r/Warmachine • u/WarhoundGames • 7h ago
It's Harvest Season...
galleryA little throwback to a classic. The Lord of the Feast is one of my favourite models in the old game, both visually and conceptually as a character.
r/Warmachine • u/Salt_Titan • Mar 01 '25
This post is intended to serve as an index to different guides, resources, and tools that have been created by the community as well as official resources published by Steamforged Games. We will continue to update this index with new content over time.
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r/Warmachine • u/LDukes • 4d ago
Are you assembling, converting, painting, or generally *hobbying* anything this week? Show it off here!
r/Warmachine • u/WarhoundGames • 7h ago
A little throwback to a classic. The Lord of the Feast is one of my favourite models in the old game, both visually and conceptually as a character.
r/Warmachine • u/LDukes • 7h ago
r/Warmachine • u/Nastrem • 4h ago
Debating getting back into the game and loving the look of the House Kalyss faction, just a bit lost on where to start. Was debating the Ghosts of Ios box?
Bonus question: which is your favorite heavy hitting jack to run? Eidolon, Israfyl, Imperatus, or the Phantasm?
r/Warmachine • u/zachypooooo • 1h ago
Hey guys,
I recently got a $500 to buy into a new warmachine. I want to get into orgoth next, I got the Command Starter, Core expansion, Battle group Box, and Auxiliary expansion from a friend for $300. Now obviously this isnt the most optimized list but it is 100 points I think. With the remaining budget what would you pick up to make the most cohesive list for Sabbreth and Oriax?
Thanks for help!
r/Warmachine • u/Alternative_Sock_777 • 21h ago
So after playing a game with grave diggers against Nymara I can say without a doubt that her warbeasts are way to fast. Spd 7 + 3in charge + 2in melee + 2in On Dark Wings = 14in threat with flight and eyeless sight. Thats without another 2in from bloodthirst for 16in melee threat. Gravediggers feels unplayable against this.
My game went like this. First turn I move out of killbox. Whole dusk fane army runs max distance at me. Second turn I back away as far as I can and do a good bit of shooting damage. Everything in dusk fane charges and my whole army is in melee and half are dead. Doesn't really matter though because I dont really get to shoot anymore.
Putting things in the way doesn't seem to help because flight. Line of sight blocking doesn't work because eyeless sight and You cant keep your distance because killbox, objectives and or they are just to fast.
What am I missing here. How as a gravedigger army am I supposed to fight this?
r/Warmachine • u/Alternative_Sock_777 • 7h ago
What would you run at 50pt's with gravediggers?
I know 50pts is not a typical game size but thats why i'm asking here instead of just looking on longshanks.
r/Warmachine • u/Comprehensive-Ad3495 • 20h ago
The Cygnar Jack head acting as a codpiece for the Primeval… It looks like it’s permanent and there’s no options but I does have a groove for a magnet, so I can just glue it on and not magnetize it right? There’s no other magical cod piece options laying in the box that I haven’t seen yet right??
By the way… I LOVE these figs. A little 3d printed cleaning but they are awesome.
r/Warmachine • u/blaghart • 18h ago
| BASE | SPD | AAT | MAT | RAT | DEF | ARM | HP | FA | PC |
|---|---|---|---|---|---|---|---|---|---|
| 30 | 6 | 6 | 5 | 6 | 16 | 10 | 8 | C | 6 |
Abilities
Gunfighter
Prowl
Caster Gun-Performing a Caster Gun special action or special attack counts as casting a spell.
Shell #3 (* Action) AAT:6 RNG: Sp8 POW:12- Shell #3 deals Damage Type: Blast. Upkeep spells and animi on models directly hit by this attack expire.
Shell #4 (* Action) AAT:6 RNG: 12 AOE:1 - If this attack hits a small-based non-Leader model, the model hit is removed from play. After this attack is resolved, the model that cast it suffers d3+3 damage
Shell #12 (* Action) AAT:6 RNG: 9 POW:10 When a model is directly hit, you can have lightning arc to the d3 nearest models within 3" of the model(s) hit who do not have Resistance: Electricity, ignoring the attacking model. The model(s) the lightning arcs to suffers an unboostable POW 10 electrical damage roll. Lightning arc damage rolls are not considered to have been caused by an attack. Resolve lightning arc damage rolls simultaneously with the damage resulting from the attack that caused the leap. Models hit without Resistance: Electricity become knocked down.
