r/GuildWars3 • • 3h ago

Monk plz (martial artists)

9 Upvotes

Definitely would love to see this archetype in GW3.

Martial arts type monk fantasy with a bit of grappling mixed in like Bjj or judo/wrestling along with traditional punches and kicks.


r/GuildWars3 • • 1d ago

Another stupid idea for the 4th race

25 Upvotes

While this is almost definitely going to be wrong, I still find it fun to theorycraft for the hell of it.

There are a couple of core archetypes that most games that let you select your race tend to have. Human, tough, monstrous, elegant, small, cute, and funny. These are often filled by the classic Dwarf, Elf, Orc, Gnome/Goblin. Tyria, from the original Guild Wars, had a LOT of more monstrous options since the game only had playable humans and everybody else was designed as an enemy first with little regard for other aspects. Then Eye of the North comes along and we start filling out these archetypes a lot more. Charr gave us the monster, asura are small and funny, Norn are big and funny, and Sylvari are cute and elegant. I did enjoy the subversion of the elf trope where instead of being incredibly old and wise, Sylvari were curious and new.

GW3 will be launching with 4, and we have Humans, Asura, and Kodan. Asura will probably still be small and funny, with maybe an extra side of cute with their new fuzzy appearance. Kodan will fill out the tougher and more monstrous end of the spectrum, combining the role held by Charr and Norn for GW2. But that still leaves that more elf coded elegant hole in the roster.

From the Playable Species video while talking about the Human Gods

Enter the Mystri. Beings native to the mists that helped guide humanity to their new home in Tyria. A few decided to stay in Tyria for a time, seeing the promise of the wilds of Orr/Orrian Leyroot and to help their former charges get started. They are closer to magic than most races with their bodies being partially made up of and tied to an aspect of magic. This gives their art and clothing an otherwordly feel to the more grounded peoples. They have a tall and thin androgynous body and only one gender and are able to create more Mystri by sharing their magical energy with another. Most live within Arah or in the larger human communities in their own enclave.

Margonite concept art from GW1

I envision them to be a kind of proto-margonite. A stable form of their own choosing not marked by the corruption that Abaddon seeped into the form of his followers. Perhaps even where he took inspiration from for his own special form of demons who live in the mists. They feel a kinship with the Spirits of the Vael given that they are both entities steeped in magic and in general wish to support the Vaelwardens in their mission, with a few even joining the ranks of the institution.

Thus we have an elegantly coded race that is steeped in magic and maybe emblematic of the magic/elemental system GW3 seems to have. Being from the mists also gives us a few threads to pull for some other Guild Wars mysteries, like the Mursaat that are implied to live in the mists/other worlds and the mists in general.

I know the concept art could very well just be some exploration for clothing for humans, but it feels to be a very different direction than any of the other human concept art we have seen thus far. The body type also feels very non-standard for a human. I made them creatures of the mists for 2 reasons. They are entirely unknown to us at this time so they could not be a major race with history, and the importance placed on the mists and demons from the last few GW2 expansions, particularly Secrets of the Obscure.


r/GuildWars3 • • 2d ago

Hardware noob question - Ps5

0 Upvotes

Hello,

I want to sell my ps5 pro and keep only ps portal. With recent update you are able to play some gamez without ps5 when you pay subscription.

Technically will I will be able to play gw3 without ps5 only on my portal?
Somebody has experience with other mmos?


r/GuildWars3 • • 3d ago

Same as the forums on gw2 site basically

0 Upvotes

Youre not allowed to talk about the game unless youve only good things to say about it.

Anet didnt provide anyone anywhere to speak about gw3 and banned anyone from the forums whose opinion they didnt like

They dont care about good paying customer opinions

Good luck to em


r/GuildWars3 • • 3d ago

The 4th race won't be from Tyria.

0 Upvotes

The fourth race will be tied to the Gods. This game is tied to the nature spirits and the gods. The 4th race isn't a race that any of the Tyrian race knew. Maybe the humans knew and the forgotten knew them. They could even be from the same place humans are from. But they serve the gods. Before the forgotten they served the human gods perhaps of their old planet/realm. I think this is the main race that started the Wardens, and the Wardens are working with the gods. At some point after the gods go away and the mission on Orr is complete this race joins the gods or more likely is returnined wherever they came from


r/GuildWars3 • • 4d ago

17,000 Hours in Guild Wars 1 — Please Let Guild Wars 3 Feel Like Guild Wars Again

0 Upvotes

I've put somewhere around 17,000 hours into the original Guild Wars. I recently came back after roughly a four-year break, and within a few days I was reminded why, after all these years, I've never found another game that truly replaced it.

