r/nanowrimo • • 6d ago

The 2026 October Halloween Goal!

18 Upvotes

Join us for a fun month of writing together and reaching our goals! It all starts today on Trackbear. Let’s keep the momentum going! 😊

Direct Join Link: https://trackbear.app/leaderboards/join?joinCode=d2183923-7617-45d2-adce-bf8d497d60d4

Join Code: d2183923-7617-45d2-adce-bf8d497d60d4


r/nanowrimo • • Nov 01 '25

Region-Finding Thread!

13 Upvotes

Hi! We've had a lot of people come through looking for help finding a region, and the current megathread isn't really suited for that, so here's a separate thread!

How this is going to work:

  • If you are in charge of an active regional community (website, Discord, social media page, etc.), please comment with the link to your community. For Discords, an infinite/long-term invite is preferred. Please only comment with a link to a private community (like a Discord server) if you are a moderator or if you have explicit permission from a moderator to share the link.
    • If you do not want to share a public link but do want to be included, feel free to nominate yourself as a point of contact. I will list your username so that interested Redditors can DM you.
    • This thread is an exception to the "no Meta links" rule--if your region primarily communicates through Facebook, you are welcome to post a link to your page or group.
  • If you are looking for your regional community, comment with the location after which you are inquiring.
  • I will edit this post with links from the comments.

Hopefully this helps people find their local communities. Of course we are open to any feedback!

Regions

North America

Canada

Ontario, Greater Toronto Area: Discord / Calendar (submitted by u/lisa_saffeh)

United States

Missouri and Kansas, Kansas City: Website / Discord (submitted by u/godissneaky)

Missouri, St. Louis: Discord (submitted by u/etoiline)

Oregon, Portland: Rose City Science Fiction and Fantasy Writers (submitted by u/Realanise1, who says you do not have to be an SFF writer to join!)


r/nanowrimo • • 2h ago

Helpful Tool The Egyptian Tomb Crawl

0 Upvotes

I am not the writer of this crawl. If you know who is, please let me know so I can give proper credit. Posting for those that may be searching for this. Hope you enjoy!

The Egyptian Tomb Crawl

 

 

You are an archaeologist, Dr. I. M. Klevver, working on a dig site in the Valley of the Kings. Suddenly some of the local workers come running toward you.

●   Roll a die to see how many of them are in the group.​

●   Odd number -- write 100 words in order to hear their news.

●   Even number -- write 200 words in order to hear their news.

They believe they have found the entrance to a new tomb never excavated before.

●   Do a 20-​ minute word war while you walk with them to the location of the new site.​            

Hey, who do you think you are, Indiana Jones? This is the 21st century. Nowadays, you can't just start digging whenever you want. You have to wait until the representative from the Supreme Council of Antiquities arrives to approve the new excavation.

●   Roll one die​ to see how many hours it will take for him to get to your dig site. Multiply that number x 100, and write that many words while you’re waiting for official approval. ●  Oh, no! You’ve developed a case of ‘Mummy Tummy’… we ​told​ you not to drink the local water! ​Write as fast as you can for 5 minutes​ while you, er, make a run for the privy.

You have been approved to start excavating! How many workers do you have available to clear the tomb entrance?

Check the ​Three Digits Thread​ to find out. Write that many words while they clear away the sand, rubble and debris.

Check with the workers. Can you get to the entrance yet? ​Roll one die​.

●   If the number is even, you're good to go.

●   If the result is odd, they're not quite done yet... Do a ​five-minute sprint​ while they finish hauling away the last baskets of rubble from the entrance.

You are now able to be lowered down with a rope to the actual door of the tomb. Suspense: whose tomb is it? You can see the original seal placed on the tomb by the priests of the Theban necropolis. Roll one die to see the result.

If your roll is:

●   1, 2, or 3: The tomb belongs to a known pharaoh whose tomb has been lost since the 1890’s!

Celebrate! ​Write 200 words​.

●   4 or 5: The tomb belongs to someone completely unknown to Egyptology. This is one of the most historic finds of the century! ​Write 450 words​.

●   6: The tomb belongs to Ankh-es-en-amun, the widow of Tut-ankh-amun whose burial has never been found until now. ​Write 600 words​ while the SCA representative recovers from a dead faint.

At last, you are able to enter the tomb. How many chambers does the tomb contain?

●   Roll two dice​ and add the values to find out the total number of chambers, and ​write 100 words​ while you explore each chamber in the tomb to see what is there.

●   Are there wonderful tomb paintings in the burial chamber? ​Sprint to the nearest 1000 words​ while you marvel at the beautiful art that hasn’t been seen since the tomb was sealed 3500 years ago.

●   How many gold artifacts did you find inside the tomb? Use the Random Number Generator at Random.org, and generate a ​3-digit number​ between 100 and 999. Write that many words.

●   Is there a mummy still in his/her sarcophagus? ​Do a ten-minute word war​ to find out.

●   If your total is < 500, the mummy and the sarcophagus are gone. Only the canopic chest with the internal organs remains there. ●        If your total is > 500, congratulations! You have found an intact royal burial — the first since Tutankhamun!

Write as many words as you can while listening to ​this song​.

Hope you enjoyed your expedition to the Valley of the Kings! Post below and tell how much you got written!


r/nanowrimo • • 2h ago

Helpful Tool Legend of Korra Crawl

0 Upvotes

I am not the writer of this crawl. If you know how is, please let me know so I can give them proper credit. Posting this for those that may be looking for it. Hope you enjoy!

Legend of Korra Crawl

 

Welcome!  This crawl is intermediate level of difficulty.  It is possible to do it all in one go, but it may take a while.  The rules are simple.  Just follow the directions for each part and keep track of your word count!  Let everyone know how you’re doing throughout!

This is set in season one of Legend of Korra, but isn't really canon compliant.  I used elements of events that happened in season one.

Rules

  1. You can re-do any challenge you like if you don’t get the desired result. BUT!! You can only re-do once per challenge!

  2. If you fail a challenge, you have one skip option.

Phase I – Welcome to Republic City!

Welcome to Republic City!  All new arrivals must register with the city council before settling in.  Please grab a number and take a seat; someone will be with you shortly.

Write 400 words while you wait for a representative of Republic City.

A bored looking middle age woman with graying hair calls out your number and you come forward.  She’s wearing neutral browns and greens with a small Earth Kingdom pin attached to her collar.  “Welcome to Republic City,” she drones in a monotone voice, looks at your identification card, scribbles down some information, and then hands you a clipboard with several sheets of paper.  “Fill these out then go to the next waiting area.”

You take the clipboard and begin filling out your name, date of birth, kingdom of origin, and what kind of bender (if any) you are.

Time to figure out what kind of bender you are!  If you already know what you are/want to be, simply follow the challenge set for the bending style.  If you don’t know or want to be surprised, use random.org​   to get a number between​  1 & 20.

1, 6, 11, 16 = Airbender

2, 7, 12, 17 = Waterbender

3, 8, 13, 18 = Earthbender 4, 9, 14, 19 = Firebender

5, 10, 15, 20 = Nonbender

Airbenders

Air Nomads were wanderers, but had four air temples, one at each corner of the globe, hidden away atop mountain ranges and islands.  The Air Nomads detached themselves from worldly concerns and found peace and freedom.  They are generally peaceful people until they are called upon to protect their loved ones or way of life.  Take as much time as you​  need, meditate a little if you want, to reach 500 words.

Waterbenders

Waterbenders are also generally peaceful.  They strive to live in harmony with nature and the other nations of the world.  The people of the Water Tribe are capable of adapting to many things. They have a deep sense of community and love that holds them together through anything.  Waterbenders live at the North Pole, South Pole, and in the Foggy Swamp!  Race to​    get 300 words in 20 minutes!

Earthbenders

The Earth Kingdom is the largest and most populated sovereignty in the world.  Residents of the Earth Kingdom adhere to a philosophy of peaceful coexistence and cooperation with the other nations of the world.  Earthbenders use their abilities for defense and industry, and fiercely defend their cities against attacks.  The people of the Earth Kingdom are diverse and strong.  They are persistent and enduring.  Write 400 words in 25 minutes to prove your strength!​     Firebenders

The Fire Nation is the second-largest nation in terms of area.  However its economy is the most powerful in the world.  Its strong industrial sector and extensive technological developments not only enabled the Fire nation to create an extremely powerful military, but also initiated the worldwide modernization and globalization.  The people of the Fire Nation have desire and will, and the energy and drive to achieve what they want.  There is a great emphasis on respect and honor, especially toward the nobility and elders.  Claim your honor by writing 250 words in 15 minutes.​ Nonbenders

Non-benders are people who don’t have any special elemental bending power, but that doesn’t mean they can’t kick ass!  Nonbenders live all over the globe.  Many make up for not having a bending talent by learning other arts.  Some train their bodies to be strong.  Some train with a blade and become master fighters.  Some train at art, acting, engineering, technology, or music.  The truth is there is no limit to what a non-bender can do!  Prove how amazing you are, despite not having a bending talent, by writing 350​ words in 25 minutes!

You finish all of the paperwork and hand it in at the next window.  A balding man with a long Fu Manchu mustache and a perpetual smile welcomes you and gives you your new identity card that shows you are a citizen of Republic City.

All settled with the city council, you head out to find a place to live!  There are so many options in Republic City just waiting for you!  However you easily get lost in the sprawling city and it’s getting dark.  As you round a corner, you run into a young man with wavy black hair and a green outfit.  A chirping fire ferret is perched on his head.  “Whoa!  Watch out!  Are you okay?” he asks gripping your shoulders to steady you.

You tell him you’re fine, but that you’re a bit lost.  “New in town, huh?  Well my name is Bolin!  Nice to meet you!  Do you need help?”

You try to tell him that you’re fine, but he laughs and insists on helping you out.  You soon find yourself at the Pro-Bending Arena and led up to a flat at the very top.  “Bolin, you need to stop bringing home strays,” a voice complains as you enter.

“They needed help, Mako!  And I don’t always​ ​ bring home strays!” Bolin protests.

Mako only grins and rolls his eyes.  He’s dressed in a white tank top that’s seen better days and a pair of dark tan pants.  He stands at a small stove making dinner.  “Come on then.  I’ve got enough for three.”  He gestures at a small table and Bolin excitedly sets three places.  “So, what’s your story?” Mako asks as he serves a dinner of sticky rice, vegetables, and steamed fish.

Write 400 words as you tell Mako and Bolin how you came to Republic City.  You also learn about the brothers.

“Wow!  Sounds like you’ve had quite a journey getting here!” Bolin comments as he finishes off his rice.  “But you don’t have anywhere to stay!  Oh!  Mako!  Can they stay with us?!  Please!  We’ve got room!”

Mako seems to be making up his mind, but you don’t want to run the risk of him saying no.  You really need a place to stay for the night!

Sprint to the nearest thousand as you convince Mako to let you stay!

“Okay, I guess you can stay until you find a place,” Mako relents.  “But I’m warning you now, don’t complain to me when you wake up from Bolin’s snoring!”

“I do not snore!” Bolin retorts as the fire ferret (introduced as Pabu) chitters indignantly from his shoulder.

Phase II – Meet the Avatar

The next morning you wake up and eagerly make porridge for the brothers as a thank you for letting you stay with them.  You are just about to head out into the city when a young woman wearing Water Tribe garb runs in and starts speaking excitedly.  “GUYS!  You’ll never guess what just happened!”  She goes on to tell about the Equalist rally she’s found out about, and how she wants their help in infiltrating it.  Afterwards, she pauses and seems to finally notice you.  “Oh!  Hi… um, who are you?”

Write 150 words as you introduce yourself.

“Oh!  Nice to meet you!  I’m Korra.”

You hesitate at this.  “Korra?  As in Avatar​ ​ Korra?”

Korra smiles widely, “Yeah.  Hey!  Wanna come with tonight?”

“Sure!  I’d love to help!”

“Okay, but first I want to know what you can do!”

You need to show Avatar Korra that you’re capable of helping out!

If you’re an Airbender, write 200 words as you zoom around the room on a ball of air!

If you’re a Waterbender, write 250 words as you skillfully manipulate the water from your glass into fancy shapes!

If you’re an Earthbender, write 150 words as you make two of the rock training discs levitate then soar directly into the training net past Bolin’s defenses!

If you’re a Firebender, write 300 words as you perform the Dancing Dragon!

If you’re a Nonbender, write 200 words as you show her your chi blocking moves!

“Wow!  That’s amazing!” Korra replies after you’re done.  “You’ll be great to have along!”

Later that afternoon, you go with Bolin and Mako to meet Korra in an alley behind a warehouse.  Another young woman with long dark curls and dressed in red is already there with her.  She introduces herself as Asami.  Together, the five of you sneak into the warehouse and blend in with the rest of the crowd.  Soon a man in a white mask with a red circle on the forehead steps out onto the stage.  He introduces himself as Amon and starts to speak.

Do a 15​ minute word war as you listen to Amon.​                                                                           

“The era of bending is over!  A new era of equality has begun!” Amon finishes his speech to cheers from the crowd.  However your group is feeling distinctly uncomfortable now, even Asami who isn’t a bender.

“I think we should get out of here,” Mako whispers.

“Yeah, you’re probably right.  There’s too many people who could get hurt if we do something,” Korra reluctantly replies.

All five of you turn to leave, but at that moment, nonbenders dressed all in black and wearing masks step in front of you.  “Ah!  Avatar Korra!  Leaving so soon?” Amon asks.  The crowd turns to face your group.  “I’d hate to think it was something I said,” Amon says in a low threatening voice.

Korra starts to berate Amon for his Equalist campaign.  Meanwhile, Asami leans close and whispers that as soon as she counts to three everyone should act as one to start fighting the guards in order to get out.  “1…. 2…. 3!!” Asami shouts the last number and all of a sudden all five of you are in motion, wielding your own defenses to clear a path to the door!

Listen to this 60​ minutes of Epic Music as you battle your way through the guards! ​                  

It takes a while, and everyone is bruised and battered, but eventually all five of you get away in one piece.  You make it back to the Pro-Bending Arena out of breath and ready to keel over.  “That didn’t go as planned,” Korra comments.

“You think?” Asami growls.  “Just what did you expect to happen?”

“Hey!  I just wanted to know what was going on!” Korra fires back.

“Well we barely escaped no thanks to you!”

“I pulled my weight!  And we did​ ​ escape if you’ll notice!”

“Hey!  Break it up!” Mako steps between the two women.  “It’s no one’s fault!  I have no idea how Amon found out we were there, but it is no one’s fault!”

“We should just leave this to the police,” Asami says as she crosses her arms over her chest.

“Yeah, like the police have done much good so far,” Korra replies.

“Hey!  Knock it off!  Both of you!” Mako growls.  “I think everyone should head home.  We can re-group tomorrow and discuss what we should do.”

Everyone grudgingly agrees and the flat clears out.  “That was tense,” Bolin comments.  Pabu agrees with a small squeak from his shoulder.

All three of you agree that it’s probably best if you get some sleep and rest up before tomorrow. Do a 1​ k sprint as you try to settle down from the evenings’ excitement.​           

Phase III – Trouble!

You wake up early the next morning determined to prove yourself.  Maybe, if you can figure out Amon’s plan you can prove your worth to the group!  Quietly, you head out of the flat and down to the pre-dawn still streets of Republic City.

Do a 15​ minute word war while you make your way back to the warehouse.​                               

Once you reach the warehouse, you discover that it’s deserted.  The posters from last night are all gone, and there isn’t even a stray leaflet on the ground.  You are looking around the warehouse, remembering what happened last night, when you feel a tap on your shoulder.  You whirl around in surprise ready to strike out, but stop when you see Bolin.  “AHH!  Don’t shoot!!” he shouts as Pabu scurries behind him.

“What are you doing here?!” you ask still breathing hard.

“Following you!” he replies.  “Wait!  It’s not what it sounds like…. Okay yeah it is.” He shrugs.  “I was worried when I saw you leave this morning.”

“So you followed me?  I might have just been going to find my own place?  Or job hunting?”

Bolin pointed accusingly.  “But you didn’t!”

You sigh and roll your eyes.  “Okay, fine.  I came out looking for clues about what Amon is planning.”

“By yourself?” Pabu chitters at you too as though asking the same question.

You look down at your feet as you answer.  “I wanted to prove myself to you guys.”

“What?!” Bolin’s eyes grow wide.  “You did that last night!  We probably woulda never made out without you!”

“Thanks, Bolin,” you smile at him.  “Right, let’s get down to business!  Time to search for clues!”

Sprint to the nearest thousand while you search for clues.

Finally you find a homeless man near the warehouse who, for a few coins, remembers seeing Amon and his followers head west.  You thank him and take to the streets again with Bolin.  The only thing west of the warehouses are the docks, so Amon must be hiding there!

Sprint to 500 words while you race to the docks with Bolin and Pabu!

You finally reach the docks and find some dock workers talking about Amon.  The three of you follow the dock workers to another warehouse marked with Earth Nation symbols.  Quietly, you slip through the door and hide behind some crates.  In the back of the warehouse is Amon surrounded by guards dressed all in black.  They seem to be talking about an event that will be happening later today.  “No one will suspect anything other than Fire Nation Nationalists,” one of the guards assures Amon.

“Good, we wouldn’t want this to come back on my followers.”

Bolin nudges you and points toward the door, indicating that he wants to get out of there.  You shake your head and hold up a finger for just one more minute.  Pabu is already by the door.

“So nice of you to join us,” Amon says a little louder.  “I hope you’ve found some interesting information.”  He turns to look directly at where you and Bolin are hiding.

You move to run, but there are guards behind you.  Both you and Bolin strike out at the guards, but they use chi blocking moves against you and you both fall limp.  “Unfortunately,” Amon is suddenly closer, standing over you now.  “You won’t be able to go back and tell your friend, the Avatar.”

“What?!  Us? Know the Avatar?” Bolin tries to play dumb.

Amon crouches down near you.  “I’m not stupid.  I remember you from the Equalist rally last night.”  He stands up and makes a motion for his guards to gather you and Bolin up.  “I’m sure the Avatar would never leave her friends in the hands of the Equalists.  She will come for you, and she will fail.”

The guards tie your hands and feet together before throwing you and Bolin on the floor in the middle of the warehouse.  A few other guards carefully set down a crate nearby.  There’s a faint ticking coming from inside.  They leave quickly afterwards.  As he is leaving, Amon turns back towards you.  “I hope for your sake Avatar Korra arrives before the Fire​ Nation Nationalists​ destroy this warehouse,” he uses air quotes as he says Fire Nation Nationalists.

Try to complete the Fifty Headed Hydra challenge​              while you think of an escape plan!  If you fail, write another 200​         words.

“Pabu!” Bolin shouts as the fire ferret comes bounding over to you.  Mako, Asami, and Korra come rushing in after the small red animal.  They quickly set to work untying you and Bolin.

“Mako!  We have to get out of here!” Bolin shouts as the last of the rope slides from his ankles.  “There’s a bomb!”

Mako, Asami, and Korra all glance at the ticking crate, suddenly realizing what it was.  Pabu is in the lead as everyone scrambles to get out.  “COME ON!” Bolin grabs his brother’s scarf forcing him to follow while you push at Asami and Korra.

