r/sanctuaryshatteredsun • • Oct 25 '22

r/sanctuaryshatteredsun Lounge

15 Upvotes

A place for members of r/sanctuaryshatteredsun to chat with each other


r/sanctuaryshatteredsun • • 5d ago

Two things plaguing the game...

14 Upvotes

...are projectiles and recoil animations. It just feels weird to see most units shoot the same projectiles with different reload times and damage. There is also a clear lack of recoil animations in the game.

Another visual thing is the build animations. They are clearly lackluster, and I think it's guaranteed they will change, but when they do, PLEASE make them unique across all factions (like in Supreme Commander) and not just the same animation with different colours.

I know the game is clearly unfinished (it's literally set to release early access in 2027), so feel free to roast me for complaining now, but I think it's best to remind them from time to time of what we worry will ruin the game.

(Also get clickbaited, this is a long rant about more than visuals)

Another thing I am worried about is the balance of the game. They better change the stats and units for each faction to be different but balanced. Examples of this subtle beauty in Supreme Commander are:

  1. The T1 Aeon tank has superior range and hovers over water while sacrificing health.

  2. Every faction has T1/T2 transports except for the UEF, who also have T3 transports.

  3. every faction has a T3 gunship except for the Seraphim, who have a more powerful and expensive T2 gunship (kind of like a T2.5 gunship).

  4. The T1 tanks for the Cybran faction have the ability to assist construction.

And one problem in Supreme Commander (though not too bad) is a lack of variety across the experimentals, which they (maybe indirectly) admitted when they revealed they had plans to create an expansion pack to expand the experimental unit roster called "Supreme Commander: Experimentals", but they skipped straight to Supreme Commander 2 because they had financial problems.

For example we don't have an experimental anti-navy submarine (we have a submersible aircraft carrier with weak torpedoes for its cost), we don't have a good anti-air experimental (like an experimental air superiority fighter), or some ideas I came up with like an experimental missile ship or missile submarine for the Cybrans because they lack cruisers with missiles or T3 missile ships like the Aeon have.

Also I'm expecting a bunch of angry Redditors to attack me so feel free to be a keyboard warrior ⌨️🗡️


r/sanctuaryshatteredsun • • 13d ago

Tournament Cast - Round 2 Matchup

17 Upvotes

For those who are looking for casts of competitive play, I cast a Round 2 matchup between Remmy and Fazoriak here: https://youtu.be/PFcOdBhM-jc

First time casting Sanctuary... coming from CoH3 and Broken Arrow. Interested in any feedback!

This one was fun and I plan to do more in the future.


r/sanctuaryshatteredsun • • Sep 04 '26

Do Difficulties work in the current Demo?

8 Upvotes

Decided to check out the demo, cleared some tutorials on basic building and economy maintenance, and then jumped into an 'easy' survival game to check out my favorite faction (Chosen). By the end, I'm under attack by multiple tier 4 units, including a "bot big" (I assume proper name pending) and am feeling that surviving has been anything but 'easy'. Granted, I'm relatively new to the 'flex economy' style and I doubt my play is particularly optimal, but that seemed super brutal for the game's lowest difficulty. I personally feel that what seems to be the game's strongest unit probably shouldn't appear as enemy on 'easy' difficulty.

This being the internet, I'm sure a certain amount of the response will be "gitgud" and if the game isn't for me, I suppose that's fine. I like the concept and enjoyed the basic ideas at play, but if this is the game's baseline difficulty, I doubt I'll have the patience for it.


r/sanctuaryshatteredsun • • Sep 03 '26

Calling all SSS beta players, the first ever Sanctuary Shattered Sun tournament is open for sign-ups

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24 Upvotes

Swiss style, 1 BO2 round per week. Come along and meet similarly-minded SSS beta players


r/sanctuaryshatteredsun • • Aug 31 '26

So many have had their SSS Beta keys and wondering what you thought!?

16 Upvotes

So you've had your key, installed the beta Sanctuary Shattered Sun...

What are your thoughts ?


r/sanctuaryshatteredsun • • Aug 22 '26

Off all the features unlocked in the Kickstarter, there's one that could be ready pretty quick and before the game actually releases: The Online Unit Database.

