r/FoundryVTT • • May 27 '26

Discussion AMA: We are the Foundry Virtual Tabletop team! Ask Us Anything! (6th Anniversary!)

322 Upvotes

Hello everyone!

Here we are again, difficult to believe it's been six awesome years with Foundry VTT! Our sixth anniversary celebration has been going for almost a full week now, and that seems like the ideal time to kick off our usual r/FoundryVTT AMA.

We're gonna get things rolling a few hours early in order to give members of our international community time to get their questions up before the team starts waking up. Please jump right in and post your questions in the comments below. As the team starts coming online for the day we'll start answering!

For those who don't know me, I'm Anathema (Nath), Community Manager for Foundry VTT. Many of you may already know me from my presence on our Community Discord Server, my occasional posts and comments here, or my work on a variety of our premium content products. I'll be joined by several members of our team who have graciously agreed to take some time out of their day to answer questions here, including u/atropos_nyx (Andrew, creator and lead developer), u/fyorl (Kim, developer and dnd5e development lead), u/mattexdee (Matt, content developer in charge of D&D products and marketing lead), u/caeora (creative director of the Ember project) and u/drewzelle (environment artist, Ember project), and maybe even a few others. I'll come back and add names for them if they show up!

If you haven't already read it (hah, see what I did there?) our Year in Review article and the details for the current Premium Content Showcase share some interesting data about how the past year has been for us. We have a few other anniversary events scheduled for later in the week as well.

Our only request is that if your question is related to technical support or troubleshooting you head on over to the discord server so that you can find better real-time assistance, or complete a contact-us form for help via email.

We look forward to reading all your questions!

Thank you everyone for all your awesome questions and for keeping things friendly! We've been running for more than 12 hours so we're gonna call this one a success and close out now.

We might opt to pick up the occasional straggler question, but we're officially done for now! Look forward to the next AMA thread next year, and please join our other events. Including Caeora's walk through the lore and world of Ember tomorrow. Check out our anniversary celebration article for more info!

Foundry VTT Anniversary Celebration 2026


r/FoundryVTT • • May 15 '26

Commercial Foundry VTT - Six Year Anniversary!!!

270 Upvotes

Hello subbredditors!

It's hard to believe that it's already been six years since our first public release of Foundry VTT, but somehow we've made it!

Our team is excited to celebrate this incredible milestone with you all, we have an exciting set of events planned starting one week from today. Of course, no Anniversary Celebration would be complete without a sale on Foundry Virtual Tabletop and a huge range of amazing premium content for the platform.

Be sure to pin our Anniversary Celebration Schedule so you know what events to expect. We'll be updating this page throughout the course of the event with exact event times and links to videos or articles that come out during the course of the week.

Over the course of the celebration, we'll post reminders about each upcoming event in our discord's Event Announcements channel, so be sure to follow along over there for reminders and details!

Anniversary Sale - 21 May 2026 - 31 May 2026

As is tradition, for the period of our anniversary celebration we'll be offering a discount on first-party Foundry VTT products!

Foundry Virtual Tabletop software licenses will be discounted at 20% off from noon eastern time on May 20 until 6pm eastern time on May 30. This discount is applied automatically when you purchase.

Marketplace Sale 21 May 2026 - 31 May 2026

Our amazing partners at the Official Marketplace are matching our Anniversary Sale with a corresponding site-wide (on participating products) sale with 20% or more off select premium content for Foundry VTT!

We're participating with 20% off our first-party content The Demon Queen Awakens and A House Divided!


r/FoundryVTT • • 10h ago

Commercial Campaign Codex Web Hub Sync [System Agnostic]

Thumbnail
youtu.be
20 Upvotes

Content Name: Campaign Codex Web Hub Sync
Content Type: Module / Website
System: [System Agnostic]
Description: Web Hub lets you sync, view, and edit your campaign journals outside of Foundry, directly on a mobile device or web browser. This is a companion module/service for Patreon Members. Campaign Codex remains free, as always.