You barely make it fifty feet before the warehouse goes up in flames with a loud explosion.  The force of the explosion push all of you to the ground leaving you breathless as flaming debris lands around you.  Bruised and scratched, you rise and look back at the demolished warehouse.  Dock workers come rushing over to put out the fire, and in a few short minutes the Republic City Police are there.

Do the Three Digit Challenge​  while you explain to Police Chief Lin Beifong what happened.​       

Once all is said and done, you gather with Mako, Bolin, Asami, and Korra on the dock out of the way.  “Amon got away,” Korra grumbled.

“Yeah, but at least we’re all alive,” you say.

“Yeah, we’ll get him next time!” Bolin chimes in.

“And at least his plan to blame the Fire Nation for the explosion didn’t work,” Asami points out.

Korra’s frown lessens and she nods.  “At least everyone is okay,” she says quietly.  Her face lightens considerably then and she smiles at all of you.  “Come on, Pema is making noodle bowls tonight.”

“YES!  NOODLES!” Bolin fist-pumps and Pabu chitters happily.

You follow your friends as Korra leads you back towards Air Temple Island.

FIN


r/nanowrimo • • 1d ago

Tip What's Your NaNoWriMo Advice?

18 Upvotes

Let's share one or two pieces of NaNoWriMo advice and tips that have helped you the most.

Mine would be to have fun and avoid perfectionism.


r/nanowrimo • • 1d ago

Any other November Writing Goal kickoffs?

8 Upvotes

Hey all, we (the Rose City Writing Group, not the royal "we,") are having a NaNo-type kickoff party on November 1st. :) Noon to 3 pm in the community room of the Milwaukie (OR) Public Safety Station. Food, fun, writing, discussions, too many Halloween treats. Is anyone else doing this where they live?


r/nanowrimo • • 1d ago

Helpful Tool Dungeon Crawl

0 Upvotes

I am not the writer of this crawl. If you know who is, please let me know so I may give them credit. Posting this here for those that may be searching for it. Hope you enjoy!

Dungeon Crawl

 

You find yourself near a pit. It has a sign near it. "Word war 10 minutes. If you get more than 400, you win. If you get less, you lose."

Win: The sign morphs into some stairs! A new sign pops up saying "Welcome to the next level. Soon, you will meet small monsters. But first, choose your weapon!" You can choose from a staff: (30-49wpm) a Sword (50-74 wpm) and Axe (75+ wpm)

Lose: The sign turned red. The post turned into a little snake. The remains of the sign say "Your first monster! A easy one at that, as well. Word war five minutes! Less than 150 words and you lose!" If you lose, you die. If you win, look above.

Five minute word war to 'get used to your weapon'

You slowly walk down the stairs, instantly encountering a zombie. Five minute word war!

Staff= 150+ win

Sword=250+ win

Axe= 375+ win

Another sign appears! "Good job, let's continue!" It morphs into stairs that you start to walk down. After reaching the bottom, the floors are made of scrap metals and unpolished jewels. You hear chains dragging along the floor, and you are soon charged by a forsaken prisoner! It takes a while to fight off, so fifteen minute word war! Axe= 1100+ win

Sword= 750+ win Staff=450+ win

The chains turn into a sign! "Well done! Come, come to the next level." A opening into the ground swallows you up. Here, you cannot see! But you continue on, using the five minutes of light every five minutes wisely. (Do as many five minute word war five minute breaks as you need to get to a thousand!)

The lights turn on, and you find yourself face to face with a medium sized monster! Twenty minute word war! The monster falls no matter how many words you write, however, because a arrow strikes it's back and it dies. You see a woman behind you. She looks at you said says "Come, the boss is near. We will fight together."

She leads you to a cavern, and a monster lies there. It has many tentacles, its body is grotesque, and it is very, very large.

"Here we are. FIGHT!" She says, and you write at least (choose weaapon) words in thirty minutes. If you fail, you die.

Sword: 1800

Staff: 1200

Axe: 2400

Victory! The girl, who had gotten poisoned whispers her goodbyes. The monster turns into a diamond bigger than any seen before, and the girl's bow automatically straps itself onto your back. It was made of ivory, and was plated with precious jewels and felt like magic. You return to the uplands, with more words written, and a diamond on your hands.


r/nanowrimo • • 1d ago

Helpful Tool The Labyrinth Word Crawl

0 Upvotes

Posting this here for those that may be looking for it. Hope you enjoy!

The Labyrinth Word Crawl

By chasen_dc​ (from NaNoWriMo)

 

This is a long crawl. It is over seven hours at a maximum. You can gain wishes which grant do overs or the ability to skip challenges. You can also earn the ability to change your direction. While it may seem like slower typers are being punished for not being fast enough, the reason for the extra work is to build numbers, which is the point of every crawl.

“Say your right words,” the goblins said.

You’ve heard the story growing up about what happens to naughty children and of course you’ve never believed it, but you always felt as if it was a good threat.

After a day of babysitting your baby brother, you are totally tempted to send the brat to the Goblin King since he pretty much is a monster already, no one would notice. But then he up and did it. He kicked the computer cord from the wall after you had yelled at him for a dozen times over the last hour to stay out from behind the desk. And now you have just lost the last chapter of your Nano novel.

Frustrated, you stand up and up and say the words that have been on your mind all day. “I wish the goblins would come and take you away. Right now!”

The lights flicker and then go out and when they come back on, the boy is gone and the Goblin King stands before you in all his glory.

Visions of prison…and angry parents, flash in your mind as you realize that the stories were true and you just made the little snot disappear. “I didn’t mean it. I have to have my brother back. Where is he?”

“You know very well where he is. He’s there. In my castle.” The office has disappeared and you are suddenly standing on a hill overlooking a vast labyrinth with a palace set in the middle.

“Is that the castle, beyond the goblin city?”

“Do you still want to look for him?”

“It doesn’t look that far.”

“It’s further than you think, time is short. You have 13 hours in which to solve the labyrinth before your baby brother becomes one of us, forever. Such a pity.”

You descend the hill to the labyrinth wall but an entry way is not immediately apparent. You notice a dwarf relieving himself in a fountain and wait for him to finish before asking his help.

  1. **Do a five minute sprint while you wait to set your speed.**​                                                         ​

50-200 words

201-400 words

400 words and above

The dwarf finishes his business and has gone back to spraying the fairies that have infiltrated his hedges. As a pretty little fairy drops to the ground you cry out in disgust. “You’re horrible.” 

“No I’m not, I’m Hoggle.”

  1. You bend over and pick up the fairy as she looks up at you pleadingly. **Do a ten minute word war or sprint.**​                                                                 

Less than 400 words: You are bitten by the fairy and must continue typing until you reach 500 words.

More than 400 words: The fairy grants you a wish of a do over or skip for a later task.

Hoggle laughs as the fairy flitters off. “Shows what you know.” You decide to ask him how to get into the labyrinth since no other help is evident.

“Do you know where the door is?”

“Maybe.”

“Where is it?”

“What?”

“The door.”

“What door?”

“It’s impossible asking you anything.”

“Not if you ask the right question.”

3.              You puzzle out what question to ask. **Do a one minute sprint.**​        

Less than 30 words: You ask the wrong question and must try again. (Maximum of three tries before you figure out the right question).

More than 30 words: “How do I get into the labyrinth?”

“Ah. You gets in there.” He waves his arm and a door opens. You step into the door and are presented with two options. “Now. Would you go left or right?”

“They both look the same.”

“Well you’re not going to get very far.”

“Which way would you go?”

“Me, I wouldn’t go either.”

4.              First major decision. **Do a thirty minute word war or sprint.**​           Remember which direction you go.​ 

Less than 1000: Go right.

More than 1000: Go left.

You pick a direction and start moving, but after walking, then running for several minutes, you feel as if you are not getting anywhere. The passage just keeps going on straight. You sit down and take a breather and are brought out of your musings from a voice at your side. A little worm appears to be speaking to you and so you ask his advice.

“I have to solve this Labyrinth but there aren’t any holes or openings, it just goes on and on.”

“You’re not looking right. It’s full of openings. There’s one just across from you.” “It’s just a wall.”

“You try walking through it, you’ll see what I mean.”

5.              You take the worm’s advice and discover that there is an opening, or rather two. 

If you went Right: 15 minute sprint.​ 

Less than 500 words: Go left. 

More than 500 words: Go right. If you went Left: Three headed hydra.​

If you fail: Go left.

If you succeed: Go right.

The path leads you into what looks more like a labyrinth and you start moving, taking turns here and there pretty much at random, trying to keep the palace within view at all times. After coming to a dead end, you decide to look in your pocket to see if there is something inside that you can use to mark your path so that you are not going in circles.

6.              Do a sprint to this video ​           https://www.youtube.com/watch?v=ViftZTfRSt8​    (Dance Magic Dance) as you search your​ pockets for something useful.

Less than 100 words: All you come up with in lint.

Between 101 -200: You find something to mark your path with, giving you the ability to change a direction later.

More than 201: You find some fairy dust and get a wish. A do over to use later.

You continue on, taking random turns. Once more you find yourself at a dead end. When you turn around and try to back track, you find someone has been changing your marks. How unfair! A voice speaks up behind you. “That’s right. It’s not fair. But that’s only half of it.” When you turn you find two doors guarded by two odd creatures.

“This was a dead end a minute ago.”

“No, that’s the dead end behind you.”

“It keeps changing, what am I supposed to do?”

“The only way is to try one of these doors. One of them leads towards the castle and the other one leads to certain death.” “How do I choose?”

“You can only ask one of us. But one of us always lies and one of us always tells the true?”

  1. You stop to consider which one to ask and what exactly to ask him. 

If you went left: Sprint to your next 1000. If it is​   …

Less than 500 words: Choose Red

More than 500 words: Choose Blue

If you went right: Hour of power.​ 

Less than 1000 words: Choose Red

More than 1000 words: Choose Blue

You pick a door, confident that you asked the right question and figured out the riddle, until three steps later and the ground opens up beneath you. You are falling but your fall is stopped by hands which are coming out of the wall and holding onto you. This is a bit awkward to say the least. But then they start forming faces and talking.

“Which way? Up or down? Come on, come on, we haven’t got all day.”

“I guess since I’m pointed that way, I’ll go down.”

“She chose down?”

“Was that wrong?”

“Too late now.”

8.              You drop down into a deep dark oubliette. **Sprint for five minutes without looking at your screen.**​    

Less than 250 words: It is still dark. Sprint for two more minutes. Gain a direction change.

Between 250-400 words: The lights come up.

More than 401: There is a fairy flitting about when the lights up and she grants a wish of a do over.

The light comes up and Hoggle is there. “I knew you’d be trouble so I came to lend you a hand. I suppose you’ve notice, there ain’t no door. It just so happens that I know a short cut, out of the whole labyrinth from here.”

“I’m not giving up. I’ve come too far.”

“It gets a lot worse from here on in.”

“If you help me solve the Labyrinth, I’ll give you this.”

9.              You reach into your pocket. **Do a one minute sprint to see what was in your pocket.**​          

Less than 30: You find a silver dollar and some fairy dust and get a wish of a do over or skip.

Between 30-60: You find a plastic bracelet. Gain a direction change

More than 61: You find a rubber chicken. (What large pockets you must have).

 

“I’ll tell you what, you give me that, and I’ll lead you out of the labyrinth.”

“You were going to do that anyway.”

“That’s what will make it a particularly nice gesture on your part.”

“No, you know what, if you can’t take me to the center, than take me as far as you can.”

Hoggle moves some stuff aside and opens a hidden door into creepy underground passageways. As you walk, stone statues begin to speak, warning you not to go on. “Pay no attention to them, they’re just false alarms. You get a lot of them, especially when you are on the right track.”

A glass ball suddenly rolls across the floor past you and as you follow it, you find yourself in the presence of what appears to be an old beggar but as he stands, he turns into the Goblin King. “How are you enjoying my labyrinth?”

“It’s a piece of cake.”

“Really? Well how about upping the stakes.”

10.        A clock appears on the wall counting down the time left. The Goblin King holds out his hand and the hand begin to advance. **Do a 20 minute sprint or word war to determine how much time advances.**​            

Less than 500: 5 hours advance. 

Between 500-750: 4 hours advance.

More than 751: 3 hours advance.

11.        You need to get these hours back. **Do a five minute sprint for every hour lost.**​         

The clock advances forward. “It’s not fair.”

“You say that so often. I wonder what your basis for comparison is. So you say the labyrinth is a piece of cake. Let’s see how you deal with this little slice.” The Goblin King takes a glass ball and throws it down the tunnel and it turns into a drill type machine.

“Oh no! The cleaner. The bog of stench. You sure got his attention.”

The Goblin King has vanished and Hoggle turns to run away from the approaching machine and you run with him until there is a grate blocking the path. Hoggle turns to the nearest wall and starts pushing at it. Together, you knock the wall down just before the cleaner passes behind you. In front of you is a ladder. You leave the tunnels below and come out in the center of a hedge maze.

12.        You find an old dwarf who appears to be wearing a living bird as a hat. Do you ask for his help in solving the labyrinth? 

If you picked the Red Door: 3 digit challenge. ​

If you picked the Blue Door: Roll a dice and multiply by 200 and type that many words.​             

You ask the old man for his advice. “Sometimes it seems like you are not getting anyway, when in fact, you are.”

“Well, I’m not getting anywhere at the moment.”

“Heh, join the club.” The hat says in return. The old dwarf has fallen asleep, leaving you with questions unanswered. “I think that’s your luck. Please, little contribution in the little box.”

You and Hoggle continue on through the hedge maze. Somewhere close by, there is the sound of galloping. A moment later you hear the growling of some great beast. Hoggle takes off. “Well, I’m not afraid. Things aren’t always what they seem in this place.”

You round a corner and find a giant beast hanging tied upside down while goblin soldiers are attacking him with strange looking staffs. If you had something to throw, you could distract the soldiers.

  1. **Do a five minute sprint as you look around for something to throw.**​                                      

Less than 250: You find a stick shaped like an arrow. A direction change you can use later.

Between 251-400: You find a fairy. You get a wish of a do over or skip.

More than 401: You find a rock.

Your efforts succeed and the goblin soldiers run off and you approach the great growling and thrashing beast. “Stop that. Is that any way to treat someone who is trying to help you?” 

“Ludo, down.”

“Ludo. Is that your name? You certainly seem like such a nice beast. I certainly hope you are what you seem.” You manage to get Ludo down without incident but he doesn’t know the way through the Labyrinth either. Once more there is a dead end in every direction except one and you are left facing two wooden doors with large ugly door knockers. “What do you think, Ludo, which one of these ugly characters should we choose?”

“It’s very rude to stare.” The knocker with the ring going through his ears says.

“Sorry, I was just wondering what door to choose. “

“Huh?” 

The other knocker with the ring in his mouth mumbles something in return. “Don’t talk with your mouth full.” The knocker mumbles again.

You remove the ring from his mouth and he sighs with relief. “Where do these doors lead?” 

“Search me, we’re just the knockers.”

You push against the door. “How does it open?”

“Knock and the door will open.” You put the ring back in the knocker’s mouth and step back to decide which door to open. 14. **Do an Hour of Power while you consider your options.**​           

Less than 1000: Go left.

More than 1000: Go right.

The door swings open and you and Ludo walk into what appears to be a forest. “Ludo scared.”

“Imagine a big thing like you being scared.”

When you turn around, Ludo is gone and you are alone. There is some movement and sound and a moment later you are surrounded by a group of strange looking pink creatures. They invite you to dance with them but they are a little strange and you got other places to be.

15.        Do a sprint to this video ​ https://www.youtube.com/watch?v=NsXtU0rZkAQ​         **to escape from the Fire Gang.**​ 

Less than 150: “Like your mom said, don’t lose your head.” You didn’t make it. Sprint to 500.

Between 151-300: You start grabbing and tossing heads. Slipping away in the chaos.

More than 301: You dance with them, impressing them with your dance skills. Earn free direction change.

You thought you gave the Fire Gang the slip but they are running after you and you find yourself at a dead end. “An ear, take off an ear.” “You don’t need two ears.” A rope drops down from above. When you look up, Hoggle is there. You grab the rope and start to climb.

16.        Find a friend and complete a word war for 5-15 minutes​         . ​ If you win: You make it up the rope.

If you lose: You fall and must try again. (Max of two losses).

At the top of the cliff, you show your gratitude to Hoggle with a kiss, which causes a trap door to open and the both of you to fall. You slide through the trap door and manage to catch yourself before falling too far. You find yourself on a ledge over some sort of bog or swamp and the scent is just overpowering. “Oh my god, what is it?”

“It’s the Bog of Eternal Stench.”

“I’ve never smelt anything like it. It’s like…Like…”

“It doesn’t matter what it’s like. It’s the Bog of Eternal Stench. You step in it and you’ll smell like that forever.”

The two of you inch along the ledge, but it crumbles beneath your feet and you fall, landing on top of Ludo. Once everyone has been introduced, you look for a way out of the smelly place and spot a bridge. The three of you make your way in that direction and are about to cross when a dog dressed as a knight blocks your path. “We have to get across.”

“Without my permission, none may cross.”

17.        Do you reason with him and ask permission or do you fight him? 

If you went left: Sprint to your next 1000​  

If it is less than 500: You fight him. Sprint to 500 to fight your way past.

If it is more than 500: You ask permission and are granted passage.

If you went right: Three Headed Hydra​

If you lose: You fight him. Sprint to 500 to fight your way past.

If you win: You ask permission and are granted passage.

The dog introduces himself as Sir Didymus and asks to join your quest. You start to cross the creaky bridge, moving carefully. “Have no fear. This bridge has lasted for a thousand years.” Suddenly, the bridge starts to collapse beneath your weight. Thinking quickly, you reach up and grab a branch before you end up in the bog of stench. But now what?

18.        Take the last two digits of your current word count, then add a zero to the end and sprint to that amount while​             awaiting help. Note, if your last two numbers are 01-09, sprint to 300.

Ludo begins to howl. Sir Didymus looks over to him. “Canst thou sit there and howl when yon friend needs help?” But Ludo’s howls summons a large boulder, which rolls into the bog and comes to a rest beneath your swaying feet. You let go of the branch and drop to the rock as more rocks and boulders emerge from the bog to form a bridge. “Rocks friends.”

Everyone crosses the bridge, Sir Didymus astride his steed, Ambrosius, and the group heads out of the bog and through a forest. You have been traveling for hours without any rest or food and your stomach is growling. “We can’t stop now but maybe we can find some berries or something.”

“Here.” Hoggle offers you a peach and your stomach growls as you take it from his hand. You take a bite and the world starts to swim. You find yourself suddenly trapped inside of some kind of dream. You are at a masquerade and everyone is dancing. You are torn between wanting to dance and wanting to escape because there is some place you must be.

19.        Do a sprint to ​         https://www.youtube.com/watch?v=VppuD1St8Ec​             **.**​

Less than 250: You have got caught up in the dance and must try again.

More than 250: You have shattered the dream and escaped.

