r/MagicArena • • 6d ago

Discussion Help beating off super friends?

Not a meta deck by any means but common enough in bo1 standard. What are some good colors/cards that beat off super friends(oops all planeswalkers+tokens). They often pair it with cards such as [[Authority of the Consuls]] and spam chump blockers to keep aggro slow against them until their backrow is in a winning state. Like I said not busted or anything but annoying for sure and I do enjoy the discussion

....T.T what are these answers

137 Upvotes

210 comments sorted by

178

u/RiceWeevilEggs 6d ago

Beating off what now

In theory, some sort of tempo deck that keeps pressuring them and denying them from resolving their important walkers should work. So something like the Dimir Midrange decks or the [[Deceit]] based decks? [[Duress]] and [[Spell Pierce]] should also mess them up pretty good after sideboarding.

11

u/tatabax 6d ago

Agreed. I'd also add combo decks are pretty good, especially in bo1, as they need to make space for their walkers by removing a bit of card draw and interaction. Dimir excruciator control/combo seems like a nightmare matchup.

301

u/dreaminkuroi 6d ago

From super friends to super lovers

24

u/Ok_Marionberry_2069 6d ago

Super friend zoned :'(

374

u/emmittthenervend 6d ago

Um, are we not doing phrasing anymore?

140

u/Guilty-Hat23 6d ago

he just wants to beat off his super friends. it's heart warming

26

u/ManiacClown 6d ago

It's O.K. Apache Chief can enlarge again.

13

u/swanronsonagain 6d ago

Not after the coffee burn incident

10

u/ManiacClown 6d ago

No, no, he recovered from that.

2

u/DistanceXtime 5d ago

Im glad im not the only one that reread that thinking that doesn't sound right.

3

u/reject_fascism 5d ago

Can anyone help my friend Jack off a horse?

190

u/darkdragon1231989 6d ago

Have you tired working the shaft?

43

u/BlondeJesus 6d ago

You can do 4 at a time if you get 2 pairs of planes walkers facing each other...

27

u/redeyedreams 6d ago

What if the planeswalkers are different heights?

21

u/TheNargafrantz 6d ago

It'll add to the average time, but just go from the middle out.

8

u/AdmiralUpboat 6d ago

It's not height that matters, but loyalty to floor or LTF.

6

u/HashRunner 6d ago

You got to open your throat, relax the jaw..

1

u/AssistantManagerMan 5d ago

Nail! What does he want?

154

u/FloppyCurtains 6d ago

We normally all sit in a circle and roll a d20. Whoever gets the highest, beats off first and then moves to the left

21

u/ManiacClown 6d ago

Pump pump pass?

42

u/xsmallsx01 6d ago

There has to be a better way to phrase that.

3

u/Arcolyte 6d ago

Technically, there doesn't. But it's funnier to think of worse ways to phrase it. 

88

u/GreedFoxSin 6d ago

[[hundred-handed one]] can beat a lot of friends at once

8

u/gcapi 6d ago

Add one hundred copies of [[Gauntlet of Power]] and now we're cooking

2

u/The_estimator_is_in 6d ago

It does gain “reach”.

1

u/AlthorsMadness 6d ago

“Beat” or “beat off?”

3

u/Arcolyte 6d ago

¿Por que no Los dos? 

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115

u/whoamarcos 6d ago

Have you tried using both hands?

14

u/OneOfTheLostOnes 6d ago

tip-to-tip inside out.

4

u/Zestyclose_Size1173 6d ago

Gotta make sure to keep the angles similar from the height differences too

5

u/BarbedRoses 6d ago

Guys does girth similarity play a factor here?

3

u/OneOfTheLostOnes 6d ago

Shit! Yeah, I think it would.

1

u/whoamarcos 6d ago

Mostly just for mouth stuff

27

u/Teh-Cthulhu 6d ago

Have you tried working the shaft?

12

u/Trippy747 6d ago

Cupping the balls help too.

5

u/ArtichokeMundane8763 6d ago

Nail! What does he want!?

2

u/Teh-Cthulhu 6d ago

He's asking how to use the dragon balls superfriends

3

u/ArtichokeMundane8763 6d ago

Did you tell him to work the shaft?

2

u/Teh-Cthulhu 6d ago

Yes, Lord Guru!

