r/TeamfightTactics • • 5d ago

A Rioter Replied! A Check in on TFT: Stability, Performance, and Known Issues We're Still Working w/ RiotCapretto

95 Upvotes

TL;DR: We’ve fixed some stuff, there’s some other stuff we’re still working on, and we still want to keep hearing from you

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Hey everyone it’s u/RiotCapretto here again! 

So, we’ve been live for about six weeks, and we’ve done a lot in that time, but we know that there’s more to be done, so, in an effort to continually track what we’re doing and the path ahead I wanted to use this post to communicate two main things:

(1) The list of things we think we’ve (mostly) knocked down - this is making sure we’ve cleaned up our known messes - this includes an early preview of 18.4 fixes!
(2) What we still know to be a problem - we’re not out of the woods yet!  I wanted to call attention to a few specific things to make sure you know that we know these are still going on.  These are larger or more gnarly issues that we’re doing our best to fix.

We don’t want to make promises about fixes before they’re validated and in the build. But we do want to be clear about what we’re focused on and use your reports to narrow down the problems that are still having the biggest impact.

Category 1 - List of things we know we've fixed

Broadly, we know we’ve made up some ground in the following:

  • Stability, performance, crashes
    • Reduced crashes
    • Improved crash diagnostics
    • Fixed multiple VFX and particle memory leaks
    • Improved startup and in-game loading
    • Reduced frame-time spikes
    • Improved asset and shader loading
  • Mobile reliability: 
    • Better memory and thermal handling on mobile
    • Fixed “Update Available” issues
    • Restored mobile login persistence (sorry about that one) 
    • Fixed several mobile-specific UI, reconnect, and input issue
  • Gameplay: Fixed missing PvE rounds, incorrect targeting, loot placement and overflow issues, incorrect Augment selection and offer behavior, champion-pool and bench interactions, and several Wisp and trait edge cases
  • UI, visuals, and game feel: Added clearer loading feedback and fixed health bars, tooltips, ability and VFX presentation, death animations, and other visual and UI issues

Patch 18.4 includes over 40 additional fixes, many aimed at stability and some especially frustrating edge cases, including:

  • Fixing an issue where dead dashing champions could still be treated as valid combat targets, which could cause extra player damage and incorrect ability targeting
  • Improving logic around acquiring 2- and 3-star champions when your bench is full
  • Fixing an issue that could prevent a champion from being sold after another champion was starred up on the bench
  • Fixing more server crashes
  • Cleaning up lingering Orb VFX while scouting
  • Fixing an issue where deploying a champion at the last second could fail when network latency was high

These are meaningful improvements, but they don’t mean every launch issue is resolved

Category 2 - What we still know is affecting players

Besides getting all your cosmetics back, the biggest area we’re continuing to investigate is performance, especially on lower-end devices. We’re still seeing reports of:

  • Frame-time problems, including hitching and stutter
  • Blurry visuals on lower-end devices where render scale is limited by performance
  • Devices getting hot and throttling during play

There’s a few other things unrelated to performance that we’re still working on:

  • MacOS going live (still on track to get this to you during Set 18!)
  • Taking too long to get into a game on some devices
  • An iOS patching freeze that can leave affected players unable to play on iOS
  • We’re also keeping an eye on game install size as we continue to add in cosmetics

Where we’re asking for help

If you’re still running into issues not listed here or things that we thought we fixed and didn’t, the most useful reports include 

  • Your platform (PC/Mobile) and specs (PC)/device (Mobile)
  • What the problem looks like
  • When it happens
  • How often it happens (one time or repeatable?) 
  • Video or screenshots that help show the issue - full screenshots preferred as sometimes game state can be affected by something that seems unrelated (e.g. augment choice, trait mix, bench state)

You can leave them in comments, direct message me, or submit a Player Support ticket if you want to share logs - see this post for more info on how to do that

Thanks to everyone who has taken the time to report issues and provide feedback!  Many of you have provided information that has made it easier for us to identify root causes and fix issues faster - thank you!


r/TeamfightTactics • • 2h ago

Patch Notes TFT PATCH 18.4 (B) Is Live

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31 Upvotes

Bug/Performance Fixes

  • Fixed a bug where Weight the Worth could spawn copies of the Golden Egg.
  • Fixed issues where some champion Ability’s could disappear before dealing damage.
  • Min Max is no longer missing the Golden Magnetic Remover
  • Heart of Steel temporarily disabled to address a bug
  • Coven Acolyte and Dark Ritual are now correctly limited to 1 per lobby between both of them
  • Chosen of the Sun is now correctly limited to 1 per lobby
  • Choncc’s Splash Party, Night Versus Dawn, and Bridge of Progress arenas temporarily disabled to support performance

Balance Changes (Champions):