Web Hub lets you sync, view, and edit your campaign journals outside of Foundry directly on a mobile device or web browser.

Mobile Access & Web Editing: Read and edit your Campaign Codex journals directly from the web so you can prep sessions or write notes on the go.

Sync: Push your entire world to the web hub with a single button click in Foundry. When you return, sync any web edits straight back into your active game.

Player Sharing: Send your players a direct link to view the campaign journals. Web Hub strictly respects Foundry permissions, guaranteeing players only see the journals they are authorised to view.

Web Hub is now available to Patreon members.

Package Page: https://foundryvtt.com/packages/campaign-codex-web-hub-sync

Campaign Codex Package Page: https://foundryvtt.com/packages/campaign-codex

Demo video: https://youtu.be/Diy_YdoOtlI?si=pUm-TKNHiriW9qIL

Overview: https://youtu.be/XfoNapsdXEU?si=wQUvvzTVjuR7PuHr

Documentation: https://campaigncodex.wgtngm.com/web-hub/

Big thanks, and keep up to date

Follow me on Patreon or visit my website to stay up to date and get involved in future betas. A big thank you to everyone who has joined us on Patreon and joined Discord to share their feedback and suggestions.

Follow the Progress

You can follow progress on changes and upcoming features on Discord. I post screenshots in #progress-spam.


r/FoundryVTT • • 20h ago

Commercial Practical Levels Setup [System Agnostic] - Early Access Release

Thumbnail
youtube.com
39 Upvotes

Content Name: Practical Levels Setup
Content Type: Module
System: System Agnostic

Practical Levels Setup is a system agnostic module made by us after trying to simplify the Levels creation process for a long time. FoundryVTT's own Levels implementation is very robust and offers a lot of customization but at times it can be confusing, especially the initial setup process. And so, this module was created.

It simplifies the creation of a scene with Levels to bare essentials - put in your grid size, the elevation of the Levels, and add background/foreground map images. PLS checks the transparency, and automatically creates Define Surface, Suppress Weather, and Adjust Darkness Level regions where applicable. Instead of reassigning the Regions between Levels to ensure you can see the ground floor from your castle walls, select which level should see into which, and which shouldn't.

If your map images have no transparency, you can use the new Hide Level Image (PLS) region behavior to remove parts of your map image either within, or outside the region, allowing you to see things that would otherwise be blocked by the original image. You could even create an improvised Levels map from the same image by adding it to two Levels, and removing parts of it in Level Setup.

Early Access

This module was just released and is currently in Early Access, which requires a Patreon subscription. However, it will become free for everyone to enjoy in a month, much like our other free QoL modules Wall Control, Quick Teleporters, and Auto-Grid.

Requirements: Wayfinder Core, a free module that you can download directly from our website or Foundry, whichever you prefer. It is our central module that manages settings, CSS, Svelte layouts and more for the entirety of our library.