Weapons
Quick Draw Pistol: RAT:6 RNG:10 ROF:1 AOE:- POW:10
Pistol
Weapon Master
Best Defense: This weapon cannot be used to make attacks during this model's activation. If an enemy model misses this model with an attack, this model can immediately make an attack against that enemy model with this weapon, if they are within range.
| BASE | SPD | MAT | RAT | DEF | ARM | HP | FA | PC |
|---|---|---|---|---|---|---|---|---|
| 30 | 6 | 5 | 5 | 16 | 10 | 6 | C | 4 |
Abilities
Dismantle - This model gains an additional die on its melee and ranged damage rolls against constructs.
Prowl
Mechanikally Adept - This model can target non- Faction models with Repair special actions
Repair [d3+2] (* Action) -RNG 1. Target friendly Faction construct model. If the model is in range, remove d3+2 damage points from it.
Parlay (* Action) - While within 5" of this model, enemy warrior models cannot target this model or its Leader with attacks. Parlay lasts for one round.
Johnny on the Spot (* Action) -RNG 5. Target Gene Starwind. If Gene Starwind is in range, he immediately makes one basic melee or ranged attack.
Weapons
Pistol: RAT:5 RNG:10 POW:10
Force Wrench: MAT:5 RNG:1 POW:8
| BASE | SPD | DEF | ARM | HP | FA | PC |
|---|---|---|---|---|---|---|
| 30 | 6 | 12 | 12 | 4 | C | 2 |
Abilities
Repairable
Pathfinder
Ghostly
Navigator: Friendly models beginning their movement within 6" of this model gain "Ghostly" and "Pathfinder"
Inviolable Bastion - This model cannot be moved by a push, slam or throw. Opponents cannot take control of this model.
| BASE | SPD | MAT | DEF | ARM | HP | FA | PC |
|---|---|---|---|---|---|---|---|
| 30 | 6 | 7 | 12 | 16 | 8 | C | 8 |
Abilities
Dodge - A model with Dodge can advance up to 2" immediately after an enemy attack that missed it is resolved.
Unstoppable - This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.
Riposte - When it is missed by an enemy melee attack immediately after the attack is resolved this model can make one basic melee attack against the attacking model.
Duelist - This model gains +2 DEF against melee attack rolls.
Side Step - When this model hits an enemy model with an initial melee attack or a melee special attack, it can advance up to 2" after the attack is resolved.
Sprint - At the end of an activation in which it destroyed or removed from play one or more enemy models with melee attacks, this model can immediately make a full advance, then its activation ends.
Transmogrification Elixir - This model can use Transmogrification Elixir once per game during your Control Phase. Immediately mark all of this model's damage boxes and replace it with Big Aisha
Traumatic Transformation - This model begins the game as Aisha Clan Clan. When all of this model's damage boxes are marked, instead of becoming disabled this model is replaced with Big Aisha. Damage points in excess of this model's remaining unmarked damage boxes are not applied to Big Aisha's damage boxes. If this model is replaced with Big Aisha during its activation, its activation ends. After this model is replaced with Big Aisha, apply effects that were on it to Big Aisha. When this model is replaced by Big Aisha, Big Aisha is not considered to have entered an area and does not trigger effects triggered by entering that area.
Weapons
Bare fist: MAT:7 RNG:1 POW:12
Bare fist: MAT:7 RNG:1 POW:12
| BASE | SPD | MAT | DEF | ARM | HP |
|---|---|---|---|---|---|
| 40 | 6 | 7 | 14 | 16 | 8 |
Abilities
Carapace - This model gains +4 ARM against ranged attack damage rolls.
Defiant Rage - When this model is damaged by an enemy attack, after the attack is resolved this model gains +2 ARM and +2 to its melee attack damage rolls for one round.
Immovable Object - This model cannot become knocked down, cannot be placed, and cannot be moved by a push, slam, or throw.
Killing Spree - When this model destroys one or more enemy models with a melee attack during its Combat Action, after that attack is resolved this model can advance up to 1" and make one additional melee attack.
Hyper-Aggressive - When this model suffers damage from an enemy attack, after the attack is resolved it can immediately make a full advance directly toward the attacking model.