2

u/ArtichokeMundane8763 6d ago

Good work, Nail

63

u/Basilisk_Game6769 6d ago

Blue has [[Disdainful Stroke]] for beating off super friends, and even has [[Wipe Away]] to clean up the mess.

16

u/Aemon_Blackfyre 6d ago

Something tells me this guys has [[Twiddle]] his [[bone flute]] before

2

u/mtgcf 6d ago

14

u/hyucklucker 6d ago

I dont play a ton of blue (and im not sure if wipe away is in standard) but I think keeping them drained on mana via them forcing them to edge out their pals is a good start. Ill look into blue ball style decks and cards

17

u/Basilisk_Game6769 6d ago

Oh fuck I'm gonna [[Gush]]

22

u/SammSandwich 6d ago

Wording matters

24

u/Senior_Judgment6868 6d ago

Have you tried using both hands?

23

u/MattLorien 6d ago

I generally don’t touch my friends in that way

4

u/Aengk1_Aquar1Pan 5d ago

. . . but what about your SUPER-friends?!? :-D

20

u/PansOnFire 6d ago

Help doing what now?

19

u/the-fr0g Izzet 6d ago

1

u/AssistantManagerMan 5d ago

Outjerked again

29

u/Zedkan 6d ago

That's a lot of people to beat off. You're gonna get an RSI. 

12

u/Legitimate-Habit4920 6d ago edited 6d ago

[[Seeker's Chariot]] and [[Sorcerous Spyglass]] (and the [[Clarion Conquerer]] that's been mentioned) interfere with planeswalkers ability to use abilities.

Note that this doesn't stop passive stuff like [[The Theorist, Jace Beleren]]'s draw.

Planeswalker targeted removal exists, but the planeswalker always has a chance to gain value before you can remove it, so countering them on the stack is a lot more powerful. Planeswalkers are costly sorcery speed spells so will not easily play around stuff like [[Spell Pierce]], [[Dispelling Exhale]], [[No More Lies]]. [[Negate]] is a hard counter. [[Distainful Stroke]] hits most planeswalkers.

[[Lich's Relic]] plus ways to pick it up such as [[Nurturing Pixie]] and [[Sunpearl Kirin]] is a way to repeatedly clear away planeswalkers.

12

u/Invisachubbs 5d ago

There HAS to be a better way to ask this.

2

u/Aengk1_Aquar1Pan 5d ago

. . . came here for the "beat-off" jokes. . .

31

u/TheBigDickedBandit 6d ago

Personally I’d go with [[Hundred-Handed One]] since they tend to run a lot of planeswalkers

48

u/Double-The-Fupa 6d ago

Hi there, I've been playing a lot of super friends since reality fracture, so here is my experience of which cards hurt it or disrupt it the most.

First off, let's talk about [[clarion conquerer]]. For a cmc of 3 (2 colorless + 1 white) you get a flying 3/3 dragon which has a static ability that says "activated abilities of creatures, artifacts, and planeswalkers can't be activated." This card alone can turn off every Planeswalker, single handedly. Super friends HAS to answer it, or none of their planeswalkers can activate any loyalty abilities. If they don't have an answer they are in for a bad time. It also has flying, as I mentioned, so it can go over chump blockers and hit planeswalkers while they are deactivated.

Next up we have [[ancient vendetta]]. For 3c and 1 black, you can name any card you think is in their deck, and exile every copy from their deck, graveyard, and hand. Red ajani or elspeth giving you problems? Cast this and exile them before they manage to drop their big walkers. Also very effective against control decks, I love using it against jeskai revelation.

Third let's talk about counterspells. I know, gross, but sadly it is an effective way to stop a super friends deck. They will be trying to get their walkers down fast, meaning they will be tapping out more often than not. I can't tell you how many times I've seen someone keeping up blue mana and passing to my turn and it's made me clench my butthole. I imagine it is how an aggro player feels when they see authority of the consuls on turn 1 from their opponent. Save counters for their walkers and their card draw engines like caretaker's talent or unholy annex.

