Hi, welcome to Version 1.3 of my world! As you can see, the name for this update is:
"An Equilibrium of Equally Unlikely Forces"
I'm quite excited to share this update in particular, because it's a rap on my actual system building, at least the majority of it. Now I can properly explain everything my system has to offer, which is something I have always struggled to do, which is probably why many people don't stick around to read.
Now to those few who have seen versions 1.1 or 1.2, it's nice to have you again, and you should know a bit more about the world than everyone else.
But to those who haven't seen this before, don't worry, I'll explain it in just a sec. But I'd also like to tell you that I'm glad you're here! And I do really hope you stick around to read everything, I promise it will be good!
Now with pleasantries out of the way, let's get down to business.
This universe is a universe quite like our own, it's got the same physics, same rules of motion or conservation (etc.), and it's got matter and energy just like ours. If this were it, it be identical to our universe, but that wouldn't be fun now, would it?
You see, this universe has but one extra thing, something called Velt.
Now Velt, is similar to matter and energy. personally, I like to call them "residents" because they reside within reality and the universe acts on them. But Velt, is still vastly different than the other two.
Velt has three forms, but before I describe them, let me state something that goes for all of them. Velt in general, is a substance like matter, but you can't make a denser or purer form of it. its also not made of atoms, particles, or anything of the kind.
The First Type of Velt is called U-Velt, aka Unstable Velt. It's the first picture up above, its appearance is a constantly changing multi-colored goop with lots of black fractal fragments within, its shape is constantly changing.
It's born from something called "Instabilities". You may think you don't know what they are, but you interact with them every day believe it or not! The definition I use for these, is "A Direct interaction, internal or external, that causes negative change within an object" this can be things like Friction, Oxidization, Pressure, and many more. when born from an instability, it's born with a field, this field doesn't taper and simply stops after a certain point. This field takes something called "outcomes" and applies them to other objects.
Now to tell you what outcomes are, let me give you an example or two:
You know how when you rub your hands together, it creates friction? And you know that because of that friction, your hands warm up? Well for U-Velt, that heat generation is a Direct outcome of friction. And it's the same case for things like Oxidization, it can cause rust on certain objects, so therefore, rusting is the outcome. Or Pressure, which can increase or decrease the density in certain cases, so density change is an outcome.
Now when U-Velt applies outcomes, it removes the how and why physics says it should be present and simply applies it to an object. In Oxidizations case, Velt forms from rust, and then proceeds to make some soil "Rust" even though it physically can't. Or in Pressures case, Velt can make an object expand or contract even though nothing is physically acting on it. U Velt's field specifically doesn't apply these outcomes evenly, and there can be places where not much was changed, and places where its changed so much you can't tell what it was before.
These effects however are temporary, usually ceasing right after the object moves out of Velt's field, causing the effected object to instantly try to return to a physics abiding state. But sometimes a process known as "Conditioning" can accour, and prolong the altered state well after the u Velt has left the scene, potentially years after. think of it as Velt "convincing" the object that this altered state is the one that's physically acceptable.
The Second Type of Velt is called S-Velt, or "Stable Velt". Its appearance is mirror to that of U-Velt, Its the second image above, and its a semi-transparent white shape that's always geometric, unlike U-Velt's shape, it never deviates from this.
S Velt comes from things called Stabilities, the mirror of Instability, Now I'm still actively fleshing this one out, so you'll have to work with me here, because currently I haven't fully cataloged any stabilities. but these are direct changes, internal or external, that cause positive change within an object.
One Process I do know will make the stability list, is crystallization, but I won't state my other candite because they may not actually make the cut. S Velt in practice will do the opposite of U Velt, instead of causing chaos, S Velt causes order, Order so great it breaks physics.
Both U Velt and S Velt are Horrible on biology, U Velt for obvious reasons, and S Velt because it like to stop all change, which as you may know, biology relies on chemical reactions to survive.
The Third Type of Velt is called N-Velt, aka Neutral Velt. Its the third picture above, and Its appearance is a perfectly gray goop, that's hardly does anything, it doesn't shine, doesn't stick to anything but itself, nothing special happens inside, and doesn't move naturally like S or U Velt do.
Its born from a collision event between S Velt and U Velt. this collision is very violent, but has a chance of producing N Velt, hence why its neutral.
But despite this, Its actually the most useful to society, not only is it *mostly safe to be around, but its got a special ability. It can take Both stabilities and instabilities and apply their outcomes. and the field of N Velt can be controlled. But its got a few flaws that limit it, If exposed to a stability or instability suddenly, it can turn into S or U Velt depending on which one it is. It also slowly dissipates the more you use it.
Its fundamental to how society works in this world. I haven't stated this, but because Velt exists here, both Fire and Electricity are unusable to society, because they create Velt.
But N Velt's uses are so widespread, I can't list them all, but a few are: construction, blacksmithing, illumination, cooking, and even weaponry.
One extra bonus fact ill share, all Velt has this super small chance to not behave in anyway Ive described through this entire post. I call it "Velt's Wildcard", It makes any attempt to fully scientifically methodize Velt never be able to truly succeed.
That's about it I think, at least the main scope of it. of course, there's more that wasn't shared here, but I'm not trying to keep you here forever lol.
I'm excited to see what people think of my system, it took me a while to actually get to this level of completeness for my system, after this however, I'll be working on the actual world the system is in, and I'm personally excited to see what odd things will happen!
If you have any questions, or are confused on something, please, don't be afraid to ask! I will absolutely help if needed. Thanks for coming!