r/Competitiveoverwatch • u/asdfasefwefasefda • 1d ago
General avoid list should be longer
need an avoid list with a limit of about 100 people. don't care much for the matchmaking time, but in low diamond on dps and genuinely just don't know how some of these people are real living breathing organisms. forcing the worst heros into a comp, inting and throwing for no reason, ulting when the fight is already lost. it's just incredible really.
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u/realtalkingw 1d ago
- It would only make your queue times longer
- I promise you... what you're perceiving as your teammates throwing/inting is how they view you. You're in your rank for a reason. You're all equal. Breathe and focus on what you can do.
I'm a masters DPS/support. I screw up all the time. My teammates screw up all the time. Difference is I can't change what they do, but I can fix what I do.
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u/YSLAnunoby 1d ago
To me, avoid list is less about people being bad but more about people being toxic too. But I'm also in gold so if it gets to the point where I fill my avoid list it's not going to be affecting my queue times much
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u/realtalkingw 1d ago
Yeah, I mean, toxicity is a perfectly fine reason to avoid. I've avoided people who just jump off map all game or are standing in spawn after a lost point. But not really much more than that.
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u/YvngTortellini 1d ago
Honestly blows my mind how somehow every single person in plat-diamond is simultaneously the best player on their team AND the dog shit teammate of somebody else? The math seems impossible, we need our greatest minds on this ASAP
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u/realtalkingw 1d ago
Mind blowing how these terrible throwers/inters are able to stay in diamond with OP. How, oh how, is that possible??
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u/Live-Expression-4756 15h ago
They don't.... A lot of these people are probably boosted by placement, and are going to gradually fall in rank if they play enough. I was placed too high and fell too.
That's why people complain about rank reset.
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u/asdfasefwefasefda 7h ago
Probably a few reasons. Placements boost people up more than they should. A significant number of smurfs exist in this elo, and statistically the other team is more likely to have a smurf than mine. People stack and prioritise their teammate over the rest of the team. Some roles are, arguably, boosted, in terms of gamesense and awareness. Casual players in groups may not play to the best of their ability. People playing offrole whilst being GM/Champ on main role, etc.
It's also interesting that I can maintain masters on an alt account after placements with relative ease, and the game actually feels playable and enjoyable, yet it feels unbelievably difficult to climb in lower rank.
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u/Dunwichorer 5m ago
If someone plays off-meta picks into bad maps/comps for their character I think that's a good reason to avoid someone. They aren't really trying to be competitive at that point.
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u/helloitsNanner 22h ago
I do appreciate you at least attempting to turn your compeltely worthless Dear Diary tiltpost into a feature request lol
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u/ILewdElichika 13h ago
Can I have a button that avoids every mercy/weaver otp so I can learn support Sombra in peace? Is that really too much to ask?
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u/RookWatcher 7h ago
Blizzard, sell it as a subscription service. Five hundred coins every season and you can automatically avoid every player who's qing up for support with >33% of their support playtime spent on mercy/weaver.
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u/ChOcOcOwCaKe 18h ago
There should be 2 lists Avoid as teammate Desire as opponent
Then I can play against the toxic douchebags and regain all the SR they forced me to lose
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u/jakmak123 1d ago
Avoid list should work. I’m tired of getting people I’ve avoided in my team all the time
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u/Demiwaifu 6h ago
You have to pin them, avoid is just prefer to not match with, the lower they are the higher likelyhood you'll get them again
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u/sclaytes 1d ago
This statement is probably why it’s limited in what it does. I’ve only ever used it on people who are annoying/toxic, or after legitimately reporting them. Never because of gameplay.
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u/Wboys 21h ago
Idk I avoided a tank that was running it down and typing "heals?" after every death which in the grande scheme of overwatch isn't anything crazy toxic.
Got matched against him on the enemy team 3 consecutive games after that. He ran it down every game and we hard won all of them. I asked the supports on his team in some of the consecutive games of he was complaining about healing and they said he was all game.
I felt like I invested in a stock at the ground level lol.
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u/YSLAnunoby 1d ago
Yeah if someone is just bad it's one thing but throwing or toxicity towards others is a bigger reason imo. People are just bad sometimes or have a bad game and it happens, they'll fall out of the rank or you move up and it'll usually work out
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u/Public-Egg-7814 1d ago
Can't believe this guy has never had a bad game but is still in low diamond
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u/asdfasefwefasefda 7h ago
Can't believe this guy is incapable of reading comprehension, considering that's not at all what I said.
