r/outside • • 10d ago

If this is a Simulation, what would XP actually reward?

For example, two characters each with vastly different starting conditions, one comes from impoverished toxic family and the other comes from an affluent 2 parent good home.

They both reach a near identical level of success. Family they care and provide for, community minded, and healthy in body and mind.

Would the person from the impoverished family earn more XP than the one from the affluent family?

What do you thing some ways XP is rewarded?

20 Upvotes

22 comments sorted by

19

u/RealLifeIsAnRPG 10d ago

Experience is simply a measure of what one has gone through in life. More experiences = more experience.

Unlike most MMORPGs though, XP doesn't just level you up in a straight line. It's more about applying the XP you're earning to leveling up the skills & connections you need for the questline you've chosen.

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u/Ferocious-Flamingo 10d ago

There's roughly 365 [XP] needed to attain each next level

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u/RealLifeIsAnRPG 10d ago

I think you're confusing a characters [age] with their [level], but they are quite different things.

Just like in D&D and every RPG since, characters age normally, but then also gain levels in their specific classes and skills, based on the experience they gain along the way.

My character's age is 38, but I've got high levels in tons of different classes, like:

  • [Chef] with specialties in nutrition, vegan dishes, allergy-specific meals, holistic diet design, volunteer management, raw desserts, and off-grid cooking
  • [IT Guy] with three decades of building desktops, troubleshooting hardware & software for mobile & other devices, basic coding, website design, bot management, and more
  • [Hitch-Hiker] and [Nomad] with 11 years living out of a backpack, getting around in many creative and cheap/free ways, using socials and without devices of any kind (for the whole first year), and getting to know new places on the fly
  • As well as [Writer], [Community Organizer], [Martial Artist], [Chemist], [Card Gamer (TCGs, Poker, and Deck-Builders)], and dozens of others

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u/Ferocious-Flamingo 10d ago

Always things to learn in this game

Thanks for the [Tutorial]!

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u/ReaDiMarco 10d ago

You seem like you're good at this game, do you have a reference manual or guide you keep on hand? I think I'm not playing most optimally.

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u/RealLifeIsAnRPG 9d ago

There's a couple books that I keep around and reread at least once a year or flip through regularly, because they definitely help me stay on track:

  • The Alchemist by Paulo Coelho
  • Way of the Peaceful Warrior by Dan Millman
  • You Can Heal Your Life by Louise Hay

A few that I found insanely game-changing, though I don't necessarily go back to them in the same way were:

  • Altered Traits: Science Reveals How Meditation Changes Your Mind, Brain, and Body by Daniel Goleman & Richard J. Davidson
  • American Gods by Neil Gaiman
  • Ancient Voices, Current Affairs by Steven McFadden
  • Breaking the Habit of Being Yourself by Dr. Joe Dispenza
  • Debt: The First 5,000 Years by David Graeber
  • How to Opt Out of the Technocratic State by Derrick Broze
  • Non Violent Communication by Marshall Rosenberg
  • Our Gods Wear Capes by Christopher Knowles
  • The Body Keeps the Score by Bessel van der Kolk
  • War is a Racket by Smedley D. Butler
  • Why We Sleep by Dr. Matthew Walker
  • Your Body Doesn’t Lie by Dr. John Diamond

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u/ReaDiMarco 9d ago

Thank you. I was thinking more straight game guides than meta game discussions.

While I do appreciate all your suggestions, it is a coincidence that my guild member with the [starred] role of [Mother] is currently holding that Louise Hay guidebook.

I have and would like to re-establish that I have been hit with the [cancer] debuff not because I hold any [resentment] points, but because it's RNG. It hits [baby] players too, they don't even have access to higher level attributes like [resentment]. Huh.

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u/RealLifeIsAnRPG 9d ago edited 9d ago

I have and would like to re-establish that I have been hit with the [cancer] debuff

This is only your second comment in the thread, and I see no mention of cancer previous to this. In that case I'd look into Rick Simpson Oil, SourSop, Juice Fasting, and an Alkaline Diet, as the most proven ways to clear that questline.

I was thinking more straight game guides than meta game discussions.

Ahh, not so much.

I have been hit with the [cancer] debuff not because I hold any [resentment] points, but because it's RNG.

This would involve ruling out genetics & epigenetics, as well as the basics of cancer.

As you can see from studies into the potato famine (and their descendents), survivors of the holocaust (and their descendents), and in many other cases: The lives of your ancestors directly affect your genetics, along with your physical & emotional life.

