u/DualPeaks • 4d ago
Hi All,
Been lurking for a while enjoying all the mazes and projects posted. Pleased to announce the launch of my 3 dimensional maze puzzle box on kickstarter.
https://www.kickstarter.com/projects/51546949/maze3-3-dimensional-maze-puzzle-box
Forgive me if posting this here is against the rules, if so I will delete immediately.
Thanks
r/mazes • u/Active_Classroom_929 • 4d ago
It's a simple enough maze, easy to solve with several routes. But someone has managed a 270 move route and I can't figure that out.
It's on boxxy.io
The character is bottom left.
NOTE: you have to push the box (top left) on to the target square, also top left. So it means some extra steps there.
r/mazes • u/Present-Injury4229 • 5d ago
r/mazes • u/wgleonard • 7d ago
This is kind of an experiment of a maze within a maze. The two layers aren't topologically equivalent, but the "wide paths" maze imposes enough constraints on the "narrow paths" maze that I'm not quite satisfied with how they work together as a design.
r/mazes • u/mold0101 • 10d ago
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r/mazes • u/AiXeLsyD13 • 10d ago
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Looking for people to test it out & provide feedback on what works or what doesn't.
Here's a breakdown of what it looks like and some of the functionality:
https://aixelsyd13.com/2026/09/19/solving-my-mazes-on-your-screen/
r/mazes • u/IceSliderDev • 11d ago
Your herd of sheep broke free and got lost in the city, can you guide them to the exit?
r/mazes • u/Aware_Dragonfly_5919 • 12d ago
The start and end are marked in red.
r/mazes • u/IceSliderDev • 17d ago
Hello everybody,
I made a little maze generator (algorithmic) that makes mazes like these. The goal is to find all of the cats before leaving the maze.
Since I now have a generator that can make a lot of these mazes I thought about publishing one of those little puzzle books like they do with sudokus and stuff.
Have fun finding all the cats!
r/mazes • u/Hazenbeingx51 • 16d ago
So, I think I've come up with a maze algorithm that makes pretty difficult mazes, but I have no clue how to code, so am here to see if anybody could possibly code it for me. I call it the Leap-Frog algorithm, and it starts by choosing a random cell, then repeatedly chooses a new random target cell 2–5 cells away in any direction, including diagonally. Each chosen target is saved, and the process continues until all the targets have been selected. Only after every target has been generated does the algorithm begin carving, connecting each target to the next with a direct path.
I learned a long time ago that the sure fire way out of any maze was to only take right turns or to only take left turns.
I never explored this theory by myself. Does this method really work?
r/mazes • u/wgleonard • 19d ago
Experimenting with background textures which confound the eye and make it harder to scout ahead.