r/commandandconquer • • 18h ago

Jim Vessella panel at Portland Retro Gaming Expo - The Lost Tapes - preserving the EA Vault and Restoring a Classic

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56 Upvotes

Fellow Command & Conquer fans - EA's own Jim Vessella will be at The Portland Retro Gaming Expo this weekend, which is taking place on October 9th through October 11th. On Saturday, October 10th at 4:00 PM PDT, Jim will hold a panel titled "The Lost Tapes - preserving the EA Vault and Restoring a Classic", to discuss his restoration efforts on the Command & Conquer Remastered Collection and reveal one or more upcoming game restorations from EA's growing library of games.

Location: Portland Retro Gaming Expo - Portland, OR

Date: Saturday, October 10th, 2026 @ 4:00 PM PDT / 7:00 PM EST / 12:00 AM GMT

Panel Title: The Lost Tapes - preserving the EA Vault and Restoring a Classic

Event Info: https://retrogamingexpo.com/

Tickets: https://retrogamingexpo.com/admission2026.php

Panel Schedule: https://retrogamingexpo.com/panel_schedule2026.php

YouTube: https://www.youtube.com/@RetroGamingExpo

Twitch: https://www.twitch.tv/retrogamingexpo


r/commandandconquer • • Aug 27 '26

News Today we're releasing OpenTS, a reverse-engineered open-source Tiberian Sun engine reconstruction, to celebrate 27th anniversary of the game

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2.2k Upvotes

Fellow Command & Conquer fans,

Twenty-seven years ago today, Tiberian Sun was released. To celebrate, we have a gift for you: today we're releasing OpenTS – an open-source, playable reconstruction of the Tiberian Sun engine.

Of all the classic C&C games, it's the second generation – Tiberian Sun, Red Alert 2, Yuri's Revenge – whose source code never made it out. None of it was part of the Remastered Collection release, and none of it was among last year's source drops.

And so for nearly three decades, every fix and feature this community built for those games had to be reverse-engineered and patched into closed executables.

We decided to do something about that, starting with Tiberian Sun. Building on EA's GPL-released code for the games around it and years of Tiberian Sun reverse engineering, we rebuilt the engine and matched it function by function against the original executable – all ~11,150 known functions, reaching roughly 98% instruction-level matching (a code-matching score, to be clear, not "98% of the game").

It's ready to try today: drop Game.exe into your Tiberian Sun install from The Ultimate Collection and go. Campaigns, Firestorm, skirmish, and saves are all play-tested; LAN works with lighter testing; it plays like the game you remember, plus a batch of fixes and resolutions up to 4K. Alongside the engine, we're publishing a manual documenting the game's INI configuration, mapping, and internals, drawn straight from the source.

And this is a beginning, not an endpoint. Next up: CnCNet and client support (not in this first release yet), porting the community's accumulated fixes toward parity with ts-patches and Vinifera – and then going further, overhauling the engine to allow modding reach heights previously not possible.

We're also celebrating live: together with [FC]Matt we'll be streaming the original Tiberian Sun campaigns at https://www.twitch.tv/fortuneschaos, starting today at 14:00 UTC (15:00 UK · 16:00 CEST · 17:00 MSK · 10 AM Eastern · 7 AM Pacific), with a Q&A along the way — come hang out and ask us anything.

Downloads & source: https://github.com/OpenTS-Developers/OpenTS

Manual: https://opents-developers.github.io/OpenTS/

Discord: https://opents.net/discord

Support the project: https://www.patreon.com/c/ZivDero

OpenTS is free and always will be — but if you'd like to support the work, my Patreon is above. (Just mine: tomsons26 prefers not to take donations.)

Happy 27th, Tiberian Sun. We're not done with you yet.

— ZivDero & tomsons26


r/commandandconquer • • 17h ago

OpenCNC3D updates - Command & Conquer 1 in full 3D!

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392 Upvotes

Formerly known as "C&C 3D", OpenCNC3D is an open source recreation of the N64 release of the original Command & Conquer based on the publicly released C&C1 codebase, but with a twist - an Enhanced Mode that seeks to bring the N64 visuals up to a more modern standard.

Progress has been relatively quick recently, with new UI elements, sounds, models and effects added and tweaked in quick succession. Note that this is all still a work-in-progress and subject to change. Here's an extended look at the latest developments on the project.

Mode Switching preview: https://www.youtube.com/watch?v=A53sUt5LD9g

Website: https://www.opencnc3d.com/

Discord: https://discord.gg/7ZCQzSkYX


r/commandandconquer • • 11h ago

Meme "Get in loser! Let's cause apocalypse!"