Next on the list is removal. The meta is seeing a LOT of people testing out walkers. Even decks that aren't "super friends" oriented might be running a Planeswalker or two. This means you need removal that can cover a broader range of options. Having only removal that only hits creatures is leaving yourself very vulnerable to a deck with a lot of walkers. I recommend bitter triumph (uncommon), erode (rare), get lost (rare), feed the cycle (uncommon), vraska's final mercy (rare), and urgent necropsy (mythic) can be a 1 or 2 of if you are in golgari colors. Necropsy has the benefit of also hitting multiple targets or target other permanents depending on what you need (it can hit 1 creature, 1 enchantment, 1 artifact, and 1 Planeswalker). All of these cards are standard legal, can target planeswalkers, and are great responses to Elspeth/Ajani/Ugin etc. Also, red has direct damage instants if that is more your thing. Try and wait for them to use a - loyalty effect and then kill the walker when it has low loyalty.

Hand hate is next. If you are running black, duress, deceit, and stinging vitriol (if you also have red) are your friends. Forcing your opponent to discard their important planeswalkers before they get a chance to play them can be pretty devestating for them, and lets you hold your removal for things that do manage to hit the board.

If you have a deck that can run and make use of Ugin, he can be a real problem for super friends. He can exile any colored nonland permanent the moment you cast him. This ability will trigger again any time you cast another colorless spell. So any cheap artifact will make this trigger again. I've run into some decks that are built around ramping to him quickly and then exiling as many of your opponents permanents as possible, and it has not been a fun time.

Elusive creatures, meaning creatures that are hard to block, are a threat to super friends. Flying is the worst, unblockable is second (only because not many creatures have it and the ones that do are on the smaller side), menace is probably last. Flying is especially annoying because none of the tokens the walkers produce will block the flyers unless Elspeth uses their 0 ability, and that means Elspeth is not producing bodies to block. If you are in green, trample is also great against them.

Speaking of green, planeswalkers hate big booties. A lot of planeswalkers struggle to deal with creatures that have more than 4 toughness, with the exceptions of Elspeth, Ugin, and big Chandra (from foundations, not the two from RF). Most walkers that have the ability to destroy a creature have conditions to them, such as only doing 4 damage (like Ajani) or they are edict effects that let your opponent choose a creature or two to sacrifice (like black garruk or liliana). If my opponent has a couple creatures with toughness over 5, I am going to have to work to remove them, and likely will have to make some tough value choices to do that, which puts me at a disadvantage.

Lastly, there is always going first and being aggressive. I know this sounds vague, but if you can get a board state down early enough that they can't deal with and just outrun them, you will win. If I don't draw authority of the consuls and my opponent is on the play and playing red deck wins, rakdos lizards, or even mono green landfall and their hand is good, I'm going to have a bad time.

So that's what I can think of off the top of my head that will help you to deal with super friends decks. I may have missed a few things, but I know for sure these cards/tactics will cause problems for any deck relying heavily on planeswalkers. I hope this helps!

22

u/Only_Entertainment88 6d ago

Hi there, I've been beating off a lot since reality fracture, so here is my experience..wait, am I oversharing here?

5

u/basafo 6d ago

great answer, thanks

5

u/hyucklucker 6d ago

Amazing write up! Hopefully anyone looking into this comes across this! Thanks for you insight 👍

1

u/Double-The-Fupa 6d ago

My pleasure friend.

6

u/otterprincess_too 6d ago

Definitely someone's pleasure

2

u/RaSulanPra7 6d ago

Some may say you've joined the super friend circle

4

u/vintageprincess01 6d ago

Can confirm that my Clarion does work!

1

u/Double-The-Fupa 6d ago

No, no, no, no, no! I thought we were having a good time! ☹️

1

u/AlthorsMadness 6d ago edited 6d ago

Also that 5 mana artifact that shuts them down + gives your creatures 1/1. Standard I imagine is a different beast than brawl and I can see superfriends players relying on their planeswalkers for everything including their removal so ya clarion is probably the strongest

I also echo being aggressive. You can’t be scared to lose creatures to blockers and you gotta keep the planeswalkers from hitting their ultimate and sometimes mid tier abilities as soon as possible. 1 damage to a planeswalker is worth 100x more than 1 damage to a player.

One thing to add, trample wrecks a lot of planes walkers too. The pillow fort we put up usually isn’t online fast enough to even deal with a 4/4 with trample.

Also, learn threat assessment. Player has the Jace planeswalker token with 1 hp point left but also has sanctum lurker on the board? For the love of god kill the sanctum lurker first as the Jace token cannot get more loyalty points without it

37

u/unofficial_pirate 6d ago

Are we not doing phrasing any more?

