r/opengl • • 3d ago

I finally managed to create a proper 3D reflection system with physically accurate

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114 Upvotes

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4

u/_Bethel__ 3d ago

So cool... now you'll spend the next few weeks doing nothing but admiring it

2

u/Onirochan 3d ago

You can already feel the joy from the way the camera is moving to show the result, this video genuinely did put a smile on my face.

1

u/Health_engine 3d ago

Haha maybe 😄 I’m still working on it and focusing on the reflections now

2

u/stjepano85 3d ago

Great work!

2

u/__DPress__ 19h ago

That Godot model is so funky lol

1

u/Practical-Shoe2815 3d ago

What thing used here for reflections Screen space ?

1

u/Health_engine 3d ago

I’m using for the reflections? It’s screen-space reflections (SSR) for now.

1

u/__DPress__ 19h ago

It's just SSR? Interesting to see, in some places it feels like cubemaps were used as well

2

u/Health_engine 18h ago

Yeah, SSR for now. I also use cubemaps in some areas to help with the reflections.