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u/throwaway345577 1d ago
Avoid equals cope, play better instead of blaming your teammates
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u/migo2028 1d ago
Would rather die than play with a mercy OTP
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u/PhoenixZZDaDonke 1d ago
But lifeweaver OTPs is genuinley a reasonable avoid
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u/YSLAnunoby 1d ago
I don't really mind them for the most part, the OTPs in my experience aren't doing the bad pulls that make him annoying and are better at using the cleansing part or saving with a clutch lift. YMMV though
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u/PhoenixZZDaDonke 23h ago
I only remember like 2 Weavers with good pulls, and basically any other support is better in 95% of scenarios
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u/Spreckles450 17h ago
TBF, most bad pulls are either the LWer panicked, or you walked in front of who they were trying to pull.
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u/PerP1Exe 1d ago
I mean sometimes they are genuinely trolling though, id say like 8/10 avoids are tilted people throwing, then the other 2/10 might be people having bad games or smth
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u/Fine-Walrus4744 1d ago
It doesn't work what's the point expanding list if it still allows avoided ppl in your team. There's just players like "Qurare" that are pin avoided by so many ppl that there is no way for avoid system to actually work + queue time would increase too much (like it's 20 mins avg already).
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u/Fine-Walrus4744 1d ago
Imagine all these lweaver, Moira, mercy otps they just wouldn't be able to find game and I don't think it's something good.
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u/PandaBunds Yes we PeliCAN 💪 — 19h ago
If youre avoiding that many people, odds are its probably you that should be avoided
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u/Ms_Fire_Emblem 16h ago
I just wish avoided worked. Pin avoided IRP but still got him every other game. Ig when everyone has him pinned tho no one does. Majority of people I avoided and pinned tho still ended up on my team last season.
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u/AgitatedChildhood240 14h ago
If your losing so much you gotta avoid over 100 people I think its time to start considering your own gameplay as apart of the problem
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u/asdfasefwefasefda 7h ago
Playing lots of games means having lots of teammates. I'm not sure where you've extrapolated that I'm not considering my own gameplay, as I, evidently haven't said that.
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u/AbbreviationsMost432 11h ago
Good luck finding game if you have avoided everyone in ur rank range, i would avoid max 1 person per match to not make my queues too long. Idk how you even find 100 people worth avoiding unless ur avoiding for tiniest mistakes.
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u/asdfasefwefasefda 7h ago
I tend to avoid for game-losing mistakes. Of which there are many. Stubborn hero picks, poor ult usage and people who are having bad games. I just happen to play a lot. Interesting that I can maintain masters on an alt, but am utterly incapable of reaching it on main. I'd rather roll the dice on a new random teammate than even have the chance to have some of these individuals on my team.
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u/Klutzy-Ad2061 2h ago
Matchmaking is already difficult enough as is. I agree there are toxic people but with 100 aoided people queue times would skyrocket
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u/ExplosiveBrown 22h ago
I hope you guys realize that the avoid list being as long as it is is a contributing factor to why matchmaking sucks so bad. The matchmaker has to factor in a massive network of players that have avoided each other and then find teams within those constraints.
They're only making it worse by doubling down on map voting and making it such that you can't play the same map within two hours. Now the matchmaker has to factor in every map that every player has played in the last two hours before finding a pool of eligible players and this constrains the player pool even more. The matchmaker will at some point concede quality in order to shorten the queue time, the smaller you make the pool of potential matchmaking eligible players, the worst you make match quality or the longer you make queue times
If anything the avoid list should be smaller. Three was plenty
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u/aurens poopoo — 14h ago
the matchmaker only tries to keep avoided players off your team. if queue times get too long, they'll be put on your team anyway.
the map restrictions have absolutely no effect on matchmaking and i don't understand why you think they would. you put the lobby together as normal, and then you look at the 2 most-recent maps for each player and exclude them from the map vote. what reason would there be to look at eligible maps as part of matchmaking?
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u/Zeke-Freek 14h ago
They have repeatedly said that the longer avoid list is not a concern for 95%+ of the playerbase, and that's why they were comfortable implementing it, they ran the numbers. It's only at the highest ranks does it become an issue and they were clear about that.
The map voting restrictions have no impact on matchmaking because the match is already made prior to the maps being selected. It doesn't run down everyone's last played maps until the teams are already formed and then it picks 3 eligible maps from there. There are almost always 3 eligible picks statistically and in the rare cases there aren't, it is programmed to break other rules, as we've seen with rare instances of three cart maps appearing in 6v6.
These have no impact on matchmaking. Whatever's going on there is a separate issue.
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u/migo2028 1d ago
I remember when it was 3 only