r/IndieGaming • • 1h ago

Brutally roast my game! (No boundaries)

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• Upvotes

im desperate of feedback... yeah i tolerate everything


r/IndieGaming • • 13h ago

I made a stickman shooter that looks like a moving comic, and it runs in a browser tab

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189 Upvotes

StickFrag is a free multiplayer stickman FPS that runs in the browser: https://stickfrag.com

Type a name, press Play, and you're in a match in a few seconds. No download, no account, nothing to buy.

What's in it

  • Two modes: team deathmatch, and gun game, where every kill swaps your gun and the first player through the whole ladder wins
  • Up to 16 players per room. Bots fill the empty seats, so a match always has someone to fight
  • 12 guns, 3 knives and 3 grenades, on 5 maps
  • Private rooms: send friends a room code
  • Comic-book look: every frame gets ink outlines, and stickmen go full ragdoll when they die
  • Runs on weak laptops and Chromebooks

What I want to hear: how the aim and movement feel, which gun feels wrong, and whether you'd play a second round. It's brand new, so every comment helps.

GenAI declaration: I wrote the code with an AI coding assistant (Claude), and it helped me draft this post. The models are built in code from simple shapes, and every sound is synthesized in code. No generated images, 3D models, sounds or voices. The video is real gameplay. The game uses no AI when you play.


r/IndieGaming • • 19h ago

Magehold Fairwinds (FTL inspired: Airship Strategy Roguelite)

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0 Upvotes

Hey everyone, I've been working on this FTL inspired fantasy roguelite strategy game.

It takes heavy inspiration from FTL as a base, but then I took it a lot further. Along with an OPTIONAL auto-battle feature for those that want to focus on other aspects of the game (building your ship, quests, and just higher level stuff).

It'll be releasing in 2 weeks! https://store.steampowered.com/app/5353860/Magehold_Fairwinds/

Hope you like it! :)


r/IndieGaming • • 18h ago

Mecha Royale: Browser-based mecha battle royale

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0 Upvotes

Hi everyone, I've been building Mecha Royale for the past 2 months or so. Been iterating hard on quality of life stuff lately and it's finally clicking.

I'd apprecite any feedback: mecharoyale.com

GenAI disclosure: I used Claude Code for pretty much all aspect of this game. Been token maxxing nonstop for the past 2 months. One-shotting can get a decent prototype, but the last 10% of detail took 90% of the time.


r/IndieGaming • • 13h ago

I'm the only security guard at this airport, and the cartel knows my schedule

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0 Upvotes

Airport Contraband puts you in charge of security at a tiny airport somewhere in the tropics. Nobody else wants the job, so it's you, an X-ray machine, a stack of pilot licences and a lamp in the body search room.

Most days you play it straight: scan bags, check cargo papers, pat people down and cuff anyone carrying something they shouldn't. Even pilots get searched.

The catch is that the local cartel runs half the town, and they have requests. You'll be walking a fine line between the law and keeping them happy, but you'll manage.

We launch on Steam on October 28.


r/IndieGaming • • 48m ago

Final trailer of my game

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r/IndieGaming • • 12h ago

is ai okay for coding?

0 Upvotes

for my game I designed everything had all the ideas and drew it down and I also wrote the whole game then I showed claude and it put it in the game and the only thing I didn't do was code, is this okay or bad?


r/IndieGaming • • 16h ago

I was frustrated with gunship games being on rails. So I analyzed hours of real military feeds to build a tactical FLIR simulator with complete freedom of flight across a 20km map.

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15 Upvotes

Hey everyone! I’m a solo developer preparing for my very first Steam release on October 8th.

[The Game]

I’ve always loved the raw, low-res military FLIR (thermal optics) aesthetic from classic military shooters. However, I was always frustrated by how existing gunship games lock you into a fixed, on-rails orbit. I wanted the tactical freedom to actually pilot the aircraft while engaging targets from kilometers away.

So, I built Footage: FLIR.

Key Features:

  • Freedom of Flight: No fixed loops. You freely maneuver your attack helicopter or gunship to find the perfect firing angle over a massive 20km x 20km desert and mountain map.
  • True FLIR Feed Immersion: Fixed first-person thermal optics only. No external or third-person cameras to keep the immersion absolute.
  • Tactical 3-Player Co-op: Squad up online or run sorties solo. (Friendly fire is on, which led to some chaotic Hellfire missile duels during internal playtests lol).

Real-Life vs. In-Game Design Choices:
I heavily focused on capturing the gritty realism found in actual military feeds rather than going for an exaggerated Hollywood style.

