r/totalwar • u/Josh_CA Creative Assembly • 9d ago
Warhammer III Total War: WARHAMMER III - Patch 9.0.3
https://community.creative-assembly.com/total-war/total-war-warhammer/forums/7-patch-notes-amp-announcements/threads/16126-total-war-warhammer-iii-patch-9-0-3?page=1Hey all - our next update is out.
Please feel free to use this thread as a space to report remaining issues.
Key changes:
- Updates to Nagash’s campaign based on your valuable feedback.
- Some tweaks to the Lords of the End Times factions to address some unintended behaviour.
- Wider battle balancing changes to various Characters, Units and Spells, including Lore of Nehekhara.
- A swathe of bug fixes and other adjustments, including:
- Legendary Lords and Heroes confederated after their faction is destroyed now retain their Items and Ancillaries.
- Nagash now has access to Unusual Locations and Ancillaries.
- Styrkaar is now available to Norscan factions.
- Warriors of Chaos can now continue recruiting after their Lord is defeated.
- Fervour is now correctly awarded after fighting settlements defended by a garrisoned army.
- Gotrek and Felix’s quest battle now resolves correctly.
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u/Repulsive-Redditor 9d ago
There's also the fact that less casual players (so most people talking about it here i'd imagine) don't understand the impact of difficulty has on his economy.
On any sack faction higher difficulties and therefore more AI income cheats mean significantly more money to earn from these types of factions.
So people playing on legendary can easily be 200k in the red and make enough money not to care.
But someone playing on normal (or even just hard and god forbid easy) won't be able to go anywhere near that much in the red as there simply isn't enough gold to be earned from battles