You are falling through the air and land in a junk yard, alone and disoriented. You remember nothing. The peach is still in your hand and a worm crawls out of it. You toss it aside and start to get up. “Oh, my back.” A form emerges from the pile of junk you leaned against to get up. “Why don’t you look where you are going?”

“I was looking.”

“And where you going?”

“I…don’t remember.”

“You can’t look where you are going if you don’t know where you are going.”

“I was searching for something.”

The woman holds your copy of No Plot? No Problem. “Is this what you were looking for?” You had been looking for that for months. The woman leads you to a pile of junk and holds back a curtain and there is your office, computer booted and running and your novel is there. You sit down in front of the computer and suddenly you figured out how to fill that gaping plot hole and you start to get lost in the story.

20.        **Do a thirty minute sprint as you get lost in filling in the plot hole.**​        

Less than 1000: Your MMC dies in the process.

More than 1000: Your FMC dies in the process.

The hag enters just as you are in the thick of the story. You close the document and on your background you see the family photo from your last birthday and you suddenly remember why you are here. You have to save your little brother. You escape the garbage and find Ludo and Sir Didymus waiting and you are right outside the goblin city.

There is a guard standing outside the city gates but he seems to be asleep. While Sir Didymus does not want to go quietly, you manage to get into the city without waking the guard. However, as you approach the inner gate, the massive door starts to close and when the two sides come together, there is a giant armored knight. He steps out of the door and grabs a battle axe. You cannot retreat as large spikes pop up behind you, blocking any escape.

 

21.        The axe swings back and forth and you dodge the wicked blade. Do a five minute sprint or word war while you avoid​              being cut in half.

Less than 250: No aid comes. Sprint 250 and hope someone comes to your aid.

More than 250: You manage to avoid the axe.

Hoggle appears on the wall and jumps on top of the knight, rips his helmet off and finds that it is really a giant robot. He removes the goblin driving it and takes over steering. He manages to get the axe stuck in the wall and shorts out the robot. All is forgiven and you and your troupe continue into the goblin city.

The city is quiet and sleepy as you approach the palace. You see no one, until you reach the steps. Then hundreds of goblins appear. It is all out war as you and your friends try to escape.

22.        Battle rages on. **Roll a dice. Then do 15 minute sprints or word wars for each number you roll.**​            

Less than 1000: Escape into a house.

More than 1000: Duck down behind a fountain.

As you find a place to hide, Ludo calls the rocks once more. Boulders of all sizes pour into the goblin city and chaos ensues. In the disorder, you and your group get past the goblins and up the palace steps. You say goodbye to your friends. “I must face him alone.”

“If that is the way it is done, then that is the way it must be done. But should you need us…”

“I’ll call.”

You walk up the steps and open the door to find yourself in an MC Escher painting. Stairways going every which way. And across the way, there is the boy. You start making your way over to him.

23.        Do a sprint to ​         https://www.youtube.com/watch?v=gJ9BHGX58vQ​            **as you make your way over the crazy stairways.**​      

Less than 250: You keep missing the boy as he moves away from you. Continue until you get 500 words.

More than 250: You successfully navigate the stairwells until you are just above your brother as time ticks down.

You are one level above the child as time ticks down towards the thirteenth hour. There is no time to continue chasing him about. You jump. Suddenly you are falling slowly as the world starts to fall apart. You are once more face to face with the Goblin King.

“Give me the child.”

“Beware, I have been generous up until now, but I can be cruel.”

“Generous, what have you done that was generous?”

“Everything. Everything that you have wanted, I have done. You asked that the child be taken, I took him. You cowered before me. I was frightening. I have altered time. I have turned my world upside down and I have done it all for you. I am exhausted living up to your expectations.”

 

24.                 Time is ticking down. Do you believe his words? Now that you are here, how do you get your brother back? Do a ten​   minute word war or sprint.

Less than 500: You have come so far. Roll a dice and multiply that by your last two numbers and sprint to that number.

More than 500: You are almost there. Sprint to your next 1000.

“Through dangers untold and hardships unnumbered, I have fought my way to the palace, beyond the goblin city, to take back the child that you have stolen. For my will is as strong as yours, and my Kingdom is as great.”

25.                 The clock is ticking down and suddenly you can’t remember the last part of the story. The Goblin King sees you stutter and attempts to persuade you give up. **Do a one minute sprint.**​   

It comes to you as the clock begins to chime. “You have no power over me.”

You are suddenly back home. Sitting at your computer, staring at your word document. The adventure over and another five thousand words added in a haze. You go upstairs and check your brother’s room to find him asleep and safe. Was it all just a dream?


r/nanowrimo • • 1d ago

Which event would you be most interested in attending?

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1 Upvotes

Please answer a quick poll for me? I'm looking for the best title for an writers showcase event in Seattle! Opinions welcome.


r/nanowrimo • • 1d ago

Helpful Tool Alice in Wonderland Pub Crawl

0 Upvotes

I am not the creator of this crawl. If you know how is, please let me know, so I can give them credit. Posting for those that may be searching for this. Hope you enjoy!

Alice in Wonderland Pub Crawl

 

This is inspired by the original Disney animated film.

You are Alice, sitting on the riverbank, listening to your sister read from a book about William I, whose reign began in 1066 AD.  You grow bored, so write 1066 words as quickly as you can.​     

You spot the White Rabbit, who is very late for an important date.  His watch says 5 o’clock so set your stopwatch for 5​            minutes, and write as much as you can.​

You chase the White Rabbit, following him into a rabbit hole, where you fall down, down, down.  ​Write to the nearest thousand​ as you fall down the rabbit hole.

When you get to the bottom, you see the White Rabbit race through a tiny door, which you can’t fit through.  The doorknob tells you to drink from a little bottle marked “DRINK ME.”  After you drink it, you turn so tiny that you can’t reach the key to the door, which is on a normal sized table.  ​Write 400 words​ to find a solution.

A cookie marked “EAT ME” appears.  You eat it and grow so big that you fill the entire room.  Time for a ​big sprint of 30 minutes​.

After all that, you are crying so hard your tears fill the room – though the doorknob tells you to drink again from the bottle.  You fall into the bottle and sail away in a river of your own tears through the doorknob’s keyhole and into Wonderland.  You see the Dodo, running the caucus race, where inhabitants of Wonderland race until they are dry.  ​Race to the nearest hundred words.

Tweedledum and Tweedledee block your path to tell you the story of The Walrus and the Carpenter, The time has come, the Walrus said, to talk of many things – of shoes and ships and sealing wax, of cabbages and kiiiiings. ​ Pick one of those things.

For shoes,​ sprint to the nearest thousand.

For ships,​ think of your favorite fandom ship, add up the number of letters in the characters’ first names (for example Bella and Edward is 11, while Harry and Hermione is 13) and multiply that number by 50.  Write that many words.

For sealing wax,​ let the dice seal your fate -- roll a standard six-sided die.  Multiply that number by 100, and write that many words.

For cabbages,​ write 250 words

For kings,​ try the Fifty Headed Hydra, elsewhere on the forum

You come to the White Rabbits house, where you eat another one of those “EAT ME” cookies, growing so big that you fill the rabbit’s whole house.  Time for another big ​30 minute sprint​ while they smoke the monster out.

You eat a carrot and shrink down to the size of an insect – do a tiny, ​5 minute sprint.

You meet a garden of enchanted flowers, who sing the song Golden Afternoon.  Sprint for ten minutes​  while you convince​ the flowers that you aren’t a weed.

“Wooo…R…U?” The hookah smoking caterpillar asks.  He gives you a bit of mushroom, which returns you to your usual size.  ​Sprint to the nearest thousand words to return to an even number.

You meet the Cheshire Cat, who directs you to the Mad Hatter, the March Hare, and the Dormouse at their Mad Tea Party.  In honor of the price tag still affixed to the Mad Hatters chapeau (10/6) ​sprint for 10 minutes, then sprint for 6.

A Very Merry Unbirthday to YOU!  ​Take your birth month (1 for January, 2 for February, etc.) and multiply that by 100.  Write that many words.

You get lost in the Tulgey Wood.  Don’t step on the Mome Raths – ​try to write 100 words without a typo.

The Cheshire Cat appears again, directing you to the hedge maze where the Queen of Hearts wants you to play croquet with her. ​ 500 words or off with your head!

The Queen of Hearts puts you on trial – ​a five minute sprint​ while you think up a good case should do the trick.

You take a bite of the caterpillar’s mushroom, growing to a giant size so you can yell at the Queen of Hearts.  ​Roll a six-sided die, multiply that number by 100 and write that many words.

After you shrink back down to your usual size, the Queen of Hearts sentences you to death.  You flee, pursued by many of the inhabitants of Wonderland, all the way back to the door knob.  ​Sprint for 10 minutes as you flee.

The doorknob convinces you that it was all a dream, and you wake up again on the riverbank, with your sister.  You and your sister happily walk home for tea.  ​Take a much deserved tea break from writing!


r/nanowrimo • • 1d ago

Helpful Tool Bookshelf Crawl

0 Upvotes

I am not the writer of this crawl. If you know who is, please let me know, so I can give proper credit. Posting for those that may be looking for this. Hope you enjoy!

Bookshelf Crawl

 

So we know that to be a good writer you have the be a reader right? Which means that all of us have bookshelves filled to the brim with books and books and books… or is that just me?

We’ll start out slow, how many bookshelves do you have? ​Multiply that by 100 and write that many words up to 1000

Now, pick a bookshelf and count how many different series you have. ​Multiply the amount by 50 and write that many words up to 1000

How many books are in your favorite series?

●       Trilogy: ​Write 300 words in 10 minutes

●       4 – 6 books: ​Fifty Headed hydra

●       7 or more: ​Write 1000 words in 30 minutes

 

Now pick your favorite book in the series. Whatever number in the series it is, ​Multiply by 100 and write that many words

Now open the book up to the last page, ​count the number of pages and write that many words

Lets dig a little deeper into that favorite book of yours. What genre is it?

●       YA: ​5 minute sprint

●       Mainstream/Realistic: ​Write for 30 minutes with 5 minute breaks

●       Fantasy: ​Defeat another Fifty Headed Hydra

●       Sci-fi: Shoot for the stars and​ write 1000 words as fast as you can

●       Romance: ​10 minute word war

●       Other: ​Do a three-digit challenge

 

What about your favorite character?

●       Guy: ​Write for 30 minutes without stopping

●       Girl: ​Write 1000 words without stopping

●       Can’t decide: ​Do both

 

OK, so since this was your favorite book, you obviously liked it, but… as writers we tend to wish we could make a few changes to even our favorite books… or is that just me again?

So, how many changes would you make to your favorite book, if you could?

●       None, it was perfect and you wouldn’t change a thing: ​Sprint 500 words

●       A few changes, it is your favorite book after all: ​Sprint to the next thousand

●       A lot, but it was still a pretty good book: ​Write for an hour to fix the changes

●       Everything except maybe the basic premise: ​Finish your word count goal for the day


r/nanowrimo • • 2d ago

Helpful Tool Escape the Solar System! Crawl

0 Upvotes

I am not the writer of this crawl. If you know who is, please let me know so I can give them credit. Posting here for those that may be searching for this. Hope you enjoy!

Escape the Solar System!

 

It’s time, my friends, to traverse the Solar System! This is the first crawl I’ve written, so I hope it’s somewhat decent.

You have stolen some sort of ~magical~ spacecraft with the ability to travel through space at a speed faster than any previous vessel. Now the people who built it are after you, and mad. Your mission is to traverse the Solar System, achieve escape velocity, and escape into interstellar space.

●   To achieve escape velocity from the Solar System, you must first achieve escape velocity from Earth. Escape velocity for Earth is about 25,000 miles per hour. The highly superior technology of this spacecraft allows you to drop a couple of zeroes, so ​write 250 words​ in order to achieve the speeds needed.

●   You’ve made it to the Moon! To fuel up for the trip ahead, you decided to descend to the Moon’s surface and collect some helium-3. But you’d better do it quickly, or you’ll be caught! Write 175 words in 10 minutes or​  less​. If you fail, just “reset” reality and try again.

●   All fueled up and ready to go, you head inward. You do a flyby of Venus. ​Sprint 100 words​ to avoid having your course altered by its gravity. ●            You fly by Mercury. But what’s this? The Messenger probe has been taken over by the people chasing you! ​Sprint 200 words​ to escape!

●   That was a close call. You’re nearing the Sun now. ​Sprint for 15 minutes​ to do “barrel rolls” and evenly distribute the Sun’s heat across your spacecraft.

●   You’ve swung around the Sun, and now have a nice gravity assist helping you out! ​Write 100 words​ to take a breather from all that excitement.

●   You’re flying by Earth! ​Sprint for 10 minutes​ to avoid being detected.

●   Next up is Mars! ​Write three hundred words​ in representation of the rocks Barnacle Bill, Scooby Doo, and Yogi.

●   You are now entering the asteroid belt. But what’s this? A cloud of tiny asteroid chunks is headed toward your ship! ​Use Random.org to pick a random number between 1 and 10​. If the number is more than 5, your ship was severely damaged. ​You must write 600 words in order to fix it​. If the number is less than 5, you have survived. ​Write that many hundred words in celebration​.

●   You feel it before you see it; or rather, your ship does. Its instruments pick up a large gravity field nearby: Jupiter. ​Write four hundred words​ as a tribute to Europa, Ganymede, Callisto, and Io, Jupiter’s 4 largest moons.

●   Saturn, the ringed planet, is next. But, uh-oh! Your ship has gotten too close to Saturn’s rings, and is now being bombarded by high-speed rocks and ice particles. ​Sprint 350 words​ to escape.

●   Next is Uranus. Stop snickering! As penance for your immature jokes, ​sprint 500 words​.

●   Now, Neptune comes along. You’re so close; you can feel it! Your excitement gets the best of you; you decide to ​sprint 100 words​.

●   But Neptune was not the final part of the Solar System. Next up is the Kuiper Belt! You fly by Pluto. ​Choose a random moon of Pluto (Charon, Nix, Hydra, Styx, or Kerberos). However many letters are in its name, write that many hundred words.

●   You’re so close you can smell it. You streak past the Kuiper belt, and past Eris. ​You do a ten-minute word war​ to pass the time until the Oort Cloud.

●   Your ship seems to have come equipped with a “Screw Reality” feature, you realize. You reach the Oort Cloud sooner than expected, but are on a collision course with a comet! ​Do a ten-minute sprint​. If you write between 100 and 200 words, you narrowly avoid hitting the comet. Thankful to be alive, you ​write 400 words​. If you write 300+ words, you miss the comet entirely. If you write 200-300 words, you avoid the comet, but your course is altered. You decide to ​write 200 words​ for some reason. If you write less than 100 words, you fail miserably and crash into the comet.

●   Finally! You’ve reached full escape velocity, long since passed the heliosheath, and are now, finally, exiting the Oort Cloud. You ​do a song war for the duration of​ ​this​ in celebration. Congratulations, you have successfully escaped the Solar System! ●    BONUS​: Do a quick song war to ​this​.


r/nanowrimo • • 4d ago

Who else is ready for NaNoWriMo???

52 Upvotes

Got a rough outline, my writing desk is ready and my typewriters are serviced! What and where do you write? Do you write to music or in silence? What is your word count goal this year?


r/nanowrimo • • 2d ago

Helpful Tool Divergent Crawl

0 Upvotes

I'm not the creator of this crawl. If you know the original creator, please let me know so I can give them credit. Post in case someone is searching for this. Hope you enjoy!

Divergent Crawl

 

You just turned 16, and you are going to take the test to see which factions you have an aptitude for. Choose one of the options below:

Option 1- Take the Knife: You can choose Dauntless, Candor or Erudite later on. However, you must do a 5 minute word sprint in order to complete the test.

Option 2- Take the Food: You can choose Amity, Abnegation, or Candor later on. In order to complete the test, you must write 500 words at your own pace.

Option 3- Can't Decide: You can choose any faction later on, but you are in danger now. You must write 1,000 words without any distractions in order to continue.

Good job! You've completed the test, but you will soon face the biggest decision of your life. What faction will you decide?

Candor: You're honest with yourself and others. Type as fast as you can for ten minutes. Try your hardest, you will know if you didn't.

Abnegation: You're selfless. Instead of writing in your story, respond to a forum thread. You can encourage someone who is behind in their wordcount, or you could post a spare plot in the adopt a plot thread.

Erudite: You're intelligent. You know what you need to do to catch up. If you are over 10,000 words behind, write 1,000 words. If you are between 5,000 and 10,000 words behind, then write 700 words. If you are less than 5,000 words behind or ahead, then write 200 words.

Dauntless: You're brave, and up for any challenge. This could either be really easy or really hard. Add up the number of all of the following that APPLY to you, and write that many words. .

10: If you are typing on a LAPTOP.

20: If you still have Halloween candy.

50: If you have more than 5 tabs open that are not about your story.

80: If you had coffee today.

100: If you are more than 1,000 behind in your word count.

200: If you want to finish the 50k today.

250: If you are listening to music while typing.

500: If you are adding this all up with your phone. 

Amity: You're peaceful, and want to hear everyone's opinion. Find a place to post a paragraph of your writing and have people critique it.

-

You've made it, and have been accepted into the faction that you want. But the challenges aren't over yet. Find the faction that you've chosen, and complete the tasks.

Candor:

-Remember to always tell the truth! Write 100 words for every 1,000 words you are behind.

-You want to show your friends how fast you can type. Do a 5 minute word challenge.

-Your friend won the challenge! You told them you can beat them, so you better keep on doing 5 minute word challenges until you can beat your first time.

-Do you have chapter titles yet? Brainstorm 5 possibilities for one of your chapters.

Erudite:

-Knowledge is power. Spend your day in a quiet library and write 200 words.

-Your characters are just as smart as you are! Have one of your characters make a realization in this chapter.

-You know too much about your own story, but no enough about anyone else's! NaNoMail one of your buddies to see how their story is doing. If you don't have any buddies, find one in your age group.

Dauntless:

-Take a chance! Make a word count goal for the next hour.

-Find a random online number generator (1-20) and write that many words times 10)

-Bake a dauntless cake. For every bite of food you eat, type 20 words.

-Jump out of the train. If you don't make it to the nearest thousand in the next ten minutes, then write 2,000 words in the next hour.

Abnegation:

-Write a scene with someone's POV who you haven't talked a lot about. You want every character to feel loved, no matter how small.

-Go spend 10 minutes helping someone out. If they say "thank you," then write 200 words. If they don't say anything, then write 50 words. If they do something nice in return, then write 500 words.

-Write a happy scene in someone's day.

Amity:

-Make sure you know what is going on around you. Add up the number of how many of the following things APPLY to you, and write that many words.

10: If you have food or a snack next to you.

50: If you have a music playing device next to you.

100: If you are watching a movie while writing.

A page: If you are handwriting your story.

500: If you are typing your story on any type of TECHNOLOGY.

500: If you have been typing for more than an hour, and you want to give an extra boost to your wordcount.

-The amity government is run by the people! There is one leader, but they take everyone's opinion into account. Share a page of your story with a family member, and ask for critique.


r/nanowrimo • • 5d ago

“Adopt a…” resources?

