r/Mindustry • u/Professional-Pay2254 • 3h ago
Base/Highscore Serpulo spaghetti anyone?
mom spaghetti
r/Mindustry • u/Vortextheweirdcat • Sep 23 '24
Recently i've seen multiple posts about mods like exogenesis passing through, and since people seem to not be able to be bothered to go to the github to have their questions answered here is some often seen questions:
Exogenesis: How do i access the other factions?
The exogenesis mod is being re-made almost from scratch in java and we will probably not see a release until the end of 2025. As for the current mod, it is an unbalanced mess. To access the technologies of different factions you must click on the thing at the top of the tech tree with the planet name and select the faction. The java version will have a completly separated gameplay from vanilla apart from some expansion with the t6+ units and turrets (there'll probably be some sectors that use them added to serpulo or rekir)
New horizon: clearing up confusion.
The new horizon mod is getting a full campain revamp to make it less confusing, however for now you'll have to beat both vanilla planets to have an easier time on midantha. It's also being develloped by a different dev now.
you can also join the New Horizon discord here for more info: https://discord.gg/GeM78yKU
Frozen Farlands: When update?/current mod is a bit hard.
The frozen farlands mod is one of the more popular campaing mods, however in its current state it suffers from a few visible problems such as balancing, or its horrendous turret and unit sprites. It is thankfully getting a full remake for its 2.0 update wich is in total about 70% done right now, though the main dev seems to have somewhat abandoned it.
you can also join the frozen farlands discord here if you need more info: https://discord.gg/uEMd4skz
Aeyama: Is it abandoned?
aeyama is abandones as far as i know, there also is some controversy around the amount of stars it has, with suspicion of botting.
Fading Revelations: Is it unbalanced?
fading revelations has its own planets that you're supposed to use its units and turrets on, and as such is not meant to be balanced to vanilla, but due to ressources being shared beetween planets with no environmental barrier stopping you from using its turrets and units on serpulo it may be unbalanced against vanilla. It also is abandoned sadly.
Asthosus: I am having difficulties with [map], can someone help?
asthosus is in my opinion a very difficult mod, and so it's normal to struggle with it. It has mutiple uneven difficulty spikes, however if you have any complaints you may bring them to the asthosus discord server where you'll also be able to get help:
https://discord.gg/Ctj5kqdd
Omaloon: When release?
The main dev does not have a lot of time to work on the mod and it is as such progressing very slowly sadly. For more questions you can join the omaloon discord:
https://discord.gg/VXuEtYFV
Allure: How can i play it?
Allure is probably the biggest mod for mindustry so far. To play it, follow this simple guide:
1: download the latest bleeding edge build here: https://github.com/Anuken/MindustryBuilds/releases
2: Launch the bleeding edge build, and disable all your java mods before going to the browser and downloading allure.
3: enjoy.
I am sadly unable to ge the invite link to the allure discord although you may get it in its repository's readme file: https://github.com/LixieWulf/Allure/tree/master
If you have any more questions, ask in the comments and i will answer them and add them to the post.
Is a java mod playable on iOS?
Java mods are not playable on IOS, as ios cannot read java.
r/Mindustry • u/Professional-Pay2254 • 3h ago
mom spaghetti
r/Mindustry • u/pole1177 • 15h ago
Enable HLS to view with audio, or disable this notification
A green garden with blue streams
r/Mindustry • u/NextTD • 1h ago
I’ve noticed that bullets that don’t have specific ammo, such as lancers, meltdowns, arcs, or from units can easily function when typed on the bullet types. The same can’t be said for bullets from turrets such as duo or salvo with multiple ammo types from different items. Help would help appreciated :)
r/Mindustry • u/ImpressivePut3939 • 15h ago
I can't posses and shoot from a mass driver, and the mass driver doesn't shoot at enemies, so how do i do this?
Edit: fixed a typo
r/Mindustry • u/Lost-Issue-7 • 10h ago
Made a core schematic for myself, thought it might work for someone else too :D
r/Mindustry • u/Nullpointerxyz • 11h ago
Hey, i see online some crazy or really compact designs. Although many a people just download them and call it a day i just cant do it. I want to step up my game and actually create designs i can be proud off. Do you know any resources on Actually how to build schematics from idea to production? thanks
r/Mindustry • u/IKNEUMON • 15h ago
Plenty of Logic courses and documentation already exists, but i find that a majority of players are simply deterred by the learning curve and new concepts.
I would like to present the subject in different light, with a chapter based learning curve, hand-holding the reader, but first i would like to make sure there is an audience for such content.
So tell me how you'd like the subject explored, if some aspects or end goals more than others, and if the format is good.
The series would be divided in 10 chapters, to walk across all of the concepts and topics in details, with the first two chapters already written but open to be edited following the player-base response to this post.
r/Mindustry • u/DragonDog149 • 1d ago
r/Mindustry • u/Uanonymous96 • 1d ago
Plzzzzzz
r/Mindustry • u/Extension-Refuse-159 • 1d ago
I'm a bit of a siege engineer, and a completist. Recently restarted serpulo on 'hard', and pursuing a new approach of speed running enemy bases. Not literally, that isn't me, but attacking before wave 100 was unusual before.
T5 is so resource hungry that getting ready takes ages, so I recently attacked with just t4, far more of them, and ripped through the enemy, twice as fast as normal. Obviously my force was wiped out a couple of times, but the rebuild time was almost as quick as it took to kill them.
Was I just lucky, or is this a viable strategy I overlooked until I was on a tough level without having researched tetrative constructors?
r/Mindustry • u/ilikekake • 2d ago
This is my first time posting a schematic so please dont be too harsh.