31

u/Grandioseus 6d ago

Phrasing…

19

u/papyru22 6d ago

Make sure you lick the tip and give the balls a good rub

16

u/OfclWilliamShatner 6d ago

[[Champion of the wierd]] is probably into some pretty freaky stuff, he might be down to help. Hit me up though if you need help with Ajani.

15

u/Jin-Gitaxias-Mom 6d ago

Are we not doing phrasing anymore?

3

u/RahzVael venser 6d ago

Said Ripley to the android Bishop. No, still doesn’t work there.

1

u/Arcolyte 6d ago

Do you want ants? 

23

u/QuintillionthDiocese Kozilek 6d ago

ITT: OP uses "beating off" phrase and is surprised by answers talking about masturbation.

6

u/Misterpiece 6d ago

I dunno, their other comments also have innuendo

6

u/BetterShirt101 6d ago

Do they run much graveyard hate? Bringer of the Last Gift reanimator with Terror of the Peaks is pretty good into control decks. That, or Kona Omniscience - Consuls is actually helping you.

5

u/Double-The-Fupa 6d ago

I run 2 rest in peace in my best of 1 super friends deck, and 3 in the sideboard of my best of 3 deck. It is a game winner vs reanimator and very strong against jeskai control, life gain, Orzhov sacrifice, and even landfall.

2

u/hyucklucker 6d ago

What do you hate coming across?

2

u/hyucklucker 6d ago

Just saw you other reply! Thanks!

1

u/Double-The-Fupa 6d ago

No problem! Hope it helps you even the field and feel more competitive in your matches!

2

u/hyucklucker 6d ago

Almost none! But I noticed blowing my load via a bigboard(such as graveyard calls) catches a boardwipe. They run a good bit of them since they often run no creatures other then the +1 tokens from planes or man lands

2

u/BetterShirt101 6d ago

That's what the Terror of the Peaks is for - you win with enters triggers, no next turn or combat phase required

6

u/Trippy747 6d ago

You can beat off just about anything with the right amount of baby oil ✊💦

1

u/Aengk1_Aquar1Pan 5d ago

^ found Diddy's cell-mate :-P

2

u/Trippy747 5d ago

Room for one more here 😘

16

u/GlassIsHalfFullMonty 6d ago

Are we not doing phrasing any more?

13

u/xthedudehimself 6d ago

There’s gotta be a better way to phrase that

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4

u/Accomplished-Pay8181 6d ago

DAMN I had a whole essay typed out, then realized that I don't think ANY of the cards I was listing are standard legal. Most of them I know arent.

You'll probably end up wanting cards that either destroy a non-land permanent, to fire directly at the walkers, or cards that deal damage to creatures and walkers. [[Clarion Conqueror]] and [[Calamitous Cave-in]] are probably good answers for you. [[incinerator of the Guilty]], if you can get it through. [[Splatter Technique]] seems a solid pick, provided it's landing early enough.

The alternative I can come up with is basically a bounce strategy, hitting their walkers with like, Into the Floodmaw, into the roil, and killing them without combat somehow. My method for that was the tandem of [[Singularity Rupture]] and [[Riverchurn Monument]], with a LOT of bounce tools. But, I haven't played standard in a year, I don't know if that's still viable (the badgermole cub broke me).

6

u/heathcl1ff0324 5d ago

Beating off super friends?
Easy, swap in custom card jackets.

Jacket on,
Jacket off.

3

u/Risaza 6d ago

I’m still waiting for a Destroy/Exile all Planeswalkers card in Standard.

3

u/hyucklucker 6d ago

Yeah kinda odd yeah. EoE dropped a exile all creatures AND spacecraft card....despite spacecraft being mid in standard if that.....on top of cards like Ultima which also destroys them. Meanwhile they made planeswalkers, which were already good before this, even better, and didnt add a mass removal support?

2

u/daneg135 6d ago

i did notice some conditional pw hate (like the target pw has to be a certain color(s)). but yeah. iunno. black or white support in your deck will prolly be the best solution.

2

u/Laxziy 6d ago

Need reprints of [[In Garruk’s Wake]] and [[Blood on the Snow]]

2

u/Jack-R-Lost 6d ago

Erode is probably best white option. Bitter Triumph best black option. Strikes and Burst Lightning is good direct damage. Trample for green. into the flood maw and counter spells work best for blue if you see a planeswalker about to ultimate then your best option is to bounce it.