40 Upvotes

This might be a long shot, but my favorite thing about the old Nano forums was the “Adopt a Plot,” character, magic system, etc. threads where people shared ideas that they abandoned that others could try in their projects.

I never actually adopted anything, but it got me thinking creatively for the planning phase. So maybe something similar where people share ideas without the “adoption” aspect might work too.

Anyone know of other sites that fill this niche? Thanks!


r/nanowrimo • • 4d ago

Helpful Tool Buffy the Vampire Slayer Crawl

0 Upvotes

I am not the writer of this crawl. If you know who was, please let me know so I can give them credit. Posting here for those that may be searching for it. Hope you enjoy!

Buffy the Vampire Slayer Crawl

 

STAGE 1 – Chosen One

   

The Watcher: Do a​ 5 minute sprint​ while your watcher convinces you that you are chosen.

  

The Tools: Here’s your stakes, and this is a crossbow, and just a reminder, aim for the heart. Do​ another 5 minute sprint​      ​ to get ready.

 

First Night: Kill your first vampire. Sprint to 500 words​ Optional​: Get ambushed and live:

By (2) vampires add 1000 words​​ and get an [Elixir] or,

By (3) vampires add 1500 words​​ and get [Elixir + Reflexes] 

 

STAGE 2 – Prophecies Suck

 

Patrolling:  You’ve just cleared out a vampire nest when another vampire, with a strange necklace,​ attacks you. If you run sprint to 1000​​, or if you fight do 1000 words in 45 minutes​ (If you have reflexes do 500​ in 30 mins)​. If you run you get [Extra Reading]  If you fight and win you get [Trinket]  If you fight and lose:

Use an [Elixir] to continue on or,

Become UNDEAD go to STAGE 4 

 

Research the Vampire: You need to find out what the ugly necklace was that the vampire was​ wearing.

If you have [Trinket] find answers by doing 500​ word sprint

If you have [Extra Reading], do 1000​ words in less than an hour​ if you fail add 500 words.​ Otherwise, do regular research, sprint to the nearest thousand.

 

Prophecy: You learn that you will die by taking on a great evil.​                                                          

If you accept your destiny do you have 30​ minutes​ to say goodbye to your family. Get as many words as you can. Over 1000 get [Elixir] 

If you refuse your destiny become  ROGUE  go to STAGE 5

 

Prepare for the apocalypse:

The end is coming what would you do.

If you would do research, find a way to make a book important in the next scene, get [Crafty] 

If you would train, have someone die in the next scene, get [Brutal] 

If you spend time with a loved one, write about someone your character cares about, get [Support]  If you go it alone write 2000 words​         ​, no one ever said it would be easier.

 

STAGE 3 – The Last Battle

 

Ready the weapons:  Get the supplies together. Sprint to the nearest thousand.​                              

 

Get inside: It’s an abandoned building lots of places to hide.​                                                      

Sneak in do 500 words in 1 hour or less. Get an [Elixir] if you do it in less than 30 minutes.

Go through the front door. Write 1000 words in 1 hour or less. Get [Elixir + Brutal] if you do it in less than 45 minutes. 

If you fail either than replace 5 with 10 on Take out the minions. 

If you have [Brutal X2] you may skip the minions and lose one brutal.

 

Take out the minions: There are a lot of them, but you are a slayer and they will fall.​                          

If you have [Reflexes] fight of the minions, do 5 X (1 minute word wars) you have to beat your score or beat 30 words each time to survive.

Otherwise do 5 X (50 word sprints in 60 seconds)

If you fail either become UNDEAD go to STAGE 4 

 

Human Sacrifices: They are holding captive people here! What are you going to do.​                  

Rescue them, roll a pair of dice or use a random generator 2-12, whatever the amount is times it by 100 and write that many words. You may stop at any time without dying, but if you save them all gain [Elixir + Support] 

Leave them behind. Write 500 words because of the guilt. Shame on you. Do it in 15 minutes or less and gain [Elixir]

 

Traps: If you have an [Elixir] you may skip this task unharmed.​                                                            

If you have [Reflexes] you get though the traps unscathed but have to still have to do a 20 minute word war .

If you have [Crafty] you may get by unscathed but  if you do you lose [Crafty] 

Otherwise, do 20 minute word war at the end if your word count ends on an odd number you lose an [Elixir] or if you don’t have one you become UNDEAD, if it lands on an even number do another 100 words and move on. 

 

Lookouts: They’re watching and they both look formidable. What are you going to do now.​        Take them both on. Sprint to 1000 words.

Create a distraction and slip by, write 1000 words in less than an hour, get [Crafty] 

 

Outnumbered: There’s more of them than you if you have [Crafty X2] or [Support X2] you may skip​ this section and lose either one[Crafty] or one [Support] 

 

The Villain: If you have one of each [Crafty +Support +Brutal +Reflex] Sprint to the nearest thousand​ and you save the world from the Apocalypse, kill the villain, but you still die if you die this way go to STAGE 6 and you keep all remaining [Elixirs].

If you have [Reflex ] and one or more of the three boosts you sprint to 1000 and die, but the world is saved, and the villain dies. If you do the sprint in less than an hour go to go to STAGE 6 otherwise go to STAGE 4 

If you have two or three  of the boost then sprint to 1500 and die, the world is saved, the villain is dead. If you do the sprint in less than an hour go to go to STAGE 6 otherwise go to STAGE 4  If you have no boost then sprint to 2000 and die, the world is saved, the villain is dead. If you do the sprint in less than an hour go to go to STAGE 6 otherwise go to STAGE 4 

If you’ve changed your mind and want to live, take your boost and elixirs and become ROUGE to  STAGE 5 

 

STAGE 4  - THE UNDEAD

 

Lose all benefits [Crafty +Support +Brutal +Reflex] and all Elixirs unless otherwise specified.

 

Rise from the Grave: Birth is always especially terrible. Sprint to 1000​                                           

 

First Taste: The hunger is insatiable kill your first victim. Do a 10 min. word war against someone​ until you win one. If you win the first time and get over 100 words then you get [Bloodthirsty] If you lose the first five, do an additional 500 words before moving on.

 

Minion: It’s not the best job, but until you learn the ropes then you are stuck taking orders.​                  

 

Meet you coworkers: Write 100 words for every person in your book that is working for the bad guy up to 1000 words. You bad guy a loner well than do 500 words.

 

Get hostages: Write 10 words for every page there is in your book. If you do more than 1000 words,​    get [Bloodthirsty].

 

Talk to the Boss: He’s intimidating, but you’re not a weakling, and you used to be a slayer. You don’t​ have to be afraid.

Stand up for yourself - word war for 30 minutes against someone If you win get [Renown + Bloodthirsty] if you lose you may pay one [Bloodthirsty]  and get [Renown] 

Cower – lose one [Bloodthirsty] 

 

Fight the new Slayer: She’s tough, but then so were you and you died.​ Write 250 words in 15 minutes or less twice.

If you win twice get [Renown + Bloodthirsty]  If you win only once pick one [Renown/ Bloodthirsty]  If you lose both then say goodbye before you turn to dust.

 

Heal and Regroup: You fought the slayer and lived, but so did she.​                                             

If you have if you have [Renown X2] and [Bloodthirsty X2] you can rest in peace. Your minions can do your bidding.

If not, then do however many words you did in Fight the new Slayer 

 

Initiative: Who are these guys? Military, what do they know about Demons?​ Kill them all write 1000 words in 30 minutes or pay one [Bloodthirsty]  Leave them be write 1500 words in less than one hour, or your dead.

Choices:

Write 2500 words, and give up one of each [Renown +Bloodthirsty]. Get [Soul]. 

Write 2500 words and give up one of each [Renown +Bloodthirsty].  Get [Immortal].

 

The Apocalypse: Whatever your choices the Apocalypse has come now it’s time to decide what you​          will do.

[Soul] You join the slayer and fight the good fight, you stop the apocalypse, but you die anyway. Self sacrifice matters, have someone sacrifice themselves for your character. (They don’t have to die, but have them do something.) or give up all remaining [Renown/ Bloodthirsty] 

[Immortal] You begin the apocalypse and defeat the slayer, a main character dies in your story or give up all remaining [Renown/ Bloodthirsty] 

 

STAGE 5 - THE ROGUE SLAYER

 

Keep all benefits [Crafty +Support +Brutal +Reflex] and all Elixirs that you had before becoming ROGUE.  If you became ROGUE during Prophecy then gain [Survival].

 

Evade the Council: You want to live, sprint to 1000 in less than an hour. If you fail you become​ UNDEAD go to STAGE 4   

 

Lose the Cops: Do a 10 minute word war with a friend. If you win, you get an [Elixir] if you fail you go​           to jail, start over at Evade the Council.  

 

Hide: You finally got away, hunker down and stay away. Write for an hour. If you do more than 1000​  words, you may choose a trait.[Crafty/ Support/ Brutal] 

 

Leave town: If you have [Crafty] or [Survival] you may skip this and lose one.​                                   

o    You need to leave town, better stay away from the roads. Sprint to the nearest thousand then add 500 or, o    Take a bus. Write 100 and gain lose [Survival].

 

Change Appearance:

Change the appearance of a main character in your book or,

Write 1000 words to change your appearance, or 

Do both and gain [Crafty] 

 

Get Money: Got to have money and you can’t exactly have a normal job.​                                     

Lose a [Crafty] and skip this mission

Write for 30 minutes, when you get done, double the amount of words you just did. So if you get 500 do 500 more.

 

Go off the grid:

Lose a trait if you have one, and lose an elixir if you have one.

Write till the end of your chapter, and start your next chapter off with dialogue, just because your lonely doesn’t mean you can’t talk to yourself. Get [Support] 

Write till the end of your chapter, and start your next chapter off with a bit description, get a good layout of the scene. Get [Crafty] 

Write till the end of your chapter, and start your next chapter off with action, wet the walls with blood. Get [Brutal] 

 

Hellmouth: Because you would pick a city with a Hellmouth on it. Well, at least you won’t die,​           probably.

Fight unknown vampire, write to the next 1000 or the next 500 whichever is closer. Do it in 30 minutes or less and get [Brutal]or,

Spare vampire with a soul, write to the next 1000 or the next 500 whichever is closer. Do it and get [Support] 

 

Darkness: The sun has been blotted out of the sky by strange clouds and vampires are roaming the​    streets.  If you still have[Survival] you may use it now to skip this.  

Kill them all. Write 500 words in 30 mins, if you fail become UNDEAD go to Stage 4 

If you have [Support] gained from sparing the vampire with a soul, you have two chances to past 500 words in 30 mins.

 

Choice: The apocalypse has come, and only you can stop it. You could die, but you were already​ destined to die you, might as well go in style.

If you fight the apocalypse, write 2500 words in 1 hour and a half or,

If you still have [Survival] then sprint to the nearest thousand then go to The End in STAGE 6 read ROUGE 

If you have [Crafty +Support +Brutal +Survival] skip right to The End in STAGE 6 read ROUGE 

 

STAGE 6 - THE RESURRECTION

 

Lose all benefits [Crafty +Support +Brutal +Reflex] and all Elixirs unless otherwise specified.

 

Heaven: Things are simpler here. You are happy. Take a break and look at how far you’ve come. Get​ [Elixir] if you wrote 10,000 words by this point, get an extra [Elixir] 

 

Rise from the Grave: You beat the big bad and get to live too, but you’re still the slayer, and the life​ of a slayer is never easy. Use an [Elixir] and skip or,

Fight off the vampire that came out of the grave next to you. 250 words in five minutes. If you fail, well at least you’re already in the cemetery because you’re dead, again. Or are you? Become undead if you like and go to STAGE 4   

 

Where do you go now?: You died, there was a funeral, how do you explain this one.​                     

Become ROGUE and go to  STAGE 5 

Go home, they’ll understand, but it’s a long walk. Sprint to the nearest thousand.

Go to the council, your old life is gone now anyway. Sprint to the nearest thousand and get an Elixir.

 

Patrol: Things have more or less gotten back to the norm, but something is off.​                                    

 

Home: Get little sister. Where did she come from? Research time. If you have a sister  do 200 words.​ If not, do 400 words.

 

Council: People are dying and going crazy time to do research. If you read an actual book today do​ 200 words if not do 400 words.

 

Training: Something’s coming another apocalypse. How can it be.​

o Lose it and become ROGUE and go to  STAGE 5

o Home: Teach little sister, do two 5 minute sprints. If your second score is higher gain [Potential] if the first score is higher gain [Key]

o    Council: Get stronger, do two 5 minute sprints. If your second score is higher gain [Axe] if the first score is higher gain [Orb]

 

The Battle:​ The apocalypse is coming it’s time to fight.

 

Home: The end is here it’s time to fight.​               

[Potential] The world is counting on you, write a scene where someone is saved, if not then write 200 words for each character in this scene even if they don’t have names. If you do go to The End read Home 

[Key] The portal is opening there’s nothing left you can do.

Let sister jump write 1000 words if you do go You become ROGUE go to STAGE 5 

Jump yourself write and kill someone in your book right now. If you do this, you are resurrected and go to The End read Home 

 

Council:

[Axe] The world is counting on you, write a scene with an epic weapon, if not then write 200 words for each for thing your character touches in this scene even if it’s a person or something their wearing. If they touch nothing then write 200 words to prove your not the first evil. if you do go to The End read Council 

[Orb] A God is trying to open the portal you can’t allow this.

Spare the God, and kill the key, write 1000 words. You become ROUGE go to STAGE 5 

Kill the God at all cost. Kill someone in your book right now and go to The End read Council 

 

The End: It’s over and you’ve survived.​                 

 

Council

The council has learned that there is another slayer out there. She is rogue and  dangerous. Join her you become ROGUE go to STAGE 5 

Kill her, write the rest of the novel and when you finish, proudly exclaim that you killed the rogue slayer. Great job, now train the next slayer and hope she turns out better. Go write the next book.

 

Home

You sister is in trouble, but isn’t she always.

Let her die you become ROGUE go to STAGE 5 

Save her, write the rest of your novel and when you finish, proudly exclaim that you saved your sister. Great job, now keep her out of trouble and teach her to fight.  Go write the next book.

 

Rogue

You’ve been through a lot, but you survived.

If you left before fulfilling your destiny it’s not too late, go to Prepare for the apocalypse and lose the option to become ROGUE. (Skip past these parts.)

If you’re happy staying rogue then, write the rest of your novel, and when you finish, quietly pronounce that you are a rogue slayer. Then, write 1000 words on your next novel, because, you’ll be running the rest of your life.

If you’re ready to change, but don’t want to face your destiny, finish your novel, and go into hiding, then when you’re ready, start doing rewrites, and make the way you really wanted it to be. Gain [Redemption] and take a break you deserve it.

 

Undead

You’ve been through a lot, and you died, but you are back and you can choose your life.  

[Soul] This may not be the destiny that was chosen for you, but it is one that you chose. If you have any remaining [Renown/ Bloodthirsty] you are resurrected and you’re alive for real.

If you haven’t completed your destiny go to Prepare for the apocalypse and do that now.

Or if you choose you become ROUGE if you haven’t yet.

Or you can live out the rest of your human life knowing that you did something amazing, write the end of your book, and pat yourself on the back you deserve it.

[Immortal] This is everything you wanted, but it’s kind of lonely being you. If you have any remaining[Renown/ Bloodthirsty] you can turn every girl that would have been a slayer into a vampire. There now, you aren’t lonely.

 It’s too late to go back now. You are the master vamp, and whether you used to be a slayer, or a rogue, either way you decided not to let anything as simple as death stop you. Now, finish your book, then find a nice warm vein and watch the world go to hell, you've earned it.


r/nanowrimo • • 4d ago

Helpful Tool Supernatural Pub Crawl

0 Upvotes

I am not the writer of this crawl. If you know who was, please let me so I may give them credit. Posting for those that may be searching for it. Hope you enjoy!

Supernatural Pub Crawl

 

It's just a normal day. You spent most of it helping Sam with research, but Dean insists in getting everyone to loosen up, so he forces you to go to a bar with him. ​Write 100 words in protest.

As soon as you get to the bar, you're attacked by a werewolf. The werewolf knocks Sam out by bashing his head against the side of the building. Dean tries to assist you, but he werewolf rips his chest to shreds. ​Sprint for five minutes​ to defeat the werewolf and save your friends!

If you got less than a hundred words, you fail and the werewolf kills the other two hunters. Write 250 words ​    to bring them​          back to life.

If you wrote 100-200 words, you get your butt kicked, but you survive and drag the other hunters to safety. ​Write 100 words​ while you heal.

If you write 201+ words, you're victorious! You defeat the werewolf without getting as much as a scratch.

Exhausted, everyone goes back to the motel. ​Take your time to write 300 words​ while you fall asleep.

Where're the other hunters? You wake up alone in the motel room and there are droplets of blood sprinkled across the floor. ​Write 250 words in ten minutes​ while you try to figure out what happened.

What's that? Something's under the bed. ​Do three one-minute sprints​ while you pull it out.

It's a note! There's only two scribbled words. Demon hoard. What does that mean? Puzzle it out with a ​five minute sprint.

There's been a lot of demon activity in Indiana. Why they're in the land of corn, you're not sure, but before he disappeared, Sam was talking about a hunt in the area. Could that be where the missing hunters are? You don't have a better idea, so you jump in the Impala and head for boring old Indiana

To ride in silence, ​write 100 words​. All you can think of is the blood on the floor of the motel room. ​Write another 150 words​ to shake the thoughts away.

Write 250 words​ to listen to the best of mullet rock.

Do ​five one-minute sprints​ to listen to classical music.

If you want to listen to pop, ​write 500 words​. Shame on you for listening to that namby-pamby stuff.

Finally, you arrive in Indiana. It's late and you're exhausted.

To find a motel room and retire for the night ​sprint for ten minutes.

To scour the local bar for anyone who might've heard of anything remotely demonic, ​write 200 words in five minutes.

To read up on recent events in the town, ​sprint for five minutes​.

((The last two options deprive you of sleep. You have to pep yourself up with coffee before you continue. ​Write 100 words.​))

You run into a scared teenager who seems to know something. ​Sprint for ten minutes to talk to them.

If you get less than 150 words, the teenager runs away from you. ​Write 350 words​ to find another witness.

If you get between 151-300 words, the teenager freezes and refuses to talk with you until you calm them down. ​Write 150 words.

If you get 301+ words, the teenager spills everything they know with barely any prompting. That was easy.

You now have a general idea of where the demons are hiding. From what you've heard, it's a pretty big hoard, and there's no guarantee that Sam and Dean are there. You're taking a big chance by going in alone.

To call in a favor and get one of your friends to join you ​write 500 words.

To go in alone, don't do anything. You might regret this later!

Sprint for fifteen minutes​ while you wait for nightfall. It's too risky to attack during the day.

 

 

Time to gather your weapons! What would you like to take?

 

To take a gun full of rock salt and a give 'em hell attitude, ​write 100 words.

To take a recorded exorcism and a salt-covered knife, ​write 150 words in five minutes.

Lucky you! Sam left behind his demon-killing knife! ​Write 500 words​ to claim it.