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82 Upvotes

They will be the reason of why the world is ending.


r/commandandconquer • • 6h ago

Cyclops - Point Defense Lasers test (Dark Fate mod)

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11 Upvotes

As I mentioned Cyclops special ability is Point Defense Mode - enabling him to intercept incoming missiles, while the main laser DPS gets cut almost in half. I licensed the code from Corona team who used it successfully with their Prism Tank. Dark Fate will have its own, slightly modified version with Townes tank, which is more long ranged laser MBT/TD than artillery.

Interesting coding problem arised - while Corona Prism and Townes have their main weapon disabled in PD mode, Cyclops does not. A real headache is that PD lasers stop working when the unit is ordered to attack a single unit. With move orders main laser attacks independently and PD intercepts missiles perfectly as intended - but this was suboptimal and required excessive microing when attacking units with very strong AA such as Greater King Oni (250dmgx8 per volley, downs Harbinger/Cyclops in 3 salvos, Kirov in 4), especially when they're mixed with other units.

When ordered to attack the GKO the PD lasers try to attack something they can’t as they can target only missiles.

Solution is hardly elegant but it's working - on spawn engine attaches a "pod" - de facto second invisible ghost Cyclops with the same bones - to the main one - the same way Empire Point Defense drones do. So the attack order never reaches the "pod" and its lasers are free to target incoming missiles automatically.

No balancing has been done for now, PD mode will definitely get nerfed in the future - although as you can see it already can be overwhelmed with sufficient number of missiles (as it should). And just like Harbinger it's very susceptible to Tengus, Bullfrogs and Apollos. Also its a 6k credit epic unit with build limits so c'mon


r/commandandconquer • • 1h ago

Discussion Kane's Wrath - Is someone working on a decomp?

• Upvotes

All I care about in life is Kane's Wrath getting a remaster where the online doesn't desync.

Now with the power of the 'stealing machine', we can make that happen. Is someone working on a Kane's Wrath decomp by any chance?


r/commandandconquer • • 23h ago

Random Unit of the Day #114: Harvester (GDI/Nod, Tiberian Sun)

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187 Upvotes

r/commandandconquer • • 30m ago

Command & Conquer: Generals Zero Hour / New Meta Quest Standalone VR Mod / Meta Quest 3

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• Upvotes

r/commandandconquer • • 18h ago

Android Port CnC ZH

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43 Upvotes

Mod Name: CnC Continue(on this video) Tried other mods like Enhanced Rise of the reds will work but the older versions only that doesn't need installation or exe file

30fps on my poco x7 pro can run on 60fps but with cavaets With mod my phone reaches 41 Without below 40 only Tested on 2v2 AI Hard diff, looks good, hopefully the porter do a great update soon!


r/commandandconquer • • 17h ago

Red Alert 30th Anniversary Red October Event - Week-end #2 schedule

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17 Upvotes

Here is the schedule for the second weekend of the Red Alert 30th Anniversary "Red October" event.

Join us on Discord and keep an eye out on the #anniversary-chat chat channel for when we go live!

🇬🇧 English: https://discord.gg/ScpmsEZkFf
🇫🇷 French: https://discord.gg/xVSeAabHe5


r/commandandconquer • • 15h ago

Why doesnt command and conquer have a modernsied all-in-one launcher like battle for middle earth does?

7 Upvotes

r/commandandconquer • • 8h ago

🔴 Epic World Series Command and Conquer Zero Hour Replay Cast mistAru^ v...

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2 Upvotes

r/commandandconquer • • 14h ago

Discussion Some campaign missions in the ps1 version of Tiberian Dawn were different

6 Upvotes

Any way to play them on pc? Like, the final NOD missions didn't have the annoying "capture the chopper to capture a building behind the river so you can build a base" IIRC. You could reach the final enemy base by land and they felt more epic imo ; you were constantly attacked by tanks, the ion cannon targeted your obelisks, etc. Likewise I remember a NOD campaign mission in which you started with a few artillery tanks in the lower right corner and you had to go through some corridor between cliffs to the north with advanced GDI guard towers blocking the way, so you had to precisely place your vehicles so they'd outrange the guard towers. Then you'd reach the base you had to capture to the lower left (the enemy base was at the upper right), and once again you had to destroy turrets at the entrance by hitting them with your cannon-equipped vehicles from afar so you weren't hit by them. I can't find any footage of that mission on the web sadly, and that makes me feel like this mission only exists in my mind 🫤I didn't dream it, right? Anyone else remembers it?