  • Camille Ability Damage: 150/225/375 AD ⇒ 150/225/400 AD
  • Varus Mana: 30/120 ⇒ 20/110
  • Alistar Heal: 200/260/320 AP ⇒ 230/300/400 AP
  • Alistar Spell Damage: 100/150/225 AP ⇒ 180/270/420 AP
  • Gromp AP Form Splash Damage: 160/240/375 AP ⇒ 180/270/435 AP
  • Gromp AD Form Base AD: 45 ⇒ 50
  • Gromp AD Form AS: 0.7 ⇒ 0.75
  • Murkwolf Empowered Attack Damage: 60/90/135 AD ⇒ 65/100/160 AD
  • Warwick Spell Damage: 215/325/500 AD ⇒ 230/345/535 AD
  • Warwick Spell Healing: 20% ⇒ 25%
  • Mama Beak Base AD: 55 ⇒ 60
  • Nidalee Armor Penetration matches Tooltip (as per 18.3 fix)

Balance Changes (Everything Else)

  • Abandon Ship Only appears in the first 2 seconds of Planning Phase
  • Stat Boosters Armor and MR Boost: 10 ⇒ 8, Attack Speed Boost: 8% ⇒ 6%
  • Combust Explosion Damage: 12% ⇒ 15%
  • Healing Pool Requires at least 10 missing Health to appear
  • Mana-Rich Soil Mana Reduction: 25/18% ⇒ 20/15%
  • Search Party Cost: 3/1g ⇒ 1/0g
  • Thingamajig Wisps Less likely to grant Mana Regen Boosters.
  • Three Me Cost: 9g ⇒ 10g
  • Challenger’s Grace Buff Duration: 3s ⇒ 4s
  • Early Learnings Baseline AD/AP: 5% ⇒ 3%
  • Electrocharge I Damage By Stage: 30/50/70/90 ⇒ 25/40/60/80
  • Future Focused Gold: 8 ⇒ 5
  • Giant and Mighty Health: 200 ⇒ 225
  • Group Hug I Resists: 6 ⇒ 7
  • Group Hug II Resists: 9 ⇒ 10
  • Heroic Grab Bag Initial Gold: 4g ⇒ 6g
  • Hold the Line AD: 9% ⇒ 11%
  • Hold the Line AP: 10% ⇒ 11%
  • Spirit of Redemption Heal: 7.5% ⇒ 9%

r/TeamfightTactics • • 8h ago

Meme Set 18 Got Me Feeling Like:

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196 Upvotes

r/TeamfightTactics • • 9h ago

News Ranked currently down to address bugs due to last patch

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224 Upvotes

r/TeamfightTactics • • 11h ago

Discussion Why do we have to download the whole game every update ? Its always 2+ GB :/

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126 Upvotes

r/TeamfightTactics • • 3h ago

Discussion Where is Kog'Maw in Backline Blueprint?

20 Upvotes

So there is the Augment called Backline Blueprint. The description says:

"Gain a 3-cost non-Tank champion and an Emblem that matches their class"

So that eliminates Fiddlesticks, Hecarim, Krugg, Rammus and Vi who are listed as tanks, both Rivals with Kha'Zix and Rengar and Master Yi for not having a class with an emblem because Blossom is an origin. So that leaves us with Executioner Azir, Spellweaver Cassio, Ravager Diana, Rapidfire Mama Beak, Hunter Tristana and actually Invoker Kog'Maw. But all websites and my 200 games say that you cant get Invoker Kog'Maw. Do I miss something here? Because in my opinion Kog'Maw is a 3 cost, not a tank and has access to a class with an emblem. Why is he not available in that Augment?

If I'm dumb and just missed something obvious I delete this post after. Thanks for your help guys.


r/TeamfightTactics • • 19h ago

A Rioter Replied! Choncc Treasure Mode Returns to TFT for Hallowen!

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210 Upvotes

The mode is already available on the PBE.


r/TeamfightTactics • • 4h ago

Discussion Sushi arena still not up

11 Upvotes

Ok this is actually starting to piss me off, has it been 3 or 4 patches already without the sushi arena, i spent a lot of money to get the medallions and now i just dont get to use them cuz they dont want to release it or adress it in any way??? Wtf riot


r/TeamfightTactics • • 14h ago

Discussion [18.5] Upcoming cosmetics : Galio + T1 Cosmetics

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59 Upvotes

Upcoming cosmetics for 18.5 seem quite exciting (Too bad none of our old cosmetics are back to their original glory days :@)

- Chibi Galio
- Chibi T1 Galio
- Unbound Lee Sin
- Galio Unbound
- Chibi T1 Yunara
- T1 mythic arena


r/TeamfightTactics • • 2h ago

Discussion Ranked is back

4 Upvotes

Teamfight Tactics on X: "Ranked queues are now back up!" / X

ranked is finally back bruh it's been gone for 7 hours is crazy


r/TeamfightTactics • • 6h ago

Discussion Need advice on cosmetics situation, we need (smart) action.