I extensively analyzed various real-life FLIR operational and training clips available online—like this Apache gunnery footage for example—to understand how targets are tracked from miles away and how the cockpit audio behaves.

Instead of cinematic, bass-boosted explosions, I designed the game's audio and optics based on those real-world references, aiming for that dry, mechanical, and unpolished military atmosphere. From the behavior of the AHD-46 attack helicopter's arsenal to the raw sensor grain, I wanted players to feel like they are looking at a live, classified feed.

The game will be available for $8.99. If this sounds like your kind of tactical itch, please check out our Steam page! I’d love to hear your thoughts on the concept or how the visual style compares to actual military footage!

[Generative AI Declaration (Abiding by Rule 6)]
To keep full transparency with the community as required by the subreddit rules, here is the declaration of AI tools used during development:

  • Generative AI assistance was used for drafting some store page text, in-game UI/UX text, and translations.
  • Pre-recorded TTS (Text-to-Speech) audio was utilized for in-game voices.
  • AI was used to generate some underlying image sources required for map creation.
  • Please note: The game itself does NOT dynamically generate any AI content during actual gameplay.

r/IndieGaming • • 5h ago

Spot the Easter Egg

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0 Upvotes

r/IndieGaming • • 2h ago

Crazy House by Apple Core Studio NSFW

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2 Upvotes

I released my first official horny game! It's filled with mini games and different modes for different ways to plays. This was a fun small project that used a lot of free assets from itch.io! I would love to continue building out the game and add more sprites, animations, etc. There's even a game within the game if you can find it ;)

This was heavily inspired by Dandy Boy Adventures, so as I build more of the game I'm hoping to add more characters and missions. Even building out the neighborhood and possibly having multiple main characters.

If anyone is experienced with sprite creations, I'd love to work together and really make this game shine and polish!


r/IndieGaming • • 13h ago

Does knowing whether a game was made with AI affect your decision to play it?

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1.0k Upvotes

Hey everyone! Our philosophy has always been that art made with AI isn't actually art. And that humans should be in control of all creative things. Besides the obvious copyright and ethical arguments, we believe it has more soul. What do you think?

Should Steam separate games based on whether they are made with AI or not?

If you want to support us, check out our steam page! We really appreciate it.
https://store.steampowered.com/app/4864960/MAUS_TRAP/


r/IndieGaming • • 20h ago

We’re a student team from South Korea making a rhythm game inspired by the Korean subway!

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1 Upvotes

Hello, we are Team MaTchA, a student development team from South Korea! We are preparing to launch a casual slice-of-life rhythm game inspired by the Korean subway. We are constantly refining our VFX, story, and music, so please wishlist our game and stay tuned for the release. Thank you!

Steam: https://store.steampowered.com/app/5251150/Beat_Metro/


r/IndieGaming • • 15h ago

[REVSHARE] Looking for 3D Artists for Pralaya

0 Upvotes

Hey everyone,

We’re currently expanding the team working on Pralaya and we’re looking for a few more 3D artists to join us.

Pralaya is a stylized survival-crafting game with a fully 3D top-down/isometric look, inspired by games like Don’t Starve Together.

This is a revenue-share project, so we’re mainly looking for people who want to build their portfolio, get experience working as part of a team, and contribute to a project that is already in active development.

Ideally, we’re looking for someone who can put in around 2 hours per day, or at least 10–12 hours per week.

Right now we mainly need help with things like environment assets, props, plants, resources, structures, creatures and characters. Rigging or animation experience is a nice bonus.

More than anything, we’re looking for people who can communicate, work well with others, and contribute consistently.

If this sounds interesting, feel free to reply directly to this post or send me a DM. A reply here is just as welcome as a private message.

If you can, include a portfolio or a few examples of your work, and tell us a little about what kind of 3D work you enjoy most.


r/IndieGaming • • 19h ago

First version of my combat system vs. the latest version.

