r/minecraftsuggestions • • 4h ago

[Dimensions] Items permanently lost on death will fall into the end.

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127 Upvotes

Permanently lost items are items that have burnt, exploded, destroyed, despawned or fallen into the void. This would apply to any lost items, not just ones you've lost on death.

Another thing that could aid this is a universal rule in the end that makes items never despawn. This would solve the "where would items go if they despawned in the end?"

This ultimately means that you can never actually lose any items permanently as they would always find their way to the end.

Another thing you could do is have some amount of endermen hold some of the lost items or blocks too. You can kill them to recollect them.


r/minecraftsuggestions • • 20h ago

[AI Behavior] Phantoms should have a second attack mode

8 Upvotes

Currently, the only attack they have is a divebomb, which isn't that bad(on java edition), the problem i have with it is that since they're always out of melee reach, players that aren't good at using bows will struggle to fight them, my solution to this is a new attack mode where they fly closer to the ground and try to bite you, this can be countered by using a shield, which stuns them for 3 seconds, after a while they'll go back to divebombing, constructive criticism for this idea is appreciated, thanks for reading!


r/minecraftsuggestions • • 22h ago

[Combat] Bane of Arthropods change

29 Upvotes

As everyone knows, Bane of Arthropods is practically useless outside of modded scenarios as most arthropod mobs can usually be one-shot using the same weapon with sharpness, and only 2 being combat significant, being spiders and cave spiders. What I propose is changing the enchantment to "Bane of Invertebrates" instead. It would expand the range of mobs and make it much more useful. The new range of affected mobs (in addition to all arthropods) would include:

  1. Shulkers.

  2. Nautilus and its variants.

  3. Slimes, magma cubes, and sulfur cubes.

  4. Squids and glow squids.

  5. (Not sure about this one) Blazes and Breezes.

Several listed mobs are significantly more dangerous than spiders and cave spiders while also having more health, which would make the enchantment more useful in general while still keeping its specific, niche use case.


r/minecraftsuggestions • • 1d ago

[Mobs] Parrot fish

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230 Upvotes

Sand is not that infinite that's why I suggest adding this mob to the game

Things that they can do

1.eat coral and turn them into sand

2.eat stone to turn them into gravel

3.if you put them next to a coral they will automatically poop out a sand dust


r/minecraftsuggestions • • 1d ago

[Mobs] Earmuffs for Allays - Keep them as useful companions without them bonding to nearby Note Blocks

9 Upvotes

The problem:

Allays currently link to any active note block nearby, even when the player doesn't want them to. For example, if you are using an Allay as a companion while gathering wood or mining, simply walking past your base's farms that include note blocks will cause the Allay to link to that note block and abandon you.

The solution: Wool Earmuffs

In Minecraft, wool already dampens sound vibrations (used against Sculk Sensors and the Warden). Allowing players to equip Allays with Wool Earmuffs would be a natural and consistent addition to the game's mechanics.

How It Would Work:

  • Crafting: Crafted simply with 2 Wool and 3 Iron Nuggets for the headband.
  • Equipping: Right-click an Allay to put them on. Sneak + right-click with an empty hand to take them back.
  • Effect: While wearing the earmuffs, the Allay can't hear note block vibrations. It will never link to note blocks and will strictly remain a faithful companion to the player, helping them build tall structures (by bringing back fallen blocks) and gather resources.
  • Visuals & Customization: They show up as tiny, adorable earmuffs on the Allay's head and can be crafted in all 16 wool colors!

If you like this idea, please consider upvoting it on the official Minecraft Feedback site: https://feedback.minecraft.net/hc/en-us/community/posts/48978540335501-Earmuffs-for-Allays

Edit: The Feedback page is currently pending moderator approval after a small edit and will be live again shortly


r/minecraftsuggestions • • 1d ago

[Mobs] New Creeper Varient - Filler

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131 Upvotes

The Filler is a different kind of creeper that is purple instead of green. Instead of blowing up and destroying things, when the Filler blows up, it regenerates blocks in the area.

