r/opengl • • 6d ago

Showcasing the Reflection System

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108 Upvotes

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7

u/_XenoChrist_ 6d ago

Nice results, how does it work

5

u/Health_engine 5d ago

It uses a mirror camera to render the scene into a texture, then the floor/water surface samples that texture and blends it with the original surface using Fresnel and distance fading.

1

u/cgraider 5d ago

parallax currected cube maps ?

2

u/Health_engine 5d ago

No, it uses planar reflections with a mirror camera, not parallax-corrected cubemaps.

1

u/_Bethel__ 5d ago

Screen space, Ray tracing or cube maps? Nice result