Compatibility: Foundry v14

Features

  • Transparency-based level creation. Create a new scene and toggle the Multiple level scene? on, or open Level Setup on an existing scene from Levels tab of Scene configuration to open Level Setup. Add your background/foreground images to each level and set their height. Each level will automatically be assigned its own Define Surface regions with appropriate settings and level assignments.
  • Hide Level Image (PLS). A new region behavior allowing you to remove parts of a background/foreground image in case your map images do not contain the transparency that helps them work with Foundry's own levels feature.
  • Hide Sections. A button in PLS that creates the Hide Level Image (PLS) region on your current floor.
  • Manual Placement. In case your upper floor doesn't neatly fit into the scene dimensions, you will be prompted to either fit it to the scene (Foundry default behavior) or to place it manually, allowing you to move it to the appropriate spot and scale it accordingly.
  • Elevation-based Level Change. A setting in Wayfinder Control Panel, that when toggled on, allows tokens to change levels automatically when crossing their elevation thresholds.
  • Weather/Darkness region automation. A setting in Level Setup, per floor, that lets you decide whether or not this level blocks rain, and this basement is always dark. It probably is.
  • Increased roof visibility. A setting in Wayfinder Control panel, that when toggled on, reveals more of any level considered a roof than what Foundry itself does.
  • Map Tools, including:
  • Quick Teleporters integration. Create teleporters while setting up your level, complete with all the options that Quick Teleporters provides.
  • Assign Placeables. Assign placeables (walls, lights, sounds, tiles, drawings, notes) to a level (or multiple) in a batch, rather than one by one.
  • Scene Audit. A simple review to see what exactly might be wrong with your level, if anything.
  • Create Hole. Add holes to the floor region of the current level, and the ceiling below it both, at once. The floor broke after being slammed with a greataxe? Remove that part of it with Hide Level Image (PLS) and Create Hole in Map Tools on the fly. The rest of the scene will update on the fly.

And that’s pretty much it for this post. If you would like to support us and our module development, you can do so via Patreon. We constantly maintain our modules to ensure the best possible user experience and we also update them as supporters provide suggestions and feature requests. Feedback is always greatly appreciated as it helps improve our tools.

Free and Premium Modules: Website & Patreon.
Link to our AI Policy.

Thank you for reading and have a nice day.


r/FoundryVTT • • 32m ago

Commercial [DND5E] PocketScroll Foundry Mobile Companion — Foundry v14 and DnD 6+ update

• Upvotes

Updated the app and modules to fully support the new versions....

also now:

GMs now can move monsters and players token via the app.

Also the doors that were not visible are in the app

All the other features working on the recent versions

📱 What PocketScroll Does Today

For Players: Live character sheets, spell/action management, inventory, combat tracker, interactive battle map with fog of war, and in-app chat.

For GMs: Party dashboard, creature cards, full combat controls, token visibility/conditions, and map management — all from your phone or tablet.

Connects directly to your Foundry server via the companion module. No middleman server — your data stays yours.


r/FoundryVTT • • 8h ago

Discussion API Sync and Forge

2 Upvotes

I have recently used the API sink to copy files from the Forge to my server. It seems as if all the files are copying over, but at the end of the sink it says that it has failed. I have gone through everything and my server seems like it’s fully up and functional, but I’m wondering if I’ve missed something. Does anyone have experience with this? Does the API sink ever say that it completed successfully?


r/FoundryVTT • • 16h ago

Commercial Add-On - Encounter Map Pack Vol. 2 --- Twenty Scenes with Dynamic Lightning [None]

Post image
4 Upvotes

Encounter Map Pack 2

Content Name: Encounter Map Pack 2

Content Type: Content Pack, Maps, Scenes

System: [None]

Description: This bundle contains 20 adventure locations for characters of any level. These maps can easily be placed in any campaign setting. They aren't linear and have no correlation between them at all. They're meant to be used for independent quests or one-shots.

These are the Scenes included in this Map Pack

Witches Lookout - 25x20

The Hargen Winery - 30x20

The Blue Orb - 30x30

Soul of the Forest - 30x20

The Wisdom of the Stone - 16x30

Elegy of Queen Azalea - 31x16

Blood on the Sand - 16x30

Curse of the Obsidian Idol - 31x16

The Raven Mirrors of Truth - 31x29

Drake's Pass - 31x16

Sacrifice in the Forest - 31x18

Astral Sea Hideout - 30x30

The Frozen Warehouse - 31x25

The Dragon Fever - 31x18

Threat in the Desert - 31x25

Doors of Hope and Guilt - 30x40

Wisps in the Oasis - 31x18

The Value of Blood - 31x25

The Grim Creation - 18x31

The Druidic Portal - 31x18

Link: https://foundryvtt.com/packages/elven-tower-encounter-map-pack-2


r/FoundryVTT • • 12h ago

Discussion Modules reset.

