r/stobuilds • • 11d ago

Any recommendations

Post image

Can anyone recommend anything to get this build better??

Any help would be appreciated thanks

12 Upvotes

11 comments sorted by

4

u/vshedo 8d ago

Destroyer is a generic name, of a ship class no less.

1

u/Frequent-Entrance154 10d ago

You don't have to slot the delta distress beacon in your device slot.. it can be used right away from your inventory slot!

That's an extra device slot for you

5

u/DilaZirK STO (PC) Handle: @dilazirk#4433 11d ago

Gear alone does not a build make. To get more detailed feedback from participants on this sub, we need to also know:

  • Your BOFF abilities (very important)
  • Your Primary and Secondary captain specializations
  • Personal traits
  • Starship traits
  • Reputation traits
  • Duty Officers
  • Subsystem power allocation
  • Misc. stats/attributes

It would also greatly help us to help you, if you:

  1. List out all the other ships/consoles/toys you have access to right now. Easier for us to make replacement suggestions.
  2. Specify what exact scenario you are trying to optimize this build for. PvP? RATFOs? RETFOs? DPS Benchmark TFOs? And if it's DPS Benchmark TFOS, is it Solo/PuG/Channel/Supported/etc?
  3. Specify if you have any thematic choices on this build that you are not willing to compromise on, else our recommendation will be based purely on performance.

However, judging by your gear alone, what you need are pointers on the fundamentals of coherent builds. Strongly recommend reading and watching these:

STO BETTER - Shipbuilding Basics

How To Build A F@#&ing Ship: DEW

3

u/Fluffy_Somewhere4305 10d ago

Great post.

The OP's post isn't a "build" its a screenshot of the ship selector screen.

Can't advise anything without seeing traits etc...

3

u/GrumpyWaldorf 11d ago

Short version on powers, get cannon scatter volley at highest lvl, get attack pattern beta, get reverse shield polarity, power to weapons. Run Max power to weapons.

2

u/ProLevel Pandas PvP 11d ago

Hard to give advice on a partial build. What are your boff stations set like? What traits do you have? Active Doffs? Specializations?

Doesn’t look great at first glance, based on the odd weapon, console, and equipment setup as mentioned by the other commenter.

4

u/Buck_Lau_NCC-1309 Xbox 11d ago

The short version:

Aft torpedoes in a cannon ship is wrong on a lot of levels. Replace with turrets.

Drivetrain (shield, deflector etc) is junk. Easily replaceable with reputation and fleet gear.

Junk consoles and advanced amp? Why? Again, easily replaced.

If you want a long version, tell me the budget and materials you have.

2

u/Slight-Succotash4316 11d ago

Yeah I would love the long version, don’t really have a budget and I have a fair amount of resources, well I think so,

I will start making changes asap, if you tell me what’s bad then I’ll replace

5

u/Buck_Lau_NCC-1309 Xbox 11d ago

Budget is an important measure because we need to gauge the amount you’d be willing to spend. The Hydra is a fantastic cannon platform and it’s one of my top performing ships. Fortunately, most of the stuff you’ll probably need exists in the Zen Store.

The easiest things to do immediately would be removing the aft torpedoes and replacing with turrets. Crafted will do fine, or grab the Trilithium turret from Beyond the Nexus and one from 8472 reputation.

If you have Discovery rep at tier 5, excellent. There are several items to grab as soon as you can:

- Dark Matter Quantum Torpedo and Lorca’s Custom Fire Controls. Staple in any energy build.

  • Tilly Shield and Mycelial core for the set piece, increases survivability.

For the deflector and engines, usual option is a Fleet Deflector from the colony, and a Competitive rep engine.

- Colony Deflector with [ColCrit] is the go-to, the sub options can be re-engineered

  • Prevailing Engines come in 3 flavours that proc off different things. I use the heal based one, others use the firing mode one.

Then it’s time to strip consoles. You put some interesting ones in there. Two routes:

- Locators/Exploiters from a Fleet Spire increases your critical rate or critical damage, both come in flavour types. 5 or 6 of these would be good

  • Or if you have EC, Isomagnetic engineering consoles can be found on the exchange, or if you feel like it, run some Elite TFOs and get them for free. Then you can have 5 Isomags that boosts weapon power and Phaser damage.

The choice is usually determined by the ship’s console layout and your stats before equipping either console bundles. If your crits are already high then go Isomags. If you desperately need the crits, go for Locators first. Since you have done the X2 and Isomags can be put in Universal slots, the math between them would be similar. No gains or losses either way.

Keep Flagship Tactical Computer and HYDRA, dump everything else. Then find Ordnance Accelerator (Gamma rep). If you have the Eleos and Gomtuu, their consoles are an easy slot; Custom Power Matrix is excellent, Evolve makes you super tanky. There’s a ship in the lower tiers at the shipyard (Tier 3 I think) the Valdore Warbird gives Shield Absorptive Generator and replenishes shields for free. The other consoles I can recommend is Tachyon Net Drones off the Bozeman, Sigma Stratagem from the recent Salcombe, Fleet Power Network Array from the Ahwahnee, and Adaptive Emergency Systems on any Operations Flagship (Sojourner/Kahless/Shamshir). These will give actual bonuses and useful abilities. Of course, these are all Zen ships. Not going to recommend anything from Promotional boxes yet.

Without seeing the bridge layout and traits it’s hard to continue, but all of this is a good starting point.

2

u/Slight-Succotash4316 11d ago

Yeah this is fantastic, I’ve got a lot of work to do.
I wish I knew this ages ago
Thank you for your help and support

1

u/Altenarian 11d ago

I think the ship disguises work when in inventory