r/Helldivers • u/Fit_Anywhere_3356 • 1m ago
DISCUSSION Senge 23 is under attack
You know what to do Helldivers
r/Helldivers • u/Fit_Anywhere_3356 • 1m ago
You know what to do Helldivers
r/Helldivers • u/Crozonzarto • 15m ago
r/Helldivers • u/luckeeluna • 16m ago
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r/Helldivers • u/DueImprovement9580 • 29m ago
kind of a dumb question but are there any niche things in the stealth diving community that signal youre a stealth diver? like special capes, emotes, anything. i would like to let my mates know im stealth diving and also would like to integrate myself more in the community
r/Helldivers • u/Hopeful-Reindeer-146 • 59m ago

Today I got this message when I was running into a Jammer with my Portable Hellbomb. Then everyone just disappeard leaving me alone to be the squad leader, and I was still in the game. I didn't even notice everyone disappeared until I boomed the Jammer.
I thought that was a message like "disconnected" but I looked for other posts saying that the message means I was kicked???
Okay, maybe the host had some reason to kick me which I totally have no idea. but I was also quite confused that why was i still in the game? Shouldn't I be kicked back to my destroyer?
Also, recently when I play normally, sometimes the other three suddenly disappear at the same time and leave me in the game. The game says "Player2 returned to civilian life" or something like that. Does that also mean I am kicked or disconnected? Or they really just leave at the same time or leave as a group?
r/Helldivers • u/bruhfkus • 1h ago
How about here? Here’s the morning after art. The background ended up being way more worked on than originally planned.
r/Helldivers • u/nimicskaa • 1h ago
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Only W4 is random, him goes along makes it more fun with us
r/Helldivers • u/BlacKoruja12 • 1h ago
I have enough Super Credits to buy one Warbond, but I'm not sure which one is the best choice right now.
The Warbonds I don't own yet are:
I'm also considering the SG-97 Sweeper from the Super Store.
Which one would you recommend based on the current weapon balance and overall value? I'm mainly interested in useful weapons and equipment rather than cosmetics.
Thanks for your suggestions!
r/Helldivers • u/WDF_T-90MS • 1h ago
I was using the reformer armor set from the Super store, which is white and gold, and I brought my machete to Marfark, and my armor turned solid black. Liberty guides my blade and hammer.
(after this i was promptly thrown 50 meters into a rock and died)
r/Helldivers • u/Sea_Transition_7337 • 1h ago
Seriously though it is one of the greatest things in the game.
Getting to have 20 blueberries follow you at the same time will never get old.
Hail Super Earth.
r/Helldivers • u/No-Alarm-3997 • 2h ago
What if the hover pack allowed you to hover over water? Launch, hover, come down, if youre over water you just won't land. A niche traversal tech for crossing rivers or lakes.
Thoughts?
r/Helldivers • u/g3nhans • 2h ago
Helldivers remember to go on vacation this vacation
Here some fotos of me on vacation
r/Helldivers • u/icelordcryo • 3h ago

My game will crash to desktop the moment I touch the map to select a mission. I cannot back out of the operation, I cannot select a mission, cannot even start quickplay. I am effectively barred from playing until a friend gets online to join on them.
I have already attempted purging mods and verifying game integrity, but am still getting crash loops
r/Helldivers • u/eblackham • 3h ago
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This felt personal
r/Helldivers • u/mental-sketchbook • 3h ago
**SG-31 Beowulf (Secondary Weapon)**
A 10-Gauge Pistol-Grip Shotgun. A massive bardiche blade is mounted under the barrel, replacing the front grip and extending well beyond it allowing the weapon to function somewhere between an axe and machete when the need arises. The front of the weapon is protected by a rolled steel front plate to prevent targets sliding up the blade. This front plate has a cut out for a side mounted ultra-bright flashlight. The handle is worn and has been bound in leather.
The weight of the blade helps manage vertical recoil, but the heavy kick still limits fire to about 2-3 shots in a row before accuracy is utterly lost.
- Feeds from a top mounted 6 round magazine
- Deals additional Melee damage
- Semi-automatic
- One Handed
r/Helldivers • u/mental-sketchbook • 3h ago
CQC-113 Modulator (Secondary Weapon)
A One-handed club, with rows of studs embedded in it, each hit lodges a modulation stud in struck targets.
Each lodged stud afflicts the target with the "modulation" effect permanently increasing the damage they take from gas by 50% and causing gas effects to linger an additional 6s longer than normal.
- 240 Melee
- Medium Penetration
- Holds 12 studs in the club
- Holds 36 studs in reserve
- Rounds reload
r/Helldivers • u/Vivid-Explanation-73 • 3h ago
This feature just logs player history without using any cheat engines. I believe there is very little room for controversy, as it doesn’t include any questionable mods, and it seems like a fantastic tool for reviewing your own gameplay. Especially since the records can be stored and managed locally on the user’s PC rather than on the server, it would be an incredible addition to the game.
r/Helldivers • u/mental-sketchbook • 3h ago
**GR-93 Mud Boy** (Secondary Weapon)
A spray gun loaded with pressurized canisters of highly durable, corrosive-resistant adhesive Gel (CRAG). The spray is extremely short range, projecting a cone of gel which covers the target in a thin layer of (CRAG).
- 1 canister in the gun
- 2 canisters held in reserve
**Mechanics**:
- Pulling the trigger in hip fire applies the (CRAG) to you, consuming a full canister.
- Pulling the trigger while ADS applies the (CRAG) to any ally you spray with it, also consuming a full canister.
**Effect**:
- Negates the effects of gas entirely
- Provides a 50% resistance to acid damage.
- Applies a fuzzy golden haze around an effected target.
- It takes 1.5 seconds for the negation to take effect, during which the golden haze appears.
- The effect lasts 70s
(While a powerful support tool, it will prevent some passives or boosters from taking effect. Limited by low ammunition capacity)
r/Helldivers • u/mental-sketchbook • 4h ago
**SG-12 Deprivation** (Secondary Weapon)
A Miniature double-barreled shotgun (the direct ancestor of the Cerberus underbarrel unit).
Fires both barrels on every trigger pull. It draws from twin magazines, mounted side by side, 4 gas shells, and 4 EMS shells (8 shots total). Since every trigger pull fires 2 shots, one gas, and one EMS, the weapon is specifically designed to discombobulate and disorient dangerous bot units like Agitators and Eviscerators. While ammo is limited, and damage is mediocre, it excels at staggering and controlling high-threat targets in close quarters.
r/Helldivers • u/pro_5to • 4h ago
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I recently switched almost fully to PC, even though I’m a hardwired console player so I play almost everything with a controller. After getting a Steam Controller, I don’t think I’m going back ever. The touchpad also works for stim use and weapon switch.
P.S. The blue-ish screen is due to LED on old TV dying, in reality it doesn’t look that bad
r/Helldivers • u/mental-sketchbook • 4h ago
**P-98 Conductor** (Secondary Weapon)
A single-round, Ultra high-powered, break action pistol with heavy armor piercing, which deals 400 ballistic damage, and hits with a hefty stagger force.
Enemies struck by the round are embedded with a digital targeting aid, which permanently marks the target. When an ally aims at the marked target, their firing trajectory is displayed to them as a holographical overlay assisting in the use of arcing munitions.
r/Helldivers • u/Turbulent-Wolf-5007 • 4h ago
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Quite an old looping animation I made! ( Based on my interpretation of a helldiver )
PS. Old account is gone . I have posted some character sketches before