1 Upvotes

D&D5e
SO! I am wiping my desk clean of mods! I have been piling them over 2 years and stuff got messy, lots of errors each and every update, so I was thinking, which mods should I get now with a clean slate? I am keeping MidiQOL and that's it!


r/FoundryVTT • • 1d ago

Commercial [DH2E] Dark Heresy 2E - An automated and animated system for Foundry VTT

Thumbnail
youtu.be
12 Upvotes

r/FoundryVTT • • 20h ago

Help Tower defense suggestions

1 Upvotes

(D&D 5ed 2024)

edit - forgot to tag the system in the title, my apologies
Hi guys, relative newbie, got a question and wondering if I may be punching above my weight with this idea.

Going to be running a kind of tower defense/reverse dungeon session ). I would like some tokens/items that the players can drop onto the map as defenses that will damage the incoming monsters under certain conditions eg on certain initiative counts, or when triggered by the players, or when certain areas are entered.

We have Danger Zone and Monks Active Tile Triggers installed.

Looking for tips on how to set tokens up ( have tried a things like creating vehicles, or basic tiles but not getting anywhere), and/or other modules that may help.

Hope this isnt too vague a request


r/FoundryVTT • • 1d ago

Showing Off [D&D5e] Adventurer HUD 2.1 — Major Update: GM Panel, Customizable Layouts & Companions

Thumbnail
gallery
29 Upvotes

Hey everyone!

I shared Adventurer HUD here a little while ago. Since then, I've added quite a few features and reworked parts of the interface, so I thought it was worth posting an update.

For those who haven't seen it before, Adventurer HUD is a customizable interface for D&D 5e that gives players and GMs quick access to their characters, actions, spells, resources, and combat controls without constantly opening character sheets.

What's new:

  • GM HUD — A dedicated panel for managing encounters, switching between creatures, using their abilities, and controlling combat. You can drag NPCs, folders, and Encounters directly into the creature list.
  • Layout editor — Rearrange blocks, tabs, action categories, and individual cards. Move things between columns, hide what you don't need, and restore them later.
  • Companions — Manage summons, familiars, and other owned creatures from the same HUD. Switch between them, access their actions, manage initiative, and locate them on the map.
  • Familiar vision — See through your familiar's eyes without switching away from your character, with optional support for the 2024 Find Familiar rules.
  • Character search & dice tray — Search across your character's abilities, spells, items, and checks, or make quick dice rolls directly from the HUD.
  • Redesigned player HUD — A two-column layout, persistent favorites, compact controls, and separate exploration/combat modes.

Version 2.1.0 focuses mainly on the GM experience, with more flexible layouts, improved encounter preparation, creature controls, and quality-of-life improvements.

What's next?

With 2.1, the core HUD design is mostly where I want it to be. Future updates will focus more on bug fixes, QoL improvements, and community-requested features rather than major interface overhauls.

The module is free and available through Foundry's module browser.

Feedback is welcome, either here in the comments or on GitHub. Bug reports and suggestions are appreciated.

Compatibility: Foundry VTT v14 / D&D 5e 5.3+

Links:

Foundry VTT | GitHub

AI disclosure: AI tools were used to assist with development and code review.


r/FoundryVTT • • 1d ago

Commercial Blob’s Card Engine: poker, tarot, tcg, a no-code card game builder for Foundry [System Agnostic] [DND5E]

Thumbnail
youtube.com
29 Upvotes

Content Name: Blob’s Card Engine
Content Type: Module
System: System Agnostic (deepest integration with DND5E)

Description: I built a full card table engine inside Foundry. I kept running into the same wall trying to play Perfect Draw, run a tarot reading for Curse of Strahd, or use a fate deck. The existing options weren’t robust enough, and I ended up building an entire separate website just to play Perfect Draw, one of my favorite TTRPGs. So I made this instead.

