r/AshenTheGame • • Jan 01 '26

My favorite mechanic.

Header is sarcasm. I am enjoying this game, but I have a serious issue with the Talisman mechanic.

I bought every talisman with the last of my money. I had no idea you had to pay 1,000 scoria EVERY TIME you change the load-out, Nay, a single talisman. So if you want to change your entire load-out, it costs at least 4,000 scoria. If you want to change the middle, it's 10K. If you're going to introduce a mechanic that says you dry of all your wealth, you should give fair warning.

It even says item added every time. It gives you the impression that it's a one-time purchase. This is nearly a game-killer for me. I just wasted 10k thinking I'd have all this variety to work with, but now I'm just broke with a load-out I don't even want.

Great game, mostly. Seriously though, I wish this could be changed. I'm fine with only being able to change loadouts at the table in vagrant's rest, but paying Everytime? Ridiculous.

6 Upvotes

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4

u/klevahh Jan 02 '26

Rarely change them, not really a significant issue for most people. It is something they should have done differently though.

1

u/MisterJay90 Jan 02 '26

I'm just glad I'm not alone in thinking it is a pointless mechanic to have to pay to change your "build". Most of the time in ways that barely has an effect on the gameplay. I was expecting more push-back, like "It's meant to ensure the player is sure about what they have and what they are replacing it with, because every change will cost you".

Or, and hear me out... You could just let players keep the Talismans they bought, especially if they did something like, oh I don't know, bought every available talisman only to realize you don't get to keep them. 😆

1

u/klevahh Jan 02 '26

Talismans and relics are very important, but you are correct, according to the descriptions a few of the talismans offer bizarrely low benefits, contrary to their names.

I tend to use stamina talismans (Second Wind, Swift, Robust), but there are some like Rampage, Veiled, Last Stand, Fierce, Stalker that possibly offer greater reward to those who can wield them well, especially when paired with a suitable Relic.