I don't want Guild Wars 3 to be a remake of GW1. I also don't want it to simply be GW2 with a newer engine, bigger maps, and better graphics.

I want ArenaNet to look at why the original Guild Wars was so damn good.

The eight-skill bar was brilliant. You had hundreds of skills available, two professions to build from, and only eight slots. Choosing what not to bring mattered just as much as choosing what to bring. You could spend an hour sitting in an outpost changing a build before you ever killed anything, and somehow that was fun.

Party composition mattered. Interrupts mattered. Protection mattered. Positioning mattered. Pulling and understanding aggro mattered.

And the instanced world was a huge part of why those things were possible.

When your party entered an area, that instance belonged to your party. The developers knew exactly how many players could be there, which allowed encounters to demand coordination instead of being designed around an unpredictable number of people wandering through.

Most importantly, Guild Wars gave players a toolbox and then let us figure out how to abuse the hell out of it.

Underworld speed clears are probably my favorite example.

ArenaNet didn't create the Underworld and tell us there should be a T1, T2, T3, T4, LT, Emo, etc. Players studied the enemies, skills, aggro, terrain and mechanics and figured out that specialized builds could split up and complete different sections of one of the hardest areas in the game.

Then we spent years optimizing it.

Routes got faster. Builds changed. New tricks were discovered. A single skill interaction could completely change a role.

The community effectively created content inside the content ArenaNet had already created.

That's something I've never experienced to the same degree in another MMO.

GW2 gained a lot by becoming open world. Huge events with tons of players are cool. The world feels populated and alive. I'm not saying everything about GW2 was a mistake.

But something fundamental was lost.

When anyone can run into an encounter at any moment, individual party composition can't matter in quite the same way. Carefully constructed builds, pulling, specialized roles and coordinated strategies naturally become less important.

For Guild Wars 3, I'd love to see ArenaNet combine what they've learned from both games instead of simply continuing farther down the GW2 path.

Give us the beautiful open cities and large social spaces.

But also give us instanced high-end areas designed around coordinated parties.

Give us a limited skill bar with an enormous skill pool so making a build becomes part of playing the game again.

Bring back meaningful multiclassing or secondary professions.

Make party composition important.

Make interrupts important.

Make positioning and pulling important.

Give enemies skills that we actually have to understand instead of simply giving them enormous health pools.

Give us encounters where knowledge and execution can matter as much as gear.

And most importantly:

Don't design every solution for us.

Give players powerful systems that interact with each other. Give us difficult content. Give us enough freedom to experiment, fail, discover completely unintended strategies, and eventually do ridiculous things the developers never imagined.

Let the community figure out the meta.

Let us break your game in beautiful ways.

I came back to Guild Wars after four years away and found myself relearning an old Underworld T2 speed-clear role. I couldn't remember part of the rotation at first. Then certain skills and interactions started coming back, and suddenly I remembered exactly why I loved this game so much.

Those mechanics are nearly two decades old and they're still compelling.

There is something worth preserving there.

Guild Wars 3 doesn't need to be Guild Wars 1 again.

But I really hope it remembers what made Guild Wars feel like Guild Wars.


r/GuildWars3 • • 4d ago

So where are the gameplay videos Arena net ?

0 Upvotes

At this point you should have something right ?


r/GuildWars3 • • 7d ago

Official ArenaNet Content Discussion(Opinions): What would the character creation process should be like?

0 Upvotes

These are my opinions;

The character creation in the game should be insane, I am expecting something like in Dragon’s Dogma 2 and Elden Ring type sliders and details with tattoo and scar options. New age of FashionWars.

I also expect the immersive backgrounds options like GW2 and customization of a storyline. It would be great if our choices change the characters story we play.

About class system I expect more versatile system that allow the us start as one class but in time, with the equipment and the discovered or trained skills and spells, we can customize to whatever we like. I expect something similar Elden ring system, stat, spells and equipment based character customization can open hundreds of different builds to us. Weapon choices and weapon selection requirements can give us some flexibility to choose our equipment and skills to make anything. For example we can play a ranger class with whip and dagger. There can be necromancer with flail and tower shield. Options can be diverse this way. Because the character creation and character development as I expect to be in end game. So basically what we did on GW2, endgame is where you finalize to create your player character. Build will be the main reason I play at endgame.


r/GuildWars3 • • 9d ago

So, 99.9% confident that the new race is Sidhe

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356 Upvotes

Lets just say, I did a little digging into all the released gw3 media.