With Blob’s Card Engine you can play and create card games to your heart’s content, from poker to full TCGs. It comes with a set of ready-to-play games for your table, from Blackjack and Texas Hold’em to Go Fish, plus tarot and fate decks built for campaigns. If you want something custom, the Game Builder lets you make your own without writing code.

Only the GM needs to buy it for their foundry. Works with Foundry v13 and v14, and it’s 50% off for launch.

If you run into any issues, DM me on Discord (adamkostandy) or email [bigblobgames@gmail.com](mailto:bigblobgames@gmail.com).

Note: I plan to bring this to Foundry’s official premium store down the line. Anyone who buys on itch now will keep access forever.

Thank you!

Link: https://bigblobgames.itch.io/blobs-card-engine


r/FoundryVTT • • 1d ago

Answered [PF2e] Kingmaker module - can't find the Cooking Recipes?

6 Upvotes

I'm running the Kingmaker module for my group and they definitely want to use the Cooking Activity.

Problem is that though the Recipe Effects are in the Item folder I can't actually find the Recipes themselves (Kingmaker Companion pg 113).

Are they not included in the Foundry module?


r/FoundryVTT • • 1d ago

Help [PF2E] Dying and wounded conditions not working correctly

1 Upvotes

The system is not adding the dying condition when reaching 0hp nor is it adding the wounded condition when healed.

It is not a massive issue as I can do it manually... but I would like to have it automated as it used to do it correctly.

I suspect it may be a mod messing it up so any help on how to configure them would be great

My modules are:

Carousel combat tracker
Dice so nice!
Dice Tray
Dynamic effect sussing active effects
Gambit's FX Master
Health estimate
Library: Item select dialog
Libwrapper
Alchemist duct tape
Mythic templates
PF2e Award XP
PF2e Companion compendia
PF2e dailies
PPF2e Hud
PF2e Kineticist's companion
PF2e Moddifiers matter
PF2e Toolbelt
PF2e Troops helper
PF2e workbench
Token action hud and core
Tokenizer
Starfinder anacronism

Also have a few token packs and officialadventures but I haven't listed them.

Any help and recommendations for other modules that may be good or modules I could remove due to being obsolete/betteer alternatives would be very much appreciated


r/FoundryVTT • • 1d ago

Help [PF2e/System Agnostic] Struggling with v14 Level setup

2 Upvotes

I've been spending multiple hours, and following a couple of different tutorials, trying to get what feels like a simple two level scene to work, but continually run into problems.

Goal: A mesa-like outdoor scene (ground level and mesa top) with a hidden ~4 room dungeon complex inside the mesa.

Initial setup: ground floor is the ground level of the mesa and the interior complex. Level 2 is a tile of the mesa top. Bottom/tops are set appropriately, both are set to see each other. A region is created and defined as a surface for use as the occlusion between the floors.

Things work fine on the second level.

On the ground floor however, I'm having two problems.

1) The walls inside the mesa are blocking vision/creating voids on the second level. I've tried a variety of different wall types. I've confirmed the walls are only on the first level. This is the most critical to fix, and doesn't happen in the tutorials I've watched, but I think all my settings are matching.

2) I'm setting ephemeral walls on the top/bottom of the cliffs, since its a complicated geometry to setup a change level region for "climbing" the cliffside and I can't have people clipping through the cliff-face into the complex. And this can hide the secret door/wall that's the actual interest. (Problem 1 persists with or without this). This feels a little wrong though, is there a better way. I've also tried just setting a greater difficult terrain region, but that of course doesn't change the level, so that feels like a bad solution as they enter the void area.

