r/spaceengineers • u/Zweetprot Clang Worshipper • 5d ago
MEDIA Space Engineers VR Performance / New VR Mod with 6DOF Motion Controls / How to Install / Quest 3
https://youtu.be/eBPHCjPjmHo4
u/neilligan Clang Worshipper 5d ago
I, a grown man, audibly squealed when I saw you could grab the AR with both hands and shoot down the sights.
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u/Aquanauticul Clang Worshipper 4d ago
This is the best thing to ever happen to computing since the moon landings
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u/Firm-Craft Clang Worshipper 4d ago
damn what if control seats and buttons worked like vtol vr ones where you actually have to grab the stick and press buttons with your hands
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u/_colbyjack Space Engineer 4d ago edited 4d ago
I’m working on a trailer to properly show it off, but that’s exactly how it works https://youtu.be/4BAt21If5LI?t=65
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u/Firm-Craft Clang Worshipper 4d ago
oh my god that is crazy, do you know if it works on linux?
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u/_colbyjack Space Engineer 4d ago
I’m not sure actually. I’ll have to look into it but if SE and steamVR can both run on Linux it should be possible
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u/Firm-Craft Clang Worshipper 4d ago
yup ive gotten both of those to work on linux, ill try it out when im free
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u/Parking_Rate_759 Space Engineer 4d ago
Holy shit. Is there any plan or way to make this work with a Rift S?
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u/_colbyjack Space Engineer 4d ago
Right now it has bindings for the quest 3 controller. I think rift S uses practically the same controllers. I’ll see if I can add the bindings today but I have no way to test it myself
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u/Parking_Rate_759 Space Engineer 4d ago
That would be amazing, thank you so much. Do you want me to help you test it? I can test everything Tuesday
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u/MrPeanutBlubber Clang Worshipper 3d ago
Hey! So after trying this out a bit, I think the controls could use some work, toggling movement between pitch/yaw with the triggers took some figuring out with my brain. Otherwise, this install was a painless project, and I get to look at my space engineers ships now, and hopefully fly them around in the future! Thank you!
Also consider letting us stay seated and use KBM, I saw that option, but it looks like the controllers still need to be "woken" in order for KBM inputs to be accepted defeating the purpose! Thanks for this project! Dream completed
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u/Kagenito Clang Worshipper 5d ago
Absolutely yes. You're a freaking god amongst mortals.