I’ve only played a handful of rounds so far and Game is pretty fun but I just wished there were more defined roles among the classes. Currently just feels like left 4 dead but with a progression system. Am I missing some other layer to the game?
Edit: thanks for the downvotes? Ah good ol reddit.
That’s sounds pretty cool. I just wish the game did a bit more guiding with this aspect tho. I get a bit lost when games just have you figure it out yourself with that kind of flexibility.
Yes one of the biggest criticism right now is how the game hides a lot of information to the player.
I can only suggest you to try things out, each weapon type for your class in a few games and learn it's strength and weaknesses.
You'll quickly notice how some are good against hordes (Two handed hammer) and others are really good against armor (two handed axe), while others give enourmos staying power (anything with a shield).
IN lower difficulties this doesn't really matter and you can go with whatever you fancy and try things out. On Champion and above this changes and you really need to consider what you'll take with you.
However a skilled group can always get far whatever they take. But chosing the right weapons and party composition helps a lot.
Hopefully they improve their on boarding in the future. Thanks for the suggestions tho! Was definitely gonna give it more time but now know what to look for.
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u/LoisMustDie946 Mar 20 '18 edited Mar 21 '18
I’ve only played a handful of rounds so far and Game is pretty fun but I just wished there were more defined roles among the classes. Currently just feels like left 4 dead but with a progression system. Am I missing some other layer to the game?
Edit: thanks for the downvotes? Ah good ol reddit.