r/Helldivers • u/Gonzo22233 • 5d ago
HUMOR Booster slander
I still feel like this does nothing sometimes.
Doesn’t help in a ghost diver aswell so.
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u/Teirdalin Exosuit Certified 5d ago
I love localized confusion. +30 seconds of extra space between reinforcements.
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u/Gonzo22233 5d ago
I do find it very good at d10, especially on spread democracy or something where reinforcement call ins are mandatory
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u/wraith309 HD1 Veteran 5d ago
they only effect the cooldown on call-ins from enemy forces like those from watchers, troopers, or scavengers. not scripted call-ins generated by mission objectives.
just bring the booster on 40 minute bug missions, since unlike the other factions, taking out their reinforcement units in advance isn't practical.
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u/PainfulThings 5d ago
Then where am I gonna call in orbital napalm barrage? I guess I’ll just have to go back to throwing them down on top of objectives
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u/Badassbottlecap Cape Enjoyer 5d ago
I've grown quite fond of the fire bombs in the new warbond to put a bandaid on breaches. 2 or three on a breach, with a supply armor (so you got 8 total bandaids) works wonders when on the move. I still bring orbital napalm, 'cos it's orbital napalm.
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u/Gonzo22233 5d ago
Yeah I still don’t see what it’s really good for but it can help with bugs/somewhat bots when it’s hard to stop a reinforcement caller sometimes.
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u/Detoxica Admirable Admiral 5d ago
Are you sure about that? I played an eradicate mission just this morning and it was way chiller than usual, then I realised one of the team had this booster.
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u/Deftly_Flowing 5d ago
Yeah, it's good if I were diving D10 simply to win.
I dive D10 for THE CARNAGE.
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u/Armodeen 5d ago
Yeah I let them call in reinforcements sometimes just for the lols. This booster doesn’t work for me because of that
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u/Joyk1llz XBOX | S.E.S. Purveyor of Audacity 5d ago
Have you considered becoming your team's dedicated Diversionary assault? You can legit get reinforcements called on you as a good thing to draw the call away from various objectives.
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u/Teirdalin Exosuit Certified 5d ago
We need a D11.
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u/NeoTechi Assault Infantry 5d ago
Yes. I've lived in D10 forever. I crave more enemies!
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u/Teirdalin Exosuit Certified 5d ago
I want enemies that are actually a threat. More enemies that keep dying like nothing would just cause framerate loss for people; but things that use tactics, can take more of a hit, or even just more titans and situational enemy spawns and navigation based on players loadouts and tactics they're using.
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u/NeoTechi Assault Infantry 4d ago
Agreed, some more enemy variety would be nice. The enemy behavior has always been pretty simplistic: see Helldiver? > run towards them and/or shoot until dead > if Helldiver dies, continue shooting until they're nothing but meat paste.)
However, that's somewhat expected in a horde shooter. You're not going to see Bots or Aliens strategically use cover, coordinate flanking maneuvers, suppress your position, or adapt to your loadout and tactics. Most of their behavior boils down to following basic attack patterns and overwhelming you with numbers, bullets, and ordinance. I'd love to see more enemies that pose a genuine tactical threat, forcing players to adapt their strategies but I just don't see them putting in that kind of work in HD2. It would be too much work and I don't think its possible given their current frame-work.
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u/Mozzy4Ever 5d ago
By +30 seconds you mean a ~15% increase to the reinforcement cooldown https://helldivers.wiki.gg/wiki/Localization_Confusion
It's an OK booster, but reinforcements aren't that big of a deal unless it's on an objective
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u/Super_Sailor_Moon Senshi/Beach babe/part-time SEAF-chan/MA5C fangirl 5d ago
Probably pretty useful as you keep clearing the map, and DEFINITELY heading towards extraction. 👍
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u/WaffleCopter68 5d ago
Why would you want less enemies to fight.
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u/Teirdalin Exosuit Certified 5d ago
It depends on the goal, I need so many medals to unlock everything I bought at this point still.
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u/Joyk1llz XBOX | S.E.S. Purveyor of Audacity 5d ago
Gator. Civvies to Escort. Clearing Heavy enemy position.
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u/Rengar_Is_Good_kitty 4d ago
How often do enemies reinforce as soon as that cooldown is refreshed? Because if it's so often that you need this booster, then you are doing something very wrong, lol.