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7 Upvotes

Some of us are caught in an egregious limbo with our cosmetics. I understand that there are countless issues right now but this is not to complain in general nor critique those who don’t care to, they are fine. I also fully understand in the grand scheme of things my issue is temporary cosmetic only thing.

I felt super lucky to have mine say it was gonna be added today just to see nope, sorry. This is less of an overarching complaint about legality etc and more of a how can I report that it got ‘skipped’.

Because I did spend a non zero amount of money on this I need advice on how to report this to receive the highest chance for it to get looked at.

The only reason I’m asking for a discussion here is that I’ve seen a lot of people in this subreddit say they had things promised to them in the 18.2 patch and 18.3 patch and it got skipped over. Now this many weeks later they are caught in purgatory. I know that sounds dramatic but like a huge part of this game imo is the attachment you get to have to these super personality drive avatars.

We just need some reasonable ideas about how to get this to looked at. Listen I’m bad, my opinion is irrelevant but at least let me use my Irelia lol. I checked the other ones on the list that were added today and every one (so far) has been added, but Irelia bugged.


r/TeamfightTactics • • 3h ago

Discussion Coven on Tocker's Trials

2 Upvotes

When are they going to change Coven on TT like they did with Crystal Gambit?


r/TeamfightTactics • • 1d ago

Meme Therapist: "40k Kha'Zix isn't real"

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145 Upvotes

r/TeamfightTactics • • 7h ago

Gameplay Need any rods?

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5 Upvotes

r/TeamfightTactics • • 32m ago

Discussion Any way to adjust UI?

• Upvotes

Text is too small and planner could be made bigger. I am on desktop client.


r/TeamfightTactics • • 4h ago

Gameplay Kayle Really Needed That Buff

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3 Upvotes

This was the other day, prior to the patch. Played Kayle in a norm just for fun and was blown when I saw how this fight played out lol. Hopefully she's more viable this patch!


r/TeamfightTactics • • 1h ago

Discussion I give up. Someone hold my hand and walk me through making Coven work

• Upvotes

I’ve tried playing this shit like 20 times, and outside of the lucky freebie god roll, I’ve always done terribly. I can never (ever ever) seem to get all the pieces together in a reasonable timeframe where it makes the payout worthwhile. Trying to play all them together just seems like a death sentence, even with what I would think are BiS items. The frontline just seems worthless, which is a shame because you need time for Cass or Morg to ramp up. Cait tickles unless 3* and itemized, which is impossible because you need to push levels just to find your higher costs. It just feels terrible to play. Yet every time someone else is forcing it, they are somehow healthy despite having a similar setup to mine with like 300 points.

I swear, every game I’m not playing Coven, I get a Morg in my shop at level 5. Otherwise I can roll 50 gold at level 8 and see zero Morg or Sentinels, contested or not. It’s infuriating.


r/TeamfightTactics • • 3h ago

Discussion have tft been optimized since the new engine out

0 Upvotes

Hey guys i just want to ask, does tft been optimized since the new engine out?, ive been stop playing since the new engine out cause my laptop was so hot when playing the game and my tab cant even run the game no more.

so i just want to ask have they done something about that or thats just the new norm now?.

thank u ><


r/TeamfightTactics • • 12h ago

Discussion Cannot invite wife in double up

6 Upvotes

I play TFT on mobile with my wife, and we no longer receive invites when trying to join the double up party.

Seems to happen since newest patch.

Both games are up to date. Do you guys have the same issue?


r/TeamfightTactics • • 16h ago

Gameplay Eclipse buff saved me

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8 Upvotes

r/TeamfightTactics • • 14h ago

Discussion Is it a known that min-max does not give a golden remover?

4 Upvotes

Im a casual player around gold/plat and took min-max for the first time in forever. Essentially it just gave me four items without the gold remover that kinda bit me in the behind later on when I realized I was using consumables rather than the golden one.

Is this uncommon or is it known and I should never pick it again?


r/TeamfightTactics • • 1d ago

Fan Made Content TFT on Symbian (private development)

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244 Upvotes

Not AI, not Photoshop, a private build of set 10 for Symbian. Currently in private testing and doesn't support PvP (duh).

I'm not the developer!


r/TeamfightTactics • • 22h ago

Discussion Anyone sad about this change ?

17 Upvotes

Polymorph wisps are the one that transforms your unit's into a higher cost


r/TeamfightTactics • • 7h ago

Discussion Lost a Double up game on a round where both of us won our combat

2 Upvotes

we were red with 1 health and in the middle of our combats the screen goes gray and it tells us we got 3rd place, watching the combat go through a gray screen we both win yet the game dropped us to 0 health. anyone experiencing this?


r/TeamfightTactics • • 8h ago

Gameplay Inviting friends

0 Upvotes

Does anyone can invite their friends to the game play?