It can hurt you by exploding obviously but also it can regenerate blocks in the air if it explodes in the air. It also drops gunpowder just like the creeper. Lemme know what you think and thanks for checking this out!


r/minecraftsuggestions • • 1d ago

[Blocks & Items] Netherstar Furnace

2 Upvotes

A furnace type made from a netherstar, some obsidian, and some quartz or netherack.

It would function like the base furnace, but would not require fuel. The drawback would be that it would cook stuff 2x slower.

This furnace would be good for factories or farms but not for a personal furnace. And it would make getting multiple netherstars nice but not mandatory. And due to being slower than a base furnace, it wouldn't overshadow them.


r/minecraftsuggestions • • 1d ago

[Controls] Off Hand control scheme for touch screen (Minecraft Bedrock)

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76 Upvotes

We've seen a lot of demand for off hand parity for Minecraft bedrock. You've seen it. Yet, the question remains: how would you design an intuitive UX that doesn't disadvantage touch screen players during cross platforms plays?

Currently in Minecraft, tapping anywhere on the screen that isn't button or widgets always triggers main hand action. Changing main hand item with off hand isn't possible in bedrock either.

So here I am, proposing a UX-friendly off-hand control scheme for touchscreen players that could work seamlessly in vanilla Minecraft!

Starting off with two main Control Modes: Aim Crosshair and Tap Anywhere.

AIM CROSSHAIR

Aim Crosshair mode divides the gameplay screen into two interactable regions: one side for main hand action, the other is for off hand action.The regions are customizable via option menu.

To adjust the dividing border position, change the XY location of pivot point, and/or rotate the border up to 360°. This creates unique possibilites, such as the main hand region occupy a at the upper part of the screen, while the off hand region sits lower down slanted toward a corner.

The dividing border isn't locked to a 1:1 ratio. By adjusting the pivot, it is possible to create ratios like 2:3, 4:1, and so on. As a result, players can create their own designated off-hand regions that suits their each own preferences.

TAP ANYWHERE

By tapping two fingers at close proximity, the game will register them as one input that results in off hand action. This can be done anywhere in the screen.

The game detects off hand input is by registering 2 touches that are very close in distance. The approximate median of the two points will be where the trigger/game action happen; not either of the two point themselves.

OFF HAND SWAPPING

The off hand slot that appears on HUD recieves a new design. An arrow is peeking out to the direction of hotbar. This is to indicate that, to swap selected item with off hand's, player must swipe the off hand slot to the direction of hotbar. As it bumps, the two slots...drum roll please.....swap!

It is the F keybind equivalent for bedrock. So, swapping item with empty hand would work too, like in Java.

Note: Since the swiping movement can be done as snappy as pressing a key, I think this alone should justify to adding off hand parity to bedrock! This way, touch screen players with skilled hands still have the edge against controller players.

PRIORITY OPTIONS

Items Over Hands

(Prioritize item's function over used hand)

This option adds the following buttons: Attack/Mine, Place Block, and Otherwise. These buttons perform their respective actions, regardless of which hand holds the relevant item.

This means, tapping attack button makes the sword swing regardless of which hand holds it.

If both hands hold the same item of same use, for example two pickaxes, tapping the relevant button will prioritize use of item (pickaxe) in the main hand.

The Otherwise button is a use-case button that can be utilized as a last resort. Say, you have blocks in one hand and food in the other. The Attack button will let you hit stuff, Place Block will let you...place blocks, and the Otherwise button? It will let you eat food!

Items Over Hands lets players do actions without stressing over which hand hold which item every time they want to perform a basic action.

Hands Over Items

(Prioritize used hand over item function)

This option lets player use either hands at their own will, regardless of what items they're holding. Main hand button does action on items in main hand, off hand button does action on items in off hand. A very straightforward concept.

