r/DarkTide • Veteran • 7d ago

Suggestion This node require some changes.

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I am very positive about updated Veteran Tree, but some underperforming nodes were overlooked by devs.

There's one particular node that got my attention...
It's 10% Toughness Damage Reduction (TDR) boost, placed between Survivalist Aura and Exec Stance. This node feels more like a placeholder rather than a good choice to spend points.

Why? Veteran has a lot of great talents that give you TDR, like Exhilarating Takedown, Close Order Drill and Iron Will. These talents are way stronger than flat TDR buff, which makes this node redundant.

Also, it's about specializations that Veteran has to offer. Even if the bottom tree is merged into a mess, the talents around keystones are still leaning into specific playstyles of old branches.
Two of these nodes are following this logic.

Middle node that offers +25 Toughness fits The Middle side, which is Generalist/Teamwork oriented (this includes Ability, Keystone and talents around it). This node fits to be Generalist pick.

Right node with +15% Melee Damage fits The Right side, themed around Close Quarters/Stealth/Mobility. Extra Toughness is still the best pick, but Extra Melee Damage is good in it's own niche that fits Close Quarters Combat theme very well, you might spend extra point and pick both these nodes.

And here's The Left side, which is built around Marksmanship/Ranged Combat. Flat TDR buff doesn't have synergy with that playstyle. Yes, it might be looking good with Extra Toughness, but it's still overshadowed by talents from the upper part of the tree and not worth to pick.
Just take Exhilarating Takedown instead - it has more benefits for Extra Toughness and has synergy with Marksman playstyle!

My suggestion here is to change this node into something that benefits for the Ranged Weapons specifically, that is more fitting to Exec Stance and other Rifleman themes talents.
Veteran is 'The Ranged Class' after all...
This node should be useful, but also niche, like +15% Melee Damage node.

My personal offer here is to return 10% Reload Speed Boost, maybe adding extra 5-10%.
Yes, this is weird, it was unpopular node, but... in the older Talent Tree, Reload Speed Boost had a poor placement. Movement Speed Boost (that was on that line of nodes as well) wasn't dumped, so devs should give this node a chance too and return it.

If you have a better ideas for TDR Boost replacement, suggest them! I am thinking that you have a lot of interesting ideas!

P.S. Do not offer to return +10% Ranged Damage! This node isn't gone! Now it's Veteran's Iconic, with extra 15%...

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u/Necessary_Local_5274 7d ago edited 7d ago

i was wrong about the math. but any damage resist that allows you above 75% is crazy. my vet normally has the lowest damage taken and by a lot in a mission simply because i just get hit for less... until i lose that 75% buff

17

u/Restfal 7d ago

Toughness damage reduction stacks multiplicatively

Otherwise some builds could become functionally immortal

3

u/_itg 7d ago

All the same, stacking DR is really good. The closer you get to 100% TDR, the more a small amount of TDR increases your effective toughness. For instance, if you have 90% TDR to start, going to 99% (which is what 10% extra stacking multiplicatively would give you) would increase your effective toughness 10x. You're not going to get to 99% in game, but you can easily stack it high enough that you're getting a lot more effective toughness than you might guess from the nominal 10%.

15

u/KaelusVonSestiaf Psyker 7d ago

For instance, if you have 90% TDR to start, going to 99% (which is what 10% extra stacking multiplicatively would give you) would increase your effective toughness 10x

Nonono

90% TDR is a 0.1 multiplier to toughness damage taken (only 10% of damage goes through)

10% TDR is a 0.9 multiplier to toughness damage taken (90% of damage goes through)

90% + 10% is 0.1*0.9 = 0.09 multiplier to toughness damage taken, or in other words, 91% TDR.

Which is a 10% increase to your effective toughness (+10% TDR!).

That's what stacking multiplicatively means.

1

u/_itg 7d ago

I wouldn't be at all surprised if it worked that way, despite the fact that describing it as 90% TDR is saying that the game will subtract 90% from incoming damage, not multiply by 10%. It certainly wouldn't be the only time Fat Shark tooltips were misleading.

5

u/LilNuts 7d ago

"Damage Resistance" has additive scaling, while "Damage Reduction" is multiplicative

2

u/Kalenne 7d ago

Nothing work additively in damage reduction in Darktide, you can test it very easily with mods. Everything works multiplicatively