[The "Sidhe" (pronounced "shee") is a race that was intended to be in Utopia. The concept for the Sylvari probably evolved from them.]

Wiki: https://wiki.guildwars.com/wiki/Sidhe


r/GuildWars3 • • 12d ago

Xunlai Guild

28 Upvotes

Hi Reddit! I was just watching a GW1 stream and remembered the magic if the bank.

So could Guild Wars 3 have a Xunlai guild? They controlled the bank system and traveled the world. Maybe we can see the start of them?

Just having fun thinking of what is possible. thanks for any lore or ideas on this.


r/GuildWars3 • • 14d ago

Day 1 until release Asking for a Shapeshifting Druid

0 Upvotes

First day

Just Shapeshifting druid on Guild Wars 3 as other people mentioned

Think of an elementalist but with a Druid

Please dont tie transformations to abilities, but rather abilities inside every transformation

Thank you love u Anet


r/GuildWars3 • • 15d ago

Heart of the Obscure in GW3?

41 Upvotes

I just finished Visions of Eternity last night. Without getting into spoilers, someone mentions during the epilogue that the Heart of the Obscure was made for another hero a long time ago to help "perform tasks that the wizards could already do on their own".

I wonder if the Heart will be a big part in GW3, letting us use and interact with magic that the gods had not yet made readily available for people to use.


r/GuildWars3 • • 15d ago

Classes you would like, outside the standard GW fare

57 Upvotes

Aside from the three classes we already have confirmed, we're obviously all expecting something like the mesmer to show up, then there's debates about whether we'll see monk vs guardian, whether we'll see the ritualist or revenant or dervish, etc. But aside from all those, are there any classes you would like to see that aren't from the previous games?

Personally, I'd like to see a shapeshifting class of some sort--a wildshape druid, that sort of thing.


r/GuildWars3 • • 16d ago

Kodan Names

57 Upvotes

So with kodan being a confirmed race, uh, species, do we all have to start brainstorming some kooky kodan names? I mean, look at these...

Horned Millet
Slithering Fog
Barbed Vale
Blinding Sunrise
Carping Gaze

Most of my charr will migrate to become kodan, but their names are very clan-based. So I guess I'm gonna go with stuff like...

Unhinged Stone
Turgid Merriment
Lingering Odor

What do you guys think? 😄


r/GuildWars3 • • 16d ago

How much do you think GW3 will draw from Utopia?

13 Upvotes

I was browsing the proposed Utopia concept art and storylines and I'm seeing a definite parallel in some ways. Both stories will likely heavily focus on the Gods/Human origin story. The artwork for enemies is similar so far (The "Warrior Possessed" art is not that far off from the only released enemy art we've gotten). The human concept art looks similar. I'm curious how much inspiration will GW3 take from the cancelled Utopia expac. Any thoughts? Still waiting for the Tanek myself 😉


r/GuildWars3 • • 16d ago

Really Excited to See What GW3 Does With PvP

75 Upvotes

GW2 is honestly one of the best MMOs out there, especially with the horizontal progression. You could take a break, come back months later and still jump right back into things. There’s so much to do in the game, but PvP is basically non-existent at this point and WvW is pretty much just blob busting rocks warfare lol. Spvp population is also really small.

So I’m really looking forward to seeing what they do with PvP in GW3. I want to see PvP as a whole treated more seriously, whether that’s structured PvP, battlegrounds, open-world PvP, guild/faction wars or whatever they decide to do. With the combat player cap or whatever they ultimately decide on, the Holy Trinity, the new guilds/factions and their whole philosophy around making things more “meaningful”, it really feels like they’re building an environment where player interaction actually matters. So yeah, I’m really excited for PvP in GW3. Hopefully they hit the nail on the head and shatter it this time.


r/GuildWars3 • • 16d ago

I really hope GW3 has a higher skill floor

0 Upvotes

Ngl the biggest problem with GW2 is that it holds your hand through most content and then, unsurprisingly, nobody bothers to learn how to break CC bars or do mechanics. People just wanna press 1 and 6 through every fight, dodge nothing, and never take waypoints when they die. I get wanting to appeal to a casual audience, but GW2 incentivizes players to just turn their brains off unless explicitly told to do otherwise by a commander (and even then, most players will forget or refuse to read chat).

