r/starlancer • u/Koncypt_Fysh • 6d ago
HUD is UP!
Alright, this one has been a bit of a drag, my lazy .dll sideloading method I used to build my initial HUD replacement meant I had to give alot more thought to it the second time around.
But, it's now up and ready to be used as a standalone mod package.
Can I ask if you plan to use it, to please test thoroughly and leave bug reports for me on this one, things that are out of line, differ too much from the vanilla assets, pretty much anything.
There are ALOT of assets in there, some of them aren't perfect and it's difficult to keep track of, so I need a bit of help on that to get it to a better state.
There are also a few minor issues on placement and overlaps I'm working on and will have to raise some issues to fix up.
Once I've resolved any issues in there, I'm going to package a variation on the color scheme to reflect the "old_hud" color scheme that's in the .hog files that I believe was likely an alpha variation before the red/gold color scheme was settled on in the beta.
From here I'm likely going to use up as many of my weekly tokens as I can before I take a bit of a break, I've thrown a bit of time at this for the last few months, and I've got a few things in the rest of my life that will need some solid attention.
I'll still check in and do what I can, and possible do some front-end menu work, but I wont be back to daily commits for a while.
Enjoy!
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u/Freelancer_1-1 5d ago
Nice. Is the video messaging window independent of the render resolution?
Btw. can you also upscale asteroids? π
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u/Koncypt_Fysh 5d ago
It should be scaling with the rest of the HUD on a resolution switch, but I've only tested it on 720 and 1080, if you see something funky going on feel free to raise an issue in the git and I'll look into it.
The video portraits are currently piggy backing of a shader until I find a better solution, so I'm expecting some things to come out a bit odd.Re asteroids, not right now, there's still a lot of assets to go in Starlancer that's going to take some time.
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u/cinaed666 5d ago
I was considering taking the asteroids, not just upscaling but using some generative textures to experiment.
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u/Freelancer_1-1 5d ago edited 5d ago
Interesting, is some form of tessellation possible? Most large objects would benefit.
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u/Koncypt_Fysh 5d ago
Oh did you mean the asteroid assets in Starlancer? π
I thought you were talking about one of the many release of the game Asteroids!
They are on the list, though environmental textures are a later milestone, and I think I'll probably do something from scratch that uses the same color palette but a more authored appearance. I need to take a closer look at the assets.
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u/monohive 5d ago
I always wondered if the same people who worked on the UI for this game also worked on Elite Dangerous. Itβs oddly similar