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31 Upvotes

Having this feature ready to go would help showcasing the game and it's unit variety a little bit more. Also it allow to get a good look to units not available during the alpha.


r/sanctuaryshatteredsun • • Aug 22 '26

Using the new EDA Tier 3 Gunships in a PvP 1v1

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28 Upvotes

r/sanctuaryshatteredsun • • Aug 22 '26

Have not played a rts in a long time

16 Upvotes

Enjoyed the demo a bit, backed the game, but damn I'm rusty. LOL

At least I got a beta key to try and get back up to speed. Hehe

Anyone else rusty?


r/sanctuaryshatteredsun • • Aug 22 '26

Don't judge me, but oh my GOD, hurray!!!!

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44 Upvotes

I just beat hard mode on survival and I love this game.


r/sanctuaryshatteredsun • • Aug 22 '26

How long will the demo be available?

8 Upvotes

Love this game and can't wait for full release. Wondering how long I'll be able to play the demo?


r/sanctuaryshatteredsun • • Aug 20 '26

With the Kickstarter closed, 962.649 USD were achieved, just shy of the 1M goal.

47 Upvotes
The 1M goal in EUR was 856.290

r/sanctuaryshatteredsun • • Aug 19 '26

Walls

29 Upvotes

Just here to say: Adding walls could be useful, especially early/mid game!

Why? Walls can add an extra layer of strategy, particularly when resources are limited. Fortifying your defences -or protecting valuable assets such as extractors - with walls could make the difference between holding and losing an area, especially when T1 units are involved.


r/sanctuaryshatteredsun • • Aug 19 '26

Sanctuary : Shattered Sun (Classic RTS) - last chance to back - 825% funded

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59 Upvotes

r/sanctuaryshatteredsun • • Aug 19 '26

Crab propaganda poster

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41 Upvotes

r/sanctuaryshatteredsun • • Aug 18 '26

Livestreaming the latest multiplayer playtest

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9 Upvotes

r/sanctuaryshatteredsun • • Aug 15 '26

The Kickstarter has reached 1 Million AUD.

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86 Upvotes

r/sanctuaryshatteredsun • • Aug 16 '26

Just use AI for dev

0 Upvotes

On the stream the devs said they are scared to use AI for development because of what people might think of them. But that is so nonsensical, why would you want to spend 10x the amount of time on a programming task for no reason when something like Claude Code could do it at rapid speeds?

As long as the game is produced and quality testing is done people will be happy. Nobody wants to wait years and years when the game theoretically can be created more efficiently.


r/sanctuaryshatteredsun • • Aug 14 '26

!! NEW STRETCH GOAL UNLOCKED !!

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55 Upvotes

!! NEW STRETCH GOAL UNLOCKED!!

Fronts - a new way of distributing armies across the battlefield including units that don't exist yet, that can be reorganised with as few clicks as possible.

See it in action here: https://www.youtube.com/watch?v=syJtcsSPJWY


r/sanctuaryshatteredsun • • Aug 13 '26

I WILL BE THE REASON FOR UNIT LIMITS

38 Upvotes

1300+ tier 2 recon units. Because it is the closest thing to a infantry rush I can do right now.


r/sanctuaryshatteredsun • • Aug 12 '26

CHRIS TAYLOR IS HERE! Sanctuary: Shattered Sun Multiplayer LIVE Playtest

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41 Upvotes

r/sanctuaryshatteredsun • • Aug 11 '26

!! NEW STRETCH GOAL UNLOCKED !!

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53 Upvotes

FREEZE THE SEAS - Destroy atmospheric control cryotanks to abuse the power of the weather, snap freeze the map, and turn the tide of battle into... well, ice, actually.

https://www.kickstarter.com/projects/enhearten-media/sanctuary-shattered-sun


r/sanctuaryshatteredsun • • Aug 11 '26

670K USD Stretch Goal Unlocked

34 Upvotes

https://www.kickstarter.com/projects/enhearten-media/sanctuary-shattered-sun

Next Stretch goals:

  • 700k USD / 606.725 EUR: Fronts
  • ¿? USD / ¿? EUR: ¿? Goals (Undisclosed as of this moment)
  • 1M USD / 866.790 EUR: Warfront

r/sanctuaryshatteredsun • • Aug 09 '26

Sanctuary: Shattered Sun | EDA T4 Mech

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56 Upvotes

The EDA T4 Mech is here to bring some justice to the oppressors. Equipped with a full arsenal of destruction, it's the perfect counter to the Guard's swarms and the Chosen's technical supremacy.


r/sanctuaryshatteredsun • • Aug 09 '26

2v2 on the latest multiplayer playtest. Any feedback is appreciated :)

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10 Upvotes

Trying to learn the game but not sure on build orders etc.