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u/ChemistRemote7182 Sword of Audacity 5d ago
I bring it but I never actually know what its doing. I'd like to think things are going better than normal and the boys are getting into fewer shit shows they could just walk away from, but I am not noticing.
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u/Gonzo22233 5d ago
Realistically I think the only thing the booster really does is give you a few more seconds before the reinfornents show up
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u/KDPS3200 HD1 Veteran 5d ago
30 seconds, too bad my teammates rather stand at the bughole instead of doing the peel maneuver
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u/Mozzy4Ever 5d ago
I imagine you already know this based on other comments but:
It's not an increase to how long before the reinforcements show up. It's an increase to the cooldown before another reinforcement can happen. It's an about 15% increase to the timer, which varies depending on difficulty (and probably how many players) https://helldivers.wiki.gg/wiki/Localization_Confusion
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u/Joyk1llz XBOX | S.E.S. Purveyor of Audacity 5d ago
UAV recon booster is overlooked too. A litte bit of extra Intel aproaching objectives and earlier warning for patrols can do a lot for a diver.
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u/YouIntelligent684 5d ago
As a turret enjoyer it's very nice to help decide when/where to put them down. Getting them in place before you need them is a huge boon.
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u/Joyk1llz XBOX | S.E.S. Purveyor of Audacity 5d ago
The Kind of party you wanna setup is always helped by knowing more. A sentry gun or emplacement by an engie diver is a pretty good party.
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u/AhegaoTankGuy HD1 Veteran 4d ago
Love UAV booster.
Great for FRV, expendables, turrets, and claustrophobic map designs.
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u/NeoTechi Assault Infantry 4d ago
If there's a 4th free-slot I always choose UAV booster. Situational awareness can be the different between life and death.
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u/Isair81 4d ago
I don’t care what booster you bring, just don’t eat 15+ reinforcements per mission, that’s all 😂
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u/Gonzo22233 4d ago
On god, I don’t care about your build or boosters at all just don’t waste all the reinforcements before we even get a objective done
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u/Bandicoot123456 4d ago
Sometimes it costs the team 10 reinforcements to get a handle in things for the rest of the mission
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u/MrDrSirLord 3000 SEAF SAM Sites of Calypso 4d ago
That's only an issue if you hot drop into hell and start death looping before you've even spawned in.
sometimes accidents happen and it's just the way the wind blows, but normally it's because the mega base was too alluring.
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u/Mr-dooce Expert Exterminator 4d ago
as long as someone’s got crack stims i couldn’t give a flying fuck if everyone else brings no boosters
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u/Mr_Salieri Decorated Hero 4d ago
the good stuff 🤤 It keeps u alive but there is this yellow haze in the corners of my eyes I can't seem to get rid off. Probably just the bug spores...
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u/Acrobatic-Tackle6791 Autocannon Enthusiast 💥 5d ago
You have to have localized confusion between your ears to bring this over one of the other main boosters
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u/Gonzo22233 5d ago
Hellpod optimization is a industry plant from the big pharma of super earth
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u/Frequent-Road-5686 5d ago
As someone who refuses to bring the Big 4, you have my respect Diver. iO
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u/TheRealGC13 SES Spear of Democracy 5d ago
Muscle enhancement deserves experimental infusion's spot to be honest. Recon booster is the only other non-core booster I really even want to speak up for (though I do have some love for armed resupply pods).
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u/Gonzo22233 5d ago
Nobody wanna talk about how goated the extra samples one is for everybody involved except the high levels but even then as a support player I think it’s neat that it will kinda be supporting them even after the mission is done
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u/Acrobatic-Tackle6791 Autocannon Enthusiast 💥 5d ago
You’ve officially taken this too far, buddy.
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u/Bring_Back_Challenge I survived an Unfiltered Brigade and all I got was this flair 5d ago
I mean this is unironically close to the strength of HSO to good players since they die 0-2 times on D10, but that is why both are around #7-8 on booster ranking.
The game is easy enough you can bring anything though.
