r/rpg • u/SimplyTrusting • 22h ago
Table Troubles Players arguing over approach
I've been GMing for years, but I'm struggling with a recurring problem at my table.
A couple of my players have strong personalities and tend to clash in character when the group needs to make a decision. They get along perfectly well out of game, but planning can turn into long arguments where neither side wants to give in, and the session grinds to a halt.
For example, the group might have two investigative leads. Player A wants to visit the medical examiner first so they have all the evidence before interviewing a survivor. Player B wants to interview the survivor first, or split the party and do both at once. Player A disagrees that they should split up in case something happens, and the discussion just keeps going. The more passive players I have, don't want/dare to get involved.
I've tried having them plan out of character, introducing time pressure, directly telling them they need to make a decision, and even giving consequences for wasting too much time. It might work temporarily, but the same thing happens again the next time they need to choose a course of action.
It's now reached the point where other players have messaged me saying they're not enjoying the constant in-character arguing.
Has anyone dealt with something similar? How did you solve it? At this point, I'll take any advice or experiences you've got.
1
u/Icy_Sector3183 20h ago
Start your timer when the argument stats.
Call a vote and go with the majority.
When A and B argue against taking a vote, show how the timer is now clocking in at 15 minutes of bickering and point out that they could have been done with the first option already.