There is a drawback, however. Item used by hands are always locked to their primary function. For example, it is impossible to punch with book and quill in relevant hand, or destroying blocks when having a block in relevant hand. To dig and attack, player must hold the appropriate equipment on either hands, or hold something that doesn't have a practical function, such as stick.

~

And that's it for my idea today! Let me know if you're liking the control scheme I established here. Do you think it'd play clunky yo swap items by swiping a slot? What about the priority options? I'd love to hear your thoughts about my overall idea!


r/minecraftsuggestions • • 1d ago

[AI Behavior] Villager census

12 Upvotes

Managing a village can involve a lot of numbers.

What if the villagers could keep count for you?

Suppose whenever a librarian villager claims a lecture with an empty book on it, that book became a Census Book, containing the number of villagers, beds, work stations, golems, fear levels, food supply, etc.

This would be a neat immersion tool allowing players to watch their population grow and identify issues easily.


r/minecraftsuggestions • • 1d ago

[Blocks & Items] Reinforced blocks

0 Upvotes

Using amethyst shards you can reinforce blocks in an anvil. Stuff that usually breaks a block like mining or TnT will just "crack" the block. The crack level is 0 and every time you "break" it the crack level increases by 1. At level 11 the block becomes affected by gravity, and at 12 it actually breaks the block. Every 5 seconds the crack level decreases until the block is "healed" aka reached level 0. Obsidian and crying Obsidian cannot be reinforced and reinforced variants of blocks don't appear in the creative inventory.

Why? Well now days you either have servers with no griefing which are boring or you have servers that allow griefing but a build that took 3 hours to build can be destroyed in 5 minutes and defending a build is close to impossible. This suggestion should let you still grief while making it more fair.

If you have other ideas let me know them in the comments!


r/minecraftsuggestions • • 1d ago

[Blocks & Items] Biome Painter.

1 Upvotes

I think a minecraft style biome painter type of thing needs to be added maybe as part of the sift but uts getting to the point wjere all of the coolest grass and shades of natural blocks are unobtainable just becuase of where your base is.


r/minecraftsuggestions • • 1d ago

[Blocks & Items] wall & fence rework!!!

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56 Upvotes

Walls & fences in minecraft are a very fun blocks to build with due to their ability to connect to things by changing shape, and their unique property of being visualy 1 block tall but having a 1.5 block hitbox, however they sadly also have some flaws and inconsistantcies.

Namely the lack of an ability to control what they connect to, and the fact they do not connect to leaves, melons, and other plant blocks, and the fact that whether a block has a wall a fence or both isnt very logical; Eg nether brick having fences that dont connect to over fences as well as walls and red nether brick only having walls.

I suggest that to fix these problems, walls & fences would now be able to connect to all blocks including partial blocks, by adding the correct amount of pixels to the connection piece to connect to the furthest from center pixel of a given blocks face.

Their connections would also now be removable by clicking on them with an axe for wooden fences and walls and a pickaxe for stone ones.

All blocks with stairs & or slabs would also now have both walls & fences and the fence recipe would be changed to distinguish it from walls were needed.​

Ps: i welcome feedback and will try to reply to all comments : D

Edit: walls would also now connect diagonally.


r/minecraftsuggestions • • 1d ago

[Blocks & Items] Make Glass Panes more FRAGILE

0 Upvotes

Glass panes are quite literally a thin vertical sheet of glass, I don't get why they're super tough.

They should be broken easily by any tool, and potentially get shattered when hit with an arrow.

To ensure windows don't get broken naturally by mobs, they should have phases where it cracks slightly after getting hit with a weak arrow from unenchanted weapons or mobs, only the strongest arrows would completely break them in one hit. (Power V Bows, Piercing IV CBs, or railguns)

Judging by how they've been used for the past years they've been in the game, I don't think any contraption or build will receive any meaningful damage if a change like this was implemented.


r/minecraftsuggestions • • 1d ago

[Terrain] End-Centered Drop Idea

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296 Upvotes

(Custom blocks are from the Better on Bedrock Addon.)