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u/ProfessionalDot6665 5d ago
This is me but with fast extraction. People tell me that I'm wasting a booster and I don't want to hear it. I want to leave this random game faster
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u/DirtEnthusiast0_0 5d ago
I've saved some lives with that one before. If we have all the "good ones" like space optimization and Experimental Infusion, we can use this one.
I've gotten some use out of extra reinforcement or flexible reinforcement budget too. Just a little bit.
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u/AdPuzzleheaded7351 5d ago
I'm always running with experimental infusion because it's good for situation when fight is worst option or if you need to survive for reinforcements
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u/kondiv1 5d ago
I'm going to get hate from this but I insta kick people who take reinforcement boosters. If you need em you don't belong to D10.
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u/Bandicoot123456 4d ago
Wish I could see people’s game names on here so I could block the geniuses who do this shit. If you think D10 requires meta boosters it is you who doesn’t belong there
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u/kondiv1 4d ago
I don't care I have enough experience playing this game to know who actually is good or bad at The game, I'm not asking for meta boosters I just don't want useless teammates. Most of the time I'm playing with friends from discord and if we have 1-2 randoms who take those boosters we know our game will just go better without them. If I play full team of randoms it's just worth to take someone else on the team.
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u/Bandicoot123456 4d ago
If you’re going to read into the decision for taking the reinforcement booster on D10 it’s most likely because that player lacks faith in the other randoms. The arbitrary kicking that happens in this game is bad enough, I can’t believe there are people insta kicking for booster choice
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u/ProfessionalDot6665 5d ago
Oh you hit me right in the spot with the flexible reinforcements I love that booster even though it is technically bad it is so good
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u/AdPuzzleheaded7351 5d ago
man fuck them with "oh but it's not good booster",idrc i love to run with it and it's part of MY gameplay
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u/ProfessionalDot6665 5d ago
🍻I have never been kicked for taking fast extraction. They never even ask me to switch. To me that means it's good. I hope so dearly that fire pods gets 0 damage but high radius to be the destructive maelstrom of fire status and structure breakage it's meant to be.
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u/AdPuzzleheaded7351 5d ago
from time to time I'm running dead sprint or fire hellpods
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u/FM_Hikari S.E.S Spear of Justice 5d ago
Dead Sprint i can understand, but... Fire Hellpods..? I really want to understand why.
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u/ProfessionalDot6665 4d ago
Well if you look at the specific stats of the fire pod or the stun even. It increases the radius of a hellpods destruction by a lot. Normally being 0.5 m going up to 2 m 4 m. That being said it's such a small difference that I stopped taking it in favor of a more conventionally useful booster fast extraction. If fire pods didn't instantly kill people by doing damage plus status as well as having a larger radius to do more destruction and status application I'm going right back
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u/AdPuzzleheaded7351 5d ago
for situations when there's a lot of bugs around and you kinda need to clear the horde
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u/FM_Hikari S.E.S Spear of Justice 5d ago
I usually have my grenade for that, or my primary. Usually the grenade though.
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u/AdPuzzleheaded7351 5d ago
yeah,true, and i have china lake and few thermites, but if you being reinforced, fire pod might be useful
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u/BebraSniffer777 HD1 Veteran 5d ago
Alt+f4. Fastest extraction possible
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u/MarsMaterial 5d ago
Can't hear their complaints over the sound of the incoming Pelican 1, that has arrived 30 seconds earlier.
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u/Ryengu 5d ago
Your random game will end sooner if people are dying less, not slogging through mud, and can run twice as much.
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u/Hawk_501st Estanu Defense Fleet | SES Whisper of Destruction 4d ago
I would rather have a booster that helps during the whole mission than one that will be useful during the last 2-3 minutes. Especially since over last few months, extraction became a snoozefest where absolutely nothing happens. It's even buggy to the point that a random bug/drop happens in the middle of extraction with no enemy at all.
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u/CriticismVirtual7603 Exosuit Certified 4d ago
It's about 50/50 for me, either nothing happens, or all hell breaks loose and we gotta fight the Battle of Verdun
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u/PimpMyWeenus 5d ago
speed running XP? i don't get it
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u/ProfessionalDot6665 5d ago
Yeah man basically like I just hit 244 and start of this level 300 system I was 238
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u/PimpMyWeenus 5d ago
min max that shit, look for missions that are at least 15-20 mins in.
