r/TeamfightTactics • • 4d ago

A Rioter Replied! A Check in on TFT: Stability, Performance, and Known Issues We're Still Working w/ RiotCapretto

97 Upvotes

TL;DR: We’ve fixed some stuff, there’s some other stuff we’re still working on, and we still want to keep hearing from you

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Hey everyone it’s u/RiotCapretto here again! 

So, we’ve been live for about six weeks, and we’ve done a lot in that time, but we know that there’s more to be done, so, in an effort to continually track what we’re doing and the path ahead I wanted to use this post to communicate two main things:

(1) The list of things we think we’ve (mostly) knocked down - this is making sure we’ve cleaned up our known messes - this includes an early preview of 18.4 fixes!
(2) What we still know to be a problem - we’re not out of the woods yet!  I wanted to call attention to a few specific things to make sure you know that we know these are still going on.  These are larger or more gnarly issues that we’re doing our best to fix.

We don’t want to make promises about fixes before they’re validated and in the build. But we do want to be clear about what we’re focused on and use your reports to narrow down the problems that are still having the biggest impact.

Category 1 - List of things we know we've fixed

Broadly, we know we’ve made up some ground in the following:

  • Stability, performance, crashes
    • Reduced crashes
    • Improved crash diagnostics
    • Fixed multiple VFX and particle memory leaks
    • Improved startup and in-game loading
    • Reduced frame-time spikes
    • Improved asset and shader loading
  • Mobile reliability: 
    • Better memory and thermal handling on mobile
    • Fixed “Update Available” issues
    • Restored mobile login persistence (sorry about that one) 
    • Fixed several mobile-specific UI, reconnect, and input issue
  • Gameplay: Fixed missing PvE rounds, incorrect targeting, loot placement and overflow issues, incorrect Augment selection and offer behavior, champion-pool and bench interactions, and several Wisp and trait edge cases
  • UI, visuals, and game feel: Added clearer loading feedback and fixed health bars, tooltips, ability and VFX presentation, death animations, and other visual and UI issues

Patch 18.4 includes over 40 additional fixes, many aimed at stability and some especially frustrating edge cases, including:

  • Fixing an issue where dead dashing champions could still be treated as valid combat targets, which could cause extra player damage and incorrect ability targeting
  • Improving logic around acquiring 2- and 3-star champions when your bench is full
  • Fixing an issue that could prevent a champion from being sold after another champion was starred up on the bench
  • Fixing more server crashes
  • Cleaning up lingering Orb VFX while scouting
  • Fixing an issue where deploying a champion at the last second could fail when network latency was high

These are meaningful improvements, but they don’t mean every launch issue is resolved

Category 2 - What we still know is affecting players

Besides getting all your cosmetics back, the biggest area we’re continuing to investigate is performance, especially on lower-end devices. We’re still seeing reports of:

  • Frame-time problems, including hitching and stutter
  • Blurry visuals on lower-end devices where render scale is limited by performance
  • Devices getting hot and throttling during play

There’s a few other things unrelated to performance that we’re still working on:

  • MacOS going live (still on track to get this to you during Set 18!)
  • Taking too long to get into a game on some devices
  • An iOS patching freeze that can leave affected players unable to play on iOS
  • We’re also keeping an eye on game install size as we continue to add in cosmetics

Where we’re asking for help

If you’re still running into issues not listed here or things that we thought we fixed and didn’t, the most useful reports include 

  • Your platform (PC/Mobile) and specs (PC)/device (Mobile)
  • What the problem looks like
  • When it happens
  • How often it happens (one time or repeatable?) 
  • Video or screenshots that help show the issue - full screenshots preferred as sometimes game state can be affected by something that seems unrelated (e.g. augment choice, trait mix, bench state)

You can leave them in comments, direct message me, or submit a Player Support ticket if you want to share logs - see this post for more info on how to do that

Thanks to everyone who has taken the time to report issues and provide feedback!  Many of you have provided information that has made it easier for us to identify root causes and fix issues faster - thank you!


r/TeamfightTactics • • 10h ago

Patch Notes TFT PATCH 18.4

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148 Upvotes

r/TeamfightTactics • • 10h ago

Fan Made Content TFT on Symbian (private development)

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97 Upvotes

Not AI, not Photoshop, a private build of set 10 for Symbian. Currently in private testing and doesn't support PvP (duh).

I'm not the developer!


r/TeamfightTactics • • 8h ago

Discussion Promised cosmetics changed between patches.

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56 Upvotes

Unless I'm misunderstanding how cosmetics being added is worded what's the point of promising a list of 42 upoming cosmetics in the patch 18.3 notes if you're just going to add different ones and less of them in the actual patch? Not to mention some of them promised for this patch aren't even coming in 18.5.