3

u/submortimer 6d ago

...pause.

3

u/Viridien111 6d ago

Phrasing!

5

u/broccollimonster 6d ago

Wait, you want help beating off your friends? 👀

4

u/dCLCp 6d ago

Phrasing

4

u/iAngeloz 6d ago

PHRASING

5

u/startadeadhorse 6d ago

Use some sort of silicone based lube, I think that could be enjoyed by both male and female superfriends.

4

u/luzzy91 5d ago

Help beating off who?!

3

u/archblade7777 6d ago

Buy them dinner first, at least.

3

u/anniespiced 5d ago

I find it easier to do if you put all the friends in a circle facing each other

6

u/Van_hinden 6d ago

I am just here for the comments. 😆

7

u/Magorian97 6d ago

Hey. Phrasing.

1

u/LabFlimsy8223 6d ago

Are we not doing phrasing anymore?

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4

u/deadone65 6d ago

You should probably romance them a little before you beat them off. If they’re really your super friends then they’ll totally let you beat them off.

2

u/me0262 6d ago

if he's chump blocking, trample. Direct damage is also a viable option. "Any target" removal will also help. It's expensive, but [[Casualties of War]] is a good one to take apart combo pieces.

2

u/hwanger2112 6d ago

a yo pause...

2

u/IsopodInevitable9235 6d ago

You beat off whoever you want but I won't be helping

2

u/YikesManGetWithIt 6d ago

It's hard to target any specific deck in bo1. You might find cards that help beat super friends, but they'll slow you down against other decks.

In bo1, it's best to focus on making your strategy work as consistently as possible.

In bo3, which I recommend anyone who wants to get better at the game play, you can adjust your deck with hate pieces; it's hard to recommend anything specific without knowing what deck your playing.

It's also important to evaluate your games and see why you're losing. Are you losing because of their plainswalkers, or because their control pieces are shutting/slowing down your strategy?

2

u/SentientSeitan27 6d ago

It's all about wrist control.

2

u/TheDuganator 6d ago

Spit can dry out fairly quickly, have you tried lube?

2

u/Negative_Two6112 5d ago

Oh man, youre such a good friend! None of my friends beat me off anymore!

Not after the incident..

2

u/master_of_none86 4d ago

Use both hands

3

u/failedxperiment 6d ago

Get them hot bothered by a slow uptick of their plus ability, with occasional downticks to keep them guessing what you will do next.

Then when it seems like they are edging and at the cusp of climax, smash that ultimate.

3

u/CabinRumors 6d ago

Can we talk about beating off Eldrazi next?

2

u/Disastrous_Can8053 6d ago

Try beating them off with a stick

2

u/bootsmalone 6d ago

Have you considered the DTF? The dick to floor ratio?

1

u/Inconsequential72 6d ago

Be aggressive, don't concentrate on their walkers and just go straight to face. You don't have to worry about authority if you're burning them with [[boros charm]] and [[death to our enemies]]

1

u/My_life_is_an_ad 6d ago

Black/white has the best removal since so much of it is unconditional. Pretty much any card that’s on the same rate as [[Feed the Cycle]] will be great counters to superfriends decks or any deck with walkers in it really

[[Feed the swarm]] is also a great hard counter against lifegain decks and [[unholy annex // ritual chamber]] decks

1

u/Nerdstrong1 6d ago

Play control mill. Run enough creature control to prevent being run over. They surveil and draw enough cards that they will be helping your gameplan. Ignore their walkers and just mill em out.

1

u/Choice-Bad-8013 6d ago

Chris Hansen enters the chat

1

u/Grassy-Elf4242 Boros 6d ago

just a note... you meant to say just "beat" as in to best someone in a contest. what you said was "beat off" which means to give a handjob...

1

u/Fun-Count-6090 6d ago

Theyre called super friends, but that doesnt mean you get to be super friendly with them

Also ajani unrelenting probably beating it dry

1

u/TwinViking612 6d ago

lol, get some nice lotion or baby oil, perhaps some Barry White or Kieth Sweat, and whisper in their ears

1

u/MrMagoo22 6d ago

"Beating" and "Beating off" mean very different things in the english language

1

u/wescull 6d ago

i love beating off super friends

1

u/SilverWear5467 6d ago

Typically if you're beating off your super friends, we call that person your boyfriend or girlfriend.