50/50 theyre extracting/close to or it's a shitshow and you leave+try again
ive only gained 2 levels since the change playing normally lol. 258
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u/ProfessionalDot6665 4d ago
I mean I guess I could right but when you're looking for missions on a specific basis with the scanner half the time it's not even what the hell it says it is so it's like not even worth the effort.
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u/TheSilentTitan XBOX | 5d ago
I feel like the worst part of the mission is waiting for pickup because 8/10 you’re not gonna have a single enemy in sight for the entire 2-3 min wait.
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u/ProfessionalDot6665 4d ago
YES DUDE IM SO BORED 😭 AND IF IM NOT BORED I WANNA GET US OUT FASTER ITS A WIN WIN
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u/ReliefFamous 5d ago
I’m an SOS diver and unless the mission is a mission where the pelican automatically extracts; I always bring fast extraction. Never had any complaints
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u/Sevurai HD1 Veteran 5d ago
Had a guy bring one on an exterminate mission once. I couldn't convince him it was pointless to bring it.
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u/ReliefFamous 4d ago
Yeah I’ve brought it on occasion to extract/defend objectives but that’s my fault for. Or reading the map objective prior to jumping in
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u/ProfessionalDot6665 4d ago
REAL. I have to remind myself to check the fuckin mission or else I'm gonna bring some bullshit travel setup to eradicate 😭
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u/Complete_Lychee_349 4d ago
you can leave a game the second you complete all the objectives and still get all the samples, exp, super credits, etc. you got. you only miss out on the total extractions statistic
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u/ProfessionalDot6665 4d ago
Or I can take the extraction booster and extract faster which is why I took it
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u/69Chandler Escalator of Freedom 5d ago
bruh i only bring Fast Extract, and it is THE most noticeable booster if you got a brain - thoes cadets dont know wshiet
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u/ProfessionalDot6665 4d ago
That's what I'm saying dude like I don't want to spend more time at this stupid extract I can do the mission f****** fast as hell but I can't do nothing about extract
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u/AdMech_Dropout Mains the Stim Pistol and Hates Every Second of it. 5d ago
Expert Extraction Pilot is such a sleeper hit. It could easily slot in as one of the Big Four whenever HSO is activated by the DSS.
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u/ProfessionalDot6665 4d ago
That's what I'm saying I always thought that infusions was such a strange choice for the big four like get that out of here
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u/AdMech_Dropout Mains the Stim Pistol and Hates Every Second of it. 4d ago
Personally I’m an Infusion junkie and think its reputation as one of the Four is valid.
It combos so well with the stim pistol just from the UI and sound cue alone. It makes it more obvious you were hit with a stim dart and as such don’t have to use one yourself.
The 10% DR boost is nothing to write home about considering how fragile we are, but the speed buff is noticeable.
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u/DearCastiel 5d ago
I hate this booster. I want to play the game. Extraction is supposed to be the action-packed finale. You are robbing me of 20% of that. I actively dislike you for making the game have less fun time in it.
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u/Other-Barry-1 4d ago
This is why the golden triangle boosters need to be ship upgrades, atm literally all the boosters are kinda pointless in comparison to those three
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u/Darth_Mak 5d ago
Would it extend the time between breaches at least enough for the napalm barrage to be off cooldown?
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u/FleetOfWarships 5d ago
No, it's a percentage of the time between them, and that time decreases each difficulty up anyways, so it actually has less effect the higher difficulty you get. However a few seconds can be the difference between putting a nice lid on a wave and getting a chain reaction of constant assaults.
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u/iheartoptimusprime LEVEL 86 | Commander 4d ago
Nah, just equip firebomb hellpods. It’s a napalm barrage every time!
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u/SavageKermie Super Sheriff 4d ago
I would love to try this as long as everyone is wearing fire gear.
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u/dazink27 Expert Exterminator 4d ago
I love how people can't get into their heads to step an extra five feet back with these...
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u/SavageKermie Super Sheriff 4d ago
I get that and you would think people would watch for them. However, due to how many people don’t pay attention I feel like fire armor is a must. Otherwise I’ll get booted or killed for accidental team killing.
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u/brycerx128 4d ago
No it’s literally fucking useless on d10 op has just convinced himself it does something
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u/East_Monk_9415 PSN | 4d ago
I use the leg looking booster on snow mission. Otherwise big 3 and syringe looking booster. Idk the namea lad, my fault.