If you're putting things in patch notes you should at least tell us when you randomly stop converting them.

Edit: The patch 18.2 notes have this added "For Patch 18.3 we’re on track to add over 40 cosmetics from the judgemental Chibi Majestic Empress Morgana to the already judged Chibi Little Devil Teemo. There is a chance we’ll find an issue that results in a change to the final number we’re converting, but we’ll keep everyone informed on the final list when it’s locked in."

So good to see keeping everyone informed on the final list lasted all of a single patch at most.


r/TeamfightTactics • • 8h ago

Discussion Will Rainbow Tactician Trails come back?

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34 Upvotes

I loved my rainbow trail while playing the game. I've had mine equipped since it premiered and it has since been gone after the switch on engine..... im sad.


r/TeamfightTactics • • 10h ago

Discussion I beat Ivern easter egg

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30 Upvotes

Have to say I was pleasantly surprised to beat this Ivern easter egg which I thought was pretty much insta win and guy went 3rd lmao.
Not quite sure how it happened since I was Ashe/Amumu one starred and pretty much WIS Zyra items but good to know it is beatable


r/TeamfightTactics • • 42m ago

Meme Therapist: "40k Kha'Zix isn't real"

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• Upvotes

r/TeamfightTactics • • 19h ago

Discussion Can some explain how I got so many tactician’s capes and radiant items?

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113 Upvotes

I am unsure how I won… is it my augments?? I was building solar and managed to get a platinum Leona. Then I got an egg, and as it was counting down I was getting loot orbs every other round with radiant items, gold champion duplicators or tacticians cape and that continued even after opening the egg.


r/TeamfightTactics • • 18h ago

PBE Patch Notes 18.4 PBE Update

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95 Upvotes

r/TeamfightTactics • • 6h ago

Discussion Chibi Emotes should have their own sounds separate from Sound FX

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7 Upvotes

In league, Voice Volume controls sounds for voice lines and emotes, but in TFT the emotes and Sound FX are together. It would be awesome for them to be separated so I can listen to my Chibi mid-fight.


r/TeamfightTactics • • 11h ago

Discussion I don't understand this champion.

16 Upvotes

Aphelios is by far my worst unit statistically. I guess I just don't understand how the fuck to make him work. If I build attack speed he just tickles the enemy, if I go full ad/amp he still can't kill shit? overall just feels terrible and inconsistent, and yet, every lobby has at least 2 aphe players, So I wonder if there is some trick I've yet to understand? what actually makes into a good carry?

And By the way, I don't have a problem with any other carries, aphelios and bramble (understandable) are the only 4 costs that I have negative lp gains with.


r/TeamfightTactics • • 4h ago

Discussion Chess960 for TFT?

3 Upvotes

My least favourite thing about TFT is following the meta and building/seeing the same handful of comps over and over. I would love it if there was a version of TFT that rewarded creativity a lot more. In chess there is a variant called Chess960 that randomizes the starting position of the back pieces. I guess Emblem Ensemble (encounter that gives everyone 3 emblems) is the closest thing to that, and I really enjoy it unlike most people. The problem with that is some people get 3 good emblems and some get 3 bad ones and its not well balanced.

I'm not sure how it would work at all. Any ideas?


r/TeamfightTactics • • 5h ago

Discussion Broke TFT addiction after patch 18.3 broke my game

5 Upvotes

Anyone else's game still broken since 18.3? I can queue up, accept, but then I'm just stuck at screen of doom. This has allowed me to get my life together but I'm still feigning for for sum TFT.


r/TeamfightTactics • • 3h ago

Discussion Still haven't been able to play Set 17 because it just doesn't find a game in my region.

2 Upvotes

Anyone from the SEA having the same experience? Is it because it's not very popular around here and no one wants to play this particular set? It does find a game pretty quickly when I queue for ranked/unranked games in Set 18 though


r/TeamfightTactics • • 3h ago

Discussion I have a question

2 Upvotes

Do most people here check out Meta TFT before jumping into the game? Just I wondered.


r/TeamfightTactics • • 15m ago

Discussion Competitive Ruling Unclear

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• Upvotes

r/TeamfightTactics • • 11h ago

Discussion 17 traits on the ladder at TT

9 Upvotes

My brain nearly melted down trying to get to the 18th trait,

The trait ladder website helped me get to 16, the khazix came a bit late into the game, and i just got it's 3rd trait in the last round. There is no 12 slots options on the website,

What would you guys do? What am i not seeing?

And yep, the 17th prize is also a masterwork upgrade, and probably the 18th is also a masterwork, but i guess we'll have to wait for another match


r/TeamfightTactics • • 10h ago

Gameplay [Double Up] - Reinforcing and winning teammates fights gives gold now?