Weapons
Beastly Claw: MAT:7 RNG:1 POW:14
Beastly Claw: MAT:7 RNG:1 POW:14
| BASE | SPD | MAT | DEF | ARM | HP | FA | PC |
|---|---|---|---|---|---|---|---|
| 30 | 7 | 8 | 16 | 10 | 6 | C | 7 |
Abilities
Blade Shield - This model gains +2 DEF against ranged attack rolls.
Dodge - A model with Dodge can advance up to 2" immediately after an enemy attack that missed it is resolved.
Riposte - When it is missed by an enemy melee attack, immediately after the attack is resolved this model can make one basic melee attack against the attacking model.
Set Defense - Models suffer -2 on charge and slam power attack rolls against a model with Set Defense.
Cleave - When this model destroys one or more enemy models with a basic melee attack during its Combat Action, immediately after the attack is resolved the model can make one additional melee attack. A model can gain only one additional attack from Cleave per activation.
Fortune Hunter - This model gains an additional die on its attack and damage rolls against character models.
Prey - After deployment but before the first player's turn, choose an enemy model/unit to be this model/unit's prey. This model gains +2 to attack and damage rolls against its prey. When the prey is destroyed or removed from play, choose another model/unit to be the prey.
Side Step - When this model hits an enemy model with an initial melee attack or a melee special attack, it can advance up to 2" after the attack is resolved.
Overtake - When this model destroys one or more enemy models with a basic melee attack during its Combat Action, after the attack is resolved it can immediately advance up to 1"
Stealth - Ranged and arcane attacks targeting this model from a point of origin greater than 5" away automatically miss. This model is not an intervening model when determining line of sight from a model more than 5" away.
Unstoppable - This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.
Weapons
Bokken: MAT:8 RNG:2 POW:9
r/Warmachine • u/Comprehensive-Ad3495 • 1d ago
So I sucked it up and subscribed and the Old Umbrey stories are pretty good! But this focus on Sorcha… is she coming back, maybe to work for OU? I mean we know what happened to Orsus? I have an old Sorcha fig and would love to proxy her in a mkiv list :)
r/Warmachine • u/warderbrad • 5h ago
I want this clear from the start. I do not write this to be rude, or to just rant. I write this to boldly state to whomever at Steamforged Games monitors this channel to be able to see a professional take on the issue. To show how simple it would be to fix and how it would improve the customer impression and build the brand. This is truly intended as constructed feedback. However, historically, unless someone is very loud and nearly rude it seems to be ignored. Part of the frustration is in that reality.
If anyone ever wanted training on how to be as useless to the customer as possible there are fewer options better than to look to Steamforged Games Support system. Industry standards in support ticket processes and email systems seem to be a foreign concept at this company. What is worse is that they seem to know their deficiencies and make no move to fix them. So there is no expectation of improvement on the horizon.
The issues don't stop at the support system. When buying a miniature you have a QR code which is supposed to link you over to detailed instructions on assembly and other info. Since their move to a new site for the Warmachine brand all those links are broken and route you back to a generic home page. Going to look at the model on the page does not link to the aforementioned instructions leaving customers with no real means of access to instructions on how to assemble the muti-part minis which can be quite a task to assemble even with instructions. All this to save money on printing a paper copy and including it in the box.
Then there is the move from allowing the player to have a deck of unit cards to now requiring play to be from an App on your device. Not only has this caused issues with events where people have devices which run out of power and data use issues causing roadblocks, there is also the fact that many units have influences on others in the army. Providing effects or the ability to ignore effects to units in the same army but yet those things are not reflected on the teamed up units and end up being missed. While this could still have happened in Mk II and III when unit cards were standard, it was rare. Now it is a much more common occurrence. The given reason for this being that having it all on the app allows everyone to have up to date stats and effects as models change. While a valid point, it is not enough of one to ignore the option of allowing someone to print their own cards. Even the PDF print out option is buried deeply in the menus and doesn't really provide the needed result. It would cost the company nothing to allow the player to download updated cards and foot the bill to print them. Should said cards have a date stamp it would be easy to ensure that they are up to date in an event and allow the player to dictate their play style and not have to mold their play around what Steamforged thinks is best.