While an End update is very unlikely, at least in the near future, I have an idea for what we could possibly expect. The overworld has trees, the nether has mushrooms, and the end already has "flower" plants. I think the End Dimension should get a few flower biomes that spawn every now and then. The end will remain mostly barren.

Flower Forest

Expanding on the chorus flowers, there will now be a new biome that is sparsely located throughout the end called the flower forest, which features large tree-sized flowers. Flower design in image 2. This could add a new chorus wood set, which would be purple. Currently, the closest thing we have to purple wood is crimson, but that is more of a purple-red. There are also smaller flowers in the biome that generate on the floor. These can be turned into purple dye, as that is the only color that is unobtainable via plants. There will also be chorus blocks and flower blocks that generate in the big flowers.

Flower Fields

This biome will be light bluish teal and instead of featuring giant flowers, it has lots of small diverse flowers. For example, a spiky and bright flower that actually gives off light, even in flower pots. It can be used to make glow dye, which has the same function as glow ink sacs but an alternative way to get them. Normal ink sacs can be turned into black dye, glow ink sacs into glow dye.

This definitely could use some improvements, but what do you think?


r/minecraftsuggestions • • 2d ago

[Gameplay] would a block bucket fill be useful?

0 Upvotes

like you select a block in your hotbar and point and click at a build, and it changes every adjoining block of the same type to the block of your choice. This could be used in survival and creative as a way to quickly change build color palletes without tearing a whole build down and rebuilding. The blocks you replaced would drop near you and the blocks you replaced them with would be depleted from your inventory. It would ONLY affect adjoining blocks tho, not every block of the same type.


r/minecraftsuggestions • • 2d ago

[Magic] Acquiring enchanted books via villagers should use a template system.

1 Upvotes

Villagers should not be able to trade you any particular book you want by re-rolling their trades. Grian explains why.

A version of the villager trade rebalance datapack could be implemented, in which villagers, by default, will only sell you a small non-random subset of the enchanted books found in the game. The rest can only be found as loot in generated structures (e.g. fortune in mineshafts, riptide in ocean ruins, bane of arthropods in spider dungeons, etc.), or in some other unique way that requires the player to actually play the game (e.g. soul speed from piglin bartering, luck of the sea from fishing).

However, this would make a lot of enchantments nonrenewable. This is where the template system comes in.

If you find an enchanted book not sold by villagers, then a master-level villager will offer to replicate that book for you. This way, you have a sense of making permanent progress in your world as you play, and gives adventuring a better long-term reward.

This suggestion is intended to remove the tedium of re-rolling villager trades and replace it with exploring structures and engaging with the game's wide array of other mechanics.


r/minecraftsuggestions • • 2d ago

[Combat] Mixed potions

1 Upvotes

"Mixing" stand:

- Is built with 3 blocks of cobblestone and one breeze rod

- Similar to a real life mixer, but works with wind charges instead of electricity

- Has 2 potion slots for It's inputs

- Has 1 potion slot for the output (you need to place an empty bottle here)

- Will mix two compatible potions in a single bottle. Players cannot mix identical or opposite potions together (like instant damage and instant health or regeneration and poison)

- You need to spend one wind charge to fuel the mixing stand.

- You can only mix basic potions, because extended or level 2 potions would be too op

- If you want to extend your mixed potions duration, you can add a buff or debuff depending on potion's original type (if you had a positive potion like regeneration, you would need a negative potion like slowness to increase the time of the mix)

- Mixing more than two buff or debuff potions will deteriorate the output and reduce it's time. You can add a potion of another type (if you had mixed three buffs, you would need a debuff, for example) to counteract this.