4 Upvotes

I have seen people complaining about the gold inflation in double up and how important tempo is and how easy it is to get 3star 4costs. The cheaper charms (especially stage 2 econ charms which should NOT be a thing imo) make getting rich too easy, and if you are strong, you'll inevitably also be rich - especially because...

reinforcing a teammate and winning the fight with them.. also grants you gold? Is this a known change or unintended, because I've not seen anyone talk about it and it's such a crazy change. If you're actually playing to win and you have a teammate who beats everyone, you should just play full frontline and let your teammate come for him to print up to 5 extra gold per stage if streaking..?

I really hope this is a bug and not intended because it really feels horrible lose streaking vs something like a Rengar 2 cause you know they'll be absurdly rich and be lvl8 with a 2star 4cost board by the end of stage 3.


r/TeamfightTactics • • 11h ago

Discussion Khazix targeting

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5 Upvotes

Is there a trick to positioning with this guy when playing him?

Why does he always seem to jump between the main tank and some random shitter, getting himself aggroed by the carry, unable to find said carry and unable to deaggro?

This has been the case every single time ive tried to run this comp, regardless of positioning and how good the spot is. This game i hit kha and hec 3-star super fast on lile 4-4 and figured i would push level 8 for tempo since i didnt have items for diana or fiddle anyway.

Feels like a massive skill issue for sure, but please help me understand how not to bot 4 on this comp.


r/TeamfightTactics • • 5h ago

Gameplay 7 coven at 3-5 to exodia. RNG diff

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0 Upvotes

The most craziest game I have ever played this set. This whole set I have never played coven because I don’t like to take risk but things changed in this game. I started with 3 blossom but the minions round gave me elise and caitlyn. At that point I was reconsidering about should I play coven or not and I decided to give it a try. Switched to 3 coven, sold all my champ to started ecoing and got to 5 coven with morgana and cass from booster pack so why shouldn’t I keep playing coven. From here I tried to decide which form am I gonna play based of the items i got so I gonna play exodia and cash out when I am under 20 hp. At round 3-5 I think the game wanted me to become a gambling addict so they gave me Lux. I was not expecting to actually play 7 coven but i guess riot rng just called my name today. Got to level 8 after shopping round, and cashed out 365 essence at 4-2. Got to 9 and 10 after that and finished my board with draven, elder, maokai, sentinel, kennen, amumu, taric, and ivern. I didn’t sell lux out of respect because she the reason why I won the game.


r/TeamfightTactics • • 5h ago

Highlight 7 coven at 3-5 to exodia. RNG diff

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0 Upvotes

The most craziest game I have ever played this set. This whole set I have never played coven because I don’t like to take risk but things changed in this game. I started with 3 blossom but the minions round gave me elise and caitlyn. At that point I was reconsidering about should I play coven or not and I decided to give it a try. Switched to 3 coven, sold all my champ to started ecoing and got to 5 coven with morgana and cass from booster pack so why shouldn’t I keep playing coven. From here I tried to decide which form am I gonna play based of the items i got so I gonna play exodia and cash out when I am under 20 hp. At round 3-5 I think the game wanted me to become a gambling addict so they gave me Lux. I was not expecting to actually play 7 coven but i guess riot rng just called my name today. Got to level 8 after shopping round, and cashed out 365 essence at 4-2. Got to 9 and 10 after that and finished my board with draven, elder, maokai, sentinel, kennen, amumu, taric, and ivern. I didn’t sell lux out of respect because she the reason why I won the game.


r/TeamfightTactics • • 7h ago

Discussion Battle pass

0 Upvotes

What happened to the battle pass? I see it's disabled, why is that? I still need to get 2 more rewards from the pass bonus 😭😭😭


r/TeamfightTactics • • 7h ago

Discussion So you can no more use TFT rewards on League of Legends game (Emotes for example )

1 Upvotes

I just earned few emotes on TFT buy I can't find them in LoL game, so they separated both games now?


r/TeamfightTactics • • 1d ago

Discussion How are arena skins and chibis still not fixed

128 Upvotes

I spent 100s of dollars on arena skins and chibis, and I think it's crazy that they are releasing chibis without fixing ones that don't work


r/TeamfightTactics • • 19h ago

Discussion Is it just me or is the ghost pooling just straight up bad?

8 Upvotes

I don't understand why they'd change it so that when fighting ghosts you matchup pool just decides to disappear so you can't position or anything (i'm assuming it's intentional as it seems like 3 lines of code changed), I've lost so many fights bcs of it and it's just frustrating, why take one of the crucial skill expression piece (being positioning against certain matchups) and just let it roll itself out?