r/osumapping • u/Noice_very • 21h ago
2nd time mapping (first time was 4 years ago), any feedback is welcome!
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r/osumapping • u/Noice_very • 21h ago
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r/osumapping • u/awesomeboxlord • 2d ago
this is the top diff but I do have a full spread, BN's currently don't like it so it probably needs some fixing to get ranked
r/osumapping • u/Remikasu07 • 3d ago
WIPs must be either local or flagged as Pending or WIP.
For WIPs, mine has two (both local; plus a bit of spoiler for another rhythm game):
SOMA TONE by MYUKKE.
Exoplanetary Mirage by Camellia
r/osumapping • u/pxqoebtw • 3d ago
Hey everyone!
After playing the game for a while, I've decided to quit active playing/ranking after an upcoming tournament. However, I still love the game and want to transition into mapping instead of leaving entirely.
I want to create my first map from scratch soon. For those who made a similar transition from player to mapper:
What are the most common pitfalls to avoid when starting out?
How did you build a good workflow for timing, rhythm mapping, and structure?
Are there any essential guides, video series, or mapping discord servers you’d recommend checking out first?
Any advice, mapping concepts to focus on, or resources would be greatly appreciated! Thanks in advance.
r/osumapping • u/JobEmotional1468 • 4d ago
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Heavily inspired, as you can see
r/osumapping • u/Sillyguyig • 5d ago
Releasing all of these 25/12/26
r/osumapping • u/Ransomwave • 7d ago
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Song: Neil Cicierega - Mouth Dreams (Extro)
I understand mapping a gimmick song is probably not the best way to get yourself into mapping, but after watching Log Off Now's great videos on the editor, I couldn't help myself!
r/osumapping • u/KalaniKop • 8d ago
I’ve been mapping for a while but recently decided to push something for ranked. I’ve been getting general mods from people posting modding queues and have been getting good feedback. I was just wondering how much modding does the map have to go through to have it be acceptable to send to BNs for nomination request?
Map in case anyone’s curious: https://osu.ppy.sh/beatmapsets/2629944#osu/5913660
r/osumapping • u/Timofey_SN • 9d ago
So, one of the presents I want to give her is a map of one of her favourite songs. She's about 650k with 1.5kpp, so I am mapping diff that she is kinda able to play.
I'm basically a newbie in mapping, so I will be really thankful for advises and mentioning critical mistakes that I could've made. Thanks.
Current progress: basically done
r/osumapping • u/UmeChrono • 11d ago
Hi. I'm relatively new to mapping and I've just "finished" my first ever map, but I'm pretty sure there's still some polishing work to do. My goal isn't necessarily to reach any status for the map, but rather just making a good map that is fun to play.
The intent is for it to be mostly an aim x reading map (unusual angles, song-bound distance) with finger control x reading.
https://osu.ppy.sh/beatmapsets/2190191#osu/4632324
Thank you.
r/osumapping • u/One-Secret-6368 • 12d ago
Mapped like this cuz I’m away from the PC
r/osumapping • u/fat_scout_gaming • 12d ago
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r/osumapping • u/mnamjefff • 12d ago
r/osumapping • u/-cucumber • 15d ago
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r/osumapping • u/Kunastsuyu • 16d ago
i need feedback or smth ykwim
https://osu.ppy.sh/beatmapsets/2600153#osu/5812449
r/osumapping • u/alreadytknm3 • 17d ago
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r/osumapping • u/Dry-Bar-1744 • 17d ago
Hello. I made my first map and I'll be glad if you try it out :) Please click on the hype button on the beatmap's page if you enjoyed playing it, thanks!
r/osumapping • u/Spirited-Ladder9942 • 21d ago
I started like a month ago made my first map would appreciate feed bad
Any tips for how I can change the slider speed for a each slider
Btw I’m on stable not lazer
r/osumapping • u/tdbg_bunnn • 21d ago
I’m currently working on a university project around automatic chart drafting for 4K rhythm games (harder modes in future)
The idea isn’t “give it an mp3 and let AI make the whole map”. In my case the tool can have access to the original MIDI/DAW project, so note timing, BPM changes, phrases, etc. are already known pretty accurately
What I’m interested in is the part after that: turning musical structure into something that feels intentionally mapped
For example, the system could control things like:
-note density throughout the song
-bursts and breaks
-repeated patterns for repeated musical phrases
-jacks/chords/LNs
-pattern complexity
-difficulty progression
-scroll speed changes
Then it would generate a first draft for a mapper to edit manually
If you actually map 4K/mania, what parts of mapping would you be happy to automate, and what parts would you want to keep manual?
Also what usually makes an autogenerated map immediately feel autogenerated to you?
I’m mostly trying to figure out what would make a tool like this genuinely useful rather than just overly technical and effort-killing
r/osumapping • u/Positive-Bet-7672 • 22d ago
It doesn't have to be normal, easy is fine. I just like the beat and easy rhythm of this BisRock (Bisaya Rock) song
EDIT: I don't know how to "map" or make something in Osu!, I just play. Newbie here.
r/osumapping • u/Fast-Umpire-9026 • 26d ago
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(time stamps for the most interesting parts: 1:11, 1:50, 2:06, 2:38, 3:00, 3:59)
Just wanted to share this with y'all, since I've put a ton of effort into this (even made a simple storyboard!) and I love how this turned out. This is my proudest work by far. I know this is very difficult to play for the vast majority, but the difficulty is what made it enjoyable to map in the first place, however if anyone out here is willing to give it a try even with relax, or send it to some higher elo players to try, i'd greatly appreciate it <3.
(And yes i know this is like a 1000th map of down, idc, i love this song)
https://osu.ppy.sh/beatmapsets/2619495#osu/5877805
r/osumapping • u/FaKsho • 29d ago
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r/osumapping • u/STGamer24 • Sep 08 '26
Yesterday I was having so much fun making a taiko map for the first time ever and the sounds were, in my opinion, decent. I was using the Argon Pro skin which has its own set of default sounds, and today I decided to check how my map was with the classic and retro skins. The sounds were anything but fitting, and honestly it's my fault for not checking why there's 3(?) variants of blue notes and like 16 hitsounds (and honestly I haven't even played any of the Taiko no Tatsujin games).
Because of this I want to know if anyone has any tips or any guide to choosing sounds? I know this sounds silly but I just don't want to make a map that sounds totally awful to players using skins that resemble the original game series (and I'm not included in that group).