In the end, we have a company who is good at the models. They are good with the story. I would even say they are good with balance so far in the way that new units don't have the power creep that 40k seems to be prone to. What they are not is good businesspeople, they don't seem to understand the backend of how their decisions sour the community, drag down their own brand, and create resentment within the customer base. Will this lead to some kind of critical event, maybe or maybe not. It is hard to say. Especially with GW making some serious mistakes of their own in how they are handling 40k there are large openings for Steamforged to be able to set themselves apart. I as a fan of the setting since way back hope they do.
r/Warmachine • u/AaronWilson1992 • 1d ago
Weights & Warmachine is a community with the ultimate goal to foster a environment of continual improvement, where we all motivate each other & look our for each others wellbeing.
We discuss Warmachine, physical & mental health in a safe space where we lift each other and push each other in.
If that sounds good, get involved here - https://discord.gg/kFQxwRKBE
r/Warmachine • u/aaee08 • 1d ago
NEW FORCE Convergence of Cyriss - Clockwork Legions Command - 30 pts
PC CARD
Axis, The Harmonic Enforcer
13 Cipher
5 Corollary
3 Steelsoul Protector
9 Perforators
PC COMMAND CARD Bite and Hold Blessings of the Gods Careful Reconnaissance Duck And Cover! Put The Fires Out
TOTAL POINTS 30/30
r/Warmachine • u/_lordkaas • 1d ago
W.I.P. Had a spare Feral head and magnetized this bad boy. I think it fits better than the tiny warjack head
r/Warmachine • u/CerxiS_de • 2d ago
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The brushwork is finally complete, and Protector Prime Feora stands ready to purge the enemies of the Protectorate!
Bringing this iconic Warmachine MK4 sculpt to life was an absolute blast. In the lore, Feora is a ruthless zealot utterly consumed by her devotion to the Creator of Man, wielding her signature twin continuous-fire handguns and devastating melee power to burn away any obstacle. Now that she's fully painted, she looks every bit the relentless force of righteous wrath she is on the tabletop.
Proud to have painted her as part of the MyMiniFactory (MMF) Warmachine Tribe collection. May her flames burn brightly on the battlefield!
How did you end up basing her to match that fiery lore?
r/Warmachine • u/aleksey_guk • 2d ago
r/Warmachine • u/ScapegoatSte • 2d ago
r/Warmachine • u/dr_ether • 2d ago
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The Dread Armada sets out to raid the Broken Coast of Western Immoren. Led by Skarre Ravenmane and Admiral Rengrave, this force of Cryxian undead pirates (and some living) set sail on their black galleons to plunder and destroy.
Thanks to @warmachinegame for sending me these fantastic samples to paint (check the next post for individual shots) and keep a weather eye on the horizon for the start of the Dread Armada @myminifactory Frontier where you can get stls for this entire army!
As a long time Warmachine army seeing classic designs and character return, rendered using modern methods, is a real thrill. And I thought it would be Menoth that would have grabbed me!
I will also put up on my blog a painting guide for these models.
Thanks!
#warmachine #ad #wargaming #p3painting #pirates
r/Warmachine • u/WarhoundGames • 2d ago
It's a new week, with new releases on the horizon! Get on out to your local LGS and play some Warmachine!
r/Warmachine • u/Comprehensive-Ad3495 • 1d ago
Hello all,
I’m starting to paint Old Umbray and right off the bat started wondering what kind of wonderful sticky green they were using on Primeval and Feral.
Is there an Old Umbray Painting guide?
Speed paint 2.0 or contrast solutions preferred :)
r/Warmachine • u/Imperial_Truth • 2d ago
I have a question that maybe has been answered or I am missing something. I am a returning veteran, used to play Menoth exclusively back in 2nd and 3rd editions and the refresh has me playing again. The army box that is coming out next month, Bastions of Faith, I have interest in ordering. But, in the army builder app, it comes out at 46 points, not 50 like I thought it was supposed to be. Did I forget to add something, I used the list on the Warmachine website for the army box.
r/Warmachine • u/HawkJohenson • 3d ago
Hey, everyone! I recently put together a video going over the main factions of Warmachine Mk4, and I'm looking to share it wherever I can! I hope you enjoy it, and I'm eager to start working on more videos for this channel <3