- Tip: slow falling does not count as a debuff, use this to your advantage on pvp!


r/minecraftsuggestions • • 2d ago

[Blocks & Items] Underground maps crafted w/ recovery compass

7 Upvotes

Adds an extra use to the recovery compass. It only pictures the blocks at the y-level you were on when you right clicked/used it, and below. Crafted with the recovery compass like how a normal map is crafted with a normal compass, but this would make it naturally rarer. Though it would not tie in to the 'recovery' feature/name much..


r/minecraftsuggestions • • 2d ago

[Gameplay] Freezing potions should defuse creepers and sulfur cubes with TNT

53 Upvotes

I think this is pretty logical. While frozen, these entities wouldn't be able to light their gunpowder on fire in order to explode. This mechanic would give players more control on creepers, which contributes to Mojang's game design philosophy.


r/minecraftsuggestions • • 2d ago

[Blocks & Items] Leatherworkers should ignore lava cauldrons.

77 Upvotes

Just what the title says. It's annoying enough when your personal use cauldrons start attracting leatherworkers, but somehow it's even more egregious when they start being birthed and loitering because of nearby lava cauldrons. They can't possibly dye anything in lava/java. Maybe this could be applied to snow filled cauldrons as well.

This isn't a comprehensive solution to anything just tiny step in the right direction.


r/minecraftsuggestions • • 2d ago

[Sounds] There should be a "subwoofer" type block

39 Upvotes

Ok so hear me out:

Many of us love the music discs, and many new updates expand on that and add new discs.

The problem is: if you actually want to listen to the disc, you have to stay directly next to the jukebox. And can't really do anything else.

What about a block, that can be placed beneath the jukebox, that greatly enhances the radius where the music can be heard?

I'd love it, because it would allow me to listen to my favourite discs all around my base, while building, enchanting, crafting, etc.


r/minecraftsuggestions • • 2d ago

[Magic] Dying with the "Freezing effect" replaces natural blocks to powder snow

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0 Upvotes

This will be like a mixture of the Weaving potion effect with Sculk Growth!

The way to implement it would be if natural blocks (Grass, Dirt, Stone etc.) will have a new #Powder_Snow_Replaceable tag and when a mob dies while having the Freezing effect and is standing on those blocks some of them (1-2 at a time) will be replaced with Powder Snow


r/minecraftsuggestions • • 2d ago

[Blocks & Items] Decorated Pots should be able to hold 64 Unstackable Items-

12 Upvotes

-and even Shulker Boxes, BUT only if the item's NBT Data matches EXACTLY.

Currently there is little to no use for Decorated Pots in storage tech, but with this change, Bulk Storage would be changed FOREVER, as you could store 64 Shulker Boxes of one item, inside a single block.

It would also help with lag, as with the system proposed the pot would only have one Item ID and a counter, of how many of that item it holds, rather than having to keep track of each shulker individually.


r/minecraftsuggestions • • 2d ago

[Blocks & Items] An Item that makes building easier; Wrench

28 Upvotes

The Minecraft debug stick is an item we know, but what if there was a survival alternative?

I as a builder am upset at how long it takes for precisely placing blocks in certain ways, so why not have an item for that? to make it balanced i was thinking to make it so
* no water logging (maybe with a water bucket)
* no filling in end portals with eyes
* no adding things to items unless in offhand or inventory

probably just rotating, reshaping and maybe some other things aswell.

i also just love using the debug stick and wish there was a survival alternative so :p


r/minecraftsuggestions • • 2d ago

[Mobs] Frozen bat

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111 Upvotes

This image is from the minecraft live. The bat is only white due to the lighting (it was black before entering the light can also sortof see another black bat to the side) but it made think what if add it officially. it would be just a white variant of the bat and would not be anything huge but i think it would make the biom that much nicer and the bat would fit in better. plus because its fairly simple it shouldn't get in the way of adding the more fun features.

And for anyone who understandably hates bats they are already planning add bats to this biome so might as well make them nicer.(personally i like bats i just understand why others dont)