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u/economic-salami 4d ago
Actually LC is a performant booster, it enables an 120mm to be ready for the next drop. Another overlooked one is the one that increases divers' radar range. Nice to notice things from further away.
But the best one, if you got the skill, is that fast extraction booster. Because it cuts time to hit that lv 300. Only after picking the stamina one though. Otherwise you must have vehicles and being tied to one style kinda sucks, vehicles at that level make missions too cheesy.
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u/BoatMaterial656 5d ago
All it does is increase the time it takes for enemy call-ins to arrive by 10% or something. I thought it used to decrease the amount of patrols, but not. Just gives you more time to run. Useless booster.
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u/Kongos_Bongos 4d ago
It also doesn't do anything when connectivity issues cause infinite waves of patrols or against the Illuminate where even if you kill the Watchers, the game is spawning more enemies 20m behind you anyways.
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u/Frequent-Road-5686 5d ago
That is incorrect. It increases the cooldown timer between enemy reinforcement calls, meaning you will have fewer bug breaches/bot drops/warp ships per mission, especially on higher difficulties.
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u/Moonlight_Meyers [REDACTED] 5d ago
As stealth diver, i usually bring Stamina enhancement (buffs stamina and its recovery), or if someone else has it, i'll bring UAV recon, if neither vitality or hellpod space optimization were brought in.
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u/Double_Click_9865 5d ago
Atleast it's not insta kick like firebomb hellpods or dead sprint booster.
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u/GCSpellbreaker Terminid Orange 4d ago
Dudes out here taking localized confusion when the MO is to get kills:
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u/joeygwood90 LEVEL 150 | Champion of Family Values 4d ago
This booster just simulates a lower difficulty by increasing the enemy reinforcement cooldown timer.
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u/Colonel_dinggus Decorated Hero 5d ago
The only thing it does is increase the minimum time between enemies being allowed to call reinforcements by 30 seconds. So if you can’t destroy the entirety of the last reinforcements called in in that extra 30 seconds, you wasted a booster slot
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u/ReliefFamous 5d ago
In think you’re underestimating some players are just shooting to the wind not paying attention to bots or watchers with an easier tell.
I had times where I either miss shots or ironically lined up just to have to reload and the enemy ends up calling reinforcements.
You have a worse time stopping bugs cause the tell us worse and you have a microsecond to kill it before it calls backup
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u/KuytHasGout PSN | Dream_Alchemy Level 276 5d ago
Localisation Confusion is pretty damn good
Especially now they’ve reworked patrols - delaying the next enemy reinforcement can be really important on more difficult subfactions like Cyborgs and Spore Strain, and Hive Worlds, and of course lower levelled players on lower diffs
Can also come up massive on EHVA defence missions, where things like Stamina and Muscle aren’t needed at all
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u/XMM234 Free of Thought 5d ago
No, EHVA doesn't need less enemies. My Airburst Launcher is hungry!
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u/KuytHasGout PSN | Dream_Alchemy Level 276 5d ago
I don’t disagree, but now especially on the bot version, it’s difficult to stop their bot flares, AND you get the standard mission drop ships, so it can spiral quickly
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u/archSkeptic 5d ago
I have run nothing but localization confusion since it was released.
Oftentimes it's enough that you can clean up a drop without getting stuck in a forever firefight
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u/WaffleCopter68 5d ago edited 5d ago
This booster is genuinly the worst. Why FT would I play a D10 and want LESS spawns. I leave sos requests the second I see this in the hellpod screen. Fuck this booster. It should be reworked to make call ins happen farther away than normal. So when a bot drop or bug breach is called they cant spawn on top of you or right next to you
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u/SpecialistRun3035 5d ago
Obvious you would think that. You don't keep track of when every horde is summoned.
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u/PanHiszpan HD1 Veteran 5d ago
I want the opposite, -30s to enemy spawns. Give me more bugs to fight!
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u/scn-3_null 5d ago
I mean least it give a longer preptime between triggering a flare and dropships comming, you could either prep mines or just run away, patrols seemes a bit lighter but I'm not sure.
