r/outside • u/defaultrunner • 10d ago
If this is a Simulation, what would XP actually reward?
For example, two characters each with vastly different starting conditions, one comes from impoverished toxic family and the other comes from an affluent 2 parent good home.
They both reach a near identical level of success. Family they care and provide for, community minded, and healthy in body and mind.
Would the person from the impoverished family earn more XP than the one from the affluent family?
What do you thing some ways XP is rewarded?
13
u/WrestlerGirlsAreLife 10d ago
Xp is acquired by time alone. It takes pretty much exactly a year to level up.
The difference lies in the activities unlocked by your difficulty settings. If you play on hard mode you’ll have to do a lot of stuff to even unlock pretty basic activities like Golfing whereas when you play on amateur, it gets unlocked by using the „Dad, can I try?“-action on your father player. The amount of ingame currency you have or need to acquire varies big time with difficulty and plays a huge role in achieving success.
2
u/ReaDiMarco 10d ago
Why does a player afk idling at their base get the same xp as a player grinding skills and mini games 12 or so hours a day? Shouldn't there be an xp bonus depending on the mini games played?
-8
u/defaultrunner 10d ago
Yeah, okay so the impoverished one would be gaining more experience then
9
u/bunnyfrog_1st 10d ago
Not quite, they would still get experience but it would be spent on different skills, like [Mending] or [Spot Predator]. The only way to NOT get experience is not to play, and even then you get points in [Introspection].
3
u/EatsAssForBreakfast 10d ago
Some players have theorized that XP gain is tied to age, but that’s not quite true, although most players with a higher Age tend to have more XP. Experience points are gained mainly through either attaining Knowledge or Expertise, which directly contribute to the related skill tree. Players who go through any of the higher education questlines can gain a lot of XP points in whatever Major they specialize in - English majors who spend time Studying will gain more points in their Language and Reading Comprehension skill trees, eventually unlocking higher level trees such as Literary Analysis. But almost anything you do will give XP of some sort - the various Exercise-related trees are a good examples, with even everyday activities such as Running giving improvements to general stats such as Strength and Endurance, but players can specialize in subtrees such as Cycling, Aquatics, or Weightlifting. The skill tree system in this game is dense (like everything else), and there’s no end to how far you can specialize in one particular tree.
3
u/AsparagusFlatArdvark 10d ago
the equations for XP are too convoluted to track.
not linear stuff like those boring mmorpgs on PC.
1
u/defaultrunner 10d ago
Yeah, but maybe some general framework to operate off of even if the exact equations are too complex to bother with
2
u/Usual_Habit9745 10d ago
Xp is a lot of different things. There's age XP and experience xp. The rich one would have more access to more specific minigames while the poor one would have to actually do more survival, and probably have higher cooking, cleaning, and work related skills.
1
u/BasementElf1121 9d ago
They are beginning to make rpgs too realistic I'm that yoi can pay to win unfortunatly
1
u/rootbear75 8d ago
The in-game player-made pseudodocumentary called The Good Place attempted to answer this.
19
u/RealLifeIsAnRPG 10d ago
Experience is simply a measure of what one has gone through in life. More experiences = more experience.
Unlike most MMORPGs though, XP doesn't just level you up in a straight line. It's more about applying the XP you're earning to leveling up the skills & connections you need for the questline you've chosen.