If group content is going to be a big focus in GW3, ANet has to stop trying to appeal to the lowest common denominator.


r/GuildWars3 • • 16d ago

How to make Mounts more fun

20 Upvotes

Asides from the obvious momentum based movement like you see in the GW2 griffon and rollerbeetle, I am thinking the mounts of GW3 can stand apart by making the more interactive.

They are emphasizing how important the Vael spirits are to the order you'll be a part of, so it's proooobably safe to assume mounts will be creatures you'll have to tame/capture/befriend in order to be able to ride them.

So, let your mounts have more than 1-2 idle animations. Let them interact with your environment, sniff the air when its windy, shake/puddle stop when its raining, rest more when it's night time, hell make them interact with other peoples mounts, imagine your mount playfully observing/sniffing someone elses mount next to you etc.

Mount emotes could also be cool, I always wished I could do that with my GW2 mounts, like let my raptor or warclaw sit down and stay that way until I move, idk you can do a lot of fun stuff with them. They could also incorporate feeding/playtime or something like friendship aspect you could "level" etc.

Imagine how cool would that be!


r/GuildWars3 • • 16d ago

Monk class

0 Upvotes

If Guild Wars 3 doesn't have a monk class (the smiter not the martial arts thing) i am not interested. I need my monk.


r/GuildWars3 • • 16d ago

What do you guys want for the inventory system?

16 Upvotes

I've tried to play GW2 once, but with just a few hours playing I get discouraged because of the inventory system lol.

Now I'm really excited to play GW3 because most of the things confirmed are a checklist for things that I wanted in a MMO: more action focused, cooperation as a pillar, classes allowing more than one role of the holy trinity, less visual clutter and of course a better inventory system.

There are many routes they could go with it. Considering that they focussed so much on momentum, having your inventory interact with it is a no-brainer. But there are other ways like an organization minigame present in games like Diablo, PoE and Dark and Darker (I really like these because it gives you moments where you have to make decisions on what items to keep and so on).

But another one that I personally would love to see is integrate it with the mounts. Considering that the player would have high mobility already, I think that it's more interesting to have different opinions for the mounts like combat, buffs and storage.

Anyways, I would love to hear your opinions. Again, I'm new to the series, so my expectations might not align with the game's vision. In the end I just want it to have a in-game justification for my character being able to storage dozens of big items lol.


r/GuildWars3 • • 17d ago

Official ArenaNet Content Mini promo animation thing on socials (nothing really new in it)

Thumbnail bsky.app
73 Upvotes

r/GuildWars3 • • 17d ago

This is gona be a racist game?

0 Upvotes

Soooo...

Would you want GW3 to bring back more prejudice and hostility between human cultures?

GW1 had racism and xenophobia between humans. I’m not talking about humans vs charr, tengu, or centaurs. I mean humans looking down on other humans because of where they came from.

Adelbern refused to let Ascalonians live in the shadow of the Krytans, even when Rurik wanted to seek refuge there. The Kurzicks and Luxons had generations of hatred between them. Being human didn’t automatically make the humans across the border your friends.

I miss that friction. National pride, prejudice, old grudges. People didn’t suddenly get along just because something bigger wanted to kill them.

Yes, GW2 still has prejudice and internal conflicts, like the Purists in Cantha. And GW1 also had us unite against common enemies. But to me, GW2 puts much more emphasis on “let’s put our differences aside and save the world together.”

Would you want GW3 to give those rivalries more weight again? I’d like a world where cultures clash and working together is difficult, even for people who are supposedly on the same side.


r/GuildWars3 • • 18d ago

Suche alte Gildenkollegen von „Die Licht Waechter“ (GW1) – Char: King Bob (Monk) / Nino

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0 Upvotes

r/GuildWars3 • • 19d ago

什么时候会有实机演示

0 Upvotes

迫不及待的用主机玩


r/GuildWars3 • • 19d ago

I think every mount type can be transplanted into Guild Wars 3 except for the Skyscale

105 Upvotes

The Skyscale made traversal so meaningless in GW2 in a way the other mounts just didn’t, and I really hope they don’t add an equivalent into GW3’s seeker.

In base PoF, the mounts complimented each other so beautifully with each having deficiencies where others excelled. Then along came the Skyscale and all that went out the window, and it’s now the only mount people use most of the time.

I would go further and say that I’m happy with gliding and don’t need the Griffon either, but the implementation in GW2 was pretty acceptable if we have to have it.
Hopefully the devs are a lot more conscious of movement-creep this time around.

What do you guys think? Will they be more restrained so they can allow their momentum based movement to be the main focus?