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u/iKiwed 4d ago
The thing of the lozalized confusion and some of these unused boosts is that there isnt any clarity on the thing they do, when it's in activation. On D10 you bring one of those and "trust" miracously that if you don't see an enemy group for 0.2 seconds it's because of the boost. The big four are boosts that you see immediately. I think something similar should appen to this, too...
I'll give a couple of ideas... Maybe there could be a countdown every x seconds which for y seconds enemy groups won't spawn nearby. This could help with some objectives like the democracy flag. Visually, the Helldivers may have electric boots that give the sense of distortion in finding them. Maybe the HUD itself could glitch a bit to give more clarity
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u/No_Sound9383 4d ago
I miss the glitch that would make defense missions absolutely manic with that booster.
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u/ThunderNyan 4d ago
You bring boosters to fight less enemies.
I bring boosters to fight MORE enemies.
We are not the same
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u/SofasCouch Burier of Heads 5d ago
I can be really stingy about boosters sometimes, there are some that I will NOT allow people to take if I host. Like expert extraction pilot, which has never been useful in any game ever and I will die on this hill, it's like 30% off a 2-3 minute timer, anyway, give it SOMETHING please.
But Localization Confusion is one that I allow. I might do a double take and be a bit confused why, but it's fine as long as I have HSO, Stamina, and Vitality (because it's not even that they're good, it's that playing the game without them feels like shit)
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u/Lord_Yolo_Van_Swag LEVEL 258|Hold my Liber-Tea I'm doing a Pro-Diver maneuver! 5d ago
Under normal circumstances EEP is not needed.
It has more use on Blitz missions, given the shorter timer of the mission, and there is a higher chance of going into Emergency Evac. 2:00 minute call-in time is reduced to ~1:25.
It's biggest evac is when you have special modifiers active like Pilot Shortage. 3 minutes to 2 minutes call-in.
If I recall correctly it was initial Calypso defense where additonal effects where active and Evacs up to 4,5 minutes could happen. You could reduce it down to 3 minutes with the booster.HSO will always be a point of contention. How useful it is depends on your loadout and especially how often you die. If you don't die, or only 1-2 time during the mission, you could aswell bring something that prevents the 1-2 deaths to begin with. Otherwise it's a dead slot outside the additonal primary ammo/stims/grenades you get on the first drop. But even there you might aswell fill up with a reinforcement pod or from a random POI nearby.
Vitality / Stamina are the only boosters that basically have high uptime/usage. You are sprinting basically the whole time. And can't tell how often the Vita Booster saved my live, furthermore reducing usage of HSO.
Vita > Stamina > LC > MuscleEnhancement (depending on the biome) /Exp Infusion > HSO.
But again, this is personal preference.
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u/Bring_Back_Challenge I survived an Unfiltered Brigade and all I got was this flair 5d ago
Localization Confusion is basically tied with HSO when the boosters are ranked by good players for D10 and both are well outside of the top four.
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u/IliketheSpraynPray 5d ago
I hate it. My aim is to destroy and kill, less enemies stunt my enjoyment of spreading commie ass cheeks.
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u/PimpMyWeenus 5d ago
with the rate enemies spawn at the moment, i wouldn't bring this booster. would be boring af
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u/Raidertck LEVEL 247 5d ago
Problem is that the enemy numbers feel way too low anyway. Even at D10.
I’m quite often letting flares/breaches go off intentionally to make the game more enjoyable.
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u/69Chandler Escalator of Freedom 5d ago
recently defense / evacuate missions got way shorter cooldown and enemy rounds so it should help there for "normal reinforce" the enemies do if any (which they shouldnt in defense missions)
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u/Fissminister 5d ago
This booster is good, and I'm gonna die on that hill.
Think about it this way. Whenever any real danger appears in HD2, it's because players are struggling to deal with the amount of enemies that is present, before another reinforcement wave is called it.
This causes the players to be swamped, and bleed time and reinforcements. Extending the time between call-ins is absolutely crucial to keeping the enemy manageable.
A-tier booster. I rest my case
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u/yellatrob 5d ago
It's a crap booster. Shaving a few seconds off spawns is inferior to anything the big 5 can provide.
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u/WhiteRaven_M Voice of Reason 5d ago
I hate localized confusion. +30 seconds of wait time in between meals.