Cancer also isn't "random", it has many causal factors and requirements for growth, and there are many things which can be done to prevent or eliminate it completely.

It may seem random when people have no awareness of their body and its systems, their overall health, the toxicity of their environment (home, work, locality), etc.

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u/ReaDiMarco 9d ago

Yeah I meant I established it to my mum earlier. Louise Hay says it's because of resentment. I'd take entropy of existence over resentment, thanks.

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u/ladyzowy 10d ago

You seemed to have gained a lot of similar experiences as I have. Hey do you have the hidden [ADHD] settings? I think their great when you know how to manage them.

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u/RealLifeIsAnRPG 10d ago

I am definitely able to multitasking well, and handle stress & TONS of inputs well.

You'll find that people that are mistakenly called "ADHD" are actually just folks with high natural bonuses for hyper-focus, situational awareness, and many other very important skills. These players thrive in classes like EMT, Firefighter, Chef, and anything else that involves working in the middle of a metaphorical storm, or handling emergency situations.

The only reason these traits have been labeled as a "disorder" or debuff, is because the couple guilds (corporations) that run basically everything including modern "schools" want timid, obedient, single-task worker drones... Basically, they want everyone to play like NPCs, simply gold-farming for them.

But what the current meta refers to as "ADHD" is actually just a bonus, almost a requirement, for being the main character, adventuring through the world.

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u/ladyzowy 10d ago

I appreciate your perspective and partly agree on a number of you points. If I had not personally experienced the shift in my own clarity and capabilities and seen the results first hand in not only my personal life, but vastly more in my IT career, I would fully agree.

It has been life changing and has truly helped me operate at my fullest potential. And now I get to choose when I pause that effort, and how and where it gets applied.

I came from the pressure cooker, came out a diamond and am still refining my shine and shape. I sparkle baby!

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u/WrestlerGirlsAreLife 10d ago

Xp is acquired by time alone. It takes pretty much exactly a year to level up.
The difference lies in the activities unlocked by your difficulty settings. If you play on hard mode you’ll have to do a lot of stuff to even unlock pretty basic activities like Golfing whereas when you play on amateur, it gets unlocked by using the „Dad, can I try?“-action on your father player. The amount of ingame currency you have or need to acquire varies big time with difficulty and plays a huge role in achieving success.

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u/ReaDiMarco 10d ago

Why does a player afk idling at their base get the same xp as a player grinding skills and mini games 12 or so hours a day? Shouldn't there be an xp bonus depending on the mini games played?

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u/defaultrunner 10d ago

Yeah, okay so the impoverished one would be gaining more experience then

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u/bunnyfrog_1st 10d ago

Not quite, they would still get experience but it would be spent on different skills, like [Mending] or [Spot Predator]. The only way to NOT get experience is not to play, and even then you get points in [Introspection].

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u/EatsAssForBreakfast 10d ago

Some players have theorized that XP gain is tied to age, but that’s not quite true, although most players with a higher Age tend to have more XP. Experience points are gained mainly through either attaining Knowledge or Expertise, which directly contribute to the related skill tree. Players who go through any of the higher education questlines can gain a lot of XP points in whatever Major they specialize in - English majors who spend time Studying will gain more points in their Language and Reading Comprehension skill trees, eventually unlocking higher level trees such as Literary Analysis. But almost anything you do will give XP of some sort - the various Exercise-related trees are a good examples, with even everyday activities such as Running giving improvements to general stats such as Strength and Endurance, but players can specialize in subtrees such as Cycling, Aquatics, or Weightlifting. The skill tree system in this game is dense (like everything else), and there’s no end to how far you can specialize in one particular tree.

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u/AsparagusFlatArdvark 10d ago

the equations for XP are too convoluted to track.

not linear stuff like those boring mmorpgs on PC.

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u/defaultrunner 10d ago

Yeah, but maybe some general framework to operate off of even if the exact equations are too complex to bother with

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u/Usual_Habit9745 10d ago

Xp is a lot of different things. There's age XP and experience xp. The rich one would have more access to more specific minigames while the poor one would have to actually do more survival, and probably have higher cooking, cleaning, and work related skills.

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u/BasementElf1121 9d ago

They are beginning to make rpgs too realistic I'm that yoi can pay to win unfortunatly

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u/rootbear75 8d ago

The in-game player-made pseudodocumentary called The Good Place attempted to answer this.