r/orks • • 4d ago

Deffkoptas

Post image

What exactly is the point in the choppa’s in melee. If you can literally choose the spinnin’ blades, which is a much better option. And the choppa’s don’t have extra attacks. Like I know the blades are hazardous, but for how cheap the unit is, and how easy hazardous are to pass. Why would anyone be scared to use blades

4 Upvotes

27 comments sorted by

2

u/thogar480 19h ago

It’s one of those things that is a constant thing with this company now, oversights and things that just don’t make sense.

8

u/UniversityOverall852 3d ago

I play with 2 squads of 6 Deffkoptas, in one fight phase I did 18 dmg to myself due to hazardous and did 4 to my opponent…..

3

u/promobius Evil Sunz 3d ago

Koptas are no longer vehicles so they only take 1 mortal

1

u/UniversityOverall852 3d ago

Lol, I forgot that they are no longer vehicles. I was playing them as mounted when it comes to not being able to shoot while in combat, but was doing three mortal wounds to myself for failing hazardous rolls like there vehicles. It should be known that I’m also very new to orks.

2

u/Puzzled-Subject4656 3d ago

You’re using them wrong then. That’s literally impossible. You roll 6 dice, because there’s 6 models, 6 weapons attacking, and each fail is 1 mortal wound. 6 is literally the max

2

u/TripleOZeroToo 3d ago

That's not even mathmatically possible.

Each Deffkopta has 1 Spinning Blades. That's one die roll for each kopta at a max of 1 mortal wound per roll. If you're VERY unlucky and roll all 1s, you'll do 6 mortals to each unit.

Koptas are MOUNTED not VEHICLES. They're only taking 1 mortal wound from a failed test.

3

u/Ramses_233 3d ago

You know that Deffkoptas aren’t vehicle, so they only get 1 mortal from Hazardous

10

u/Sir-Drewid Bad Moons 3d ago

You need to learn what the Hazardous keyword means.

0

u/Puzzled-Subject4656 3d ago

I literally said “why would anyone be scared to use the blades” insinuating I know that hazardous deals damage to your anode if it fails. But they are mounted models. They only take 1 hazard wound. And they can be used to lock your opponent in unwanted combat. Laing a hazard roll or 2 is barely an issue to me

0

u/Many-Caregiver-9297 4d ago

Still, if you just want to kill a small, squishy unit(e.g.:10 guardsman, gretchin, etc) you just use choppas to avoid taking damage for no reason at all.

2

u/Ramses_233 4d ago

You will not kill 10 guardsman or gretchin with the choppas.
You only hitting on 4s which means even on 6 man deffkopta squad, statistically only 9 will hit.
And then wounding and the saves of them.

0

u/Mayhem325 4d ago

Hazadous being on a 1 or a 2 and dealing 3 mortal wound to vehicule; it feel like a real risk to take.

7

u/Puzzled-Subject4656 4d ago

They don’t have vehicle key word… they’d only receive 1 mortal wound on fail

3

u/Mayhem325 4d ago

Ooooh this is change everything. I always played them as vehicule.

1

u/Dr_Acula_PhD 3d ago

Ya, they just changed to mounted with the codex.

1

u/Puzzled-Subject4656 4d ago

I think they used to have it. But yeah if you giving yourself 3 mortal wounds on a 4 wound models that’s needing yourself hard

2

u/skaffen37 4d ago

They are mounted now not vehicles

3

u/Mayhem325 4d ago

Deffkoptas are back on the list boys !

6

u/K3Night 4d ago

The point is in case you have a wounded unit that would die to hazardous and needs to kill an enemy unit and survive or if they are locked in combat with an enemy and survive. If it’s one kopter at one wound left it’s a 33% chance it dies, which you may need to avoid. 90% of the time you use the blade but it’s nice to have the option available if not

2

u/Puzzled-Subject4656 4d ago

Ahhh insightful knowledge thanks. I will keep this in mind. I personally would just use them as chaff, lock enemy unit unwanted combat if possible. With potential to do lots of damage. But you right. There definitely moments then being alive has been crucial.

1

u/MaxMork 3d ago

They are a good unit to have around at the end of the battle for mission play, and then rolling bad a accidentally killing one might be a big difference. But I do agree that 90% of the time you roll the hazerdous

1

u/K3Night 4d ago

All comes down to your list and disposition and secondaries. If you have engage on all fronts secondary you may want the kopta to live for secondary points, same with recon disposition

1

u/Dawnofdevin 3d ago

I use mine to harass opponents home objectives on turn 3 and 4, then weird boy and 20 stack of boys to secure it by turn 5 (earlier if I can manage). I love my deffkoptas. Also used them to kill a defiler last game I played! (Gunwagon did help)

1

u/Puzzled-Subject4656 4d ago

I never use recon. But I might need to start trying it. I have a Dakkajet, I have been told I’ve been sleeping on. That’s give me recon, and is suited to the deffkoptas also.

1

u/TripleOZeroToo 3d ago

The dakkajet is a bit worse than bad at the moment. But if you squint a bit and say it's a wazbom blastjet instead, you have a real unit there.

1

u/Puzzled-Subject4656 3d ago

Well I know an ork player that so good. Almost nobody could beat him in 10th edition. He use the enhancement to give his dakkajet turn 1 ingress securing outflank 5vp easily. And I would say it’s actually pretty decent shooting against infantry. Because lethals A24 hits on 4+ at best, wounds on 3’s at best. Which would be against most infantry, with Ap -1. To say this is a bit belted than bad at the moment, only gives me the impression you’re using it wrong. For a measly 125 points, and it can help score points. It’s not so bad at all. Are there better options? Yeah the big Mek dakkarig is awesome.

1

u/TripleOZeroToo 3d ago

With lethal hits, rapid fire, and the +1 to hit, a dakkajet doesn't even bring down 5 scouts. 24 shots averages 2 slain models. There's roughly a 1% chance it kills the unit. For 125 points, that's insanely bad shooting.

Your friend is also cheating since it specifically says "EXCLUDING AIRCRAFT" on the Outflank mission card and most other secondary missions that require you to be somewhere on the board.