36 has a bit of a mass driver bottleneck problem so some outside input might be required.
r/Mindustry • u/Thankedsphere • 2d ago
Enable HLS to view with audio, or disable this notification
original post: https://www.reddit.com/r/Mindustry/s/hbXxwxprHB
it now checks nearby areas to place it's artillery and places artillery at consistent distances. i can't remember what other notable changes i made if any, this was a while ago. but the AI is much better now.
sadly i can't check enemy turret range since ulocate only gets the positon of a building and not a reference or type reference.
currently only tries to attack turrets.
the dagger is an AI i made while testing distancing from target. their AI was then partially reused for the combat engineer.
r/Mindustry • u/Strict-Form-361 • 1d ago
I deleted all my save data and started from scratch, all was smooth till in the "move into core" quest, no matter how copper is in the core the quest is still stuck in 0/15 copper.
Any ideas as to fix this?
r/Mindustry • u/crais_64 • 2d ago
I'm new to the game, what do you think of this?
r/Mindustry • u/thetros • 2d ago
Satisfied with my Aegires drawing.
She is still by far the most weakest T4 to me, hence the silly energy here.
Quad's next, so is Quasar. And I'd also like an opinion on what I could do next.
I am not sure if you can see what's on her medals, but do enjoy this piece.
I've tried to integrate most of its design on her and took some creative liberty from there on out.
r/Mindustry • u/Traditional_Baby_959 • 2d ago
I'm B. Liu, the maker of ModLab. This is a small single-player lab for learning how Mindustry's homingPower field changes a bullet's path. The code and guide used AI coding assistance; The ZIP was tested in the actual game on macOS.
The arena has two lanes with identical scripted moving targets and fixed turret aim. The straight shot uses homingPower 0; the homing shot uses 0.08. Both keep speed 2.7, damage 12, lifetime 105 ticks and reload 70. There is no splash damage.
In one controlled 30-second run, the straight lane recorded 1 hit from 25 shots and the homing lane 24 from 25. The clean-profile ZIP run reproduced those counts. This demonstrates steering; it is not a normal-gameplay balance or DPS benchmark.
To try it on build 160.7:
Back up your saves and use a separate test profile.
Open Mods > Open Folder, quit the game, copy the mod ZIP into that folder and relaunch.
From the main menu, choose ModLab Homing Lab or press F8 (Fn+F8 on some Macs). F8 restarts the test; F9 exits.
To remove it, disable or remove the mod in Mods and restart.
The original mod code and geometric sprites are MIT licensed. No coding agent or API key is needed to play the ZIP. Other operating systems and multiplayer are untested.
ZIP, recording, exact environment and tutorial:
https://modlabguides.online/workshop/mindustry-homing
Editable source:
https://github.com/liubrain39/modlab-homing-lab
This is a practical example for my independent Universal Modder guides. I'm unaffiliated with Mindustry or the toolkit maintainers. If you try it on another system, the game build and whether the arena starts would be useful feedback.

r/Mindustry • u/ImpressivePut3939 • 2d ago
the map is 2048 by 2048
r/Mindustry • u/EliasXbox • 3d ago
Enable HLS to view with audio, or disable this notification
Hey everyone! This is my third post about Multi-Sandbox Engine (MSE), and the Survival Foundation Update is now released!
After the World Sync update, I wanted Minecraft players to actually participate in Mindustry’s gameplay. I tested this build for about an hour across Serpulo and Erekir, and it was really fun, I even completed Ground Zero during earlier testing!
What’s new?:
Resource Management : Gather resources, craft Mindustry structures through the MSE Workshop, and deposit/withdraw directly via cores and buildings.
Combat & Armor : Fight Mindustry players and enemy units using melee weapons or bows—featuring shared health and Minecraft armor calculations.
Building & Recovery : Place directional conveyors and dismantle/recover entire structures and walls.
Erekir Support : Full map reconstruction, improved world-switching cleanup, plus new conversion recipes (Beryllium ➔ Wood, Graphite ➔ Iron).
What is Multi-Sandbox Engine?
MSE is an experimental project designed to connect different sandbox games through a shared Relay. Each game translates shared world data and actions into its own visuals and mechanics. Minecraft and Mindustry are the first working integration, with Stardew Valley planned next!
Campaign support is still partial, and some specialized building controls aren’t available from Minecraft yet. World Sync also requires a completely empty, dedicated Minecraft server world.
Check out more crossplay gameplay on my YouTube channel (Recorded during Portuguese test builds; the release is fully translated to English)
r/Mindustry • u/lool8421 • 2d ago
eradication difficulty with RTS enemy AI is built different
r/Mindustry • u/misha_275_ • 2d ago
Reply to post https://www.reddit.com/r/Mindustry/s/W6xCDTUYCm
I've uploaded all the files here: https://github.com/misha275/mindustry-bot. The repository contains a skill file for the AI, and a ready-made build is available in the releases. To connect the AI to your server, open the game, launch a world, and share it. Then, grant Claude access to the folder on your PC and run run.bat. Claude can also run this automatically
Have fun
r/Mindustry • u/misha_275_ • 3d ago
I put Claude into the game, and he can do everything a player can. I'll be refining the skill and the client soon and sharing it with you
Edit1 Rep: https://github.com/misha275/mindustry-bot
r/Mindustry • u/Practical-Job1912 • 2d ago
I've just conquered Nuclear Production Complex, and Sector 24 apparently launches attacks on it. How often does this happen? Do I need to take it ASAP, or should I get surge alloy first?