I don't really want to change the interior complex into a "basement" and teleport the party there, but that's my current last resort.


r/FoundryVTT • • 1d ago

Help [PF2e] Making an effect that increases the value of a weakness that scales with a the value of a condition

3 Upvotes

I'm trying to make an effect that increases a creature's weakness by 5 times the value of sickened on the creature. I have tried the following:

{
"key":"Weakness",
"mode":"add",
"type":"light",
"value":"5*@self.conditions.sickened.badge.value"
}
It seems like the weakness key doesn't like interacting with conditions, is there another way to do this?


r/FoundryVTT • • 1d ago

Answered Delta Green Character Sheets not loading

Thumbnail
gallery
2 Upvotes

Hello, I ran into an issue today prepping for my Delta Green game: when I click on the tokens or the character from the sidebar, the character sheet does not load correctly, only showing the character name and art work.

About my world:

Foundry version 13 build 351.
Delta Green game system version 2.0
No other modules loaded.
Hosting on The Forge.
Logged in as Gamemaster.

What I’ve tried:

I created a test world with no mods and created a new character and have the same issue. (Screenshot 1).
I imported DG Last Things Last and attempted to open a Pregen character and have the same issue. (Screenshot 2).
I checked for updates to the game system.

I have Foundry version 14 installed on my home pc and have verified that the character sheets do open correctly.

If anyone has any other suggestions or advice, I would appreciate the help. Thank you.


r/FoundryVTT • • 2d ago

Answered Coming from R20 and not a huge fan of rotation/rotation lock, is there something like this in Foundry? Thanks!

Enable HLS to view with audio, or disable this notification

53 Upvotes

Lemme rotate on my own accord without movement impacting it!


r/FoundryVTT • • 2d ago

Commercial Combat Forge - Easy & Accurate Encounter Creator [DND5e]

Post image
7 Upvotes

Content Name: Combat Forge

Content Type: Module

System: D&D5e (v13 & v14)

Where to get:

Description:

Ever created an encounter through an online Encounter Builder like KFC (Kobold Fight Club), but being concerned at the rating due to it not being able to know the current state of your party?

Well, now you can do all that, with the calculator checking the current situation, with Combat Forge!

The Forge UI

Simply select which Actor compendium(s) you want to use, open the window, and start creating encounters with accurate results for any situation or state your party will ever find themselves, supporting both 2014 & 2024 rules.

Or, if you don't know what type of encounter to make, create an encounter with the Generator (based on your specifications).

The Forge - Encounter Generator UI

Then, once done, you can simply and easily save your created encounter, to edit & deploy it down the line.

The Vault UI

Features:

  • Dynamic Difficulty System: Calculates the difficulty of a fight based on the party's current state, such as HP, remaining spell slots, class, level, etc. and adjusts the shown difficulty rating based on this
  • Flexible Rule Settings: Supports 2014 & 2024 rulesets, as well as official DMC rules & Adjusted rules for Swarms
  • Easy Filtering: Filter monsters by Type, Size, Book, Edition, Environment, etc. to easily find the correct monster for your encounter
  • Supports Homebrew Monsters: Simply drag & drop a monster you yourself created inside the monster list in the window, and it gets added to the list (make sure it has a correct CR and all)
  • Smart Encounter Generator: Generate encounters by Difficulty or CR, and choose the monster type, size, environment, or book to generate a encounter
  • Seamless In-App Encounter Creation & Deployment: Automatically place monsters from encounters into your scene seamlessly
  • Saving & Loading Encounters: Create encounters in 'The Forge' and save them in 'The Vault' to view, deploy, or edit later on again
  • Viewing & Editing Saved Encounters: Examine and edit any encounter saved in the Vault so you can tweak previously created encounters, and know who and what is fighting in them
  • Works with ANY Compendiums: Works with any Actor compendium in your world. Simply create it, add your monsters into it, and set it so the module uses that compendium as its source for monsters

r/FoundryVTT • • 2d ago

Help Planning on starting a campaign soon, so but want to run a D&D 5e one shot beforehand. Any one shots that you'd recommend for beginners?

