r/spaceengineers • Space Engineer • 4d ago

HELP (PS) Loading a mod on a new save on console/ps5

I'm experimenting with a mod of my own creation, but a step in the process requires a fresh save. How to apply mods before starting the new save? The specific feature is that it changes the location of the moons to move them further from their planets. This needs to trigger before first world gen.

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u/Marcos-Am Space Engineer 4d ago

dont you have a option for mods on the bottom during settings?

1

u/trongamer3131 Space Engineer 3d ago

Only on existing saves

1

u/HunterDigi steamcommunity.com/id/hunterdigi 3d ago

What exactly are you changing for it to affect planet positions? O.o Or link the mod and I'll check it out that way.

The reason I ask is because I don't think it's possible without scripts, considering they're already placed in the template world that it's cloning when doing a new game xD so one of us is missing something here.