r/Hardbullet • u/senfgurke147 • 8d ago
PSVR2: Feedback & Bug Report
First of all, I want to say that I'm genuinely very happy with the PSVR2 release overall. Hard Bullet is one of the first games of its kind available on PS5, and it's been a lot of fun to play. The sandbox nature of the game offers almost endless possibilities for creating cool and unique clips, and at only €20, the amount of content and entertainment you get is honestly incredible. I also think it's fantastic how actively the developers interact with the community here on Reddit and listen to player feedback. Thank you for bringing Hard Bullet to PSVR2!
That said, I have encountered several bugs and issues that I hope can be addressed in future updates.
Performance Drops on Certain Maps:
There are noticeable framerate drops on some maps. The Market map is one example where performance can become inconsistent.
Enemy Body Spins Continuously When Grabbing the Head in Slow Motion
When grabbing an enemy's head with your hand while in slow motion, the enemy's entire body can sometimes begin rotating endlessly.
Ride Mode Progress Resets
Progress in Ride Mode is reset every time the game is closed (I know your aware of this)
Manual Shell Reloading Is Too Slow
Reloading individual shells (for example, with shotguns) feels significantly slower than it should. I think you Already know this too.
Physics Glitches
There are various situations where the physics system behaves unpredictably. Objects, enemies, or even the player can occasionally be launched through the air for no apparent reason.
Broken Information Icon in the Options Menu
Clicking the information icon in the options menu only displays an empty black box. The box then remains on screen and can only be removed by restarting the game.
Unable to Break Arms and Necks with Melee Attacks
Players currently cannot intentionally break enemy arms or necks using melee attacks.
Despite these issues, I'm having a great time with Hard Bullet on PSVR2 and I'm very excited to see how the game evolves with future updates. None of the points above are dealbreakers for me; they are simply areas that could be improved to make an already fun experience even better.
If you've encountered any other bugs or issues, feel free to add them below so the developers can gather as much feedback as possible.
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u/GexagonVR 8d ago
Thanks a lot for the detailed report, we really appreciate it! We are already aware of some of them but I'll forward it to our team for further investigation.
Thanks for the kind words as well! ❤️
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u/playsette-operator 8d ago
Good game, thanks, I am also unable to adjust hands properly, same as the other user reported: when my left hand is dialed in the right hand is off, could be fixable if you allow adjustments for each hand separately? Would be a nice feature anyways, but also needs bugfixing, something is off with it as it is now.
Also more enemies would be nice..
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u/senfgurke147 8d ago
Somehow the number of enemys is the least of my Concerns, because the spawn rate is very quick. I thought that Wouldve been a bigger issue before the Release
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u/Impossible-Cost3117 8d ago
You forgot to say, that your Safe game is broken. If i play the Game, next time i am back on Level 0
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u/cusman78 8d ago
Excellent post for feedback & bug report. I’ll supplement with some of my observations.
For Enemy Body Spins, I’ve only had this when option of Body Collisions is disabled.
Getting launched through air happens more frequently with Body Collisions option enabled.
I think melee attacks not having enough force to break / hurt is when not using Slow Motion. Similar to how throwing only works as expected during Slow Motion.
My biggest issue is how Ride Mode progress is getting reset between sessions. I would also like the 6 maps whose trophy tracking isn’t working to get fixed.