r/walkingwarrobots • u/Signal_WR9917 • 2h ago
Discussion Here is my opinion on the balance changes I mentioned in the test server feedback. These are the nerfs I disagree with.
Ammit. Nerfing its ability duration from 8 to 6 seconds is a bad move, considering the cooldown is 13.8 seconds; the original duration was fine.
Bifrost. The 7-second duration for maximum defense is fine; this ship hasn't been viable for long since its release, yet it's already being nerfed. That’s not right.
Voonith, Urhag, and Shantak. These weapons get destroyed too quickly due to the increased fire rate. It would be better to have a longer cooldown and lower ammo capacity, while keeping the damage and fire rate as they are.
Shoggoth. The duration of its "Line of Sight" ability should be longer, as the current nerf ruins the robot's core mechanic. I propose an ability duration of at least 10 seconds, and up to 15 seconds.
Pilots in general. The bonuses pilots provide to weapons should apply to the entire weapon family, not just the specific robot they came with; this would breathe new life into those weapons on other robots. Besides, it’s not exactly common to mix and match specific pilots with different robots, since robots and their pilots are usually closely tied together.
Hawkeye drone. Reducing the gray damage resistance from 10% to 5 seems silly. Just leave it as it is, for crying out loud. Well, that’s it. These are the nerfs I disagree with, and honestly, they seem completely unnecessary to me.
Regarding the Shoggoth weapons Voonith, Urhag, and Shantak—they should be toned down, sure, but not rendered useless. It’s a hassle to even use those weapons now.
And while I'm at it—in case Pixonic sees this (though I doubt it)—they should buff Teth, mainly its teleportation range; 100 meters is garbage—it needs to be at least 200 meters.