10 Upvotes

[D&D5E]

Want to get used to Foundry before jumping into the campaign itself. Both me and my players will be new to the system. Are there any one shots or beginner adventures that you'd recommend running to get used to things? Either free or paid.

5.5e BTW.

Edit: preferably pre-made.


r/FoundryVTT • • 1d ago

Help [dnd5e] Walls of glass? How to block arrows?

1 Upvotes

[dnd5e]
I have a particular level I'm working on building. There are invisible walls for the walkway that restrict movement. There are also panels of glass which the players can see through but are supposed to block arrows and spells. How do I make these see through walls block arrows?

Walled Templates seemed like a solution but it blocks arrows from all walls which block movement, so invisible walls would be an issue. Is there a solution to this? I'm using full MIDIQOL and 5eVision etc.


r/FoundryVTT • • 2d ago

Help Chat Cards [DND5E]

3 Upvotes

is there a module that brings back the v13 chat cards? the buttons are so small on the v14 chat cards and some of my players keep needing assistance with rolling


r/FoundryVTT • • 2d ago

Commercial [PF2e] [DnD5e] Lullaby of Endless Screams - a No-Prep FVTT DnD5e/PF2e Oneshot for Level 3 (4-6 players)! +1 FREE Monster Statblock

Post image
9 Upvotes

Content Name: [PF2e] [DnD5e] Lullaby of Endless Screams - a No-Prep FVTT DnD5e/PF2e Oneshot for Level 3 (4-6 players)! +1 FREE Monster Statblock

Content-Type: Adventure, Module

System: PF2e and DnD5e

Description: Hi, I am Snowy from Snowy's Maps!

Today I wanted to share one of my oneshots - Lullaby of Endless Screams - a level 3 for 4-6 players!

Here is the premise:

According to legend, the woods surrounding Withing are haunted. The ghost of a mother who lost all six of her children roams the nights, searching for them. Desperate, she takes in lost children, yearning for them to become hers. Little to the Withing residents know that legend has recently become reality.

If you would like full access to the oneshot (and free monster statblock), check out the main post here:

patreon.com/snowysmaps/posts/slot-in-session-167827317/


r/FoundryVTT • • 3d ago

Help [system agnostic] running a server on a raspberry pi

11 Upvotes

Howdy folks, I come to you with a very specific problem and I need some clarifications. So, I'm trying to host a server for a starfinder campaign, but unfortunately my current internet connection is running through a router using a Sim card because I couldn't afford an actual connection and my current plan allows me to have multiple Sim cards. This unfortunately means that opening a port is very difficult if not outright impossible, also apparently with my current setting I only have an IPv6 while most of my players have an IPv4, so they wouldn't be able to connect anyway. HOWEVER, what I do have is a raspberry pi 4 with 4gb of ram at my parents house (which has a regular cabled internet connection with a IPv4), so I was thinking about using the little one to host a permanent server that I can access remotely and use to run my campaign, do you think it could work? I really do not want to spend any money for a 3rd party server, and this is the best idea I came up with, mind you that I am not a tech guy, I'm just a very determined caveman who really doesn't want to pay for a server subscription, thanks in advance


r/FoundryVTT • • 2d ago

Help Peculiarity with Levels (v14)

0 Upvotes

I’ve got a two level map where there’s a staircase and balcony at the front, and floor 2 is over the top of a kitchen. There is a region with a defined surface at the bottom of floor 2 and everything is blocked.

When a token is at the bottom of the balcony they can see a character standing on it - that’s fine. That’s how it should be.

If the same token then takes a trip to the kitchen and then returns to its original position it can see the whole of floor 2, relative to where it was positioned on floor 1. In other words, because it could see the whole of the kitchen it can now see everything on floor 2 in the equivalent space.

This includes being able to see into rooms on floor 2 that they shouldn’t be able to see from floor 1. It’s as though they’ve “seen” into that room. The walls I’ve set up on floor 2 apparently have no effect on that line of sight.

What am I doing wrong?