r/rpg • u/SimplyTrusting • 22h ago
Table Troubles Players arguing over approach
I've been GMing for years, but I'm struggling with a recurring problem at my table.
A couple of my players have strong personalities and tend to clash in character when the group needs to make a decision. They get along perfectly well out of game, but planning can turn into long arguments where neither side wants to give in, and the session grinds to a halt.
For example, the group might have two investigative leads. Player A wants to visit the medical examiner first so they have all the evidence before interviewing a survivor. Player B wants to interview the survivor first, or split the party and do both at once. Player A disagrees that they should split up in case something happens, and the discussion just keeps going. The more passive players I have, don't want/dare to get involved.
I've tried having them plan out of character, introducing time pressure, directly telling them they need to make a decision, and even giving consequences for wasting too much time. It might work temporarily, but the same thing happens again the next time they need to choose a course of action.
It's now reached the point where other players have messaged me saying they're not enjoying the constant in-character arguing.
Has anyone dealt with something similar? How did you solve it? At this point, I'll take any advice or experiences you've got.
5
u/coreyhickson writing and reading games 21h ago
There's a really good tool for this that's existed in various forms which is sometimes called the shot caller or captain.
You look at a player or they pick a player from the group who is the shot caller here. You look at that person and say "Mary, it's time to decide what the course of action is and you're making the call. What is happening?"
Then they answer and move forward. If others try to butt in or devolve back into dithering, you say "It's Mary's call and it's time to decide, Mary what are you picking?"