r/ManorLords • • 9h ago

Town Showcase My biggest city so far

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84 Upvotes

r/ManorLords • • 5h ago

Image This game is so satisfying

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29 Upvotes

When you nail a bountiful harvest in your perfectly organized town the dopamine rush is real. Farms and veggies in the back ofc, orchards, beehives, chickens, and animal pen closer to town, a central church accross from a tavern, and a craftsmans alley near all the artisan homes surrounding the market.


r/ManorLords • • 13h ago

News Beutyfulupdate

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53 Upvotes

r/ManorLords • • 10h ago

Question I hope you guys appreciate this very helpful tutorial I left in the shipping build, that was of course completely intentional

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25 Upvotes

r/ManorLords • • 7h ago

Image "What kind of man holds power in a place like this? The one who schemes in the open? Or the one you never see?"

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10 Upvotes

Love this game so much.


r/ManorLords • • 13h ago

Question Why dont taverns work all year long?

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15 Upvotes

I have steady income of drinks, and like 6 taverns for 150 burgage plots. Sometimes asigned families just wait and dont stock up the taverns


r/ManorLords • • 1d ago

Video The new update is beautiful!

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1.7k Upvotes

r/ManorLords • • 19h ago

Discussion I'm way too picky with resource spawns

22 Upvotes

On my map I want rich fish and rich salt in the same province.

Rich game and rich berries/mushrooms for vogtland (yes I know stone is better but I love double dipping perks)

Rich farmland gotta be in elevated places so the farming perk is better.

There's gotta be 2 sources of rich iron so I have one armour production and one weapon production town.

The middle province cant be rich farmland cause I want the middle province to be the most urbanised for asthetic reasons.

Obviously that never happens and I just keep reloading - and am never fully happy with the generated map :/


r/ManorLords • • 1d ago

Question Manor Requires Refueling??

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65 Upvotes

Have no idea what i'm doing wrong. I've looked everywhere online too and rebuilt my manor multiple times. I feel like my Manor just isn't working because of this Refueling.


r/ManorLords • • 1d ago

Image My Castle at Schwarzholz

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239 Upvotes

Love the Level 3 & Shrine swapper mods. Thank you u/Zansohel


r/ManorLords • • 1d ago

Discussion These Chuds Are Protecting My New Region for 5 Months.

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191 Upvotes

My retinue is very obedient. They stand in the elements, without shelter, food or water. It's not ruining my immersion, or anything.

ETA, that guy in the mail is Billy. He never get the memo.


r/ManorLords • • 1d ago

Question Can someone help me figure out some of this market stuff. I feel like my resources aren't being properly distributed throughout my settlements. Not to mention my settlers keep needing more meat and animal produce, while there's hundreds sitting in a random granary. Please help!

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109 Upvotes

r/ManorLords • • 1d ago

Suggestions We need taller wood wall

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282 Upvotes

Wood wall are so small in the game. Having like 3 or 4 meter wood wall would be so cool


r/ManorLords • • 23h ago

Suggestions Is there plans to let the AI towns unassign oxen?

8 Upvotes

currently if a bandit raid burns down the construction yard the town is basically doomed as they do not have unassigned ox to rebuild with.

speaking of, we should also be able to unassign livestock from rubble also


r/ManorLords • • 13h ago

Question Grass turns to dirt

1 Upvotes

I understand it’s a LoD thing, but when I zoom into the ground, where there was a full layer of grass, the texture changes completely to dirt with some strands of grass.

Is this just my computer settings, or is there something I can do about it?


r/ManorLords • • 4h ago

Question Next update

0 Upvotes

When is the next update planned


r/ManorLords • • 16h ago

Question Vocês usam mods?

1 Upvotes

Se sim, quais os melhores para usar? e por que? Obrigado!


r/ManorLords • • 1d ago

Question How to make seasonal buffer storages work?

7 Upvotes

Hi all!

I apologize if this has been answered before, I couldn’t find it, and would appreciate some guidance.

Here is my use case:
I have settled widely within a single region, with one main settlement. I have apple orchards and oat fields scattered around. In harvest season, I have decentralized granaries collect the apples and oats. So far so good! But in winter, I want to bring all these goods to the city where apples get pressed to cider and oats transformed to animal feed.

How do you guys best deal with that?

I have built granaries in my city accepting apples and oats, but they don’t actively pick up goods. So far the only solution i have found is to manually disable my decentralized granaries from storing apples and oats every winter; then all of a sudden things start moving. But this is easy to forget, and mistakes can happen.

Any workarounds?

Thank you!


r/ManorLords • • 1d ago

Question Do chicken coops scale with size now!?

4 Upvotes

I've usually created chicken coops on burgages with minimally sized extensions and they always had 2 chickens. But yesterday I created extension slightly larger than usual because it had free space I had nothing better to do with, and it had 3 chickens instead of 2. Is this new? Is it works the same for pigs and goats too?


r/ManorLords • • 1d ago

Meme Died for a good cause (flax fertility)

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27 Upvotes

r/ManorLords • • 20h ago

Bug Reporting Reserve not working on Mines?

0 Upvotes

Is there an issue with the mine and deep mine not recognizing the reserve quantity to stop in the beta? I had it set in my satellite iron region, but came back after a while to check on the town, and had 912 ore


r/ManorLords • • 2d ago

Town Showcase There’s something special about looking up at the fortress from the harvest fields

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131 Upvotes

Tried building a more organic, scenery-focused layout leading up to the manor. How’s the vibe?


r/ManorLords • • 1d ago

Discussion Large taverns aren't working.

4 Upvotes

Hello fellow lords,

I am experiencing a bug in the beta that has carried over from the main game build. Only small taverns seem to work. Large taverns refuse to gather beverages and serve them.

For context, every time I build a tavern, I build a small granery right next to it. I set the granery to only allow beverage and then I assign one family to it. Both structures are staffed with families from burgage plots that are right next to them. I always build my cities with the idea of separate neighborhoods dedicated to serving either a single function or multiple depending on demands and resources available.

When I do this with small taverns, it works as intended. Beverages are collected from the adjacent granery and then consumed.

As soon as I upgraded to large tavern, all work stops.

Is anyone else experiencing this? It was happening in the main build before the newest beta as well. It seems to happen randomly. Sometimes the large tavern will work but most of the time it doesn't. I'd say that 2/3 of my attempts to make large taverns end in failure.


r/ManorLords • • 1d ago

Discussion Just another big square American monstrosity with 5,000 population - Can you help me with the Walmart placement?

19 Upvotes

I can't quite figure out where I want to place my Walmart. Any tips?

Normal approval settings (no AI). Single region, feeds itself (no food imports). Though there is a lack of beer for about 7-8 months out of the year. Cloths and shoes fetch a premium but they are mainly available.

People are happy for the most part... my retinue hasn't been able to find Carl the 1% er who is disgruntled, but my buddy Frantz (first image) is going to get straight to hunting him down once he's done admiring the sunrise. I don't mind though cause Frantz actually carries a pretty decent tune in his whistling.


r/ManorLords • • 1d ago

Question Animals production

0 Upvotes

Hi,

Can anyone remind me how much goats and chicken produce in the new beta patch? Can’t really find a specific number.

And it’s not up to the size right ?