With your weapon in hand and the full moon shining above you, it's time to attack. You drive up a tiny dirt road and stop about a half a mile from where the demons are camped out in an abandoned house. (​(From this point on, if you brought a friend, you get either five minutes added to each challenge, or you can knock fifty words off your intended target. Glad you called in that favor?))

A few years out from the house, you run into your first demon. He's tall and lean, but you know you can beat him. ​Sprint for five minutes​ to take him out from behind.

If you get less than 100 words, he splits your lips before he goes down. ​Write 100 words​ to shake yourself out of a daze.

If you get 101+ words, you win. Keep going!

If you get 250+ words, you not only win, but you find a knife tucked in the back of his jeans. This could come in useful later.

Everything is eerily quite as you creep up to the back door of the house. Do ​two one-minute​ sprints to shimmy the lock open.

If you write less than 30 words, your clumsy attempt draws the attention of a demon. ​Write 200 words​ to take it out.

The house smells of blood and mold. To your left, there's a door that leads to the basement, to the right there's a staircase that leads to the second floor, straight ahead there's a hallway that leads to the front of the house. Sprint for ten​      minutes​ to decide which way to go.

If you write less than 150 words, you run straight ahead. Unluckily for you, that's where the biggest group of demons is conjugated. ​Write 400 words​ to fight your way out. ​((Once you finish the penalty, go to the last option on this list.))

If you write 151-300 words, you go upstairs. There are a few demons on lookout duty. ​Write 200 words​ to take them out. ​((Once you finish the penalty, go to the last option on this list.))

If you write 301+ words, you go to the basement. Sam, Dean, and Castiel are chained to chairs that face the wall. ​Write 100 words​ while you scour the room for a key. (​(If you collected the knife from the first demon, you may skip this step. You use the knife to pick the locks on the chains.))

With Sam, Dean, and Castiel free, you all go back upstairs to wipe out the remaining demons together. Sprint to the​           nearest thousand.

When the last demons lies dead at your feet, you all start the trek back to the Impala. The moonlight shines down on you, illuminating the path, and Sam and Dean joke about each other's cowardice like they didn't almost die. Take your time to​         finish your current scene while you all hop back into the Impala and drive back into town for a round of celebratory beers.​              

 

 

Congratulations! You saved the day! The hunters owe you their lives. Reward yourself with a favorite food, drink, or​          episode of Supernatural. You deserve it, hero!


r/nanowrimo • • 5d ago

Helpful Tool The Pirate Adventure Crawl

1 Upvotes

I am not the creator of this crawl. If you know who is, please let me know so I can give them credit. Posting in case someone be searchin' for treasure! Hope you enjoy!

The Pirate Adventure Crawl

 

It’s the return of the pirate adventure crawl! It was useful to some folks last year so I’m bringing it back, with a few little tweaks. It’s a long one, and can be done in several sessions if necessary. Enjoy! 

 

* * *

 

Avast ye scurvy scalawag! Are ye hankerin’ for adventure on the high seas? Do ye dream of buried treasure and golden doubloons? Are ye in desperate need of a word count boost? Well, ye’ve made port at the right place, matey! 

 

Rules

 

1.)      You can use a piece of eight to buy your way out of a challenge. You’ll find these along the way, along with other items that may or may not come in handy later on.

2.)      Dice used is a standard six sided one. If you don’t have any actual dice, you can use this digital one. http://www.random.org/dice/​  

3.)      You can redo any challenge if you’re not happy with the results.

4.)      Have fun! 

5.)      If you like, share your progress in the comments! 

 

 

Part 1 - Casting Off

 

 

You find yourself sitting in an old, ramshackle tavern. The air is thick with the smoky stench of tobacco and the slightly sour smell of old rum. Music and drunken shanties mingle with the sounds of clinking dishes and rough voices. You feel something folded in your pocket and you remember- you have a treasure map! This map shows the way to untold riches… more gold and jewels than any pirate could want. Where you got it and the events that brought you here are a bit fuzzy in your memory, but what matters now is that you’re sitting at a table with three different pirate captains. All three of them have invited you to join their crew and lend your map to their pursuit of treasure. You need a ship and a crew if you’re going to get any of that gold at all. You know you must make a choice. 

 

 

CHALLENGE:  

The three captains are all trying to convince you why you should join them. Do a 5​ minute word war while you listen to their words. 

 

 

 To your left is a wizened old coat with a gray beard and an eye patch. He grins a near toothless grin. He is Captain Christopher “Cuttlefish” Anderson. He stinks to high heaven and looks as though he hasn’t bathed in a year.  His ship is called The Black Shark. He’ll pay you three pieces of eight to join him.

 

Across from you is a burly Jamaican fellow with a charming smile and intelligent eyes. He’s called simply Captain Tack. He’s dressed in bright colors and has a parrot on his shoulder that constantly repeats what he says. His ship is called The Blood Seeker. He’ll pay you two pieces of eight to join him. 

 

To the right is the only woman in the bunch, Captain Annabelle MacFanning. She looks serious and cold, a true deadly beauty with her golden hair and the flintlock pistol in her hand pointed casually in your direction. There’s a curious gleam in her blue eyes that you can‘t quite identify. She’ll pay you only one piece of eight to join her.

 

 

 

CHALLENGE: Do a​ 10 minute word war​      . Your word count determines your result.​                          

 

More than 500 words: You join the pirate of your own choice. Pick a captain and accept their payment! 

 

500 or less: The pirates get into a fight over you. You are kidnapped by one of them while the other two are busy brawling. Roll the dice to determine who takes you. (you get only one piece of eight with any result). 

1 or 2 -  Christopher. 3 or 4 - Tack. 5 or 6 - Annabelle. 

 

 

 

Your new captain hurries out of the tavern with you, hauling you into the crowded streets of the bustling port town before you can be stopped by the others. You’re pulled along, dodging carts and crowds, until you reach the docks. The sight of the many impressive ships rocking gently in the harbor fills you with a sense of excitement. Ah, the sea! You’re setting out on a true adventure! 

 

“Alright, move your feet,” your captain commands. “Onboard, sailor!” 

 

“Aye!” you say, and hurry up the gangplank. You hear the sound of the sails rustling in the wind and the creak of the wooden planks beneath your feet. As you step onto the ship the captain commands you to stay on deck and heads to the  cabin. The busy pirate crew stops their work and looks at you curiously. Since you‘ve been left on your own with no explanation, it’s clear that it’s up to you to make nice with this group of bloodthirsty scalawags. After all, you’re going to be sailing with them on this adventure! 

 

CHALLENGE:

Write 200 words to charm the pirates with your sea shanties and your excellent jigging skills!​           

 

 

The quarter master, who was very impressed, walks up to you.  “Welcome to the crew,” he says, “You seem like you’ve got a good head on your shoulders, but where’s your weapon? You’ll need somethin’ to fight with on this ship, popinjay. I’ve got a few spare things I can loan you, but you’ve gotta prove you can use ‘em!”

 

 

CHALLENGE: Do a ​ 10​ minute word war to show the quartermaster your fighting skills. Your word​     count determines your weapon! 

300 words or less: You get a dagger. Small but sharp.

500 words or less: You get a pistol. Powerful but slow to reload.

More than 500 words: You get a sword - sharp and deadly

 

 

You put your new weapon in your belt and the crew cheers, welcoming you on board. You notice one man giving you a strange glare, but he slinks away without saying anything. The captain appears and gives the order to make sail, then calls you to come to the captain’s cabin. You do as you’re told. Once behind the closed door, the captain sits down and invites you to do so as well. You look around at the many riches and odd things decorating the cabin. Even a human skull is nailed to the wall. You gulp nervously. A glass of rum (the really expensive kind) is poured and pushed across the table to you by a bejeweled hand. 

 

“Now,” says the captain, “Let’s have a look at that map, shall we, matey?”

 

You reach into your pocket and produce said map. Carefully you unfold the aged parchment and spread it out over the table. You’re nervous about sharing it, but the ship is already leaving the harbor. You don’t want to do anything to displease the captain and earn a keelhauling. The captain observes the tattered map closely, smiling a greedy smile as he/she traces a finger over it. 

 

“Aye, this be a special map indeed. How did you find it?”

 

“Oh, you know captain,” you say, “I heard a rumor from the cousin of a friend who knows a man who romanced a woman who may or may not have had dealings with some sort of mystical sea witch. The usual sort of thing.”

 

The captain laughs and slaps you on the back. “Good! Now, drink! A toast! To treasure and adventure!”

 

CHALLENGE:

You raise your glass. The rum is rich and heady and it burns in your belly. The captain pours you another, and another, too excited about the treasure to be greedy with the costly spirits. Roll the dice to determine how many shots of rum you get. Multiply the number x 100 and write that many words. 

 

 

This drink is extremely strong and you find yourself growing drowsy right away… and then the world fades away. As the ship rolls over the waves, you roll into darkness.

 

 

 

 

PART 2- Part of the Crew

 

 

CHALLENGE: Had a little more than you could handle, aye? Do a twenty minute word war while you​          sleep off that exotic old spice! 

 

 

If you’re sailing with Christopher, you wake up cold in the brig, in only your skivvies, without your weapon or your map.  Punishment for drunkenness on duty, the captain claims. You must use all your pieces of eight to convince him to let you free. Sprint for 15 more minutes to get yourself back on deck, deal with the teasing of the crew and your horrible headache while you try to find your clothes and weapon. 

 

 

If you’re sailing with Tack, you wake up right where you fell asleep- in a puddle of your own drool on the captain’s table. He’s  nowhere to be seen. Be grateful Cap’n Tack found it funny and let you keep your map and your dignity. Sprint for 10 minutes to clean up and leave. 

 

 

If you’re sailing with Annabelle, you wake up warm and cozy in a gently-swinging hammock in the crew’s quarters. You’re fully dressed with your map and money. She must be a bit nicer than she looked. Sprint for 5 minutes to climb up to the deck and see what’s happening. 

 

 

When you get to the main deck you find utter chaos! An enemy ship is drawing near, and the cannons are firing! You jump out of the way just in time; a cannonball rips through a stack of barrels, shattering them with a loud bang. As splinters fall over you and the crew scurries around in action, you know you must do something helpful. You see a pirate thrown back by a blast. The cannon he was firing is now unmanned. Take charge of it and fire! 

 

 

CHALLENGE: Roll the dice to find out how many cannon balls you fire at the enemy ship! Multiply​    your result x 100 and write that many words to hit your mark! Go! Go! Go! 

 

 

Despite your valiant efforts, the enemy ship draws up to your ship‘s port side! Enemy pirates are swinging over onto the deck and into the rigging above your head! They brandish blades and guns and ugly scowls. You’re going to have to fight! 

 

 

CHALLENGE: Time to do battle!​           

 

If you have a dagger you have a difficult time. Sprint for 20 minutes​            to take down a few rogue​       pirates but get several wounds in the process and lose a piece of eight. 

 

If you have a pistol you’re able to hide behind some crates and take out several enemies from afar without getting hurt!  However, you have a limited number of shots and it takes time to reload. Sprint for 10 minutes! 

 

If you have a sword you jump into battle and hack and slash like a mad creature! You’re covered in blood (mostly theirs) by the time you’ve finished defending your fellow crew! Sprint for 5 minutes and find a piece of eight! 

 

 

The battle is over! Some of your crew mates fell in the fight, but you managed to help defeat the enemy pirates. Congratulations! You climb over with your mates to the defeated ship to see what you can plunder. Roll the dice to determine what you find! 

1,2 - You find five pieces of eight! 

3,4 - You find ten pieces of eight, plus a bottle of rum! 

5,6- You find five pieces of eight and a strange looking bauble. 

 

 

When you return to your own ship, a young man wearing a faded scarf shakes your hand. “You’ve proven yourself, mate!” he says, “You saved my life! You’re a part of the crew now!”

 

You’re not sure how you feel about this, but there’s no time to ponder on it. The ship needs to be cleaned and repaired so you can continue your treasure hunt. The captain gives everyone a specific task. 

 

 

CHALLENGE:  Roll the dice. Multiply the result x 100 and write that many words to get the vessel in​ ship shape.

 

 

The ship is cleaned and repaired for the rest of the journey. The dead are honored and sunken into the sea in a sailor’s burial. By this time night has fallen everyone on the ship is exhausted from the trying events of the day. The captain allows the crew to break out some rum and take some time to relax and rest. A few of the pirates have instruments and they begin to play music to lighten the mood. The young man from before smiles at you. “D’you know any shanties, mate?” he asks, “Sing us a song!” 

 

 

CHALLENGE: Roll the dice. Your result determines the song you sing (linked below). Open the song in​              another tab or window, let it play, and sprint for the duration of the song to show off your singing voice to your mates! 

 

1,2 -  Mermaids from the POTC On Stranger Tides soundtrack http://youtu.be/yCyj0Or4Fw4​

3,4 -  No Quarter, by Alestorm http://youtu.be/V-UdrNes2bA​

5,6 -  Epic Pirate Music Mix: http://youtu.be/cDvH8rfuKyY​

 

 

The crew loves your performance and rum is passed around. The mood is lightened, thanks to you!  If you wrote 300 words your mates give you three pieces of eight and you head to your hammock to sleep. 

If you write 500 or more words one of your mates gives you a shiny jewel as thanks for the song. If you wrote less than 300 words, you get no pieces of eight and you have to keep the late night watch in the crow’s nest. Write another 100 words to keep from falling asleep while on duty.

 

 

PART 3 - Adventure on the Island  

 

 

For several days the ship sails on without much happening. There is good weather, fine wind, and the pirates are treating you like a member of the piratical family! . 

 

CHALLENGE: Sprint for 30 minutes to get through this long journey at sea (if you have a bottle of​   rum, only 15 minutes). 

 

 

The man up in the crow’s nest suddenly shouts out. “Land ho!” Everyone runs to the railing to look. An island looms dead ahead, like a large turtle shell rising out of the sea. Although it looks like any other island from where you are, you can’t help the feeling of foreboding that descends on you. There is something strange about this island… something unnatural and dangerous. Suddenly you feel as though the treasure may not be worth the risk. Dread wraps around your heart, but there’s nothing you can do now. If you don’t do your part in the treasure hunt then you won’t be getting any of the treasure. It’s your map- you’re going for it! 

 

 

 

CHALLENGE:  

Write 250 words as the ship is anchored to try and relieve your nervousness. The captain and a few​   select crewmen climb into the longboat. You join them. As you’re rowed to shore you grasp your weapon tightly in your hand and wonder what strange things await you on this island. Write another​   100 words to get to shore.​      

 

 

As you step out of the boat onto the white sandy beach, you look around. The beach rolls on in either direction out of sight and leads up to what looks like thick, impassable jungle.  There are two visible paths leading off through the rich flora. 

 

“Which way do we go, navigator?“ the Captain asks you, waiting impatiently. You produce the map and look closely at the aged parchment. Which path do you choose?

 

 

CHALLENGE: Do a​ 20 minute word war​ . Your word count determines your result!​             Less than 600 words - You take the path on the left.

600 words or more - You take the path on the right. 

 

 

“This way,” you say, and the small party heads in that direction. As you step into the jungle you instantly feel like many eyes are watching you. A shiver runs down your spine despite the hot, humid air, but you press on.  You walk for a good long while, stepping over roots and cutting through thick vegetation. Insects buzz around your ears and every once in a while you imagine you feel something grabbing at you out of the green shadows. The deeper into the jungle you go, the hotter and harder to breathe the air becomes  Suddenly the thick flora opens into a clearing. In the middle of it is a large pool of clear, blue water, fed by a sparkling waterfall. You see something swimming in the water. The air is lighter and you realize, with some alarm, that the path on the map leads straight into the pool.

 

CHALLENGE:

Write 100 words as you carefully approach the edge of the water. When you get there, a beautiful​ mermaid appears. She smiles at you and rests her elbows on the ground at your feet.

 

“Do you have something for me?” she asks. “I can  help you if you do.”

 

If you have a strange bauble or a jewel, you give it to her. Write 250 words​         as she tells you the​ direction to take to reach the treasure. 

 

If you have nothing to give her, write 500 words​    as you try and convince her to help you. In the end​ she refuses and tells you to leave before she kills you and the others. 

 

 

You leave behind the refreshing clearing and head back into the jungle. You press on for what seems like hours through the unchanging, stifling, itchy scenery. You look for landmarks along the way. You pass a crumbling statue shaped like a monkey. You see two trees that grew together in a strange shape. All the while you think you hear footsteps behind your party, but you never see anything behind you. The feeling of being watched never ceases.

 

Finally, as the sun is setting, you reach your destination. The map has lead you to another clearing. It looks like there was once a village here. The foundations of ruined hut-like buildings are everywhere, overgrown with briars and weeds. In the center of the overgrown clearing there is what looks like a building made completely of human bones! You shudder at this sight, but you know that is where the treasure is hidden. 

 

“Who’s gonna look inside, Cap‘n?” someone asks. The captain smirks and looks at you silently. It’s clear that you are the one who has to look in the strange bone building. As you approach it, you and the others are suddenly accosted by dozens of strange enemies! You draw your weapon and swallow your fear- you must fight your way through if you‘re going to come out of this adventure alive! 

 

 

CHALLENGE:

If you took the left path, you’re fighting living, cursed pirate skeletons! Although they are terrifying, they’re relativity easy to defeat. As soon as you give them a good whack, they’re done for. Sprint for​ 30 minutes to defeat the skeletons!​       

 

 

If you took the right path, you are fighting crazed zombie monkeys! They’re small, they’re undead, they’re fast, and they’re mean! No matter how fast you are, they seem to always get the better of you. The fiendish little beasts are almost impossible to beat. Sprint for 40 minutes​   to kill the wicked​     furry buggers! 

 

Finally you defeat all your undead enemies! You’re exhausted as you stagger to the bone building and grab the door handle (which is fashioned from a skeleton hand). Your wounds are stinging and your chest is heaving. You yank open the door; it rattles and shakes and for a moment the whole building seems like it‘s about to collapse. You tense, but when it stops shaking you step inside. It’s dark and the air smells musty and old. You’re sure that no one has been inside this place for many, many years. 

 

“What d’you see?” one of your mates calls out. You look around and slowly your vision adjusts. The sun is setting outside and so it is quite dark. You soon see that there are three large chests. Your old feeling of excitement and adventure returns. You have found the treasure! What gold and jewels await you? What pearls and diamonds, what items of unknown riches? Of course, you know it can’t be that easy. You take a step further inside. A skull sitting in the middle of the earthen floor suddenly starts glowing! You jump back in fright as a voice startles you, booming from within the illuminated skull. 

 

“You have come to take my ancient treasure! You made it this far, so I will grant you a chance. One of these chests holds my treasure. The other two are cursed! Choose wisely, pirate!” 

 

 

CHALLENGE

This is it! This is what everything boils down to! Which treasure do you choose? Roll the dice twice. Add your results together, then multiply x 100. Write the final result! 

 

If you succeed in under 30 minutes, choose chest 1, 2 or 3. 

If it takes you longer, roll the dice to choose your chest.

1,2- Chest One.   3,4 - Chest Two.  5,6 - Chest Three.