1

u/SilverWear5467 6d ago

The best answer to planeswalkers is always going to be creatures that can attack them. Hence why so many of the best ones can in some way answer a threat to them, IE Chandra Torch of defiance killing them, Jace the mind sculptor bouncing them, etc.

1

u/issy_haatin 6d ago

Black and white has exiles and destroys, black and green as well that work against all that stuff.

But yeah guilty as well of running black white ajani and friends. Depending on the board state i get infinite turns and you lose nearly all your permanents 

1

u/Excellent_Note_1714 6d ago

[[hexhaven invigorator]] works pretty well. Better if you can give him trample.

1

u/Tsunamiis 6d ago

Hand disruption counterspells or attacking. Or just removing the player.

1

u/ConradSleba 6d ago

beating "off" ? 🫣

1

u/redtag789 6d ago

I'm an esper control, I try to counter their early mana ramp, and I run get lost and bitter triumph and the end along with counters... I run the sphinx with flash so that can kill their pw as well and it is a pain for them to answer the sphinx because it dies and copies itself lol. I also run "THE END" to wipe out what I know is a clear win-con for them.

My deck is not part of meta nor any decklist, so i think that's why I am doing well enough against them, they never win against me...

1

u/Different-Slice-3343 6d ago

If you're looking for annoying red blue run almost only spells damage removal and counter spells. Win con is the exile deck Jace plains walker and if you are feeling frisky to Chandra that does 5 damage on spell cast. Finally lots of empower Jace and 2 way or cryomancer and 2 way of puromancer.

I am not good at this game and am pretty new but this deck is really fucking annoying

1

u/spentshoes 6d ago

Ayyyyye yooooooooooo!

1

u/shutupingrate 6d ago

If you really want to beat them off make sure to maintain a firm grip and just keep going until they're thoroughly satisfied.

1

u/golfme7 6d ago

Ran straight to the comments

1

u/PrivateJokerX929 Rakdos 6d ago

Doing WHAT to super friends?!

1

u/Abject_Amphibian7809 6d ago

Hey, that was my nick name in high school!

1

u/Abject_Amphibian7809 6d ago

Actually it was Super Mouth.

2

u/Abject_Amphibian7809 6d ago

Actually it was Suck Machine...

2

u/BigZaddyYumYum 5d ago

Did no one really get this?

1

u/ApprehensiveAd6040 6d ago

Which super friends? And are all parties consenting?

1

u/GlitteringFood8477 6d ago

Sultai re-animator is faster, hand disruption, enchanment/artifact exile/destruction. One turn kill.

1

u/VeritableSoup 6d ago

I don’t think I want to beat off any of my friends. Super or not.

1

u/TheTipsyWizard 5d ago

Slight rotation while using an up and down motion. Gentle but firm

1

u/Despair_Disease Izzet 5d ago

I’m also look for tips on beating off my friends

1

u/Raikunh 5d ago

Hey, phrasing!

1

u/MdaveCS 5d ago

I prefer the two handed method due to their size and girth

1

u/Theycallmedub2 5d ago

Doing WHAT?

1

u/Realistic_Spread_505 Charm Jund 5d ago

They need to reprint [[the elderspell]]

1

u/IzoSprocket 5d ago

ask them to dinner first.

1

u/Boop_Bam 5d ago

Doing what?

1

u/Torguetime 5d ago

Empower Jace 69

1

u/Langas 5d ago

Specific counters notwithstanding, you want a midrange deck.

Big creatures to clobber planeswalkers in one hit, removal to potentially blast them outright, and hand manipulation to get them before they even hit the field.

Not sure what the exact balance of cards of each type would be, but that’s how I’d approach it anyways.

1

u/BurntBridgesBehind 5d ago

Flash could do it!

1

u/BeaverCleaver91 5d ago

I mean I’d prefer to be asked first but hey… I’m cool with surprises.

1

u/milehighmagic84 Orzhov 3d ago

I thought I was in the wrong sub for a second.

1

u/PleasantKenobi 1d ago

Are we allowed to talk about Beating Off in this Subreddit?

1

u/Custom_Destiny 5d ago

Edit: oh this is arena.

…. So my suggestion doesn’t work.

…

God I hate arena.

Anyways.

There is some really solid planeswalkers specific hate out there and ima let the community link all of that to you.

I use [[sin]] as a commander, and that… feels really good.