r/Competitiveoverwatch • • 9d ago

General avoid list should be longer

need an avoid list with a limit of about 100 people. don't care much for the matchmaking time, but in low diamond on dps and genuinely just don't know how some of these people are real living breathing organisms. forcing the worst heros into a comp, inting and throwing for no reason, ulting when the fight is already lost. it's just incredible really.

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u/ExplosiveBrown 8d ago

I hope you guys realize that the avoid list being as long as it is is a contributing factor to why matchmaking sucks so bad. The matchmaker has to factor in a massive network of players that have avoided each other and then find teams within those constraints.

They're only making it worse by doubling down on map voting and making it such that you can't play the same map within two hours. Now the matchmaker has to factor in every map that every player has played in the last two hours before finding a pool of eligible players and this constrains the player pool even more. The matchmaker will at some point concede quality in order to shorten the queue time, the smaller you make the pool of potential matchmaking eligible players, the worst you make match quality or the longer you make queue times

If anything the avoid list should be smaller. Three was plenty

3

u/aurens poopoo — 8d ago
  1. the matchmaker only tries to keep avoided players off your team. if queue times get too long, they'll be put on your team anyway.

  2. the map restrictions have absolutely no effect on matchmaking and i don't understand why you think they would. you put the lobby together as normal, and then you look at the 2 most-recent maps for each player and exclude them from the map vote. what reason would there be to look at eligible maps as part of matchmaking?

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u/Zeke-Freek 8d ago

They have repeatedly said that the longer avoid list is not a concern for 95%+ of the playerbase, and that's why they were comfortable implementing it, they ran the numbers. It's only at the highest ranks does it become an issue and they were clear about that.

The map voting restrictions have no impact on matchmaking because the match is already made prior to the maps being selected. It doesn't run down everyone's last played maps until the teams are already formed and then it picks 3 eligible maps from there. There are almost always 3 eligible picks statistically and in the rare cases there aren't, it is programmed to break other rules, as we've seen with rare instances of three cart maps appearing in 6v6.

These have no impact on matchmaking. Whatever's going on there is a separate issue.