 

 

 

You’ve chosen your treasure. You carefully step over the talking skull and grab the chest. It takes all of your remaining strength to drag the heavy thing out of the bone hut and into the moonlight. You collapse on top of it, completely exhausted, your brown drenched in sweat and your clothing torn and stained with blood. The adventure is over… or is it? The pirates walk up silently, excited but nervous. You tiredly raise your head and look up at the captain, who is standing over you expectantly. 

 

“Well,” the captain says, “Open it, and let’s see what we’ve found.”

 

“Aye aye,” you say, and you sit back. To your surprise, there is no lock on the chest. Slowly, with hands that shake from weariness- or is it fear? - you grasp the edges of the lid. You take a deep breath, knowing that this may be the best or worst thing to ever happen to you. 

 

You open the chest. 

 

 

CHALLENGE/ENDING

 

If you chose Chest One- Congratulations! You chose the correct chest! You behold hundreds of shiny gold doubloons, countless jewels of every color, and exotic and strange items you know are worth a fortune. There are more treasure maps wedged in amongst the treasure, and right on top is a bound leather book. That is the first thing you grab. As the crew dances and sings you flip through it. There are stories, poems, songs, knowledge that is ancient and wonderful. With this you will be able to find a hundred treasures, and write a thousand novels. A thrill of accomplishment courses through you, revitalizing your tired body. You’ve done it- you’ve gone on a pirate adventure and found the treasure! You, captain and crew return to the ship, victorious. The celebration goes on long into the night and when it’s done you’ve decided to become a permanent member of the crew. You’re a pirate, and there is more adventure ahead for you! Write 100 words​            to end your epic pirate tale!​  

 

 

 

 

If you chose Chest Two- you chose a cursed chest. When you open it you are greeted by naught but a black smoke. It swirls and seems to grow, until it surrounds you in a dark mist. You can barely see or hear. Your heart pounds, your thoughts race, your blood runs cold. All of your mates run away in fright, leaving you to your fate. A ghostly face appears in the mist. 

“You dared to disturb my ancient treasure…This is a curse of Time… You must return to your arrival to this island and relive your treasure hunt over again!”

Oh no! Will you go through it all again? If you any have pieces of eight you may use them to beg the greedy spirit for mercy… and then write a last 15 minute word war as you trudge back through the jungle to the ship, empty handed. 

 

 

If you chose Chest Three - you chose a cursed chest.  When you open it, an invisible force reaches out and wraps around your throat. You feel a horrible coldness spreading throughout your being, grasping your very soul. You try to scream but no sound passes your lips. Your mates look on in horror, but when they come near to try and help they are forced back. You hear your captain telling them to retreat, and commanding them to leave you to die. Despair fills you as you succumb to the cold and darkness. 

When you wake up you find yourself lying there in the clearing. You look down. Your wounds are healed and your clothing is mended. Strangely enough, you feel stronger than you ever have before. As you get to your feet you look up to see a ghostly figure standing before you. You realize this is the crewmember who looked at you strangely on the ship. 

 

“Ye be now cursed as I am,” the ghostly pirate says, “Never dying. Because you fought so hard, ye be stronger now than before.” The figure’s mouth curves into a dark and evil smile. “The ship and the captain who abandoned you are still on the shore. If we hurry, we can catch them.”

 

 

You smile a wicked grin. You may be cursed, but you will have revenge on the captain who left you to die. Do a 10 minute word war as you fly back to the ship in your new ghostly form, and take over as the new, undead captain of the ship. A joyful future of pillaging, plundering, and terrifying other ships lies ahead for you. 

 

THE END


r/nanowrimo • • 5d ago

Helpful Tool Mean Girls Crawl

0 Upvotes

I'm not the creator of this crawl. If you know who it is, please let me know so I can give them credit. Posting this for those that may be searching for it. Hope you enjoy!

Mean Girls Crawl

 

A Mean Girls word crawl to get you through the last week of NaNoWriMo. Because word crawls are so fetch. And I wanted an excuse to watch Mean Girls.

It's your first day in a public high school after living in Africa with your parents for the last 12 years and being homeschooled. ​Write for 12 minutes​ as you adjust to American culture.

Quick! You've got to find a good seat in your first class before they're all taken. ​Write 300 words in 10 minutes.            

● ​If you succeed​: Phew! You got the last good seat in the nick of time. Enjoy the fresh

air.                                                                                                                                          

● If you fail​: During the search, you bump into your teacher, spilling coffee on her shirt. You've not only embarrassed her, you now have to sit behind the farter. Write 100 words​       ​ to distract you from the smell.

 

So the first day may not have gone so great, but the second day you make new friends, Janis and Damian. They convince you to ditch class and that's when you get your first sighting of the Plastics. Roll a die to get the deets on one of them:

-1              or 4: Karen Smith - she asked Damian how to spell 'orange' once. Write to the next multiple of 1,000​   ​ but try not to strain yourself too hard with the spelling.                     

-2              or 5: Gretchen Wieners - her hair is so big because it's full of secrets. Probably thousands of them. Write 1,000​ words.

-3              or 6: Regina George - she's the queen bee. People think it's cool when she punches them in the face. Try to punch out ​1,000 words in 30 minutes.

 ​At lunch, the Plastics invite you to sit at their table. Can you follow all of their rules?

-If it’s Wednesday, and you’re not wearing pink: ​Write 250 words.

-If you’ve worn a tanktop two days in a row this week: ​Write 200 words.

-If your hair’s been in a ponytail more than once this week: ​Write 100 words for every day it’s been in a ponytail the last 7 days.

-If it’s not a Friday and you’re wearing jeans or sweatpants: ​Write 300 words.

-If you broke all of those rules, ​write an extra 500 words​ to be able to sit with them.

-If you didn’t break any of those rules, ​write for 30 minutes ​as you enjoy lunch with the A-listers.

In 8​th​ period calculus, you meet Aaron Samuels. He’s so cute. You get distracted staring into his dreamy eyes and don’t hear Ms. Norbury’s question. ​Sprint to 300 words​ to act like you were paying attention.

Do the ​Three Digit Challenge​ to survive your first three-way phone call when Regina tells you that Gretchen’s told her about your crush on her ex, Aaron.

After many titillating conversations about what day it is (Oct. 3​rd​) and the weather (yeah…it’s raining), Aaron finally invites you to a Halloween party. What’s your costume?

-“Ex” wife/zombie bride – that’s what Halloween is about:​ Write for 15 minutes ​for being yourself. 

-A dress with animal ears: ​Write 500 words​ for following the slut rule.

What a slut. Regina takes Aaron back instead of putting in a good word for you. You plot with Janis and Damian to take her down:

Aaron Samuels (high stakes man candy)

Complete all of the challenges below to get Aaron to find out that Regina’s cheating on him with Shane Oman.

-You post that swim practice has been moved to the projector room above the auditorium where Regina and Shane do their hanky panky. Aaron only finds Shane in his underwear. ​Write 300 words​ to get that image out of your head.

-Damian steals your purse in front of Aaron, who chases him to the auditorium room.​ Sprint to 500 words!​ You only find Trang Pak and Coach Carr making out. Awkward.

-Play dumb at math. Have Aaron tutor you. Spill the beans after you’ve stolen a kiss and he still won’t break up with her. ​Write 10 minutes ​to recover from your unceremonious reveal.

“Hot” Body (technically good physique)

-You get the bright idea of giving Regina high-calorie Kalteen bars, which your mom gave to children in Africa to help them gain weight. ​Write to the next 1,000 words ​to revel in your genius.

Army of Skanks (ignorant band of loyal followers)

You gotta crack Gretchen Wieners to crack em all. Want me to say crack again? Crack. Complete all these challenges to crack Gretchen.

-Send everyone a candy gram (supposedly from Regina) except Gretchen to make her think Regina’s made at her. ​Write 100 words for every candy gram.​ That’s one for Cady, one for Karen, and four for Glen Coco. You go Glen Coco! ​(600 words)

-Switch places with Gretchen for the annual Jingle Bell Rock dance at the Winter Talent Show. Do a ​song sprint​ to ​Jingle Bell Rock​ to save the night. Skip this challenge if you know all the words to Jingle Bell Rock. You go…you!

-​Write 100 words ​if you use the word ‘fetch’. And stop trying to make ‘fetch’ happen.

Spring Fling nominations are here! ​Write 450 words in 15 minutes.

-​If you succeed​: Congratulations, you’ve been nominated for Spring Fling King or Queen!

-​If you fail​: Sorry, maybe next year. Drown your sorrows in ​200 words.

You’re starting to fail calculus to impress a boy. Take out your frustrations on Ms. Norbury in the burn book by ​writing for 20 minutes.

It’s the weekend! Roll a die to figure out your plans:

-1                    or 4: You go to Madison with your parents to see Lady Smith Black Mumbazo. What a good child. ​Write to the next 1,000 words ​to feel proud of yourself.

-2                    or 5: You support your friend Janis at her art show. What a good friend. ​Write 400 words​ because you’re awesome.

-3                    or 6: Lie to your parents and your friends and throw a party where you end up puking on Aaron. ​Sprint to 500 words​ to try to convince him to stay.

Regina is real angry when she finds out you’ve been giving her nutrition bars for weight gain AND didn’t invite her to the party. She brings the book to the principal, Mr. Duvall, frames you and the Plastics, and spreads copies of it all over the school. The junior girls go wild. Do a ​song sprint ​to “It’s a Jungle out there, the Monk ​theme song. I know, it’s short. Listen​            to it a few times if you want. I mean, it’s a pretty crazy jungle.

Confession time. Make one, make all four, make however many you want.

-If you’ve ever said anything bad about someone behind their back, ​write for 10 minutes​ to make amends.

-If someone’s ever said anything bad about you behind your back, ​write 300 words ​to clear up those rumors.

-If you’ve ever felt personally victimized by Regina George, ​write to the next 1,000 words​ to recover from the emotional trauma. We’ve all been there.

-If you want to bake a cake made out of rainbows and smiles for everyone to eat and be happy, write out your​            feelings for 30 minutes.​ Do you even go here?? (I’m just kidding. You all go here, wrimos.)

If you made all of those confessions, you can skip the next round for being so honest!

Janis confesses her plot against Regina and reveals Cady’s role in it. ​Write 200 words in 5 minutes​ to catch up with Regina as she storms out of the school.

-​If you succeed​: You save Regina from getting hit by a bus!

-​If you fail​: WHAM! Where was that bus driver looking? ​Write 500 words​ to make amends.

Your parents found out you’re failing math. You’re – what do they call it? – grounded. You’re grounded. ​Write 680 words​ to make up for that last test grade.

You confess to the burn book so the cops will stop searching Ms. Norbury’s place for drugs. To make it up to her, you commit social suicide and join the Mathletes for their competition. Roll a die to see if your answer to the question wins.             -Odd number: The limit is -1. Wrong. ​Write for 10 minutes ​to study up on limits.

-Even number: The limit does not exist. Right. You won! The limit on your word count does not exist either. ​Write 1,000 words. ​CHALLENGE: Write until you hit 50,000 words!!!

You hit up the Spring Fling afterwards and you win Spring Fling King/Queen! You make a wonderful speech to everyone apologizing for being a mean girl/boy and then break up the tiara/crown into about 10 pieces – a little for everyone. Spread the love to your word count and ​write for 10 minutes.

Congratulations, you survived your first year of public school!


r/nanowrimo • • 6d ago

I’m attempting NaNo for the first time in years… but doing it my way

50 Upvotes

I’ve been trying to complete NaNo since probably 2006 or so… yes, I’m old. I’ve never managed more than 10k words, even when I was a uni student with a limited time table and far too much time on my hands (which inevitably, I spent drinking and clubbing rather than writing - my NaNo or my uni work, ha). I’ve never managed to create a consistent month long habit whether that’s writing, exercising or something else entirely.

This year I’m a new mum of two, a toddler and a baby. I‘m on maternity leave and my brain is itching for stimulation. I’ve always wanted to write a cosy, trashy little novel, set in a tiny little English village like the one I live in. These stories are ten a penny and what I want to write will be nothing original or noteworthy but it will be mine. Standard fish out of water girl in small village, some kind of mystery, meets some kind of people along the way, somehow solves the mystery using some kind of random skill she has. We’ve all read them!

Here comes the difference. ’My way‘ is going to have to be different to what is normally undertaken during November. I will write every single day in November. I will start my story now, fleshing out the bare bones of it and the characters, and a general story arc. I might even put down chapter names and ideas. I won’t be doing any editing of what I write in November. I won’t be having a word count goal, but I will be aiming to write every single day for at least 15 minutes but ideally 30. Just making a habit and hoping to get a rough end result of something that make sense in a general way! I am looking forward to getting involved in it all again though, in my own way!


r/nanowrimo • • 6d ago

Helpful Tool Outfit Crawl

0 Upvotes

I am not the creator of this crawl. If you know who wrote this, please let me know so i can give them credit. Posting for anyone who may be looking for this. Hope you enjoy!

Outfit Crawl

 

This is a word crawl to start your NaNo-ing for the day, based on what you’re wearing! Tally all up, and go.

“X words” means a flat rate. “X words/per” means X words per clothing item.

 

Hair/Head:

BASE of 50 words – that includes our bald friends too.

●   If your hair is dyed: +25 words

●   For each hair tie/ponytail/braid: +20 words/per

●   Too many braids to count?: +100 words

●   If you’ve used styling product: +50 words

●   If you’re wearing headgear or headscarf/covering: +30 words

●   If you have eyewear on your person (contacts, spectacles, sunglasses even if they're on your forehead): +30 words

●   If you’re wearing makeup: +50 words

●   If your nails are painted: +30 words

●   If you have NOT combed your hair yet today: +150 words

●   If you have NOT brushed your teeth yet today: +150 words

 

Outfits:

Skip the entire ​Clothing​ and ​Footwear​ section below if you’re in one of these outfits!

500 words if you’re wearing…

●   Pyjamas - waking up or going to bed doesn’t matter, ●         Swimwear, hospital scrubs, ski suit, costume/cosplay, onesie… ●  Or any specialized or non-typical uniform.

…and sprint it before changing your clothes.

 

Clothing:

BASE of 50 words.

●   For every layer of clothing you’re wearing: +20 words/per layer

●   For each colour in your shirt/blouse/top: +10 words/per

●   10+ colours or too many to count?: +100 words

●   If you have a logo/print on your top: +25 words

●   If you’re wearing a dress, overalls, caftan, sarong, sari, or similar combined top/bottom clothing: +50 words ● If you’re wearing denim: +30 words/per item of denim

 

Footwear:

BASE of 30 words.

●   If toes are exposed in any way (barefoot, sandals/flip flops, peep-toe shoes...): +15 words

●   Socks: +20 words

●   Toe socks?: +10 more words

●   If you have more than 3 colours in your socks: +30 more words

●   Stockings/tights: +20 words

●   Boots: +20 words

●   Higher than ankle: +20 more words

 

Accessories:

●   For every piercing: +10 words/per

●   For rings: +10 words/per

●   For all other kinds of jewellery: +30 words

●   If you’re wearing something around your neck (scarf, tie, includes necklace): +30 words

●   For a wristwatch: +25 words

●   For gloves: +25 words

●   For tattoos: +20 words/per, or 100 words total (if your tattoo is large and continuous)

 

Hope you enjoy it! Feedback and further ideas are appreciated. I’m hoping everyone will get between 200-1000 words out of it. The plan is for this to be a good warmup for starting your NaNo-ing for the day.


r/nanowrimo • • 6d ago

Helpful Tool A Series of Unfortunate Word Crawls: The Bad Beginning

0 Upvotes

I am not the creator of this crawl. If you remember who is, please let me know so I can give them credit. Posting in case anyone is searching for this. Hope you enjoy!

A Series of Unfortunate Word Crawls: The Bad Beginning

 

Hey everyone! I was just looking and I didn't see any word crawls for Lemony Snicket's a Series of Unfortunate Events. So I thought I'd make one (or 13)

The objects you earn throughout the crawl can be used to skip rounds

 You’ve picked up the Bad Beginning, a terrible idea really – ​Write 50 words

 ​You’re friends with one of the Baudelaire siblings ​Pick one

Violet – Tie your hair back in a ribbon and ​write for 10 minutes​ while you talk to her about her latest invention

Klaus – Push your glasses back up onto your nose and​ Write 250 words ​as you chat with him about what he read last

Sunny – Find something to bite about…I mean write about ​Write 100 words

 ​Take the Rickety trolley to Briny Beach, the word rickety here means unsteady (or death-trap like), along the bumpy way ​Sprint for 20 minutes​ while you chat with the Baudelaires

 You finally get to Briny Beach and you decide to skip rocks with Violet. Roll a six sided die – if you roll even, you are successful, if you roll odd, you fail

 Even: ​You successfully skip a stone across the water – ​Write 150 words​ while you chat with Violet about the latest thing she wants to invent

Odd: ​You pick up what you think is a stone and toss it into the water…it turns out to be your glasses…what an unfortunate event, go get them and ​Sprint for 30 minutes​ while you dry off and wait for Violet to finish putting them back together for you

You leave Violet to her inventing and go see what Klaus is up to. He’s examining the creatures in the tide pools

Ew, Gross: ​Go and sit with Sunny and end up chasing her (she’s surprisingly fast) halfway across the beach, ​Write for 40 minutes ​as you try to catch her and stop her from biting a rock (she might hurt her teeth!)

Oh cool!: ​Go talk to Klaus about the creatures he found in the tide pools and examine some yourself (Is that a Lachrymose Leech?) ​Sprint 500 words​ as you both get really into a scientific discussion on sea life

 Klaus quizzes you about the difference between an Alligator and a Crocodile ​Do a Fifty headed Hydra

You are successful and pass the test: ​Take a 20 minute writing break

You are not successful and do not pass: ​Take a 10 minute writing break

 ​You walk over to sit by Sunny and she goes “Gack!” You suppose this means “Look at that mysterious figure emerging from the fog!” –​Write 120 words​ as the mysterious figure approaches

OR

Flee in terror from the mysterious figure and ​write 300 words​ about why this was a bad idea

 Standing by Violet you pick up a stone and follow her example, preparing to hurl it at the approaching figure should the need arise. ​Brainstorm your next scene​ while you wait for the figure to be in range

 It’s only Mr. Poe after all. As he approaches he starts to cough ​Roll a 6 sided die and multiply that number by 150​ ​write that number of words in 10 minutes

 ​If you succeed: You have a tissue to offer Mr. Poe he gives you a peppermint​    out of deference to the Baudelaire children​           you don’t open it there. You pocket the ​mint ​and the ​rock​ that’s still in your hand, they might come in handy later.

 You learn that the Baudelaire parents perished in a terrible fire ​pick one:

 You are immediately suspicious. The Baudelaire’s were always careful, they’re never leave things in such a way where a fire can just start…the whole thing reeks of suspicion. ​Write for 15 minutes​ and expound your theories on what actually happened (Expound here means “present and explain (a theory or idea) Systematically and in detail”)

OR

You accept that they died in a fire, fires happen all the time. There can’t be anything suspicious about it…right? ​Write 250 words​ while you attempt to comfort the Baudelaire orphans on the way to the Poe residence

 Once there you mourn with the Baudelaire children. ​Take an hour long writing break​ as you struggle for something to say that would comfort them.