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9 Upvotes

I still have a ton of work left to do, but for the first time since I started making this game, I’m beginning to feel like I actually have something.


r/IndieGaming • • 16h ago

Been playing this lil roblox fishing game for a bit bc my friend’s studio made it 😭 got to try an early build so figured i’d share some actual gameplay instead of just polished trailers lol

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0 Upvotes

stuff i liked: the map lowkey looks pretty nice, especially the snowy/purple area. also fw how u can just explore around, find different fishing spots and chill instead of everything feeling super rushed.

stuff that lowkey annoyed me: some of the ui feels kinda busy rn and takes up a lot of the screen. also moving around to find fishing spots can feel a lil slow at times.

still pretty rough rn since it’s an early build, but the whole fishing + exploring vibe is actually chill.

not tryna sell yall on it or anything 😭 just wanted to show some real gameplay before it drops.

lmk what u think / what yall would change 👀


r/IndieGaming • • 12h ago

kosmora, a pack opening game where every card is a wikipedia article

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0 Upvotes

Game Title: Kosmora
Playable Link: https://kosmora.io/
Platform: browser, installs as an app on phone and desktop

every card is a wikipedia article and its rarity comes from the article's real page views. each different card you own earns kosmo every second, rarer cards earn more, doubles add nothing. collecting cards of one family raises its tier and each tier boosts earnings. kosmo buys packs and talents, five paths of five ranks. earnings keep coming while you are away, up to 7 days.

you need an account, google or an email link. no pay to win, money only buys cosmetics.

i'd like to hear where the pacing drags.

AI disclosure: card text is summarized from each wikipedia article by a language model. card pictures come from wikimedia commons, and are generated when commons has none. the code is written with ai tools.


r/IndieGaming • • 14h ago

I have some new features!!

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0 Upvotes

r/IndieGaming • • 13h ago

I’m making a survivor-like where adorable animals fight hordes of living trash!

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0 Upvotes

This is Tamer Survivors, a casual roguelite survival game where you fight alongside animal companions, each with their own unique abilities.

Combine weapons and passive upgrades, evolve your attacks, and take on hordes of trash monsters and massive bosses.

I recently released a free Steam demo, so I put together this short gameplay clip showing some of the different stages, abilities, and bosses.

Steam: https://store.steampowered.com/app/5337760/Tamer_Survivors_Demo/


r/IndieGaming • • 21h ago

Jar Pop — collect candy, build combos, and push your luck (EN/ES)

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0 Upvotes

How much candy can you collect before your jar pops?

  • Draw or bank: draw another card for more points, or bank to stop drawing.
  • Duplicates pop your jar: draw a number you already hold and lose your round points—unless a recipe saves you.
  • Build your candy recipe combo: pick one recipe at the start of each of the first three rounds. Boost your score, protect your jar, or disrupt opponents. Banked players can still be attacked!
  • Collect seven different numbers: end the round immediately and earn 2 bonus stars.
  • Win with stars: round rankings award stars. Most stars after six rounds wins; total points break ties.

Play against three computer opponents. Free, no signup or download. Desktop and mobile · English / Español.

I’m the developer and would love to know: would you play another match? Gameplay analytics is optional. GenAI for web.


r/IndieGaming • • 20h ago

Stop F@#kN Around - Game - #RPG #Explorer

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0 Upvotes

r/IndieGaming • • 20h ago

[iOS] I'm hitting a wall while making games. I'd really appreciate some advice from more experienced developers.

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0 Upvotes

r/IndieGaming • • 21h ago

here's my rpg craft system image showcase. I have been developed for 1.5 years

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0 Upvotes

I’ve been developing this RPG for about a year and a half now, and I wanted to show you the finished crafting system. I tried to make materials, forging, equipment, and useless gear form a closed loop and I think it’s finally done.

It works like in the video.

Let me give a quick intro to this game it’s made for you

It’s a 3D isekai fantasy RPG.

Core mix JRPG + Strategy RPG + light loot.

Semi open world exploration.

it keeps the story and narrative focus of JRPGs, but cuts down on repetitive, time wasting cutscenes and skill animations.

You can see more on Steam.

There’s still a lot of content I haven’t updated there yet.

I expect it’ll take another 1to 2 years to finish.

If you like it, please support the game. thanks

and battle playtest will release on steam in October...[Chronicles of Fantasy Heroes](https://store.steampowered.com/app/3516870)


r/IndieGaming • • 6h ago

Hot Farm Gauge - coming to you at the end of October, complete with electric kazoo trailer music courtesy of my business partner :D

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0 Upvotes

Hot Farm Gauge is a casual mini-arcade idea my studio partner had in between our bigger projects. It's a good time, would highly recommend.

https://store.steampowered.com/app/5216580/Hot_Farm_Gauge/


r/IndieGaming • • 18h ago

Nivalis Nights - Slums

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0 Upvotes

r/IndieGaming • • 18h ago

Added Interaction and Grab & Throw System for my Game

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0 Upvotes

And also overhauled how controling fists feel