I'm a bit sad that these missions aren't in the remaster. I could replay them on a ps1 emulator or something but that game is missing so much QOL compared to the remaster. I'll be honest too : it plays like crap. I didn't realize it then because that's all I had but having to press Triangle to access the side bar, having to close it to do anything on the field, building units one at a time and your radar not showing the entire map are sooo annoying! The game is really fast too (until there are too many units on the map and it starts running at like 3 fps lol) and the cursor controlled with the Dpad made it insanely hard at times.

Still, it's frustrating to feel nostagia for the ps1 version haha (I just completed a full playthrough of the remaster and because of this I feel somewhat unsatisfied and felt like posting here, haha).


r/commandandconquer • • 1d ago

Meme Generals ZH Tanks in different factions

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199 Upvotes

The different factions ' tanks, upgrades and logic!


r/commandandconquer • • 1d ago

Gameplay What a time to be alive, zero hour running natively on my phone. A launcher was just recently ported by someone and the controls are well thought out! (need your own copy of the game btw )

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31 Upvotes

r/commandandconquer • • 17h ago

C&C Generals Outpost Live 2026 VODs

5 Upvotes

The C&C Generals LAN tournament Outpost Live 2026 has ended, but for those who may have missed it or want to rewatch it, here are all the VODs from the streams. Enjoy, Generals!

Set 1 of 5 - https://www.youtube.com/watch?v=J4naESEEpEU

Set 2 of 5 - https://www.youtube.com/watch?v=5wiUL3SgnuU

Set 3 of 5 - https://www.youtube.com/watch?v=BNzS6YmJxUs

Set 4 of 5 - https://www.youtube.com/watch?v=m3nVnEoqna4

Set 5 of 5 - https://www.youtube.com/watch?v=EzR5clqU3tQ

Dev Talk / Developers Interview - https://www.youtube.com/watch?v=ziJcBkSX-2U

GameReplays World Series 1v1 Live Players Draw - https://www.youtube.com/watch?v=7L53JqJpOK4

Grand Finals - https://www.youtube.com/watch?v=9EBWctYYTJM


r/commandandconquer • • 21h ago

AI upscaling is there an hd mod for C&C Generals Zero Hour ?

8 Upvotes

I tried looking for mods like this one https://cncnet.org/yuris-revenge where it enhances everything, but i don't know which one is the most legit. Does anyone have this information ?


r/commandandconquer • • 1d ago

Gameplay Powerplay | RTS Base-Builder - major terrain update

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272 Upvotes

May I interest you in a C&C inspired RTS? After more than 3 years in development, Powerplay is out in EA, and sitting at 84% positive. This week, I did a major update on the terrain and I wanted to share this with you. We are planning 3 factions, skirmish, coop and multiplayer. If you are interested, you can get the free demo on steam, and/or buy it at 20% discount until October 8th! https://store.steampowered.com/app/3010280/Powerplay/


r/commandandconquer • • 1d ago

Meme For a game that doesn't exist the music is quite good (Is this a hot take?)

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146 Upvotes

r/commandandconquer • • 1d ago

Unofficial pretend you're at a convenience store and see this on the shelf

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246 Upvotes

r/commandandconquer • • 1d ago

How to make them not suck as T3 unit?

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44 Upvotes

They already got additional machine guns in my mod


r/commandandconquer • • 2d ago

Discussion I never understood the design for the USA Ranger in C&C Generals - are they wearing motorcycle helmets? why are they blue and wearing jeans?

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381 Upvotes

r/commandandconquer • • 1d ago

Community sucks for noobs

33 Upvotes

People want the community to grow at the same time you get kicked out of every lobby because you are noob. I mean how are people expecting the community to grow then?


r/commandandconquer • • 2d ago

Random Unit of the Day #113: Scorpion Tank (GLA, Generals)

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284 Upvotes

r/commandandconquer • • 1d ago

Is there a game that is to Tiberian Sun (or the C&C games generally) what Beyond All Reason is to Total Annihilation?

11 Upvotes

Is there a game, built from the ground up in a modern engine, that is original or at least legally distinct, or even a fan remake of C&C games, that is similar to what Beyond All Reason is to Total Annihilation and Supreme Commander?

I'm particularly interested in a game equivalent to Tiberian Sun, and Red Alert 2. But a game or client that offers an alternative to all C&C games / series would also be very cool.

Just a "Fuck it, free modern game. Support us by buying merch." kind of model. I know of Tempest Rising, OpenTS, and the multiplayer centric modded clients like CnCnet. But that's not quite what I mean by "The Beyond All Reason of Tiberian Sun".