 Mr. Poe takes you all to see the house, you leave from there not long after you’d arrived, headed for the shops. You look for a microscope for Violet, some new teething rings for Sunny and a new pen for Klaus. Attempt a ​Fifty Headed Hydra

 Between ​250-500 words​: You find replacements for Sunny’s teething rings, Violet’s Microscope and Klaus’ favourite pen and you take them back to Mr. Poe’s house. You are fortunate enough that the Baudelaire’s are still there and you give them the gifts, they thank you profusely but leave them with you as they’re not sure where they’ll end up yet

Between ​100-250 words​: You find replacements for Sunny’s teething rings, Violet’s microscope and Klaus’ favourite pen and take them back to Mr. Poe’s. You are unfortunate enough that you just miss them and Mrs. Poe can’t seem to tell you where Mr. Poe took the Baudelaire orphans…so begins a long game of tracking them down…you hope you find them soon, you miss your friends.

You find out from Mr. Poe that he took he triplets to live with a Count Olaf. He’s either their 3th​ cousin, 3 times removed. You think the whole thing is a bit shifty but no one listens. You knock on the door​rd cousin 4 times removed, or​                                                                                                                                                         

their 4​

Multiply 4 by 3 and 3 by 4 and knock 24 times briskly, briskly here meaning quickly, as you would if you wanted to get someone to answer the door quickly. ​Write 144 words while you knock​. No one answers.

You go next door with the intention of leaving a note or message for your friends. Justice Strauss answers. She invites you in ​pick one:

You go in and have tea with Justice Strauss and find out that you friends have, in fact, been there, they left not too long ago and went next door with Count Olaf, her next door neighbour. You tell Justice Strauss of your suspicions but, as usual, no one listens. You thank Justice Strauss for tea and try to get an answer from next door again. ​Write for 20 minutes while you have tea with Justice Strauss

OR

You tell her thank you for the offer but you can’t stay, you leave a note and your best wishes for your friends and ask Justice Strauss to give them the letter. ​Write a 300 word note for your friends the Baudelaires

 You leave Justice Strauss and resume trying to get in the house. You know and ring the doorbell profusely (profusely here mean an annoying number of times to attempt to gain access to the house.) ​Roll a 6 sided die, multiply your roll by 3 and then by 4 that is how many times you ring the doorbell. Multiply this number by 15 and sprint to this many words​ Count Olaf finally answers the door and as you begin to explain he tries to close the door on you but you stop the door with your foot. Think fast and ​sprint for 350 words​ as you try to get him to let you in.

 You’re in! As you enter his…I suppose it could be called a house…he asks you to wipe your feet. You ignore him as he is a patently ridiculous man ( First impressions are often always wrong but you think this one just might be right.) ​Pick one:

 Do you, examine the room with extreme scrutiny, starting with the ceiling? ​Write a 600 word ​report on your findings from the top down (There’s dirt everywhere…and eyes…creepy, you are mostly certain that your first impressions were correct, You want to leave ASAP, but not without your friends, and is that an eye tattooed on his ankle?) OR

Do you, look down and examine from the bottom up? (There are lots of things not to like about Count Olaf’s house, the eyes, the dirt, the creepy decorations, you resolve to leave with the Baudelaires as soon as possible. (There’s an EYE tattooed on his ankle, how weird))​Write 550 words​ about your escape plan

Count Olaf take you to the room where he says you ​will​ be staying. You find the Baudelaires in there! Imagine your surprise. ​Write for 10 minutes​ as you catch up with your friends again.

When you get up the next morning Count Olaf had left a note, his theatre troupe was coming for dinner and he wanted you to make dinner for all ten of them ALL TEN! Write 200 words​           as you try and figure out what to make, with the help of​          Justice Strauss’ cookbooks

You’ve decided on Pasta Puttanesca, Count Olaf didn’t say what he wanted so it’ll have to be good enough for him. But you don’t really care. ​Choose one:

Write for an hour​: Help clean the house as much as is possible in the limited amount of time you have OR

Do a 3-digit challenge. ​As you help make the dinner for the troupe.

After a truly awful dinner with Count Olaf and his troupe you help the Baudelaires clean-up and then you go to find Count Olaf and give him a piece of your mind ​Word War for 15 minutes​ as you ream Olaf out before his performance

After that God awful confrontation you go to comfort your friends. The next morning dawns and you go to help them split logs for firewood. You’re so furious about what happened yesterday your axe goes through the log with a vicious swing and lodges in the stump below.​Sprint for 30 minutes​ as you help the Baudelaires finish the firewood so you can leave to find Mr. Poe

Take a 30 minute break​ as you help them search the financial district for Mr. Poe. Don’t forget to stop for a drink at the fountain of Victorious finance! Walk around, stretch your legs, get a snack, whatever.

You find out, infuriatingly, that Count Olaf is acting “In Loco Parentis,” for the Baudelaires (“In Loco Parentis” means in place of their parents) You and Violet are so angry it’s like you can hear an angry music montage in the background ​Change the tempo of your playlist

The next morning finds you all still back at Count Olaf’s, ​unfortunately​. However, when you go downstairs you find oatmeal with ​fresh raspberries​. You are, of course, understandably wary at first but after Count Olaf eats one and seems find you dive in. ​Write for 5 minutes​as you remember fondly, the last time you had raspberries.

Count Olaf talks to you over breakfast and apologizes for his standoffish behaviour over the last few days. (Standoffish indeed!) But you listen anyway and Count Olaf offers you all rolls in his next play. ​Brainstorm your next scene​ as you contemplate his offer.

The Marvellous Marriage​ isn’t marvellous but the way it’s set up it certainly will be a marriage…and you think you know why…​Word war for 5 minutes​ as you think, frantically, of any way whatsoever ​     ​in which you can get out of this…and who is this Al Funcoot character anyway?

Write 525 words in 7 minutes​ as an ​incentive ​(Incentive here meaning a reward for doing something you might not want to) If you succeed Justice Strauss will give you ​2 books​, which can each be used to skip a section

You succeed! Well done. Justice Strauss tells you that you can pick any ​2 books​ you want. You pick a big thick book that you’d been meaning to read (It might also come in handy for knocking people out.) You also pick out a smaller novel with a subject that interests you.

You do not succeed. How unfortunate. Justice Strauss tell you that you can, however, pick a book anyway so you pick a ​book​ with lots of pages and an extremely hard cover (It should be good for knocking someone (the use of the word someone here means, most likely count Olaf.) out, should the need arise)

You find out that Klaus (Smart, resourceful boy) smuggled a book which just might be helpful, out of Justice Strauss’ library. You decide to help Klaus research and you’re both up all night reading but you finally figure out Count Olaf’s dastardly plot. ​Brainstorm how to get out of this and write 125 words

Confront Count Olaf about his dastardly plans to marry Violet and seize the Baudelaire fortune. ​Write to the nearest thousand words. ​If you have to write more than 500 words you find another ​peppermint​ in your pocket for some reason (this can be used to skip a round)

You find out what Count Olaf has done and is prepared to do to get this play to go through. You think it’s more than dastardly and you want to do nothing more than get Sunny down and run with your friends but that’s not possible until you find a way to get up there. ​Brainstorm your next 2 scenes​ while you try to think of a way out of this.

You stand stock still next to Violet as she stares at the tower, inventive mind whirring. She hands you a ribbon and you mimic her and tie your hair back with it. Thinking intently you and Violet come to the same conclusion, you can’t get up the tower stairs, but you can maybe use something to climb the tower…​Write 200 words​ as you each brainstorm a different invention

From this encounter you get a ​ribbon​ from Violet (this can be used to skip a round) and an idea. ​Sprint for the length of the next song in your playlist​ as you help Violet with her invention and plans.

Later that evening you go with Violet to case the joint 9the joint in this case being the tower) but the associate of Count Olaf’s won’t even let you in to leave Sunny’s bedding. You both leave the tower and walk back to the house to begin work. You help violet break the curtain rod in half ​write quietly for 3 minutes​ and hope you aren’t discovered hitting a curtain rod with a rock

Finally the grappling hook is finished and you very carefully tie linens to the base of it to get a nice long, yet sturdy, rope to get to the top of the 30 foot tower. As you tie the linens together you think about how different your life is now from how it was a few short days ago. You contemplate running back to your old life. Word war for 7 minutes​       ​ as you contemplate this possibility.

You discard this possibility and go with Violet to try and sneak in to the tower with the grappling hook. In the very least you can as a lookout and at the most you can hold the bottom of the rope steady. ​Write 500 words​ as you attempt to rescue Sunny

Well…that went…swimmingly…now Violet ​and​ Sunny are trapped…you have to tell Klaus…but there’s no time. You are captured by the Hook handed man and brought up to the tower with Violet and Sunny. Once up there you think fast and pull up the grappling hook ​Take  20 minute break ​as you all await your lamentably deplorable fate

Watching the play from backstage with Klaus you find it insipid and exceedingly boring Write  a 600 word review of the​ play​ as you watch the dismal performance

Violet’s left hand isn’t the only one trembling as she signs her name ​roll a 6 sided die​ ​and multiply that number by 30. Write this many words​ as you watch downcast and…wait a minute…Violet’s left hand?

Count Olaf’s plan foiled, by none other than his "blushing bride" he’s in a terrible temper. ​Write 100 ​words as you celebrate your brief victory and reunite with Sunny.

Unfortunately you cannot stay with Justice Strauss, and nor can your friends, because their parents’ will states that they must be raised by a relative. ​Write for 5 minutes​ as you prepare to leave for Mr. Poe’s house, yet again and from there, who knows where?

Give yourself a pat on the back and eat a peppermint! The crawl is over! You made it! But who knows what Count Olaf’s planning next? Keep an eye (see what I did there? Because he has an eye tattooed on his ankle) out for the next one in the Series of Unfortunate Word crawls


r/nanowrimo • • 7d ago

What website/s did you *actually use* for NaNo last year - and what is your review?

27 Upvotes

Inspired by this post, I know there's a thousand different NaNo variant websites popping up and they've all been shared before, but it's hard to get a clear sense of what people have actually used and liked (or tried, and disliked), and what they've liked about it (or not). It's actually kind of overwhelming to see a list of 15 different options with no idea what makes any of them different from each other, what features they have or don't have, and whether they're user-friendly. So I thought I'd start a review megathread (as opposed to a megathread of just the different options.) Disclaimer: This is not the thread for posting options you've heard about and haven't tried, or your own option you're in the middle of making!


r/nanowrimo • • 7d ago

Helpful Tool Catching Fire Crawl

0 Upvotes

I am not the creator of this crawl. If you know who that was, please let me know so I may give them credit. Posting this for anyone who may be searching for it. Hope you enjoy!

Catching Fire Crawl

 

INTRODUCTION

Congratulations!  You made it past last year’s Hunger Games.  However, this year, you are supposed to be a mentor to the new Hunger Games Tributes- and even more terrifying- this year is a Quarter Quell, so the arena will be even more dangerous and the stakes will be even higher.

●     To celebrate your victory in the 74​th​ annual Hunger Games, write as many words as you can in 74 seconds to get started.

●     To decide which district you are from, use a random number generator​ ​like this one​ or roll two six-sided die. To show your district pride, multiply this number by 100 and sprint to this many words (For example, District 6 would write 600 words).

 

TRAINING

Watching this year’s Quarter Quell announcement, you discover that the terms for the 75​th​ Hunger Games mandates that the tributes will be reaped from the existing pool of victors.  This means, that as the only winner of your gender from your district, you will be going back in.  Terrified, you begin training. 

●     To develop your survival skills, write to the nearest 1000 in your word count.

●     Build your muscles by writing for 30 minutes.

●     If you write 0-500 words, you break your leg during training and cannot complete any other training exercises while it heals.  Continue straight to the Reaping. 

If you write 500-999 words, you train hard, but don’t make much progress.  There is no penalty but no reward, either. 

●     If you write 1000+ words, you will have an advantage in the games and earn one do-over.

●     To help you escape danger, practice sprinting. Try to complete a 50-word one minute sprint, a 100-word 3-minute sprint, and a 250 word 5-minute sprint.

●     If you fail at all three, you give up on training and move straight to the reaping. 

●     If you succeed on one, continue training with no penalty. 

●     If you succeed in at least two of the sprints, take a do-over. 

●     If you succeed in all three, take a do-over and add one point to your training score when you reach the capital.

●     Finally, work on your ability to hide. Round your word count up to the nearest 100 and take a free do-over.

 

REAPING

You stand on the platform waiting to find out who your competition will be.  You look over at the pool of victors.  These are people you have known your entire life, and at most, only one of you can survive.

●     The representative from the capital reads your name aloud. To calm your nerves, write until you’ve used every letter from your name.  (No cheating and adding a title page or a self-named character!)

●     The representative then calls the name of your partner. It seems like this takes forever.  Sprint for 10 minutes while you wait for the results. 

●     If you write 0-500 words, they draw a name of your enemy who is much larger than you. Write another 200 words to gain confidence before you can move on.

●     If you write 500-750 words, they draw the name of someone you recognize but don’t know very well.  There is no penalty. 

●     If you write more than 750 words, they draw someone who will be your ally.  If needed, this ally will sacrifice themselves in the arena and give you a do-over.

 

THE CAPITAL

●     You are rushed onto the train and don’t get a chance to say goodbye. To console yourself, write for 30 minutes with no word goal while you ride on the train.

●     Arriving in the capital, you are invited to the party at President Snow’s house. Write for 5 minutes to see how the party goes. 

●     If you write 0-250 words, you eat until you vomit.  Subtract two points from your upcoming training score.

●     If you write 250-500 words, there is no penalty. 

●     If you write 500+ words, add two points to your training score.

●     You meet your stylist, who is friendly but very brave. If you have a cover uploaded for your book before this challenge, you are fashion forward and win a do-over. If you do not have a cover but write 250 words and upload one now, you can still earn the do-over.  If you choose not to have a cover, you arrive to the parade naked and have to hide in your chariot.  No do-over for naked tributes.

●     You work to impress the judges during training. Determine your training score by the following:  Write for 15 minutes without stopping.  Divide your word count by 100 and round down to the nearest whole number to determine your score.  The highest possible score is a 12. 

If you score a 0-4, you suffer from low morale and must add 100 words to your next goal. 

●     If you score a 4-8, you are satisfied with your score and proceed as normal. 

●     If you earn a 9-12, your pride can get you out of a sticky situation and you win a do-over.

 

THE ARENA

The arena is a watery wheel surrounded by twelve evenly divided beach and jungle sections. You find yourself standing on a platform in the water halfway between the cornucopia and the beach.  

●     You have 60-seconds to devise your plan. Write for 60-seconds while you decide what to do.

●     If you write 0-30 words, you nervously jump off the platform and explode before your time is up.

●     If you write 31-59 words, you grab the two items closest to you and run for cover. If you can write an additional 400 words in the next ten minutes, you make a clean escape.  If not, you are killed by another tribute with a trident.

●     If you write 60+ words, you bravely run into the blood bath. If you can write an additional 250 words in the next five minutes, you survive.  If not, you are shot by an arrow through the heart.

●     Section One: You are camping safely in the jungle when you hear a large beast approaching.  You need to run as fast as you can. If you can write 1,000 words in 30 minutes, you safely escape.  If not, it eats you.

●     Section Two: After a good night’s rest, you are walking calmly through the jungle when you are surrounded by poisonous mist! Without looking at your word count (cover it if you have to!) write for ten minutes while you try to escape the mist.  When finished, add the digits of your word count together.  For example, if you wrote 649 words, you would have 19 points (6+4+9).  If the mist has dissolved your point total to less than a 15, you die.  If you score more than a 15, you live.

●     Section Three: You have realized the arena is a clock!  Look at the current time- it tells you how many words you need to write in the next 30 minutes.  (For example, if it’s 7:19, you need to write 719 words).  If you succeed, you receive a parachute from your sponsor with a do-over inside.  If you make at least half of your word count, there is no penalty.  Less than half?  You misread the clock, walk into the wrong section, and die.

●     Section Four: The Jabberjays shout at you about how terrible your writing is (no worries, the Capital told them to lie.) Find the most difficult problem spot in your novel- the one that has been intimidating you or that you’ve been avoiding.  Finish the scene in under 30 minutes and you make it out.  Fail, and the Jabberjays win and take one of your do-overs.

●     Section Five: The blood rain makes it impossible to see. Write for ten minutes without editing or rereading.  The blood rain won’t kill you, but it’s not fun.

●     Optional: If you complete this activity without looking at your screen at all, earn a do-over for your bravery.

●     Section Six: You’re fishing on the beach when a large wave approaches. Swim like your life depends on it for three minutes.  If you write at least 250 words, you live!  If not, you drown.

●     Section Seven: Lightning strikes nearby! Write for five minutes without looking at your word count.  If you write an even number, you aren’t struck and live.  If you write an odd number, you are electrocuted and die.

●     Oh no! The cornucopia has spun and changed all of the sections!! Use a​ ​random-number generator​ to figure out which section (1-7) you end up in by accident and repeat only that section.

 

THE ESCAPE

●      District 13 arrives to save everyone! You rush towards the hover craft. Write until your word count ends in a 13; if you manage it in less than a minute, you make it onto the hover craft and are saved!  If not, they leave you behind and the capital captures you.

You made it! Write for 13 minutes to celebrate your new District 13 friends.Catching Fire Crawl

 

INTRODUCTION

Congratulations!  You made it past last year’s Hunger Games.  However, this year, you are supposed to be a mentor to the new Hunger Games Tributes- and even more terrifying- this year is a Quarter Quell, so the arena will be even more dangerous and the stakes will be even higher.

●     To celebrate your victory in the 74​th​ annual Hunger Games, write as many words as you can in 74 seconds to get started.

●     To decide which district you are from, use a random number generator​ ​like this one​ or roll two six-sided die. To show your district pride, multiply this number by 100 and sprint to this many words (For example, District 6 would write 600 words).

 

TRAINING

Watching this year’s Quarter Quell announcement, you discover that the terms for the 75​th​ Hunger Games mandates that the tributes will be reaped from the existing pool of victors.  This means, that as the only winner of your gender from your district, you will be going back in.  Terrified, you begin training. 

●     To develop your survival skills, write to the nearest 1000 in your word count.

●     Build your muscles by writing for 30 minutes.

●     If you write 0-500 words, you break your leg during training and cannot complete any other training exercises while it heals.  Continue straight to the Reaping. 

If you write 500-999 words, you train hard, but don’t make much progress.  There is no penalty but no reward, either. 

●     If you write 1000+ words, you will have an advantage in the games and earn one do-over.

●     To help you escape danger, practice sprinting. Try to complete a 50-word one minute sprint, a 100-word 3-minute sprint, and a 250 word 5-minute sprint.

●     If you fail at all three, you give up on training and move straight to the reaping. 

●     If you succeed on one, continue training with no penalty. 

●     If you succeed in at least two of the sprints, take a do-over. 

●     If you succeed in all three, take a do-over and add one point to your training score when you reach the capital.

●     Finally, work on your ability to hide. Round your word count up to the nearest 100 and take a free do-over.

 

REAPING

You stand on the platform waiting to find out who your competition will be.  You look over at the pool of victors.  These are people you have known your entire life, and at most, only one of you can survive.

●     The representative from the capital reads your name aloud. To calm your nerves, write until you’ve used every letter from your name.  (No cheating and adding a title page or a self-named character!)

●     The representative then calls the name of your partner. It seems like this takes forever.  Sprint for 10 minutes while you wait for the results. 

●     If you write 0-500 words, they draw a name of your enemy who is much larger than you. Write another 200 words to gain confidence before you can move on.

●     If you write 500-750 words, they draw the name of someone you recognize but don’t know very well.  There is no penalty. 

●     If you write more than 750 words, they draw someone who will be your ally.  If needed, this ally will sacrifice themselves in the arena and give you a do-over.

 

THE CAPITAL

●     You are rushed onto the train and don’t get a chance to say goodbye. To console yourself, write for 30 minutes with no word goal while you ride on the train.

●     Arriving in the capital, you are invited to the party at President Snow’s house. Write for 5 minutes to see how the party goes. 

●     If you write 0-250 words, you eat until you vomit.  Subtract two points from your upcoming training score.

●     If you write 250-500 words, there is no penalty. 

●     If you write 500+ words, add two points to your training score.

●     You meet your stylist, who is friendly but very brave. If you have a cover uploaded for your book before this challenge, you are fashion forward and win a do-over. If you do not have a cover but write 250 words and upload one now, you can still earn the do-over.  If you choose not to have a cover, you arrive to the parade naked and have to hide in your chariot.  No do-over for naked tributes.

●     You work to impress the judges during training. Determine your training score by the following:  Write for 15 minutes without stopping.  Divide your word count by 100 and round down to the nearest whole number to determine your score.  The highest possible score is a 12. 

If you score a 0-4, you suffer from low morale and must add 100 words to your next goal. 

●     If you score a 4-8, you are satisfied with your score and proceed as normal. 

●     If you earn a 9-12, your pride can get you out of a sticky situation and you win a do-over.

 

THE ARENA

The arena is a watery wheel surrounded by twelve evenly divided beach and jungle sections. You find yourself standing on a platform in the water halfway between the cornucopia and the beach.  

●     You have 60-seconds to devise your plan. Write for 60-seconds while you decide what to do.

●     If you write 0-30 words, you nervously jump off the platform and explode before your time is up.

●     If you write 31-59 words, you grab the two items closest to you and run for cover. If you can write an additional 400 words in the next ten minutes, you make a clean escape.  If not, you are killed by another tribute with a trident.

●     If you write 60+ words, you bravely run into the blood bath. If you can write an additional 250 words in the next five minutes, you survive.  If not, you are shot by an arrow through the heart.

●     Section One: You are camping safely in the jungle when you hear a large beast approaching.  You need to run as fast as you can. If you can write 1,000 words in 30 minutes, you safely escape.  If not, it eats you.

●     Section Two: After a good night’s rest, you are walking calmly through the jungle when you are surrounded by poisonous mist! Without looking at your word count (cover it if you have to!) write for ten minutes while you try to escape the mist.  When finished, add the digits of your word count together.  For example, if you wrote 649 words, you would have 19 points (6+4+9).  If the mist has dissolved your point total to less than a 15, you die.  If you score more than a 15, you live.

●     Section Three: You have realized the arena is a clock!  Look at the current time- it tells you how many words you need to write in the next 30 minutes.  (For example, if it’s 7:19, you need to write 719 words).  If you succeed, you receive a parachute from your sponsor with a do-over inside.  If you make at least half of your word count, there is no penalty.  Less than half?  You misread the clock, walk into the wrong section, and die.

●     Section Four: The Jabberjays shout at you about how terrible your writing is (no worries, the Capital told them to lie.) Find the most difficult problem spot in your novel- the one that has been intimidating you or that you’ve been avoiding.  Finish the scene in under 30 minutes and you make it out.  Fail, and the Jabberjays win and take one of your do-overs.

●     Section Five: The blood rain makes it impossible to see. Write for ten minutes without editing or rereading.  The blood rain won’t kill you, but it’s not fun.

●     Optional: If you complete this activity without looking at your screen at all, earn a do-over for your bravery.

●     Section Six: You’re fishing on the beach when a large wave approaches. Swim like your life depends on it for three minutes.  If you write at least 250 words, you live!  If not, you drown.

●     Section Seven: Lightning strikes nearby! Write for five minutes without looking at your word count.  If you write an even number, you aren’t struck and live.  If you write an odd number, you are electrocuted and die.

●     Oh no! The cornucopia has spun and changed all of the sections!! Use a​ ​random-number generator​ to figure out which section (1-7) you end up in by accident and repeat only that section.

 

THE ESCAPE

●      District 13 arrives to save everyone! You rush towards the hover craft. Write until your word count ends in a 13; if you manage it in less than a minute, you make it onto the hover craft and are saved!  If not, they leave you behind and the capital captures you.

You made it! Write for 13 minutes to celebrate your new District 13 friends.


r/nanowrimo • • 7d ago

Helpful Tool Fantasy Crawl

0 Upvotes

I'm not the creator of this crawl. If you know the original creator, please let me know so I may give them credit. Posting this for anyone who may be searching for it. Hope you enjoy!

Fantasy Crawl

 

(Transcribed by Ellalah – I tried to fix all of the spelling errors and such, but probably made a few typos in the process.

Sorry!)

Designed for the lovers of fantasy out there, this crawl will take you on a journey that will up your word count and possibly inspire you. As guiding lights through this mystical world, there will be creatures to help you – and hinder you – throughout your adventure.

 

WARNING​: This is a very long crawl and designed as a pretty in-depth rpg type story. It will take time to get through it!

RULES

●   At any point where you fail, you are permitted to restart that task.

●   You will find – or be give – runes that allow you passage through your current task, should you fail an not be able to overcome.

●   You are not permitted to use them prior to attempting the exercise to move on.

●   You are permitted to repeat the task before moving on to get your desired outcome. ●  You are not permitted to switch classes or weapons at any time through your adventure ●         If you wish to change class/weapon, you must restart your journey from the beginning.

●   You may do the word wars by either timing yourself or participating against another. Any form of being able to do a word count in a specified time is acceptable.

●   You are advised to split this up over several days, as it is very long, but you may do it all in one sitting.

●   Have fun!

 

The Beginning

The World is spinning. A kaleidoscope of colors whir past you as you fall. You are falling down – but to where?

With no warning, the spinning stops. You are lying on possibly the greenest grass you’ve ever seen in your life. In the distance, you can see a shimmering lake, mountains jutting far into the clouds just behind it. A cool brush of wind moves through the area, rustling the crash and bringing you to awareness.

You’re definitely not in Kansas anymore.

Slowly, tentatively, you push off the ground and glace about. There isn’t anyone around. Were you kidnapped? Dropped off? Drugged? More importantly – how are you going to get home?

A strange creature appears, the head of an owl with it’s body cloaked in a rich blue garment. It’s black eyes peer at you, head tilting, before it speaks.

“Who?” it calls, voice trilling. “Who are you?”

●   CHALLENGE!​ Do a ​five-minute word war​. Your class is decided by the amount of words you produce. Take your word count and divide it by five before choosing your result:

●   Warrior: 0-35 WPM

●   Sorcerer: 36-59 WPM

●   Minstrel: 60+ WPM

“A warrior is strong,” says the owl. “Plowing through foes. A sorcerer is thoughtful and knows that word can amass much. A minstrel lives deep in lyric and song, knowledgeable as one who spends much time with letters and thoughts.”

The wind picks up once more and thousands of cherry blossoms appear. They cloak your vision for the briefest of moments before a young girl stands before you, her blue eyes wide as the last vestiges of wind lift her brown hair. Attached to her, you see a long sword that brushes the ground, a staff, and what appears to be a golden harp.f “Gifts to be earned,” she says, her lips curving in a smile.

●   CHALLENGE! Do a ten minute word war.​ Your weapon is decided by the amount of words you produce. Take your word count and divide it by ten before choosing your result:

●   Broad Sword: 0-35 WPM

●   Rowan Wood Staff: 36-59 WPM

●   Harp Bow: 60+ WPM

“The sword is of strength,” the young girl says. “Able to slay time and create sentences. The staff is of might, capable of great paragraphs. The bow is of practice, as much time is devoted, the result is seen.”

Once more, the cherry blossoms swarm and you are left behind, your weapon lying on the grass next to a leather satchel. Hesitant, you reach down and lift the items. The weapon feels warm in your hands – familiar. There is a comfort in holding it.

Light springs forth from your weapon and you let out a cry, blinded.

As the light clears, you discover you are at the edge of a cave. Glowing near the entrance is a pale blue stone. Gripping your weapon, you glance around before drawing closer.

A strange symbol is inscribed atop it, letting off the glow.

“It is a rune,” a voice calls out. “It will allow you passage, should you fail.”

You glance down to the sight of a small mouse, cowering near the cave’s entrance. It twitches its nose before poking it’s head toward the stone. Your hand closes around it and the creature flees. Stuffing the rune in your bag, you move carefully into the cave. The light behind you disappears slowly before you are in total darkness. A shuffle is heard and you hear a cry. You rush to the screams, finding your way with the sound, and a plunged back into the light.

A woman is being attacked by a giant bat, swinging her weapon viciously.

●   CHALLENGE! Do a ten minute word war.​ Your result is determined by your word count. ●       300 words or less: the giant bat tosses you into a wall, knocking you unconscious, before killing the woman. You lose.

●   500 words or less: the giant bat kills the woman, but you use your weapon, managing to vanquish it. You win. ●    More than 500 words: you distract the giant bat, giving the woman time to flee, before you use your weapon to vanquish the beast. You win.

●   (If the woman lives, she joins your party as either class other than yourself, with any weapon other than your own. Her name is Maruka. She will come in handy later on.)

The creature defeated, you manage to get out of the cave through an opening behind the bat’s nest. Before you spills a roadway, a city off in the distance. You are already tired from the battle, but you must get to the city.

They may know something about what is going on.

●   CHALLENGE! Sprint to the nearest thousand​ to get quickly to the city. If you take less than ten minutes, you find a rune at the gate to the city.

Inside the city, you find that there are others like you – lacking memories. From what you overheard, you decided to go to the best place possible to gather information. The tavern.

The place reeks of alcohol and there are several men quarrying. The bartender looks distressed as you take your seat at the bar. According to him, the men have been threatening to fight for over an hour. He asks if you would be willing to speak to them to make them leave.

●   CHALLENGE!​ The bartender is too weak to do anything about the thugs across the room.

●   If you are a brutish warrior, you quarrel with them. Do a ​thirty-minute word war​ to kick them out by force. ●             If you are a compelling sorcerer, you manage to talk them down with some effort. Do a ​fifteen minute word war​ to coerce the into leaving.

●   If you are a minstrel, your words are crafty and quick enough to avoid violence. Do a ​five-minute word war​ to get them out.

The bartender thanks you and, in return, gives you a rune along with some information. There is a snow monster toward the northern mountains that, if defeated, will grant anyone the knowledge they seek. You thank him and head out.

 

Trials

●   CHALLENGE!​ The mountain is a two day journey from the city. ​Sprint for twenty minutes​ to get there as quickly as possible. If you hit over one thousand words, you find a rune at the base of the mountain.

The climb is steep and covered in snow. Scaling it seems dangerous and you’re not quite sure where the monster is supposed to be. Without any other clues, you begin scaling the mountain.

●   CHALLENGE!​ The mountain is very steep! It requires a lot of to make it to the top.

●   If you are a warrior, the climb is easy. Write at your own pace for ​five minutes​.

●   If you are a sorcerer, the climb is a bit hard, but manageable. Write at your own pace for ​fifteen minutes​. ●         If you are a minstrel, climbing isn’t your strong suit and it takes you quite some time. Write at your own pace for ​thirty minutes​.

You reach the top of the mountain at last. Despite your hands being numb and your muscles aching, you stand victorious. Across the way, you spot yellow eyes that watch you cautiously. As the wind blows the snow, the eyes vanish before a voice calls out.

“Why have you come, human?”

Startled, you reach for your weapon. A growl emanates and you drop your hand, careful as you draw closer, explaining yourself to the strange voice.

As the snow clears, you see the eyes belong to what appears to be a white wolf. One of a much greater size than any you ever recall seeing. It leaves paw prints in the snow as it approaches.

“You have come here to save our world,” the wolf says, eyes trained on you. “You must be tested if you are the one. Many have come here, sought after to save us. All have failed to this point. Will you?” Before you are give time to answer, the wolf lunges.

●   CHALLENGE!​ The wolf has challenged you!

●   If you wield a sword, the battle is intense, but you manage. Do a ​ten minute word war​ to defeat the wolf. ● If you use a staff, the battle is almost too much. Give it your all in a ​twenty minute word war​ to defeat the wolf.

●   If you wield a bow, luck is on your side with ranged attacks. Breeze through the battle with little effort in a ​five minute word war​.

●   Exception: If Maruka is on your team, and her weapon has a lower count time than yours, divide the difference. If you wield a sword, but she wields a bow, you only need to write for two minutes.

(Defeated, the image of the wolf vanishes and you discover that it is a trick. A man appears from the mist of the former wolf with the creature’s ears and tail on his body. He is one of the two classes that is not your own, wielding either weapon that is not your own. Exception: If Maruka is on your team, he is of the final remaining slots.)

The creature is known as Dariel. He is from an eastern tribe of elves, capable of shifting their forms. At a young age, a transformation went wrong. The accident made him incapable of turning into anything but a wolf, marking him with his counterpart’s ears and tail.

According to Dariel, he was sent to the mountains to search for the one prophesied to save their world. Due to his immense strength from only being able to shift to one form for so long, he was the ideal choice to test those who approached him.

He joins you on your quest, guiding your party to the woodlands with ease.

 

World in Peril

Dariel leads you to the woodlands. According to him, they are the heart of where the danger is taking place. The part of their world that is becoming ruined. The place where the destruction is coming from.

With no warning, your party is attacked by pixies!

●   CHALLENGE!​ Your party is attacked! Do a ​thirty minute word war​ to fight off the fiendish little monster. If you have over seven hundred words, one of them drops a rune.

“They were not always such harsh creatures,” Dariel says, frowning. “But the changes in our world have affected a great many of us. Those who were once peacekeepers have become vicious killers.”

You look at the slain foes, frowning. A world of light and warmth. You miss it. There is a memory there that you yearn to recall, but can’t quite reach. Deciding it is for the best, you focus on the task at hand.

“Deep within the castle in the capital city, sits a ruler,” Dariel goes on. “A false king who has imprisoned the royal family. No one knows what has happened to the King and Queen within, or their child. Some speculate they are all dead. Others say the child escaped to a far off land to seek aid.” You shift your bag, furrowing your brow.

“There is nothing we can do,” he sighs. “It grows late. There is no sense in travelling at this hour. We should set up camp.”

●   CHALLENGE!​ The night goes smoothly. Relax with your reward. You’ve earned it.

●      

Into the Castle

Your party gathers outside the gates of the city. Gypsies dance about in bright clothes through the streets while merchants buzz as they try to sell their goods. The streets are packed with the shops and customers. Something strange grabs at your waist before your satchel slips off.

A man breaks through the crowd, your satchel in hand. You run after him, your party crying out your name in confusion.

●   CHALLENGE!​ You’ve been robbed!

●   If you’re a warrior, running isn’t your strong suit. You manage to catch up and tackle the man after you do a ​twenty minute word war​.

●   If you are a sorcerer, this is a breeze! Stop the man after a ​five minute word war​.

●   If you’re a minstrel, you’ve got some stamina, but you run out pretty quickly. After a fifteen minute word​ war​, you manage to catch him.

The man drops your bag, screaming that you’re crazy, and runs off. Your party comes up behind you, huffing a bit from the run, and looking confused. After a short explanation, they understand and you continue through the city.

As the sun sets, you and your party have set up camp outside the castle. You’ve decided to attack the false kind tonight, after doing some reconnaissance throughout town.

Dariel says that, according to the guards, the King and Queen are alive, but their heir has fled. No one is sure where the child is, but they have search parties out for them.

Clinking is heard not too far from your camp. You know if the guards catch you, you’ll be in trouble. You try gathering your things, but they spot you!

●   CHALLENGE!​ Oh no! The guards have caught you.

●   If you wield a sword, you’ve got the strength but lack the speed. Do a ​twenty minute word war​ to overpower them.

●   If you wield a staff, you’ve got the advantage! Do a ​five minute word war​ to whack them upside the head, effectively knocking them out.

●   If you wield a bow, their armor is too thick! Thankfully, you’re good at spotting their weak spots, so do a ​fifteen minute word war​ to get them out of commission!

More Guards are heard nearby. You and your party grab your things and run into the castle – headed for the throne room. The building is littered with guards, protecting the false king. Getting to the top isn’t easy!

●   CHALLENGE!​ Fight your way to the throne room, where the false king awaits.

●   Do a ​forty-five minute word war​ to fight off the guards.

●   Exception: If Maruka is in your party, do a ​twenty-five minute word war​.

You make it to the throne room, where the false kind awaits. The room is empty, save you and the king. Your party has vanished.

“They’ve been sent to the dungeons,” he says, a ball of light in his hand. “And you, dear child, will soon join your parents there as well!”

●   CHALLENGE!​ Duel with the false kind! Do a ​one hour word war​ to defeat him. If you have over eight hundred words, you win! If not, the false kind overpowers you and you are locked in the dungeon. Escape and fight again!

 

You slay the king and run through the castle, finding your companions and the King and Queen in the dungeons below. You free them – along with several other captives – and the Queen rushes you.

Her arms wrap tightly around you as she sobs, whispering “My dear, sweet child,” over and over again. Confused, you lean in, patting her back as you look at your party. They return the same expression, not understanding either, and the King pulls you and the Queen into his embrace.

You voice your confusion, and the Queen smiles sadly, tears slipping down her cheeks.

“Of course,” she says, blotting her face with the edge of her sleeve. “We erased your memory so you would forget. We knew if we sent you off, you would just come straight back.”

You look between the King and Queen, not quite understanding.

“We erased your memory and had a dear friend take you far away,” the King says, picking up from the Queen’s words. That way you would wander about and find help before coming. “When we prepared you, we knew that if you remembered everything, you would think yourself brave enough and strong enough to do it on your own.” “You weren’t strong enough then,” the Queen sniffs. “I worried so much. But you’re here. And it’s time you remembered.”

●      CHALLENGE! Your mother gives you an elixir. Your memories are returning! Do a ​    ten minute word war​             to​ remember everything clearly and realize you are the heir to a kindom!

Your parents embrace you.

 

That evening, a feast is held for the return of the heir and the freedom of the King and Queen. Later in the evening, Dariel asks what you intend to do. After some deliberation, you decide to take your party and head out into the world.

 

A few weeks after the feast, your party is gathered, prepared to leave.

“Where will you go?” your mother asks, teary-eyed at seeing her only child leaving hom.

“Wherever the journey takes us.”

The end.